Tumgik
#gameinfo
suzuran777 · 1 year
Text
New Holicworks game: Tokyo Satsujinki Gakkou no Kaidan
Last month Holicworks announced their new 18+ BL visual novel, Tokyo Satsujinki Gakkou no Kaidan! The scenario writer (Nakajo Rosa) and director (Kouji Mio) also worked on the company's previous titles (Tokyo 24ku, Taisho Mebiusline and Beniiro Tenjou Ayakashi Kitan). This time the artist will be Asahi Miyabi, who I couldn't really find any information about, but the art looks very good so far.
Tumblr media
Synopsis Amaterasu has existed since ancient times, as Japan's supreme deity. Aramatsuri, on the other hand, symbolizes the evil powers that also exists in this world. Good and evil, happiness and misfortune, life and death, all of it was derived from Amaterasu and Aramatsuri. Aramatsuri sometimes materializes and causes disruptions to the world, which can also affect humans.
The main character, Yuzuru Kurotori, is a civil servant working for the Tokyo Metropolitan Government. He belongs to the Aramatsuri Countermeasure Division, located on the 7th floor of the Tokyo Metropolitan Government Building. The department gathers individuals who are able to see Aramatsuri. There are various methods to test this ability, but in the end, they have to be able to see a huge flower on top of the clock tower in Yoyogi (which can also be seen in the picture above). It has been three years since Yuzuru joined, but Aramatsuri can still be sensed in Tokyo.
I definitely recommend checking out the official website, the main visual you can see above is actually animated! I hope the game will have animated CGs too, something I really enjoyed while playing some of their older games like Taisho Mebiusline and Tokyo Onmyouji. I’m a big fan of the protagonist’s design, especially the high heels, black nails and black sword! The website also introduces a couple of other new characters, which are probably going to be the love interests. Tendou Taki (the one with the glasses) is Kurotori’s senior who works for the same organization. He’s from a family that specialists in magic and divination (Onmyoudou). If you’ve played Tokyo Onmyouji, you might be familiar with these themes!
Tumblr media
The second new character is Inami You (left), a man who’s originally from Okinawa. Although he’s a temporary employee of the Aramatsuri Countermeasure Division, he has the longest history with the department and knows the most. Due to the complexity of his career, most people don’t know much about him. He’s able to use Amaterasu’s power. Next is Tsubaki Isuzu (middle). He’s an entertainer who works as a stuntman and an idol, and doesn’t seem to be connected to the organization the other characters are part of. The final new main character is Isshiki Seimei (right), a bartender who owns a bar in Shinjuku Sanchome. He’s technically also an Onmyouji, but because Onmyoudou has been on a decline recently he gave up on making this his career. Although it’s not his official job, he can still use some of his spells.
Tumblr media
I really hope they will show some of the CGs soon, but I’m surprised they revealed so much information already! I am curious what kind of form the ‘’Aramatsuri’’ takes, right now I have no idea what the battles will look like or what the flower on top of the building even symbolizes. The second part of the game's title literally translates to ''school ghost stories'' but none of the main characters seem to be in school. I'm guessing the plot also focuses on murders, because that’s also in the game’s title... Either way, I’ll be patient and hope they release more info about the game later this year! 
13 notes · View notes
teefa85 · 5 months
Text
So I finished my Quest Extended Seed for MQR. Now, the Tooltip ? did not explain what exactly this was so I had to try it myself. This is how it seemed to work...
Characters all start at Level 7, Tristam 1's Level. This is not altered by doing their personal Quest from earlier builds, though you do get their Item Checks. That said, sometimes these Quests might be a part of the new Mission Objectives...like this Seed I had Reuben need to do his Mine Check and return to his house in Fireburg.
Below the spell learning levels on the GameInfo screen, you'll see four Mission Objectives, separate for each character. Like, for example, in this run I needed to kill Minotaur for Kaeli, Squidite for Tristam, Jinn for Reuben, and Any 2 Minibosses for Phoebe.
Beat 1 Quest to net a character Level 15 (Phoebe 1). 2 Quests nets you Level 23 (Reuben 1). 3 Quests nets you 34 (Phoebe 2). And finally, 4 Quests nets you 41 (Level Cap). You do not need to have someone in your party to count their Missions as Completed and if you Complete a Mission with them in the party they reap the level up rewards immediately, unlike the original Quest Mode.
