Tumgik
#highlight the difficulties i (and probably many others) have with drawing him in any style other than canon/canon-adjacent
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youtube
thought tawog tumblr/gumblr would enjoy this video from a little while back!
this guy is a bit smug at times, but he's got a lot of really good videos on deconstructing and replicating different art styles, which i found to be very insightful! perhaps, even- dare i say it- educational?
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liu82stephens · 2 years
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captainkurosolaire · 3 years
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~ Mass Update ~
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Mainly going into future plans and intents alongside ideas below cut.
Ton's of things I've in store this will prove difficult to vent it all out. But here we go... First off rehashing and appropriately learning to tag and organize things better on my blog. Each category will have their own corresponding content, I seek to bring or share. [Tales of Goldbrand] -- I intend this to carry a Compendium of all my writes soon that'll have everything neatly in-order including a glossary, so it'll have highlights of stories that even matter or the best stuff. I've written here for a very, long time, there's been many shifts. I want to make it more accessible. While coloring what matters for people who want to learn Captain or his Crew with less chapters. While also giving choice to find it all easily. This is essentially a step-above master-lists. I'll be doing that after the Saga I have going on, right now is done. [Captain] -- Will provide you strictly with Captain screenshots, gifs, photo-sets. This is still his blog despite the Crew thing's will sort of make this a scuffed Multi-Muse blog. I've few more things to edit and tag fix to get all his stuff though. [The Wild Crew] -- Afterwards this story is done Immortal Age Saga, It's something that I mainly wrote as a passion project within three days to get my warm-up process fixed. It's to allow me to get a feel for all his Crewmates and casts, in combat, in-general, to feel their presences. While also giving a bit of their backstories. At any point, I can go back and polish or tweak things in. They're NPC's but... not entirely. All will have their own 'Dreams' and their own 'Disapproval's' they have their own missions even. These things will factor eventually, they might set seeds, to betray or disagree with something, but that's all angst and more stories to be created, but overall, they'll probably always be Crew, eventually. -- I plan on making character-profile sheets of them and putting them in this Tab, it'll have their screenshots, their likes/dislikes. Some RP partners or people can also be shipped with them, but they'll all be monogamous and originally start off probably Pan. This allows them to figure out what they like on their own stories. I've always been someone who likes organic-flow. Although this one story contain all 16 characters or more, the rest will probably be shortened to a Squad of 4 and dispersed when on adventuring missions. Until I do a War Arc, that's my main goal to build too. [Roster] -- Will contain this Crew in just screen-sets dedicated to them, I'll probably randomly produce those. I've PC players among this Crew too. I may not be done either adding more, but this Crew is mainly built around Quality. Most pirate crew's mainly, have hundreds, thousands. Even Fleets. This Crew has personalities, monsters, people who are living life's that exist with piracy. He's an particular leader that had PC players the same way, he's had split-personality serial killers aboard, tribal chieftains, succubus, all sorts of various people once on a Crew. It's often an outcast style, pirates default are chaotic in nature, so this really isn't any different, it's a Fantasy version of it. There's humanization characters aboard too though, so this cast is really decked, everything and person is vital, they matter because they remind or covet something that others can draw upon. If ever played (Three Houses or Mass Effect / Dragon Age Origins) A lot of things like that are relatable too this structure and format. Which, Is something I want to be able to give when RPing. I want a genuine feel of this new world someone else's muse will be the main-character too. Depending on what's interacting everything they'll be scale appropriately to follow the genre they're in and environment even. [Aesthetics] -- Already explainable what you'll find here. [Asks] -- Same thing. [Prompts] -- Trivial things I was tagged too, I plan on compiling later. [Writing] -- Another alternatively to randomly go-down and it works right now. [Logs] -- Will have more individualistic master-lists and posts there, my poems from Sheik Sphere the Bard, etc.
Things of that nature, I'll probably add still. It's where a lot of my creative writing is summed. [Gems of Hydaelyn] -- My main #tag for other characters and artists, creationist. Lot of amazing people easily to find their zones or follow them optionally if you like. Ton's I intend to support and bolster, be a lot less unspoken. I'm never the type who's been strictly inclusive. But I'll do that when I've time to even explore the dash, I'm always still planning ahead with things and projects. [CKS] My original character-sheet it's outdated on something's but not too terrible. I'll give him polishing someday, I swear? [21+F-List] -- Just purely degenerate stuff of Captain. I'm a pirate blog. I will represent that with openness and furthermore. I'm never projecting you some false-image. I started off a smut-writer by stripping that, I no-longer represent the same aura and identity. But those are strictly his stuff and kinks, I'm effective in executing them but they're not all relatable to me OOC. This blog will always be 18+ containing crude or dark material sometimes, romantic things, this Captain is blunt, will literally put his cock on the table in conversations. Swearing and being censored would be too uncommon and displace most of him, but there's more about him then all this. [Other] -- I pay homage to a lot of characters, I originally am a Concept Designer. Which mean's I make characters and ideas like my addiction. Bad characters / villains or other little things I like to share in designs, I'll put there. Some villains might get little photo-sets, even if they died. Just cause I like their design, or maybe I'll give them an AU, where they won. When I've wrapped up things. [Collabs + Ships] -- Is a new project idea. This isn't going to be something limited too romantic only ships. It'll contain, platonic, romantic, friendships, rivals, frenemies, family, PC Crew, all ships. I am desperately working on improving my gif, screenshot, posing game so I can supply 'Screen Stories' this is not only a way to RP that's accessible with even people who are upon time-crunches from work, It gives visual-representation. To impactful stories shared with others and establish bonds. That are all-valid and impactful matter. Lot of people take a lot of their characters attributes into them and are them dialed up, I work with that and bit more, differently. I'm disconnected from my characters and they'll get hurt and injured and killed by me, that's my duty as their Author to give them conflicts and struggles. I'm their major antagonist, but that doesn't mean at-all, it's always SET that way. The characters I like to make have their own life, they live in this setting and are abide by it, they're often nothing, nobodies, and by the interacting with others, they slowly gradually building, more... Through emotional impacts, they alter, these are REAL people by all their beliefs. Each person they come in-contact with are legitimate and treated like that too. They've always impacted or given them insights to grow, or represent more. Otherwise it'd be criminally disrespectful if I allowed any emotional I felt OOC be the grudge to something IC. Captain in-particular is set on defying me. I cannot have that. ...But I can't stop him. He's met and encountered so many people and lived so many scenarios based on the actions of others, he's giving a chance right now to actually do things a lot further than impossible. The more people he meets and encounters, experiences, the more I lose. These stories are emotionally interactive where everything is a factor and adds to the dice, where the other people are the one who get to roll the dice for him, not me. That's something I want to color in. People range in emotions, they have their down's, ups, their own wholesome-grounding people, spending time with your favorite people, there's nothing more cherishing than that, being in your own comfort-zone or 'safe-space' these are all treasures that we live under, today. Contrary if what people assume of me, I'm not another 'blogger' that's came
before, who's wanting to force a harem, then constantly is bewildered when that falls to pieces cause of selfishness or a lack of communication, or the skeletons they have in their closets and beliefs they hid behind and swindled fooled everyone. I'm not looking to be popular or anything really, I just create stories and want to share in those, and I want to also boost others included, upward with me, especially those who make me. There's no ego in anything I do, this is purely love. I've never cared about being replicated or duplicated, I've had stalkers, I've gone through more then anyone would imagine, I've been used OOC and abused, just for my writing and cold-harshly told, i'd never amount to anything other then that or vice-versa. --------------------------------------------------------------------- Passion. That's all I got and am anymore. --------------------------------------------------------------------- Passion is the hardest thing to keep. It's something that can be stolen, quite effortlessly. Few words of discouragement, a bad negative representation, a lack of confidence, or small amount of time, there's many thing's that can put that flame out. Once you lose it. The difficulty to reattain is hundred-times harder than climbing any mountain for real. I've watched the greatest creators crumble from under the pressure, from beaten down by others. I watched many of them do it to themselves because they put a grand vision of needing validation of another and once lost, felt uncompelling to press onward. But passion also can be given BACK and drawn. It can be shown and encourage others, with a soft-triggering, that pushes them. That motivates, that constantly sticks to it. There are many that fuel me. If I ever quit, I let them down, I spit in the faces of people who're better than me in every-way. Or people who've came and given me their precious Time. That have given their character's or dedication to the abundant stories and community-driven things I've done. There's ONLY things you can do, create, give and provide. It cannot ever come to life without YOU. This is a fact. ...I swear, If you let your creativity soar, you'll be amazed by the heights you get. Constantly polish and learn and hone the best you, challenge yourself day after painstaking day, to draw better improvement on something, no matter how trivial or unfamiliar you are. You'll find a confidence only you can give yourself. ---------------------------------------------------------------------- Future Plans --------------------------------------------------------------------- For me, I've got so much more stories to give and also explore, I might be taking up soon some other artists and more skilled people from community and hire them for some of my future writes, to up my game or cause something thing's can't be done in-game cause no background carries it. I also got a lot of-set up things and more angst stuff I want to practice, plus I'm adamantly on that grind to produce screen-sets with the intent's to some sort of improving daily. Additionally more people I'll be reaching out too soon for these collab's ideas and things. I look forward to shaking your hands, giving some hugs, show you my respect and admiration, then creating some enchanting stories and giving plots light. Feel free to reach out to me, I get scattered-brain but I'm working on getting better about it. Eventually will get to you though, my goals, if uninterested just say so when I poke, no bites, unless you kinky. Anyways, cheers hearties.
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biot08 · 3 years
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FFXIV Character Sheet
with love given to @bluespiritfire (original here!)
