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#good jrpgs
lostplay · 2 years
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Game 14: Eiyuden Chronicle Rising Eiyuden Chronicle Rising is basically an effort to make a world like Suikoden again, and as someone that loved the Suikoden games, I am really excited for everything to come. Chronicle Rising helps set up important lore, introduces fantastic characters, and gives you the experience of building a town up from scratch the same way that Suikoden did, but on a smaller scale. While the game absolutely takes cues from Suikoden's gameplay loop, the majority of the time you will be doing fetch quests, and comboing your enemies to death. Honestly the gameplay itself is so vastly different from the usual Suikoden combat that it honestly feels refreshing to see, and gives the game it's own personality away from Suikoden itself. Honestly to call this game anything, but a metroidvania would be a lie. The game is constantly asking you to explore it, and use new techniques to get you further thru it's maps. The way the game asks you to mix up combos against your enemies even takes the likes of Indivisible mechanics and makes them faster and more appealing to a wider audience. Sadly the major problem with Eiyuden Chronicle Rising is simply the way it keeps pulling you back into the town to fulfill requests or stop your progress purely for story reasons. Often times I found myself getting really involved with exploring, only to be asked to move back to the town before I wanted to go further. The game does it's best to mitigate backtracking with instant teleportation and plenty of checkpoints tho. Still this doesn't help the game having a flawed mess of sidequests that you have to go back and forth on in order to increase your arsenal just so you can move further into the dungeon. While I certainly wouldn't say getting materials is hard to do; it does get bothersome when you have to do it for the 100th time just to move along a sidequest that really should be apart of the main quest. Overall though, Eiyuden Chronicle Rising is not a long enough game that would make you tired out from it's gameplay loop of fulfilling requests, building your town, and exploring the dungeons till near the end. And at that point it's more of a matter of how to optimize your trips rather than any actual danger presented to you nor does it really keep you for long enough that beating the game "doesn't feel worth it". If you are looking for a wonderfully ambitious game that sets up a lot of wonderful threads to an already growing series, I'd highly suggestion picking this game up. It's not that long, combat is excellent, achievements are easy to get, and the game looks pretty as heck.
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lemonsourcrisis · 4 months
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Persona 3 Reload ペルソナ3 リロード (2024) dev. Atlus
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superfamiblog · 5 months
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Earthbound (Nintendo, 1995)
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xpiester333x · 11 months
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I know I touched on this in my review but, man.
There being a canon gay character in a Japanese game as big as Final Fantasy is a huge ass deal to me.
Especially because they didn't make him a joke, they didn't make him a stereotype, they didn't centralize every characters interaction with him on his sexuality. They made it so normal.
They made his character so good. So complex and good hearted. They made his story tragic and beautiful.
They made me cry tbh.
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doodles-of-a-nerd-kid · 5 months
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Golden Sun 1 & 2 have been released on NSO today and that's really hype
All of u play them rn
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zenopic · 6 months
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Couldn’t sleep last night. Welcome to our newest husbands<3
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theminecraftbee · 9 months
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related ramble: genuinely if the part of decked out that appeals to you is "incremental progress in which the players must learn the map bit by little bit and also understand when to turn around and bail to learn more of the map later in another run", you don't mind games that are hard, and you like rpgs. please play etrian odyssey. please they're such good games and no one ever talks about them. please,
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ya-kiri · 2 months
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LOOK WHO IT IS!! (Also, a callback)😆
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miguelinileugim · 27 days
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spooky-activity · 2 years
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It’s basic JRPG Alex come on
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kelbunny · 1 month
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Finally finished updating the Victory Bells cast's designs/reference sheets! Size comparison should be about accurate, though some might be slightly off bc sketch to finished transition lol
Actual ref sheets below cut!
Coella - Rogue
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Reynard Talis/Vulpis - Fighter
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Olympia Josephina Chrysalis - Mage
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Darner Meadowhawk - Archer
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Virgil Pavo - Cleric
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Athene Lilith - Tank
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phanie98arts · 13 days
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💕Persona 3 Fem MC Emotes and Stickers Pack 💕
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Note:
Copyright Infringement, Promotion/ Advertising and Reselling my artworks is not allowed. Always credit the artist!
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sandy-grains · 11 months
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Estelle meets Estelle and while they don’t have a lot in common, someone else she knows does!
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neverwhere · 5 months
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So, 2023... has been all over the place for me, personally.
I've spent most of it in various stages of unwell, my mental health swinging up and down without pause and my forever mysterious IBD issue (is it crohn's? colitis? decades of doctors still don't have a clue!) basically making me incapable of eating anything without evacuating it immediately afterwards. And there are other things I don't particularly want to talk about so, yeah. Not exactly fun.
But.
I spent this year continuing with a job I love more than I could have ever imagined. While I can't talk about one of the projects I worked on yet, Metaphor: ReFantazio has been announced with huge excitement, with joyful reactions and analysis videos and fanart and it's just so incredible to be a part of the team that helped write it. It still doesn't quite feel real.
Of course, Sega has planned massive layoffs in a few months, including my localization department, so I doubt I'm going to have my dream job much longer. But characters I wrote are on the latest cover of a famous magazine, and at least that's a pretty damn amazing legacy to go out on :)
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zenopic · 1 year
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Had a lot of fun with this actually. Painting with colour is therapeutic :0
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ponett · 1 year
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when you express dissatisfaction with the fact that ff16 (as it's been marketed, at least) seems to be a pure character action game with only the most surface level rpg elements people always go "well square DOES still make traditional JRPGs, look at bravely default and octopath" which is true but also the problem is those games are bad and i would like square to make a new one that's good
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