I have a feeling the above levels will be the same for Save the Crystals Mode, only replace 1 Quest with 1 Crystal, 2 Quests with 2 Crystals...and so on. And the fact that each Crystal will affect each character rather than only one. But...I've yet to run that test (will roll a Seed for it, though).
EDIT: It's not letting me generate one so I'll set up a different Quest Extend run...prolly still working out kinks in this...
0 notes
Text
fallen earth aimbot download working IGK+
💾 ►►► DOWNLOAD FILE 🔥🔥🔥🔥🔥 › forum › cs-go-releases › fallen-multiha. › › Fallen Earth › Fallen Earth - Submissions. Fallen Earth We will get new cheats and hints soon for this game. cheats, codes, maps, saves, tips, patches, trainers, solutions, downloads. Fallen Earth. Cheatbook is the resource for the latest Cheats, tips, cheat codes, unlockables, hints and secrets to get the edge to win. Note that this is a HACK but was done this way to avoid creating additional bugs as attempting to isolate the redirect rules to just. Hints and Tips for: Fallen Earth. Try not to buy crafting mats, as they should be readily available for the taking if you look around. Crafting not only levels up your skills, but gives you XP! A good general set of guidelines to follow would be to: Pick One Offensive Skill. Try to make sure the skills you pick work in synergy to the stats that support them. Shove heavy stuff in here to free up your own pack space. Alt-P lets you switch between waypoints. Gameinfo: The world as we know it has fallen to ruin in the wake of the Shiva plague and a nuclear holocaust. Civilization's last flickering flames gutter in a small portion of the American Southwest, around the Grand Canyon. While humanity fights to survive and rebuild on the ashes of the old world, new factions struggle for dominance: the stern Enforcers, the spiritual Lightbearers, the nature-loving Vistas, the gadget-happy Techs, the merchant-minded Travelers, and the savage Children of the Apocalypse. The conflicts and alliances between these factions create a dangerous ebb and flow that could make even bleaker the future of the Grand Canyon Province Fallen Earth is a massively multiplayer online roleplaying game set on a post-apocalyptic Earth in the year Six factions struggle for dominance in the province. Over time, you'll have the chance to pick a side in the effort to hold sway over what remains of the post-Fall world. Submit your codes! Having Codes, cheat, hints, tips, trainer or tricks we dont have yet? Help out other players on the PC by adding a cheat or secret that you know! Submit them through our form. Covering more than CheatBook-DataBase Cheatbook on: Twitter Facebook.
1 note · View note
Text
fallen earth aimbot download PC RYLS!
💾 ►►► DOWNLOAD FILE 🔥🔥🔥🔥🔥 › forum › cs-go-releases › fallen-multiha. › › Fallen Earth › Fallen Earth - Submissions. Fallen Earth We will get new cheats and hints soon for this game. cheats, codes, maps, saves, tips, patches, trainers, solutions, downloads. Fallen Earth. Cheatbook is the resource for the latest Cheats, tips, cheat codes, unlockables, hints and secrets to get the edge to win. Note that this is a HACK but was done this way to avoid creating additional bugs as attempting to isolate the redirect rules to just. Hints and Tips for: Fallen Earth. Try not to buy crafting mats, as they should be readily available for the taking if you look around. Crafting not only levels up your skills, but gives you XP! A good general set of guidelines to follow would be to: Pick One Offensive Skill. Try to make sure the skills you pick work in synergy to the stats that support them. Shove heavy stuff in here to free up your own pack space. Alt-P lets you switch between waypoints. Gameinfo: The world as we know it has fallen to ruin in the wake of the Shiva plague and a nuclear holocaust. Civilization's last flickering flames gutter in a small portion of the American Southwest, around the Grand Canyon. While humanity fights to survive and rebuild on the ashes of the old world, new factions struggle for dominance: the stern Enforcers, the spiritual Lightbearers, the nature-loving Vistas, the gadget-happy Techs, the merchant-minded Travelers, and the savage Children of the Apocalypse. The conflicts and alliances between these factions create a dangerous ebb and flow that could make even bleaker the future of the Grand Canyon Province Fallen Earth is a massively multiplayer online roleplaying game set on a post-apocalyptic Earth in the year Six factions struggle for dominance in the province. Over time, you'll have the chance to pick a side in the effort to hold sway over what remains of the post-Fall world. Submit your codes! Having Codes, cheat, hints, tips, trainer or tricks we dont have yet? Help out other players on the PC by adding a cheat or secret that you know! Submit them through our form. Covering more than CheatBook-DataBase Cheatbook on: Twitter Facebook.