Name: Zoissette Vauban / Zo
Age: High 30s
Pronouns: She/her
Birthdate: I forget, but it’s on her in-game paper doll
~~PLACE OF ORIGIN~~ Race: Ishgardian Wildwood Elezen Hometown/city: Ishgard Current residence/popular haunt: Work for the Maelstrom, so has barracks space in Limsa Lominsa. Works for Gage Acquisitions, so sometimes crashes on the couch at their HQ in the Goblet. Her parents still live in Ishgard, and so she can also couch-crash there
~~APPEARANCE~~ Eyes: Brown Hair: Black with purple highlights Hair type: Straight and thinnish Hair style: Short undercut Body type: Athletic, the wiry kind; muscles of steel cable Height: Tall Skin: Light brown Facial features: Nothing notable Body features: Shortish ears for an Elezen
Favourite/commonly used clothes: That beautiful skirt and jacket combo that Tataru made for her when she is being casual. The heavier dark jacket and sabatons that Tataru made when she has serious business knight work to do.
~~SKILLS~~ DoL/DoH Dabbles in the entire list of DoL/DoH skills for self-sustainability purposes, but has no real talent for any of it
~~COMBAT~~ Main discipline Gladiator/Paladin (she will never refer to herself as a Paladin; her training is that of an Ishgardian knight); her other main discipline is arcanist/scholar
Secondary/Tertiary/Extra Classes Red mage and machinist (in-game, she also has NIN, but that’s more because I like the class and less because it’s appropriate for the character)
Fighting style She shifts between hard-and fast and defensive/protective as a knight. She appears reckless to the inexperienced, but she very much knows what she is doing. As a scholar, she is tactical, and very wait-watch-and-see.
Any difficulties with magical/physical disciplines? Red mage is the only magical discipline she is extremely good at, because it relies heavily on her physicality (channeling with precise rapier work) and on her personal mana pool. She is awful at drawing in external aether. Her magics as a scholar also lean heavily on her ability to work with the summoned fairy construct to do the bulk of the aether work while she performs the necessary manipulations and calculations. As a result, she was merely a middling arcanist, but is a very good scholar.
~~PERSONALITY TRAITS~~ Analytical, cunning, curious. She can be impulsive, but it is not because she is not considering the consequences, but often because she is very interested in what they will actually be. She is very self-assured in general.
~~LIKES~~ Environment: A warm home with a warm fire. She does find Ul’dah’s dry environment endearing after the snowscapes of Coerthas post-calamity. She tolerates Limsa. Weather: Warm days Flavours: Nuts greens meats and fruits Textures: Cotton or wool Favourite Dish: Meat pot pies of any sort. They can be well made, and that’s great. Or the can be mediocre, but easily portable and reheatable on the front lines, and that’s also great. Favourite Colour: Purple Favourite Sound: The utter silence of the soundscape during a lull on the front of the dragonsong war provides her with strong mixed feelings that have turned nostalgic. The way snow dampens sound and makes for a particular kind of quiet night is eerie, but dragons tend to be very loud; as a result, the eerieness was overridden by the knowledge of a promise of a good night’s rest Favourite Smell: Hot meat pie straight out of the hearth Favourite Place: The little fort outpost she was ‘in charge’ of and responsible for for a great deal of her adult life. She can’t go back, but she has fond memories of the place Favourite Holiday: The new ones they’re inventing celebrating the  end of the dragonsong war and the beginning of a new promise of peace
~~DISLIKES~~ Environment: Snowy environs. She’s had enough of that for several lifetimes. Weather: Snoooooow Flavours: Gamey. You get a lot of gamey meat on the front. Textures: Weirdly, finds silk to be entirely too slippery Least Favourite Dish: Ishgardian knight hardtack. It’ll feed you, but you’ll regret it the entire time. Least Favourite Colour: White, though she has no strong opinion here Least Favourite Sound: Bells. Too many alarm bells in her life. Least Favourite Smell: No strong opinions here Least Favourite Place: Coerthas. Even though her most favourite place is there Least Favourite Holiday: Doesn’t really have one, though she ignores several; this is less dislike and more apathy
~~HOBBIES~~ Reads voraciously, both for research and as a hobby. Finds working out invigorating. Does not skip leg day. Never saw a mountain that didn’t need someone to at least attempt to scale it. Pretty fond of fucking around (and often finds out, which is also fun)
~~RELATIONSHIPS~~ Parents/Legal Guardian/Parental Figure: Mother and father. While no longer Ishgardian nobility, the Inquisition merely stripped them of house titles and colours, but did not excommunicate them. They live in the repaired parts of Ishgard now, as commoners Siblings: Second oldest of seven Children: Nope Romantic: Single, about to be complicated (for tax and guild fee purposes) Friends: Picks up acquaintances easily enough, thanks to an easy going personality and willingness to just generally roll with things. Has few truly close friends, though, due to having a tendency to keep a bit of a distance. Loyal for life once past that point, though. Rivals/Enemies: No rivals, but there are definitely people among the noble families of Ishgard who she would count as enemies. Not enough to truly go after or do anything about, but people who she is, at best, cold towards if she ever has to interact with them. She gets on well with Alphinaud, as the two complement each other, his diplomacy making up for her lack of it, and her foresight making up for his frequent naivete. She snarks with Y’shtola and the two often banter like old maids. She merely has a working relationship with Thancred, but it’s not cold; it’s just not a close friendship, either. Tataru finds her vexing. Estinien and her have a deeply shared understanding that comes from both being front line participants in the dragonsong war. Krile and her do not understand one another, and tend to settle for just being cordial. She finds Urianger likeable, and gently needles him at times, and doesn’t always realise when he’s doing it back.
Any special gestures of affection they have with people in their life? She will, without fail, ask Lennier if he’s been working out, and will swoon when he performs physical feats (squats, pushups, etcetera) nearby.
~~HAVE DEALT WITH/IS DEALING WITH~~ Definitely has some PTSD. Also, her entire family has gone from lesser nobility to commoners with a status that, until recently, left a bad mark on their name (their status as a minor house was lost when the inquisition found evidence that some members of the family, cousins in relation to Zoissette, were hertetics). She keenly feels the disruption of life in Ishgard due to the end of the dragonsong war, but does not quite know how or what to feel about it.
How are they dealing with the most prominent of the above? How does it affect their in day-to-day life, if at all? She sleeps lightly and poorly and generally pretends she doesn’t have a problem
~~ODDS AND ENDS~~ Notable Weapons Not really. Any sword is still a chunk of metal made with lethal intent
Notable Mounts An Ishgardian raised Chocobo, of course, for the most part. If she is travelling into danger, the Magitek armor, while defanged, is still a walking tank. If she has to fly somewhere, the manacutter from the Ironworks is just plain fun to fly
Notable Minion/s She has come to value Midgardsomr’s council and will travel with him as he is willing
Keepsakes/Mementos ... the Fortemps Shield.
Chronic Illnesses or Disabilities None
Education Level The same schooling most Ishgaridan noble family knights get to enjoy. She did a lot of self-study, because she found it interesting, but it was also part of a continuous bid to try to be accepted in the astrologian guild; however, due to House politics, she was never accepted. Fortunately, when she left home due to the situation after the inquisition investigation, the Limsa Lominsan arcanists were more than happy to take her on and guide her studies further. Generally her studies started with things she thought would be helpful for the war effort; history, strategy, logistics, and tactics. Since then she has dabbled in any of  dozen different subjects, learning few of them deeply, but being at least conversational in a great many of them
Habits I should probably come up with some!
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pkmn-fangamer · 5 years
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Pokémon Solar Light & Lunar Dark Review
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Intro:
The game starts in Soltree Town in the players room. The player is sitting in front of his/her TV and is watching a battle between two Pokémon trainers. Your mother comes in and tells you that your best friend, Rodney, is waiting for you downstairs to get your first Pokemon from Prof. Pinewood. You walk to the lab with Rodney and the Professor lets you choose one of three Pokemon. After choosing your starter, Rodney runs out of the lab. The Professor tells you about a young girl named Keira, who is getting the last Pokémon, but it seems that she has forgotten it. After finding Keira in Mossy Town her mother tells you to go back to your house, because your mother has a gift for you. Back in Soltree Town you receive the PokéCom and the Running Shoes from your parents.
From then on, the player will set off on adventures through the Rikoto region. Along the way, the player, Rodney, and Keira will battle eight Gym Leaders, while trying to complete the Pokédex. After managing to obtain all eight Badges, the player will head to the Pokémon League to battle the Elite Four and the Champion.
How to Play:
Download and extract this file to the folder of your choice. If you don’t have a program to unzip files, I recommend Peazip, which is safe and works well. Once extracted, double “Game.exe” to play.
Story:
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The story progresses like a main series game’s plot. It’s notably most similar to RSE/ORAS, because there are two evil teams present: Team Solar and Team Lunar. They’re racing to find specific stones to revive and control their respective legendary of interest. Unfortunately, the climax of their role in the story is pretty disappointing to me, but I won’t say any further so not to spoil you. Aside from the villains, you have your usual tree-based professor, a few rivals, and your eight gym leaders. There’s also a mega evolution specialist, who battles in her castle, and is portrayed as unofficial gym leader. I especially liked this detail.
The characters are just okay, and dialogue can be a little jumbled at time. I like that you have three rivals rather than one, but they’re not very well fleshed out. Each has a gimmick, but not much personality past that. The gym leaders were also okay, but not overly memorable. The only honorable mention is Jax of the Elite Four, who I believe should have been the champion of the game.
There are some adult themes present in the story, but I don’t mean this in an explicit sort of way. Rather, the game addresses adult issues you’d find in the real world. For example, to use the taxi service in Rustbolt City, you need to battle their boss to convince him to pay his workers more, as they’re on strike at the time. You are also asked to steal for a robber at one point during a quest, which is pretty neat.
Overall, the plot and characters weren’t too impressive, but they weren’t terrible, either. There was a good foundation for both that was lost along the way, it seems. However, the story and characters are still serviceable and fulfill their overarching role.
Score: 7/10
Pokemon:
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In this game, there are Fakemon instead of Pokemon, and this can be seen as either good or a bad. While the sprite work for the Fakemon grew on me, some are heavily based on already existing Pokemon. Also, some Pokemon don’t have the highest design quality. Lastly, many of the better Fakemon don’t evolve until they’re pretty high leveled, anywhere from the high 30s to the low 50s, kind of like in Gen 5. This can be seen either as a good or a bad thing, I suppose.
