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4. Fav character/subject that’s a bitch to draw
I love Charn, some days I'm surprised I made him, but I won't lie, his elaborate design is why I don't draw him as often as I'd like. Every time I draw him, I question how his lapels should look, or how his eyes would look at varying angles. This isn't to mention the more robotic/mecha-influenced parts of him that I haven't shown off yet.
For subjects, probably action scenes; I admittedly don't draw them a lot, because when I do, I usually find myself dissatisfied for one reason or another. "This pose is too stiff" or "that effect looks bad" or "that background could have been better", etc.
The weapon art for Make a Good Mega Man Level is a bit of both; I try to keep Mega Man accurate to the official Capcom weapon art, but also give each one a distinct pose or angle. Lot of time goes into those, trying to get the lineart, colours etc. just right.
8. What’s an old project idea that you’ve lost interest in
OK this is a bit of a cheat since it's something that was once part of something I very much have not lost interest in, but it's something I still remember even almost 10 years on. Back when I first came up with what would become The Sorceress of the Stars, my overambitious 15 year old self envisioned a game like Sonic 3 & Knuckles, with three different playable characters with their own stories and their own supporting cast. These were a kooky old scientist, a robot he made that would gradually become more humanoid over its story, and his grumpy magic-using granddaughter. That last one was just a funny afterthought.
(Incidentally this is how Charn became what he is; he was supposed to embody each of the trio's main aspects.)
I made some old comics with the three; however, after some time I realised that I was struggling for a title, what I was planning was very much unfeasible for one person, and I cared very much about the magic granddaughter's story, the robot's less so, and the scientist's even less than that. So I decided to cut those two and focus entirely on Jessica instead. Perhaps the robot at least may get revived in the future, as part of TSOTS or their own thing.
19. Favorite inanimate objects to draw (food, nature, etc.)
This is a tricky question; I'm not sure I draw a lot of inanimate objects, and the ones I do tend to be stuff I don't think about much (or outright not like drawing). I guess maybe something like clothing and starry night skies count? Let's go with that.
25. Something your art has been compared to that you were NOT inspired by
Many people both online and IRL have told me my art reminds them of Dragon Ball Z. For the longest time, I didn't actually follow it; the most influence I drew from it was basing Jessica's boots on Android 18's. These days I have an appreciation for Toriyama's art (particularly his style around the Piccolo and Saiyan arcs), but it's still not something I consciously try to imitate.
29. Media you love, but doesn’t inspire you artistically
I think the most prominent example that comes to mind might be Seasons 1 and 2 of Star vs the Forces of Evil. I'm typically not a fan of overly-cartoony movement or expressions etc., but that first season somehow managed to make it work, and it was never dull to watch. It's honestly a crying shame that by the final season, the animation, character design, and backgrounds became so flat, stiff, dully coloured and lifeless (I swear every episode the characters do the same Family Guy-esque "bottom eyelids up, hands outstretched" pose).
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