1 note · View note
Text
fallen earth aimbot download mod menu KE4%
💾 ►►► DOWNLOAD FILE 🔥🔥🔥🔥🔥 › forum › cs-go-releases › fallen-multiha. › › Fallen Earth › Fallen Earth - Submissions. Fallen Earth We will get new cheats and hints soon for this game. cheats, codes, maps, saves, tips, patches, trainers, solutions, downloads. Fallen Earth. Cheatbook is the resource for the latest Cheats, tips, cheat codes, unlockables, hints and secrets to get the edge to win. Note that this is a HACK but was done this way to avoid creating additional bugs as attempting to isolate the redirect rules to just. JavaScript seems to be disabled in your browser. You must have JavaScript enabled in your browser to utilize the functionality of this website. If you have Cheats, Hints or Tricks for this video game console, then feel free to submit them. You can also try our Forums, where you can post your questions or share secrets that you have found with other gamers. Gameinfo: ——— The world as we know it has fallen to ruin in the wake of the Shiva plague and a nuclear holocaust. While humanity fights to survive and rebuild on the ashes of the old world, new factions struggle for dominance: the stern Enforcers, the spiritual Lightbearers, the nature-loving Vistas, the gadget-happy Techs, the merchant-minded Travelers, and the savage Children of the Apocalypse. The conflicts and alliances between these factions create a dangerous ebb and flow that could make even bleaker the future of the Grand Canyon Province … and of humanity as a whole. Fallen Earth is a massively multiplayer online roleplaying game set on a post-apocalyptic Earth in the year Six factions struggle for dominance in the province. Automated page speed optimizations for fast site performance. Mobile menu Currency: USD. Fallen Earth We will get new cheats and hints soon for this game. Sorry for any inconvenience.
1 note · View note
Text
fallen earth aimbot download trainer NPS!
💾 ►►► DOWNLOAD FILE 🔥🔥🔥🔥🔥 › forum › cs-go-releases › fallen-multiha. › › Fallen Earth › Fallen Earth - Submissions. Fallen Earth We will get new cheats and hints soon for this game. cheats, codes, maps, saves, tips, patches, trainers, solutions, downloads. Fallen Earth. Cheatbook is the resource for the latest Cheats, tips, cheat codes, unlockables, hints and secrets to get the edge to win. Note that this is a HACK but was done this way to avoid creating additional bugs as attempting to isolate the redirect rules to just. Hints and Tips for: Fallen Earth. Try not to buy crafting mats, as they should be readily available for the taking if you look around. Crafting not only levels up your skills, but gives you XP! A good general set of guidelines to follow would be to: Pick One Offensive Skill. Try to make sure the skills you pick work in synergy to the stats that support them. Shove heavy stuff in here to free up your own pack space. Alt-P lets you switch between waypoints. Gameinfo: The world as we know it has fallen to ruin in the wake of the Shiva plague and a nuclear holocaust. Civilization's last flickering flames gutter in a small portion of the American Southwest, around the Grand Canyon. While humanity fights to survive and rebuild on the ashes of the old world, new factions struggle for dominance: the stern Enforcers, the spiritual Lightbearers, the nature-loving Vistas, the gadget-happy Techs, the merchant-minded Travelers, and the savage Children of the Apocalypse. The conflicts and alliances between these factions create a dangerous ebb and flow that could make even bleaker the future of the Grand Canyon Province Fallen Earth is a massively multiplayer online roleplaying game set on a post-apocalyptic Earth in the year Six factions struggle for dominance in the province. Over time, you'll have the chance to pick a side in the effort to hold sway over what remains of the post-Fall world. Submit your codes! Having Codes, cheat, hints, tips, trainer or tricks we dont have yet? Help out other players on the PC by adding a cheat or secret that you know! Submit them through our form. Covering more than CheatBook-DataBase Cheatbook on: Twitter Facebook.