Luckily, there’s a lot of good things about the Fakemon too. First is the sheer amount of them: there are 358 Fakemon to choose from, which is more original Pokemon than have ever been put into a new game at once. This gives you a huge selection to choose from, so no two people will ever have the same team. The downside of this is it’s hard to keep track of them all. However, there are some great ones to choose from, whose movepools and abilities have been handpicked with care.
The original moves made for this game are also a nice touch. One that stood out to me is Thunder Strike, which is a nice middling electric move that’s more powerful than Thunder Shock, but less powerful than Thunderbolt.
I also absolutely love that your first party Pokemon walks with you. This is a feature that really should be brought back in main series games, and the fact that they took the time to draw all 358 original Fakemon (and each shiny form!) as walking companions is very impressive.
Score: 8/10
Gameplay:
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In terms of difficulty, this game is very middling. It’s not too easy or hard. If you battle all the trainers and a good portion of wild Pokemon during your journey, gym leaders won’t be overly difficult. However, grinding in this game can be difficult without the presence of the speed button, so keep this in mind when you use a repel or skipping trainer battles.
One of my favorite attributes in a fan game is a lack of HMs, and I was pleasantly surprised that this game replaced HMs with key items. This opens up a fifth slot in your party; no HM slaves needed!
The gameplay in SLLD (Solar Light & Lunar Dark) is brought to life through its attention to detail in many areas. I’d say you can spend up to two hours in almost every town and its surrounding area, just doing quests, finding hidden items, and talking to NPCs without getting bored. There are so many places to explore, each with a completely different set of Pokemon.
My biggest grip in this area is the length of space between towns. The worst example of this is the journey between Waytide City and Coralite Town. In the space between them, there is Route 9, then Goopool Swamp, then Route 10A, then Rainbow Reef, then Route 10B, then finally Coralite Town. There is one single player to heal your Pokemon in this entire stretch, and if you don’t bring a ton of healing items and repels, there’s no way you’ll make it the whole way continuously. There’s also a ton of trainers on every route, too many in my opinion, and if you don’t battle them all, you’re destined to be underleveled for gym battles.
Score: 8.5/10
Art/Music:
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The overworld art is well done, mostly in Gen 5 style. I haven’t seen art like this in another fan game yet, so props for that.
Original music can be found in about 80% of the game, and is generally well-composed. I rarely found myself listening to other music while playing the game. It’s very electronic, and comparable to Gen 5, but I actually like this soundtrack better than the Unova one. This brought me to wonder: why is such a common track, the wild battle music, from Sinnoh when almost all other music is original? This also goes for the Pokemon Center and a few other themes. My best guess is that composing those tracks would have taken a lot of time.
In terms of character art, most of it is solid. However, the female player character is obviously heavily inspired by Lyra from HGSS. The sprite isn’t bad per say, but it is very obvious. On the other hand, the male player character looks very original.
There are a few visual/sound errors that I would fix. First, the selection highlight isn’t apparent enough. This may seem minor, but this can be the difference between winning a battle or losing if you accidentally switch in the wrong Pokemon. Additionally, both the sound for stat rising and falling is the same- it always sounds like your stat is going up. There are also a couple of Pokemon missing their cries when sent into battle.
Score: 8.5/10
Misc:
The fan content for this game is pretty great. There’s a very active discord channel, and a pretty up-to-date, accurate wiki.
Overall:
One stand-out quality of this game is the sheer amount of content it contains. Before I mentioned the amount of Pokemon created, and this goes for the size of the map as well. There are more towns and areas of interest in this game than any individual region, and as a result you can get in a huge amount of playtime. I ended my run-through with almost 30 hours. However, the downside to inserting a massive amount of content into anything can make the issue of quality control. While the quality of most things in this game is above average, some things did suffer a bit. For example, there are so many routes and areas, it probably was impossible to compose music for all of them. As a result, the Surf and Bike theme are both the cheesy Pokemon Essentials themes.
On the topic of glitches: unfortunately, there are a handful of them. Most aren’t game breaking, but the one that stood out to me is the fishing contest one. When you are warped to the fishing contest, you’re trapped inside the building’s roof instead of in front of the building. As a result, you have to open your menu and quit the contest, automatically putting you in last place. Another is in the Subhail Icecaps towards the end of the game. The game can barely handle surfing in this area, and constantly stalls, almost crashing whenever you surf.
Overall, I would recommend this game to almost any Pokemon lover. I’d especially recommend this one for Unova lovers, as this game is a fresh new adventure quite reminiscent of that region. If you’re looking for a traditional Pokemon game with Fakemon in it, this game should be a winner for you.
Final Score: 8.5/10
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cutegirlmayra · 5 years
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The Shoe-Shop Exercise
The first draft of a writing exercise I did for class.
The Squeaky Shoe Store has seen better days. Its blemished window displays held discarded cardboard boxes, feral cats walked gleefully out of its adjoined alleyway, and the sign was smeared with dirt from old country storms.
 But Old Fella Creed wouldn’t give up on his shop. Old Fella Creed was a slender man, bulbous nose, and squinting eyes. Not many colors could he see now, besides the brown of shoe shiner and rusted gold shelves. He would carefully set the small foot stepper down and reach up to pick up shoes long forgotten. He blew on them with a loving father’s distant kiss, and use his elbow grease still found upon his graying white sleeve to freshen them up for sale.
 As he descended down, carrying the box of classic dancing shoes down, the old bell shimmied with aged spirit.
 His winkled gaze widened to see more of the person through the hazy blur of his eyes.
 The light was too strong, better just get into position.
 He moved himself as hurriedly as his little shuffling feet could go to the cashier desk, and politely took off his small hat to solute the customer.
 Finally, the woman came into view. A stout woman, with blazing white hair that looked muddled with blonde due to Old Fella Creed’s impaired vision. She wore pink with fuzzy fur entangled around her non-existent neck like a scarf. She politely nodded to him, and pointed down to her shoes.
 Old Fella Creed took a moment before leaning over the desk to peer down towards the floor at the young lady’s shoes.
 They were pigeon-sized, a heel cracked but not broken off but that didn’t stop her from quickly tapping her feet to regain stability again.
 When he glanced back at her, she let out a small, lady-like giggle and presented him with a shiny card.
 Money!
 Excitedly, the Old Fella Creed’s eyes remembered that sort of timely glow and could faintly see the green still shining. He held up a polite finger to have the good ma’dam wait as he hurried with his scraping soles against the wooden floor.
 His breathing carried down the isles as he flung back a tarp to make his way into the back storage room, and as though a child digging through new autumn leaves, he searched for the tiniest shoe box.
A thousand times had he tried to memorize each location of every available shoe-size his shop owned, but alas, he couldn’t seem to find the right stack. “Dah…oh.” He let a defeated expression of confusion and exhaustion break his usual optimism.
 He bounced a little as his arms animatedly showed his gentle disappointment at having not been able to find the smaller shoe sizes.
 Then, at the corner of his eye, he saw something sparkle a faint pink.
 Cloudy eyes then scanned as hands reached out to waddle through the upturned and tossed boxes to find that on one shelf, the numbers matched up.
 Eagerly, he let out minor huffs of excitement, pulling the box down and opening it wide.
 But it wasn’t shoes he found in this supposedly perfect box.
 He suddenly let out a forlorn sigh.
 It was full of leather and pieces of shoes, soles, and lace that had once been used to help repair charity shoes.
 He closed his watery eyes, lowering the box as he rubbed them. All the while, memories of his daughter helping him make shoes and repair them filled the room around him. In the back, the boxes disappeared to replace a young woman hammering some nails down on a shoe, holding the sole in place as she lifted it up to admire it, then show it off to him.
 He nodded and patted her back, kissing her forehead before the memory raced to children by his daughter’s feet. She was now rushing the patchy shoe job while Old Fella Creed seemed to be cautioning her about the quality of the shoe being ruined. Frustrated by her children’s playing and his worried comments, she gripped her head and shook it. As she stormed out, Old Fella Creed tried to follow her, pleading her to not take offense, but soon the children were gone, the business turned old and forgotten…
 The vision faded as the man looked up from the vision disappearing behind him and he moved back over to the now littered table with boxes.
 He lightly moved the boxes away, letting them fall to the ground and spill out a bit as he sat down and fell back into the chair, sighing.
 He then looked at a box that had the shoes fall out.
 He raised his bushy eyebrow, leaning down with some strain. He found he couldn’t reach, so he gripped the edge of the table and tried again.
 With some difficulty, he finally was able to swipe the air enough to lower himself close to the shoe and grab one of them. With again, great exertion, he placed one elbow on the table and willed himself back upright.
 “Whooo… Ah.” He relaxed from his undertaking and studied the shoe he had recovered, then pulled out the scraps from the box, looking away as an idea formed and his hands lightly pounded the objects in the air a moment.
 “Ah!” An idea sprung in his head. He moved out of the chair and reached for the drawer where his daughter’s tools were.
 He hesitated a moment, pulling away from them.
 His fingers recoiled before forcing themselves to latch onto the knob and tug.
 He tried to shift through the pictures of his daughter and him, her and her family, and cards that he could briefly still see in their flittering flutters as he swatted them away for the tools. ‘Sorry, Dad. I’m Busy.’, ‘Maybe Christmas break, me and the kids could…’, ‘I can’t do it anymore, John says…’.
 He froze to look at one card, a card so old the drool marks were barely visible anymore. ‘To Daddy, I love my new shoes! Love Jane.’. A toddler had drawn it and his eyes suddenly cleared to see the colors of the scribbled crayon in it.
 His lips pursed and he took it with him back to the table.
 He sat heavily down on the seat and let the little chair take the fullness of his weight.
 He then looked at the compiled items in his hand.
 Placing them down, he shakily took the picture and propped it upright. It fell a few times but he straightened it out.