1 note · View note
world-of-news · 2 years
Text
https://pressakey.com/gameinfos,6365,trophies,,,Asterix-Obelix-XXL3-Der-Kristall-Hinkelstein,.html
0 notes
www012xyzcom · 2 years
Video
youtube
Tactical gear coming soon | PUBG
#PUBGBattlegrounds #Pubg
3 notes · View notes
xbaebsae · 4 years
Text
Changes and Deleted Content Part 2 - Far Cry 5: Features and Missions
This is a small passion project series of posts where I share some insight of what’s hidden in the game(s) files, but also some general observations. The main focus will be on character changes or deletions with a few words about functions and deprecated missions.
What will not be touched upon are a lot of the things the Resistance Mod on PC restores, namely deleted store weapons and clothes, weather systems and general gameplay related things like skinning animations. I also won’t go into audio files and their content, as @lulu2992 is already working on an amazing series for FC5 that summarizes them per character.
This part will be significantly shorter Edit from post finishing-Angy: This post turned out really damn long despite only discussing some scrapped or changed features and a couple of deprecated mission strings. I still hope you find this as interesting to read as I found writing and investigating it :)
1. Changed and Scrapped Features
1.1 Guns/Fangs for Hire
Just for reference, the release version of the game has 9 unique GFH/FFH available + 3 slots for random specialists you can hire throughout the world.
Among the game’s UI textures for tutorials is this image, showing an earlier version of the GFH screen.
Tumblr media
What this indicates is that the planned amount for active GFHs you can have was originally 4; or the top row could function as some sort of favorites tab. We will probably never know for certain. 
Interestingly though, this version has slots for 20 GFHs in total, 18 either filled a character icon or a locked symbol, suggesting the originally planned unique GFH count was 18.
Considering almost every NPC in-game has spawn-able archetypes with battle audio fully in place it is possible that we were supposed to be able to recruit more of them. I will return to the matter of recruitment shortly.
Another thing I’d like to open up for consideration is that there may have been plans for (ex-)cultist GFHs or at least areas where they act friendly towards the deputy. Reason for this assumption is the fact that cultists have recorded lines for when you meet them (spawn them), aim weapons at them (the taunts GFH and friendlies do too), along with idle lines when you use mods to spawn them as friendly followers. The game has no purpose for most of these lines, as you never walk into peaceful cultists outside of the intro. In the intro you have no weapons to aim at anyone, making it impossible to trigger these lines. 
You may argue they were recorded for the arcade, but the Seeds are also featured in it and have none of those. However, they may also be a leftover from scrapped missions that would feature cultists that don’t shoot you on sight. 
Additionally to that early menu screenshot, I have also found an old reddit thread discussing the game’s Uplay page near release because of the following image:
Tumblr media
Unfortunately I was not able to find this particular page myself anymore, and knowing how short lived everything is nowadays, it might be lost in time forever. The commenters discuss that the three additional slots here refer to potential DLC characters, but we don’t get to use any of the DLC companions in the main game (nor do the DLCs share the main game’s art direction). So, this might be another indicator for additionally planned GFH/FFH we never got to see.
One of these was likely the Eagle FFH called ‘’Freedom’’ (Character/Unique/FFH_Eagle_Freedom), which was partially restored through mods on PC as its loaders and everything are still present. It is unknown why this was scrapped.
It also appears that there once were inventory (purchaseable?) items for almost each GFH (Boomer and Jess have none), as these placeholder icons exist inside the game’s ui\icons\inventory folder:
Tumblr media
Possible functions: Quest items you needed to obtain to recruit them (implying changed missions); Gift items (for potential level up?)
Now to return to the matter of recruitment: Deprecated mission strings suggest that originally you had to hire unique GFHs similarly to random ones; and that was part of quest lines. These lines appear in ‘oasisstrings’, the game’s main language file(s):
HIRE Jess RECRUIT Adelaide Drubman ADD Adelaide to your squad
In light of the old GFH screen I actually looked up the definition of ‘Squad’, and on wikipedia it is listed that a Squad is a team of 5+ members, further strengthening the theory that originally you could have 4 active GFH (plus the Deputy they’d be 5, therefore a squad). 
1.2 In-game Wiki menu
Some of the previous Far Cry titles have a sort of wiki menu that features short bios of characters, explanations of locations, resources and weaponry. New Dawn sort of brought part of this back with the ‘Survival Guide’ (accessible from the pause menu), but 5 does not have this at all. However, in the ui files there are still texture leftovers, implying this feature was planned and it had sections for Animals, Base Jumps, Characters, Destructible Structures, Fish, Locations, Parking Spots (Garages), Plants and Treasure Hunts. The following image shows the ‘undiscovered’ symbols arranged in that order.
Tumblr media
Again, no text entries along with a lot of duplicate and unfinished images imply this was scrapped early.
You can view the additional images (minus characters, because they will be handled in the next posts) here.
2. Abandoned Missions
This section will focus on mission strings that still exist in ‘oasisstrings’. For the sake of readability I removed the style code the game uses and the line numbers. You can easily find them by searching part of the text in the files or website listed in References. Please keep in mind that only the mission titles themselves are 100% like that in the files, any assumption as to what they might have been used for is purely speculative, but I attempt to always provide a reasonable explanation with evidence for the theories presented. Also I am not perfect, so it is possible I missed something in-game. In that case please do correct me!
2.1. Investigation Type objectives
There is a set of objectives listed that imply a different setup for Willis Huntley’s mission. It introduces the objectives PHOTOGRAPH, TAG, LISTEN and INTERROGATE:
PHOTOGRAPH potential property PHOTOGRAPH an animal slaughter TAG the target PHOTOGRAPH the target LISTEN to the conversation INTERROGATE the target PHOTOGRAPH cult signs and rituals: BRING the photos back to Willis
The release build mission has you tail someone and steal a VHS tape. None of the above objectives appear. It’s interesting to see that at one point there were mechanics in consideration that included intel gathering.
2.2. Quest centered around Melvin
The only Melvin I could find in relation to Far Cry 5 is Nadine Abercrombie’s grandfather. Melvin Abercrombie joined the cult. It isn’t assured that these objectives refer to him, but if they do it’d mean a potential mission where you speak to a lower ranked cultist.
Please Note that mission strings are not always in correct order.
TALK to Melvin LOOT Melvin's corpse REACH Melvin's house WAIT for Melvin to arrive GO MEET Melvin
2.3. The ‘Redeemer’ Objectives
At some point there was a quest-line revolving around something called the ‘Redeemer’ in Holland Valley. I could not find out what this thing really was supposed to be, but it sounds like it was either a boat or a submarine (???). In this line it appears that the garage in Fall’s End had actual relevance.
FIND a similar engine BRING engine to Mary's garage TALK to Mary's assistant TOW Redeemer Back the Garage (this typo is also in the file) SUBMERGE the Redeemer FLIP the Redeemer upside down GET IN the Tow Truck PUT the Redeemer on the Flat Bed
What this also implies is the inclusion of tow trucks and that there was a ‘Mary’s assistant’ character.
2.4. A few seperate Entries before we focus on plot relevant ones
In light of the afore mentioned wiki menues there is also an objective type that goes very well with its character section:
DISCOVER this character.
This could be attached to unknown entries in the character list.
There also is an unused objective called:
FIND the cow in the field
Which at first glance made me believe it was related to the mission at Cattle co., but it is not used there or anywhere else. I suppose we will never find out what was so special about this mysterious cow.
TAKE Joseph's writings
is also an interesting entry, as it is not related to the mission where you burn his book. This is again an unused string with unknown original purpose.
2.5. Mary May and John Seed
There are two particularly interesting unused mission objectives in relation to these two characters. 
For one, it looks like originally we were supposed to rescue Mary May from John’s ranch:
RESCUE Mary May From John Seed's Ranch
This could either be a replacement for saving her in Fall’s End or it is a mission that appeared later on in which John possibly captured her. It gets more possible applications with the next one, though.
FIND John and Mary May's secrets
Now, this one caught my attention immediately, because there are two big things that come to mind in terms of possible application. It could refer back to the novel Absolution in which Mary May gets captured and tattooed by John, heavily implying that part of the plot that made it to the novel was originally intended to be shown in the game (we will get back to this in the character episode when talking about Holly). 
Additionally, keeping the previous objective in mind, it could also imply that Mary has been converted during her capture (or her capture was planned) and played a different role in the story overall. Of course, all of this is only speculation as we will probably never know, but the objective specifically says ‘John AND Mary May’s secrets’, refering to shared secrets, not just one of Mary herself (which would fit more into the tattoo theory). 
   If you have ever even considered the possibility that Ubisoft might have cut a lot of stuff from the Whitetail region of the game, the rest of this Mission section should finally prove this to you. I’d like to make clear here that this is unbiased. I have tried to dig up deleted content equally in all regions but it just turns out that this is the one they really went wild with. There is nothing that stands out in terms of deleted or changed missions in the Henbane area and the Holland Valley content is mostly not that plot relevant minus the last examples just mentioned.