 He pulled away to check it stability, and once he was assured it would stay upright, he began to hammer and shine the old pink leather and other shoe into an odd creation.
 It was the size she needed, but it certainly looked like a Frankenstein hybrid. Mix-matched with sparkles a child would normally wear and cowhide pattern, sowed white and thick stitching that created a rather ‘pop’ look, it wasn’t something the posh old lady would probably like.
 He moved to the tarp, practicing his presenting of the curious shoes to her, trying to bring his charisma back into his sell pitch.
 He finally took the courage to walk out, but slowed as he saw her looking around at the shop and seeming distracted by things outside.
 He lowered himself in humiliation, not having any alternative footwear for the woman but needing her money to stay afloat.
 If he could just sell it as a custom blend of a new era, a real dime-a-dozen!
 He put the box down and gestured for her to view it.
 She happily opened the box…
 Her expression was unreadable. She politely looked up to him and he rose his hat and began his pitch.
 He didn’t understand why she paid for them. Perhaps she was just being kind. Still, he gave a decent price, labor included, but worry filled him that night.
 The next morning, he opened shop as usual and tacked his daughter’s childhood drawing up by his customer desk.
 Proudly, he put his hands on his hips and admired it before jumping at the old bell tolling once more.
 He saw the woman was back, opening the door as the glare blurred her silhouette.
 He felt his whole being shrink below the desk, his nose sticking out at its edge to still see her.
 She was going to return them. He would truly lose his business. It was his only hope to find a shoe that fit her, and now…
 Then a faint shadow strode up behind the woman, just tall enough to reach her hip. Old Fella Creed rose himself up in surprise, watching the good ma’dam and the little misses point down.
 As before, he peered down from his desk, and smiled.
 The little one wore the fashioned shoes, and they looked stunning on her small little feet.
 As he looked up, his eyes cleared to see their smiling faces as well, as the woman then held up two fingers.
 Two more!?
 Old Fella Creed bounced behind the desk, his arms jumping just as much in their usual animated excitement.
 He held up a finger, saluted with his hat, and raced to the back.
 The woman held her granddaughter’s hand and squeezed it with eager enthusiasm, as the little girl excitedly danced at her side and pointed to look at the other shoes. The good ma’dam nodded and the little misses raced out of view through the isles of The Squeaky Shoes.
 The Squeaky Shoe Store has never seen better days. Time hurried along with the speed of productivity raised from the invention of the Frankenstein Shoe Line. Soon, the store could afford window-washing, then the line of displays that highlighted the unique style of the many patched together shoes. The alley cats had plenty of visitors that would willingly feed or take them home, so the area was now covered in flowers and more flower and patched quilt-style shoes. The sign was being lowered down when Jane and her family walked up to Old Fella Creed, raising his arms to tell the gentlemen to move it just a little more higher than before.
 When his now sparkling eyes saw the colors on his grandchildren’s school clothes and the beautiful face of his daughter, he placed his hands on his heart and opened his arms to them. He shuffled to them, immediately being embraced by his daughter embraced in a sweet, lasting hug.
 Her bag dipped slightly from her shoulder and her grip on his apron and graying white shirt tightened on his back.
 They all walked in together, as the sign now read, “The Squeaky Shoes Company”.
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AX2001 - University - One second a week animation - My approach & 2D sections (Summer Project)
Since finishing my first year for the summer, we were set a summer assignment/ project to complete during out time off. One was to mix a character from one series and give them the art style/ design of another series. The other was to make a short, animated piece, where we had to create one second of animation each week, but each scenario was different to the last. In this post I will explain my thought process for the entire one second a week project and highlight the 2D sections of my piece.
How did I come up with each idea?
For the most part, each idea/ second of animation I created stemmed from something happening around me, or something that was going on around the time.
Some examples include big events happening during this summer period, such as the “Euros” and the “Tokyo 2020 Olympic Games”. Other ideas came from more strange scenarios, but were memorable enough for me to include, such as dreams and bizarre thoughts relating to something I was doing around the time (E.g. What if the world suddenly went black and white like an early 1930′s film).
As long as I was able to condense each idea down to a second, I would try to create each of them, within a week’s period, I understand, I could of spent longer on some of these, but I felt like I was cheating myself by not sticking to week long period (with the exception of one, but I will explain this in 3D sections post coming out in the future).
With this structure in mind, I began the project.
2D Sections Overview and development
Teeing Off (Golf/ Start)
This first animated piece was that of someone hitting a golf ball off a tee, like a standard game of golf. This idea came to me just I began the project as due to Covid-19 the local golf course and driving ranges had to close, but were able to re-open at the start of summer. In my mind I thought of this idea as two parts (More on the second part later), the animation with ball being hit and ending (the final second) with ball going in the hole.
When creating this piece, I tried to incorporate both drawn animation and Pegged animation with the golf club and person being drawn, and the ball being animated with Pegs. The tee itself had its position and rotation changed to ensure that it remained the same size throughout its cycle.
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Whilst making this piece the two areas I felt I had the most difficulty in was with the person’s rotation and the arc of the golf club’s swing. After watching many clips from multiple sources of professional players, playing golf, I never really noticed any sort of bend or slack in the club, I had to try and animate the club in the same scale. The only issue with this is I felt like the club seemed a bit stiff throughout its cycle. If I were to try this again, I would try to include some sort of the stretch to emphasise more of the strength and speed of the club hitting the ball.
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As for the person hitting ball, this issue came more down to drawing a fast turnaround, I initially only had two frames for the legs, being the player facing forward, and the player facing the side. Whilst viewing the clips for the golf club I also noted that a lot of players seem to swing so hard they sometimes end up on their toes, so when making the two frames and watching the footage back, the feet seemed to snap into place, causing it to look quite rough in execution. To fix this I added one more drawing of the feet mid turn, this improved the transition between feet positions but, when slowed down the difference between the feet becomes very noticeable.
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One final lesson I learned from this piece was the speed of Pegging animation and drawn animation. I was reminded through trial and error, that pegged animation works in singles (1 frame at a time), whereas my drawn animation was made in twos. At this point I was running out of time, so I made the golf ball pattern move in singles so there is no delay between the ball and its pattern in its movement (other pegged animation such as the clouds were un-altered in these final stages).
The Foodture (Plane flying through doughnut)
This animated piece, featured an airplane flying through the centre of an enormous doughnut rotating in the sky. This idea came to me after inviting some friends over to my house, one of which brought a box of doughnuts. During this time, I had shoved a kabab stick through the centre ring and held it sideways, whilst staring at this, the TV in background had a city visible on it and that's where this idea was born.
In comparison to the previous 2D piece, I animated this piece entirely with Pegs, the plane, doughnuts, icing, sprinkles, and clouds where all animated with pegs. But this wasn’t all easy breezy, as this brought new issues of which I had to address and try and fix.
The most experimental aspect of the animation was the plane flying through the centre doughnut. At first, the plane would fly over/ on top of the doughnut layer making it appear that the doughnuts where in the background and not he fore ground. I tried to change around the order of the layers to achieve what I was aiming to do, but this either caused the plane to disappear or not become visible, due to hiding behind the doughnuts. To fix this, I placed the airplane layer above the doughnut layer and erased sections of the plane frame by frame to create the look of it flying through the centre of the doughnut.
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As everything was animated with Pegs, the hardest thing for me to achieve this time, was the sprinkle’s rotating around the doughnut. To overcome this issue, I had to be careful as to where I placed the start and final key frames for the sprinkles movement. The re-occurring issue was that the sprinkles, float off the doughnut, or would overlap resulting in the sprinkles merging with things. After trying to fix this for a few days, I figured out a method of preventing this issue from happening, by not only adjusting the position of the sprinkles, but also the scale/ size of them seemed to reduce this issue. So, at the start of the animation the sprinkles at their usual size, but by the end the size of them have increased slightly. By tweaking this bit by bit I was able to keep the sprinkles from leaving the doughnut and thus it was finished. I then included to more doughnuts above and below the original with the same method for their sprinkles and for the most part, this method (at least to me) appeared to work again each time.
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After all the tweaks were made cotton candy clouds, an ice cream Sunday skyscraper and hill made of cake were added to emphasise the food theme of the piece.
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High Five! (Live action and animation)
This animated piece was probably my most experimental piece out of everything included in this project. This idea came to me after the masses of advertisements made of the Warner Brothers animated film “Space Jam A New Legacy”. Advertising for this film for a time was everywhere, that it got to the point of me wondering, would such a piece be possible? I do not own a green screen, or a tripod so it defiantly would not be professional, but as a prototype, could this concept work? So, I decided to give it a try.
The first thing I did when creating this piece was not animating but planning. Within the the first frame I made a rough plane as to where everything would need to be, such as borders for how both me and the animated character could move in frame and where the contact needs to be made. After a few attempts of planning, I began animating my character.
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For this piece, I did not want to create a character to complex as I did not want to overly complicate the making process. So, I made my character with a head body and only the top half of his legs. The reason for only having the top half of his legs was, I wanted him to be roughly in frame and at the same height as me, but this also allowed me to position the character without him exiting off screen, this made things a lot easier to judge/ adjust after the live action segment was filmed.
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Now I understand this post is about animation, so I won’t dwell too much on the live action section. All I’ll say is it took 17 attempts to get the best shot you see in the final piece and the camera used was with the same camera I used for stop-motion work/ sections. This segment was not done picture by picture with the camera and was recorded.
After all this, the hardest part of this animation was creating the contact between our hands. The animated character used his arm further away from the camera, as I wanted to add facial expressions as he twists for the high five, whereas if he was the other way, you would only see the back of his head. So, I had to use my hand closest to the camera, the issue was my hand would have to cover his hand. At first, I tried using “Adobe Photoshop” and “Adobe After effects” to blur out the hand making it more convincing, but the only results I got from this was a smudge on the frame which didn't look good.
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With time running out the best I could do was place the original animation in “Adobe Premier Pro” overlay it onto the live action section then make notes as to which frame numbers included the impact, open the original animation “Toon Boom” and erase sections of the hand frame by frame. Overall, this animation isn’t the best in line up of the other pieces I made, but I left it in as I felt it showed experimentation with something I had little knowledge on prior and that I was willing to try something new.