2.6. Eli and the Wolf’s Den
In the final version of the game we are told that Eli is an important character, but he is not very active in any way. Where Mary May assists you on the way to John’s Ranch and Tracey and the others at the prison fight by your side in defense missions, Eli will stay at the Wolf’s Den and have you run his errands for him. Just like the other mentioned characters he has full fight capabilities though. His AI is capable of using that bow, despite him never leaving the bunker.
As it turns out, he used to be a far more active character and there were multiple ways you could encounter him for the first time. For reference: In the game as it is now you will only meet him when he and his people rescue the deputy after Jacob’s first trial. You cannot enter the Wolf’s Den prior to this point.
Inside the game’s animations folders are these three subfolders including the respective files (JJ and Key03 is how Eli is often referred to in the files, I will get back to this in the character post):
Tumblr media
This means there were three ways that you would encounter Eli: Inside a cabin, through being captured in a net or by being released by Perkins. This was most likely Doc Perkins, giving her a bit more significance in the game.
The main cutscene files for these are not present anymore, only the animations remain so I could not find out where the exact locations for these were supposed to be at. I however, loaded these animations into a game cutscene so we get to look at them anyway. I have chosen Jacob’s death cutscene for the simple reason that there’s only the player + 1 NPC, it is daytime and there’s no intrusive DOF blurring everything. The video below shows all of them. 
Keep in mind that only the player animation matters in the first two! Ignore the rest. The third one features Doc Perkins and has her animation applied to her. As you can see it is very very unfinished, but it shows that she possibly unties the deputy or opens an animal cage, then drives away in a car.
youtube
This unused mission string supports the theory of these different ways further, as it implies that you met him somewhere and he would guide you to the den:
FOLLOW Eli into the Wolf's Den
There are several other objectives that suggest a more active Eli, who might have accompanied you on some missions:
WAIT for Eli to arrive GO with Eli GO inside the Wolf's Den
2.7. Jacob and the Veteran Center
Before swan diving down a very deep rabbit hole, let’s address this unused mission string first:
TALK to Deputy Pratt
Sounds very unspectacular and like something you would do at some point, but this is never an objective in the game. The intended function will forever remain unknown most likely, but possibilities are vast, especially with the upcoming abandoned objectives.
There are hints at an alternate useage of Jacob’s bunker (specifically called bunker here and not armory). Mission strings are:
FIND a way out of Jacob's Bunker LEAVE Jacob's Bunker
Again, on first sight you’d think these are just what’s there in-game. But they aren’t. During the final mission it goes from RESCUE Deputy Pratt straight to ESCAPE Jacob’s Armory. There is no indicator that you’d need to find a way out. The objectives above hint that it was similar to John’s and Faith’s bunker initially, where you had to do a few more things before escaping. 
An observation derived from the game’s subtitle file is that at one point there might have been a differentiation between ‘Armory’ and ‘Bunker’ as, most likely, a random NPC says "I don't know where Jacob's bunker is. I'm not sure anybody does, but it's out there somewhere." The armory is (other than John’s and Faith’s bunkers) directly next to a main road, next to McKinley Dam. It is quite impossible to miss. Therefore this statement, along with the inconsistent switch between calling it ‘armory’, ‘bunker’ or ‘gate’, could mean there was originally a different bunker and the armory really functioned as such. 
Before moving on to more mission strings, there is one more subtitle entry worth mentioning: "When you tried to arrest Joseph, Jacob got wind of it and things got real crazy here in the Whitetail Mountains." It heavily implies that at some point, Joseph’s family might not have been intended to be present during the opening, and they instead found out about the arrest afterwards. As far fetched as it sounds at first, it does check out with the inactivity and absence of the three heralds after you cuff Joseph (and in case you ever wondered what the three of them are doing while you guide Joseph outside, they de-spawn and are gone as soon as you turn around).
But enough about that and let’s get back to more missions we never got to see.
For instance there is:
GO TO the Veteran's Center
Which, as most of you know, is impossible during the game because you get repositioned everytime you attempt to go close. This string implies a different kind of mission at some point. 
HUNT Jacob
No, this also does not appear in the game. The final mission goes from DESTROY Wolf Beacons to KILL Jacob Seed. Possibility in combination with the previous entry is that you were supposed to follow him back to the Veteran Center and that’s where the final fight would be. It could also imply a different kind of trial.