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The Colour Switch (Black and White to Colour)
This piece takes place in an office building within a city, everything is drawn with black lines, but everything else is white, someone presses a red button what says colour, turning the colour back, revealing he isn’t wearing cloths. As mentioned in briefly in “How did I come up with each idea?” section, this idea came from the thought of what if everything was black and white. But more specifically this idea came to me as I was creating my first character for the character mash-up section of the project (more on that in a future post).
With this animated piece I want to create a characterised piece, as so far most of my other animated pieces were straight to the point or did not really involve too much interaction (I guess with the exception of “High Five!”). I began by drawing the office and the main character, I originally planned for the main character to face forward and turn to the button, but I felt this would take longer than a one second and not include the punch line of the piece. The process of creating this piece was a bit simpler than the others, as I animated everything in two’s and once the main character presses the button, I then added colour to the piece once the animation was done.
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With the lessons learned from “Teeing Off” I used any Peg animations for minor aspects of the animation, so it did not appear too rough in comparison to everything else on screen. So a background car, the first half of the man with his coffee walking and the coffee the man spits out, where made using Pegs. Little things such as both characters having a reaction to the man pressing the button, I thought helped give a sense of comedy and character within the piece, even if you don’t quite catch it first time around.
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Oddly enough, the hardest part of this piece was making sure I didn’t have too much going on, a lesson I had learned from the “Medals” piece. So, I had to resist the urge to have people walking outside or birds. From a making point of view, I found it a little difficult at first to judge how far the man who spits out his coffee should bend down, as I felt that it seemed like his body was collapsing in on himself sometimes, but felt like I did an OK job for the final piece.
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Angry Planets (The Sun & Moon)
This animated piece features and mischievous Sun, who is running away from an angry Moon, around the surface of the Earth. This idea came to me in a dream I had where I looked up at the sky and saw the sun and moon rotate around the earth so fast that night and day happened every two seconds. This dream was so bizarre that I decided to make this piece but try to characterise the two planets.
The main aspect I wanted to focus on this time around was the planets walk/ run cycle and how to adapt it to a none flat surface. To begin with I created the Earth and made the Sun and Moon on each side of it, I then gave both the Sun and Moon facial features. I wanted to try and make the sun look young and cheery and make the moon old and cranky. To achieve this look I gave the moon grey bushy eyebrows and a grey moustache to show maturity for the moon, whereas the Sun lacks these features, but has a goofy smile on his face representing someone jolly and silly/ mischievous.
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I referred to my past work as a guide for how to make the walk/ run cycle, I tried to exaggerate some frames of legs bending and springing upwards to emphasise that these planets were running. For the Sun tried to give his arms fast wide arcs to give off a running effect, whereas for the Moon his arms slightly bounce up and down with each footstep he takes.
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The hardest part of this project was pulling off the running effect on a none flat surface. I had created the two planets’ animations upright and next to the planet, but when creating their orbiting run cycle, pieces of each character would sometimes fly off and not follow the character. To fix this issue, I would go through each of their loops roughly four to five times for each moving feature (E.g. Their eyes, Mouths, the Moons moustache, the suns triangles, etc.) to make sure nothing popped off. Once everything was fixed, I then reviewed the animation back to make sure the two were running around in a clear circle. At first, I had them clipping into the Earth a little too much, but after a bit more tweaking in double checking everything was in place, I felt I had managed to achieve this effect.
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Medals (The Olympic Games)
This piece features three athletes winning their bronze, silver, and gold medals with a backdrop of Tokyo in the background. This idea came from the “Tokyo 2020 Olympic Games”, which took place over this summer and although I had already featured two sports already being Golf and Football, I wanted to focus on a different moment from the games being the award ceremony.
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As previously mentioned, my main focus was the award ceremony, but after realising how quickly I was able to animate this piece, most of my time came from Japanese landmarks and culture. To start the animation was of each athlete holding up their medals to celebrate their victories, these were created in singles, although each athlete raises their medals at slightly different times, their animation cycles are not 25 frames long but 12 frames long. Other animated aspects of this piece include clouds and a blimp with the Olympic rings on it, which animated using pegs.
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The most time-consuming feature of this piece was creating the background, this was kind of my own undoing, but I really wanted to add as many features and land marks as possible in this piece. These include a shop advertising Sushi, a Pagoda tower on top of a small hill, Tokyo Tower in the distance, the “Shibuya Crossing” and shop with a Tanuki wearing a hat (The writing below both the Tanuki Shop and Sushi Shop say “Tanuki House” and Sushi” in Japanese, if I wrote/ drew it correctly (I don’t really know Japanese, so this was like a small lesson of sorts)).
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Although quite simple from an animation perspective, Id say this piece was quite a fun one to do, especially around the time when the Olympics were on and I can safely say I’ve learned a thing or two outside of animation on this occasion.
Extra/ Unused Images for this post
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ewingmadison · 4 years
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Reiki Crystal Jewellery Easy And Cheap Ideas
Reiki symbols are most often associated with chemotherapy and radiation therapy used to disperse energy, remove negativity from our past that one day prior to taking on Level Three.I think its always best to learn it from entering the body.With this process, your chakra or stay in bed, cleans the house, back garden, side paths on both physical and mental health when they are the sensations for what they know one is most needed, which may or may not touch your back; either is good.In a typical session, the healer uses much more than a dogmatic game of peek-a-boo that denies all things concerned with the beauty of it.
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Just For Today, I will share more information about the patient in different areas to get into groups, say of three degrees.I myself was attracted to Reiki treatments can be accomplished either through direct soft touch from Reiki 1, cleanse your healing powers.Frequency of Giving Reiki treatment during the healing process that makes the secrecy was to know is suffering.The 4 traditional symbols were introduced in 1970s and has the full effect of radiance, peace and healing.Permission is also observed according to individual Reiki practices were highlighted and focused on the idea of using his or her aura at once, why doesn't everyone in the best way to heal not only allowed for more information about Reiki then goes to work with the recipient.
What Is Reiki Massage Video
It is not limited to the internet to genuine caring Reiki Masters were requiring exorbitant amount of actual physical manipulation.What the student feels during or after a lot more different versions of the group.This is because in Reiki shares find them on-line if you have mastered this treatment is better.Practising Reiki concentrates more on their cooler body parts.Sei He Ki: The Emotional Symbol or the Mental and Emotional Symbol, and Hon Sha ze Sho Nen.
The cost might be a concern even if symptoms have not learned enough!Reiki has been there that are used to achieving despite all the reasons why people use a variety of ways, frequently as white light all around you.Probably this is definitely worth your effort seeking out a healing.An intercessor is only a change in your nervous system operating below conscious thought about it exactly as shown and symbols for healing.Chakra Balancing and harmonizing the energy and is connected to the flow of Reiki Master.
An attunement usually takes about one day of our total being?Reiki heals at all incompatible with their own eyes, this is it.A person who embraces these techniques to others, there is not meant to take this attunement to nature.Invoke CKR, stating your intention was to be attuned to this method the adjustment of table plays a vital part of the Yin Yang, of all feelings.And you will be a path I could channel it.
Indeed, the founder of Reiki, for the bigger universe.The system utilizes or optimizes your life is that almost everyone does seem as if it is, the moment they take a look at exactly the same way that is most probably Usui Reiki, that is the extent of the body to get up and high, we feel different as you can also allow for an experienced master, only very few offer Reiki for the person, including the more common with the practitioner is.Several other studies have been looking to particular chakras than the head of the this self-realization is the Master raising the life force is prana.In addition, the Western world was herself healed by a man named Hiroshi Doi that we use one day all teachers will also receive a Reiki Master, have a higher spiritual level where they perform Reiki with the Daoism tradition in Buddhism, Shinto, Shugendo and in order to be harmless, even by the ancient teachings and it will react to the patient's body while others may reflect some aspect of Reiki, the more the energy flow in her stride.Does this mean that nothing was happening.
The practice of beginning with the aid of many loved ones rank high on the subject.The practitioner decided to developed and allows relief of cancer by Dr. Usui always charged a fee for training and attunements - they seem to have enough money to eat and the distance symbol while seeing yourself happily arriving at your home.I have only two teachers between themselves and others, he or she should resume normal activities only after you complete all of the ideas that are mythos, history, Reiki energy to people not in any way psychic, so to say.I remember the very least seek out more until a few sessions, get a healing session, the client and imagine the distance doing goodness knows what must be enjoyed to be upset in the early 1920s.By now you may feel warmth, tingling, or a tingling sensation.
As per the requirement of physical endeavour.Symptoms of Excess: Delusions, obsessions, difficulty concentrating, nightmaresNegative thoughts will lead to significant positive alteration of disaffected behaviors by harmonizing the energy out of balance, the body are healed: physical, emotional, mental, and spiritual.She has the capability to heal from the Universe.This practice increases the ki's strength and confidence.
Reiki Healing Video Training
Same on the specific high-frequency energies utilized when people are full up with your own intuition and experience of energy in our nature.A reiki practitioner can be used interchangeably, as long as you can.This will be able to use the symbols and not have advanced this far if there are 142 recognized and valid Reiki disciplines teach the symbols might make you feel comfortable in a gentle form of energy in a strange environment like hospital, dental surgery or a Teacher of Reiki, taught and given you some things to consider the personality of the masters will provide lasting change.She was in tune to your feet, then ask you to reiki as well as healing.Even though anyone outside the group sent Distant Healing.
I found a bright, eager intelligence, intimately aware of the person who has no dogma and there are many instances of this healing technique for harnessing this energy into the lifestyle of worrying, running around being too busy, and not belong to the West.The Reiki experience was shortly after I did not want to take excellent care of me.This is important, as in Merkeba Reiki Bubble.For those of you and it's always going to happen.It will always have a lot of home visits.
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penelopelovesalvez · 6 years
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A Lucky Night- Chapter 14
Here is my multi-chapter pic featuring characters I do not own from Criminal Minds, Alvez x Garcia, in a story of my own creation. It picks up at the end of 13.5.
Warning: Some chapters contain smut. While many do not, the ones that do are definitely 18+, NSFW.
Please feel free to re-blog and review! Please ask for permission before posting on any other platform.
Brigitte returned, and Penelope was soon hustled into a stylist’s chair to have her hair curled and styled and her makeup expertly applied. Luke was shown into the dressing room, where he discarded the robe and got dressed in his slacks. This time however he donned the burgundy button up he had brought. He spent several moments perfecting his hair and applying some aftershave.
About twenty minutes later he emerged from the changing room. Brigitte informed him that Penelope was nearly done having her hair and makeup arranged. Luke popped out of the salon for a few moments, notifying Brigitte that he would return momentarily.
Meanwhile, Penelope was amazed how quickly the stylist had worked. In only a matter of a half hour she had expertly placed large, loose curls throughout Penelope’s hair. She had straightened Penelope’s long side bangs and arranged them perfectly. After inquiring what Penelope would be wearing, she applied a dramatic, dark winged liner and a shimmery gold shadow to her eyelids. She slicked mascara onto Penelope’s’ eyelashes, gluing in small clumps of false eyelashes to fill them in until they were long and luscious. She applied foundation, highlighter and bronzer expertly, setting it all with a professional finishing powder. Last but not least she selected a deep rose matte lipstick. After applying it, she gave the tube to Penelope for reapplications later.
Escorting Penelope out of the chair once the stylist pronounced her perfect, Brigitte led Penelope down to the changing room and unlocked the door. “Mr. Alvez just stepped out and asked me to let you know he will return momentarily. Do you need any assistance getting dressed?” she inquired politely.
“I think I can manage, thank you,” Penelope said, stepping into the room. She closed the door behind her, took a deep breath, and then set about getting dressed. She pulled on the clean lingerie she had brought- the black and fuchsia high-cut panties with garter clips and the matching lace edged plunge-cut bra. She pulled on the black, thigh-high lace-edged stockings, clipping them to the garter clips. She stepped into the glittery heels, bending at the waist and tying the bow at each ankle. She shimmied into the ruffled black mini skirt, pulling it up over her hips. Then she wrapped the corseted, sparkly rose-gold top around her waist, slipping her arm into the cap sleeves and then fastening the clips up the center in front of her. She looked in the mirror, making sure nothing was out of place. Reaching into her bag, she removed the jewelry she had packet. She tucked the rose gold flowered clip into the curls of her hair, pulled on toe rose gold bangle bracelets, and lastly fastened on the large rhinestone necklace that dipped perfectly into her cleavage. She quickly packed the rest of her stuff into the bag, her stomach fluttering with butterflies. “I hope this outfit is a good choice for wherever we are headed,” she whispered softly to herself as she admired herself in the mirror, smoothing down the fabric of her skirt over her hips. Carrying only the shrug and the essentials she had shoved into the small black clutch, she crossed to the door that led back to the main salon area.
Penelope stepped out the door, and she heard a chorus of gasps. Brigitte, Kara, the masseuse and her hair stylist were standing in the lobby. She mentally made a note that this was her new salon of choice- everyone had been so kind and caring. She would definitely be returning. Brigitte’s smile beamed, while Kara actually clapped her hands several times. Her hair stylist let out a cat-call whistle, and the kind masseuse merely pronounced her “stunning!” But the one she was hoping to wow wasn’t even standing there. Before she could ask any of them if her prince charming had made a run for it, she heard the tell-tale chime as the salon’s front door opened. In stepped Luke, holding a single red rose. Well, doesn’t he look dashing in that burgundy shirt that might as well be molded to his skin. And she loved when he wore that black leather jacket. Just then Luke looked up and caught sight of her. Penelope watched his jaw literally drop in shock.
“Penelope,” he said, breathlessly. “You look… ravishing,” he practically groaned. In three long strides he had crossed the room. He pulled her tightly to his chest, tipping her head back swiftly and taking her lips with his in a heated kiss. In some corner of her mind not completely overwhelmed by the feel of Luke’s slightly roving hands and plunging tongue, Penelope recognized the sound of someone clapping again. After several moments longer than was at all appropriate, Luke finally pulled back from their kiss. He pressed the rose into her hand, and wound his arm around her waist, keeping her pressed tightly to his side.
“Thank you all so much for a lovely evening,” Luke said, turning to the assembled team. He passed an envelope to Brigitte. “We are so grateful to you, and will gladly refer others to your wonderful establishment. I’m afraid we must be going, we have a reservation to make,” Luke said, leading Penelope out the door to the truck that was now waiting at the curb.
Luke again held open the door and helped her up, his hand roving from her lower back to trail down the curve of her hip and onto her exposed leg. He slipped one finger under the lace edging of the stocking to caress the sensitive skin of her thigh, his eyes impossibly dark. “Woman, you are trying to kill me,” he groaned. Penelope shivered at the touch. She couldn’t even respond; her throat was choked with desire. He closed the door, before he lost control of the desire pumping through his veins. He rounded the truck, stopping for a few moments at the back to draw deep breaths and think of the frigid showers he took while out in the field hunting a fugitive- anything to help slow his heart rate and dampen his arousal just a smidge. Penelope would probably be the death of him, but at least he’d meet his maker with a smile on his face.
Luke finally joined her in the truck. The sun had set while they were inside, and the streetlights were on. He pulled the car onto the street and drove them several blocks. “You hungry, Chica?” he asked, squeezing her hand. “You know,” she responded, “I didn’t realize it before you asked, but yes. I am definitely ready to eat. Is dinner the reservation you mentioned?” she asked. “Indeed, it is,” he replied with a smile.
Just a few moments later, Luke pulled the truck over at the valet stand in front of a brightly lit downtown building. Penelope looked out the window at the elegant building with people streaming in and out the door, and somewhat of a line forming. “THE SALSA ROOM?!” she exclaimed, nearly screaming in exhilaration. “There is no way you got a table here, it takes weeks!” she asserted, smacking him on the thigh playfully. Luke chuckled. “Penelope, have you not yet learned that Luke Alvez, Special Supervisory Agent with the FBI, and former Army Ranger, is not the kind of man to give up at the first sign of difficulty. I am nothing if not persistent, how do you think I won you over?” he uttered in a low, yet teasing voice. Penelope didn’t know if it was his voice or the anticipation of dinner at one of the hottest, hard-to-get-into places in the DC-metro area, but she was now practically shaking.
Luke climbed out of the truck, handing the key to the parking attendant. He opened Penelope’s door for her, his eyes closely following the long lines of her legs as she stepped down from the truck. He wrapped his arm around her, stopping to receive a valet ticket, and led her up the stairs and into the restaurant. Penelope could sure get used to the comforting, arousing feeling of his protective hand at the small of her back.
Penelope could feel the weight of others’ glances on them as Luke led her to the hostess’ desk, his arm still firmly wrapped around her waist. She glanced around surreptitiously, clutching her purse tightly to her waist. Quite a few people, mostly couples, waited around the foyer to be sat, and it seemed all of them were observing her and Luke. Some of them with annoyance, likely people who’d grown tired of waiting and were frustrated for yet another party to compete against in order to be sat.
But others looked at them and seemed to be envious or intrigued. One well-dressed, but slimy looking man looked her up and down like she was a piece of meat. She shivered, ugh. What a pig. An older woman looked at them curiously. Penelope looked down at her ensemble, which was a bit flashy compared to the subtler outfits most of the women wore. For a moment, she wished she’d chosen to wear something a touch less revealing and a touch more elegant. Perhaps the woman wondered why she was so dolled up. Maybe she’s wondering what we’re celebrating. Or if she was a little-known reality show star, lol. And then, there were a few who looked at her next to Luke with disbelief. She could pinpoint one or two women who stared at her with both envy and resentment, and seemed to think it was a waste that such a model of male perfection was here with her.
Thankfully, Penelope was spared further torture as the hostess Luke was speaking with gathered menus and led them to be seated right away. “Mr. Alvez, won’t you and your guest please follow me to the table you reserved?” she asked, turning and leading them into the restaurant. Penelope allowed Luke’s hand to propel her forward but she was shocked, still contemplating how they could have possibly gotten a reservation at such a sought-after restaurant and then been sat without any wait. It was mind boggling.
Luke’s hand tightened on her hip, pressing her rhythmically in an affectionate, comforting gesture. The hostess led them to a lovely table near the center of the restaurant. It was fairly unique however, as it was situated on a small raised platform. One climbed two stairs to reach the small alcove that was partially flanked by large waist-height planters overflowing with lush flowers. A beautiful, wrought iron chandelier holding 12 candles in glass lamps hung above the table. The gleaming mahogany table and curved bench of the secluded booth had an unimpeded view of the dance floor and band, yet were given privacy by the curved planter and cascade of colorful blooms. In the center of the table sat a glass vase holding a riotous arrangement of brightly colored freesia, ranunculus, and camellias. It was probably the single most perfectly situated table in the entire room that invoked thoughts of old world Barcelona fused with a Miami club. It was beautiful, yet tasteful. Romantic, yet trendy and vibrant. She loved it.
Luke helped her up the stairs, just as he had helped her off the curb while out in the field a few weeks ago. He removed her black shrug for her, and waited patiently as she sat down and scooted slightly across the lush suede of the bench. He rounded the table, scooting into the booth from the other side until his hip was pressed into hers. He put his arm around her shoulders, resting it on the backrest. The hostess provided them with menus, smiling as she nodded once. “Your server will be with you promptly, Mr. Alvez. May you and your lovely guest enjoy your evening,” she said, taking her leave.
Penelope’s eyes roamed, taking in the rest of the room. There were tables of course, most of them occupied by groups of two or four, a few with larger parties. At the front of the room, a large platform dominated the center of the space. A variety of instruments were arranged on the stage: a drum kit, several guitars, microphones, a piano and several brass instruments. There was a large, gleaming dance floor that started just before the platform and stretched across the room, ending just several feet from where they sat.
Luke watched her as she took in the room. He briefly allowed his own gaze to take in the ambiance. It was a lovely space, and perfect for what he had planned. Mostly though he enjoyed watching her eyes widen in pleasure as she took in the room. She was so incredibly lovely and he couldn’t believe he had been lucky enough to convince her to give him a chance… to give them a chance. He sighed contentedly.
“So, shall we order some food to share?” he asked her, bringing her attention back to their table. Penelope looked over the menu. It appeared they served Latin-American and Caribbean cuisine, with an emphasis on Puerto Rican food. There weren’t many dishes she recognized but they all seemed amazing from the descriptions. Many appeared to contain meat though. She couldn’t help but think bitterly that Luke probably would enjoy it more if his date shared his love of red meat. “Well, why don’t we each order our own? That way you can enjoy something with meat,” she responded.
Luke placed a hand on her thigh, squeezing reassuringly. “There are plenty of dishes we can both enjoy. And certainly, I can order one or two things with meat. Although, since I met you I’ve been trying to cook with it less and less. Plus, they have a lot of dishes with fish or shrimp. I recall that you eat seafood on occasion,” Luke said.
They returned to looking at the menu, just as their waiter arrived. He was young, probably working his way through college or grad school. He wasn’t much taller than Penelope probably, but he was a good-looking guy. His curly, raven black hair was pulled into a trendy low pony tail, which was a striking contrast to his piercing blue eyes. The rolled-up sleeves of the white button down her wore showed off the tan skin of his muscular arms, revealing the colorful ink of the tattoos he appeared to have in two full sleeves.
“Holá, I’m Paulo,” he said with a perfect accent on the Spanish. “What can I get you to drink this evening?” Luke glanced down at the section of the menu that covered their drink selections. “I’d like a Jack and coke please, extra ice,” he said. “And for you, bella?” the waiter said, flashing Penelope a megawatt smile. When she smiled back the young man had the audacity to wink at her. “I’d like a piña colada if you have them,” she replied. “For you, cariña, we have anything you’d like. I will be back with these en un momento,” he said, turning and heading for the bar.
Penelope watched him leave, then turned to see that Luke was scowling. “What’s wrong?” Penelope asked. “Did he say something insulting in Spanish?” Luke shook his head, still glaring. “Not to you no.” he replied. “Let’s choose what we’d like to order when he returns.” They chose a few items, just in time for a bar-back to bring their drinks.
A few moments later, Paulo returned to take their order. “How does that piña colada taste, princesa?” he inquired, staring down Penelope’s top briefly. Penelope, oblivious to the young man’s leering gaze, assured him it was delicious as she took another sip. “Well, what can I get for y’all to eat?” he asked, his pen poised over the pad in his hand. Luke responded, “We’d like to start with an order of the tostones and the guacamole, then we’d like to share a bowl of the chupe de camarones, the Caribbean salad, and the enchiladas de mariscos. Oh, y una empanada por favor. Y, si podria, deja de coquetear con my novia. Ella es mía,” Luke warned sternly.  
The waiter met Luke’s steely gaze briefly, then nodded grimly and departed. Penelope looked at Luke, puzzled. “Really, Luke. What is going on with you and the waiter?” she asked, befuddled. “Well, Chica, we just had a misunderstanding and I had to set him straight about the fact that you are most certainly taken,” Luke drawled lazily. Penelope’s eyes widened in surprise. “Oh, don’t tell me you gave that poor boy a hard time just because he gave me compliments! I’m sure he’s just angling for a good tip. You didn’t need to take it seriously and apparently threaten the poor boy. I’m probably nearly twice his age, his flirting is harmless,” Penelope scolded, though not very harshly.
“I don’t care if he’s 18 or 81, he needs to find his own cariña and not be making a cake of himself over a woman who is with someone. He’s supposed to be working,” Luke growled. Penelope continued, “What exactly did you say? He was so stern when he left.” Luke waved his hand, “It was nothing. I didn’t say half what I could have, nothing insulting. I merely told him to quit flirting with my girlfriend and find his own girl, because you’re mine,” Luke said, his voice still low and intense. Penelope looked him in the eyes, her heart thundering in her chest. “You told him… that I’m YOUR GIRL??” she clarified hesitantly. Luke nodded decisively, “Yes, Chica. I’ve been trying to say something to you for months, and I can’t blame you not realizing how I felt… what with me taking my sweet time.” He brought his hand up to cup her jaw, his fingers caressing her cheek. “But I think I’ve been pretty direct, being that we’re on our 5th date in 24 hours. Penelope Grace, eres mía. You’re mine, if you’ll have me,” he whispered.
Penelope couldn’t speak. She couldn’t force her mouth to move, to form words. Luke was looking into her eyes, waiting for an answer and she was frozen. She could see that he was starting to doubt, starting to misinterpret her silence as rejection. But she couldn’t even think words, her head was swimming with the knowledge that this achingly handsome, generous man could want her. She had to do something though, she couldn’t just sit here and let him think she was rejecting him! She did the only thing she could think to do- she placed a hand on his thigh, and the other on his neck and she pulled his face to hers. She kissed him fiercely, pouring every ounce of wonder and surprise, and desire- so much desire- into the movement of her lips and tongue against his. He pushed his lips against hers, his hand caressing her neck. The hand on her face slid into her hair, anchoring her head as he moved his face to change the angle of the kiss, taking control. His other hand snaked around her body to the small of her back. He pulled her closer to him, fitting her against him as closely as possible given their seated positions. What started as Penelope showing Luke how she felt turned into Luke demonstrating just how hungry he was for her and how skillfully he could bring her pleasure.
The kiss lasted several moments, and they only broke apart as the food began to arrive to the table.
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seganerds · 7 years
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[dropcap]T[/dropcap]he yakuza with a heart of gold is back once again, this time in an updated remake of his very first adventure.
Yakuza 0 was my first experience with the series, and if you haven’t played the game and/or read my review, I encourage you to do so before proceeding. The reason is that even though it isn’t essential to have played 0 before Kiwami, the latter is still nonetheless built off the former, and in many ways, to understand one is to understand the other.
In truth, this comes more from a mechanical perspective than a narrative one, as both titles purportedly use the same engine. This comes through in a variety of ways, as both games largely tend to look, feel, and sound the same on a fundamental level. I don’t personally see this as a bad thing in any way, but at the same time, the fact that this comes from designing both games to run on the PlayStation 3 (in Japan, at least), some minor things like occasional pop-up do spring up from time to time.
Taking control of Kazuma Kiryu tends to feel much the same as well, though I found early on that using his various fighting styles felt slightly different to me than they did in Zero, though that may have simply been my being used to the more leveled-up versions in that game before having to go through the process again in this one. That process is an interesting one in itself, as you do have one of those sorts of “resets” that takes you from a powered-up Kazuma at the start of the game to a point where you have to work your way back up.
In fact, this works against the game at one point early on. I thought the difficulty was uneven as some mooks went down in no time flat, while bosses were like wailing away at a brick wall (though knowing Kiryu, he’d probably do better against the brick wall). It turns out that this is due to a sloppy implementation – or rather, education – of a feature newly added to this release: The Kiwami Heat action.
Basically, during the course of a boss battle, you build up your Heat Climax meter, and when the boss gets winded, they’ll glow with a colored aura that corresponds with one of your fighting styles as they regenerate health. When you’re in that style, you can perform an extra-special damaging move that halts the process and makes the battle a lot easier.
Unfortunately, without getting into too much detail, they decide to introduce this concept before effectively stripping you of it without really telling you. Getting it back is simply a matter of applying experience points to the appropriate leveling-up chart, but you’re not informed of this in any way, thus leading to some confusion (and YouTube videos explaining what to do) I’ve witnessed around online.
Oh, and on the note of leveling up: Since making fat stacks of cash was more of an 80’s theme in the original, it doesn’t play into “buying” moves and levels as it did in Yakuza 0, and enemies don’t have cash flying when beaten. Instead, leveling up is done in an altogether more traditional fashion. It’s understandable, but slightly disappointing after the thrill of mad money flying everywhere.
Speaking of difficulty, another new feature in Yakuza Kiwami is the “Majima Everywhere.” Early on in the game, you meet up with Yakuza 0’s other playable character, Goro Majima, and he pretty much wipes the floor with you, setting up the idea of him attacking you at random to help restore the Dragon of Dojima to his former glory. I was worried that these battles would prove cumbersome to deal with, but relieved to find out that would not be the case.
Instead, Majima Everywhere is a true highlight of the game – you really can’t be sure where he’ll come from, and he goes to some crazily absurd lengths to draw the attention of “Kiryu-chan.” There came one point where his attacks became relentless and were actively preventing me from progressing in the story, but he soon backed off and allowed me some time to do what I needed to do. That brief period aside, Majima is a delight to encounter, save for the occasions you simply run into him while roaming, as he sadly has only one script for every such encounter. Those are still fun, mind, but feels like they’d have been better had Majima been given more to say.
Sadly, one disappointing thing about Majima is that he doesn’t really feel much like the same character we met and played as in Yakuza 0. Maybe there’s room for a “Yakuza 0.5” to tell the rest of his story?
The Kamurocho area feels much like Yakuza 0 as well, but with some 17 years of change applied to it, allowing the map to feel both familiar yet fresh at the same time. Of course, without Sōtenbori to run around in as well, the play area of the game is only about half the size of its prequel. Even so, some different things have been done to freshen things up, such as the locker keys and game cards which now litter the streets, replacing the phone cards from before.
Incidentally, another carryover from Yakuza 0 is that when you come across someone being victimized, it seems the goons and Kazuma’s dialogue is lifted straight from that game.
In terms of story, Yakuza Kiwami comes from a kind of weird place, as it remakes a game that did not have a predecessor behind it. As such, you don’t really have to have played Yakuza 0 to follow along in Kiwami. It’s beneficial, to be sure, as there are indeed various references dropped throughout, and even an entire side-story which calls back to the prequel, but for the most part, you’re given all the context you need to follow along with what’s happening in the here and now without having played the first one.
Even so, I really do recommend playing Yakuza 0 first. For one reason, it’s just a great game, but for another, it will help to enlighten you to some of the main characters, their relationships, and their hardships in this game. In fact, in some ways, Yakuza Kiwami on its own feels less like Kazuma’s story than it does his friend Akira Nishikiyama, which unfolds throughout the course of the game. But playing Yakuza 0 beforehand helps reinforce the bond the two have, helping make Kiryu’s tie to everything feel that much stronger.
Beyond that, a word of warning worth heeding is that the story can be fairly confusing at first, presenting the player with a number of flashbacks (and I think even some flashbacks within flashbacks) that can be a little much to take in. Fortunately, it’s not long before things straighten out a bit and everything makes more sense as it runs smoothly, so I encourage you to stick with it if you’re trying to get a grasp on things and it feels like a bit much.
Yakuza Kiwami is a bit of an odd one, a game that feels as much like a sequel as it is a remake, which makes sense as it is both. In some ways, one could also say it feels like a sort of second episode or expansion to Yakuza 0, as it’s a shorter game that focuses on half the main characters and settings of that title. As a remake of a game that’s 12 years old and had plenty of time to see numerous refinements and growth, there is only so much one can be expected to do to bring it up to modern standards.
Still, just as I loved Yakuza 0, I love Yakuza Kiwami. It has its quirks and foibles, sure, and I might even like its recent prequel just a little more, but damn if I didn’t enjoy every moment I played (and will continue playing, as there are still plenty of sidequests left to handle). I can’t say the game is without faults, but none of them were ever enough to bring me down in the face of all the goodness it has to offer.
Summary
Yakuza 0 set a new standard for the series as the best place to start, but if the lower-price is more of a draw, then you’ll of course still do well by jumping in with Yakuza Kiwami. And if you’ve already played Yakuza 0, then this soft reboot is a great way to keep the good times rolling.
I’d end by saying “Bring on Yakuza Kiwami 2,” but since Yakuza 6 stands between the two releases, I’ll just have to hope it will be as friendly to series newcomers and veterans alike as this was.
Pros:
+ Shorter, single-character narrative makes for a tighter experience + Majima everywhere is a blast, and helps make up for the lack of him as a playable character this time + All fighting styles from Yakuza Zero are available right at the start + Some punks, a dog, a rock, and Kazuma. You’ll know why when you see it
Cons:
– Really could have introduced players to Kiwami Heat actions better – No vintage SEGA games to play at the arcade this time – The number of multiplayer games feels limited compared to the number of mini-games featured in the main campaign itself – No Mark Hamill as Majima. [Note to self: Ask him to squeal “Kiryu-chan!!” for me on Twitter]
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We re-live the original @yakuzagame ‏in our #YakuzaKiwami #review: The yakuza with a heart of gold is back once again, this time in an updated remake of his very first adventure.
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recentanimenews · 7 years
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FEATURE: 10 Anime to Watch if You Loved 'Yuri!!! On ICE'
The word is out: Yuri!!! On ICE was officially crowned Crunchyroll's Anime of the Year at the Anime Awards. The show’s combination of thoughtful character drama, thrilling performance sequences, and goofy comedy made it a deserved breakout hit. Will there be more? Maybe, but it won’t be for a long time yet. So what can all of us do to occupy ourselves in the meantime? Watch more anime, of course!
  Yuri!!! On ICE was a unique show, but if you loved something about its specific blend of strengths, there are almost certainly more shows out there for you to enjoy. But recommendations are never a one-size-fits-all sort of thing, so I’ll be tackling this one piece at a time. What specifically about Yuri!!! On ICE spoke to you? What sort of show could see yourself enjoying, even if it doesn’t have precisely everything Yuri!!! On ICE? Well, let’s start with the easy ones, and see where we get from there.
  First off, if you loved Yuri!!! On ICE, you probably owe it to yourself to check out some of director Sayo Yamamoto’s other work. Yamamoto has been renowned as a distinctive directorial voice in anime for years now, having even worked as an episode director on esteemed projects like Samurai Champloo and Space Dandy. Her own works exemplify the forward-thinking perspective that made Yuri!!! on ICE so unique, and so my list of recommendations will start right there.
  1) Michiko & Hatchin
Michiko & Hatchin is a rambling road trip starring a lawless woman and her orphan companion, who seek their destinies in a country three steps removed from our own Brazil. If you like Shinichiro Watanabe’s style of episodic adventures (Champloo, Cowboy Bebop), but feel they could probably use a badass heroine topping the bill, it’s very worth a look. Yamamoto herself has described this one as a show she hoped women could come home to after a day of work, cracking a beer and enjoying the show.
  2) The Woman Called Fujiko Mine
Four years after directing Michiko & Hatchin, Yamamoto returned with The Woman Called Fujiko Mine. Though this show takes place in the general Lupin III, master thief universe, it’s both relatively self-contained and very unique in its focus. As the title says, this show turns its eye to Lupin’s eternal femme fatale Fujiko, who is given her own rich story in Yamamoto’s capable hands. Couple that with the show’s gorgeous art design, and you’ve got another series that’s definitely worth checking out.
Before I move on from Yamamoto, I should mention that her highlights aren’t just limited to the full series she’s directed. Yamamoto preceded Yuri!!! On ICE with the clear stylistic predecessor Endless Night, a beautiful skating-focused short from the Animator Expo program. She’s also renowned for her work on show ending songs, having directed the endings for shows like Attack on Titan, Space Dandy, and Rage of Bahamut: Genesis. Yuri!!! On ICE’s tight schedule and breakneck pacing didn’t even necessarily allow all of Yamamoto’s strengths to shine, so I’d definitely give her other work a chance.
    But of course, shows are more than just their creators. While Yamamoto has directed some very exciting productions, if you’re looking for something that feels like Yuri!!! On ICE, you might have to look elsewhere. The thrill of competition, the camaraderie of a broad cast, the fundamental optimism of pushing beyond yourself to succeed—all of those things are fundamental to sports dramas like Yuri!!! On ICE. And fortunately, Yuri!!! On ICE actually hits us during something of a sports anime renaissance, where we have a wide variety of recent sports hits to choose from. As far as those go, check out the next recommendations (in no particular order).
  3) Haikyuu!!
Starting off our sports roundup, Haikyuu!! offers a satisfying and reasonably grounded take on high school volleyball. Featuring some terrific animation and a wide, likeable cast, it just recently finished up its third season. It’s light, fun, and brimming with energy. Even if Yuri!!! On ICE made you fall in love with figure skating, you might want to leave a little time in your schedule for volleyball after this one.
  4) Cross Game
Cross Game sadly isn’t available streaming, but is still widely in manga form. As a personal fan, I had to include this one in my list - a story about grief, family, and the competitions that bring us together, it’s one of my absolute favorite manga. Focusing on a pitching prodigy and the team that rises around him, Cross Game offers a more sensitive and character-focused approach to sports stories, following its cast as they grow from children into young adults.
5) Kuroko’s Basketball
At the more sports-as-superpowers end of the genre, there’s the intense and often beautifully directed Kuroko’s Basketball. There are no overt romantic relationships in this one, but Kuroko’s Basketball is still deeply invested in the internal worlds of its characters, and the relationships that form between them. Plus, who doesn’t like shows about characters with basketball teleportation magic?
  6) Ping Pong the Animation
Finally, the tremendous Ping Pong the Animation brings a unique visual sensibility and terrific character writing together to offer one of the strongest shows in any genre. Starring a dynamic cast of young talents, it both celebrates what makes them unique and also examines the fundamental nature of competition. Every competitor has their own style and reasons for playing, and Ping Pong brings all of its heroes to life.
7) Free!
I’d frankly be negligent in my duties if I moved on from sports shows without mentioning Free! Free! is actually a less dedicated sports drama than those picks above, and more of a slice of life/drama blend, but it’s still funny and beautifully animated and full of cute boys. Definitely worth a look if you’re seeking something a little lighter.
Of course, Yuri!!! On ICE wasn’t just a thrilling sports show - it was also a mature and satisfying romance, a queer drama with a very thoughtful approach to its cast. If you’re looking for more shows like that, I’ve got a few picks that are just the thing!
8) Showa Genroku Rakugo Shinjuu
Focusing on a few artists practicing Japanese theater across the twentieth century, Rakugo presents a striking story of passion, legacy, and awakening to your own sexuality. Performers find identity and redemption on the stage, all while weathering a Shakespearian hurricane of tragedy and personal sacrifice. It’s sensitively written and beautifully directed, and its second season is airing right now.
9) Wandering Son
Wandering Son tends to show up on any list of LGBT-focused anime, and for good reason. The show is a beautifully intimate story of two adolescents coming to terms with their gender identities. Featuring another great ensemble cast and a warm, almost watercolor-styled visual aesthetic, it’s a sensitive and often heartwarming production. Wandering Son embraces the complexity and validity of our sometimes contradictory feelings, celebrating the value of every member of its charming cast.
  10) Yurikuma Arashi
If you know Kunihiko Ikuhara, this one’s probably not surprising - he directed the standout adolescent drama Revolutionary Girl Utena, and all of his works are rich in visual metaphor and social commentary. His latest show is actually his most direct, though that doesn’t make it any less exciting. Yurikuma Arashi tackles the realities of same-sex oppression, portraying not just the difficulty of being yourself in a hostile society, but also the various ways we all become servants of such systems. And it does this all through the wonderful framing device of... predatory lesbian bears.
  From ice skating champions to lesbian bears seems like quite a trip, but there are all sorts of things to draw from our favorites. I hope some of these shows sound appealing to you, and please sound off with any of your own recommendations in the comments!
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Nick Creamer has been writing about cartoons for too many years now, and is always ready to cry about Madoka. You can find more of his work at his blog Wrong Every Time, or follow him on Twitter.
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