Small observation because we are talking about the final fight: The Prima Games’ guide (based on a pre-release build of the game, it will be featured more prominently in the next post) depicts Jacob at the bottom of the mountain during this encounter. WIth a lot of perseverance I’m sure you can somehow manage to replicate this in-game. But it is interesting regardless that they chose this image. It might imply that at some point he was not positioned on top of the hill, and instead closer to the area he finally dies in.
Tumblr media
Before we move on, here are a few other interesting unused strings:
TRAIN TRAIN yourself INTERACT with Jacob for finishing takedown TALK to Jacob
They imply a different way to end the fight along with the possibility to talk to Jacob at some point (unrelated to each other mind you). I have no clue in what kind of scenario you were supposed to talk to him. The only explanation I have is that trials were possibly supposed to be different at some point and maybe they had more intentions to explore the whole brainwashed aspect of it to the point you casually took strolls around St Francis. Now before you say I just made that up, I implore you to wait till after the next part to call me out on it, because there are reasons I offer that possibility up for discussion here.
TRAIN and TRAIN yourself might not be linked to this region at all. But it is interesting to have these sort of objectives as they form the ‘Train, Hunt, Kill, Sacrifice’ part of the region’s theme, when you refer back to other mission strings: TRAIN (yourself), HUNT Jacob, KILL Jacob Seed.
Now to get to the main part. If you ever used mods on PC that let you access the Veteran Center, you will have noticed that the AI acts very strange. Your assigned GFH might wander around, aim at nothing or even attack civillians. Cultists inside the area will not always attack you, while civillians will do. This is most likely why the developers were so quick to patch out the tricks to access the region without mods.
I have seen multiple speculations circling around, but the one that always struck me as the most plausible one is that there was some kind of mission after Pratt rescues you from the cage. It is a very discontinuous cutscene, in which you transition from the cage directly to the top floor of the Veteran Center, implying there were no problems for Pratt and the Deputy to get there, despite having to cross the entire guarded frontyard and going through multiple building floors to get to the office. So, naturally I wasted some time of my life trying to dig up stuff that proves this theory right and I...well I did find something.
Important note so you understand what’s going on here: It is very common in games to load objects underneath the map (outside of sight of the player) to assure they are properly loaded in when they are needed. I have seen posts circulating around which depicted Pratt underneath the building, suggesting they eventually had an area planned there. The more likely case is that Pratt was loaded there for later use in a cutscene.
Why am I saying that? Well, this following screenshot was taken underneath the map during the cutscene where Pratt rescues the deputy and it transitions to the top of the building. I have changed the time to daytime for a bit better visibility.
Tumblr media
What you see here is an entirely unused set of either cutscene or gameplay elements. A truck, Jacob (who’s absent in the cutscene we see), Pratt, a random NPC, a bag, a small table (unseen in cutscene), a single door (unseen in cutscene), a double door and 3 small pieces of paper (only two are in cutscene). I have kept watch on these assets for the entirety of the cutscene and none of them were moved into place. Meaning that all of these were here to be used in either a different cutscene or even a gameplay segment.
It brings me back to the mission theory, where there was a potential stealth segment between leaving the cage and entering the office.  Maybe there was an alternate cutscene for the case where you’d be caught and the one we see in the game is the one after successfully sneaking up there? We will never know for certain again but it is one possible explanation as to why these assets even still exist. It would also check out with the TALK to Deputy Pratt mission string, as you maybe had to speak to him after reaching a certain area.
Here are also some additional screenshots of the room in front of the office:
Tumblr media Tumblr media Tumblr media
It was modelled and filled with a few detail props we never get to see much of.
Another potential mission, which would explain the broken AI behavior better, is the already mentioned theory that they might have planned to do more with the whole brainwashing aspect. Cultists inside the Vet Center area do not shoot and are allied, while civillians act hostile, implying while the player is there they are considered to be allied to cultists. TALK to Deputy Pratt, TALK to Jacob or TRAIN (yourself) could have taken place during this also. Something that could support this theory is also this unused timelapse marking days passing:
youtube
3. The Game’s Title and Closing Words
Internally the game is often called ‘fc zeta’, ‘zeta’ or ‘fcz’. So *sigh* of course I tried to find a deeper meaning behind it all and came to the sixth letter of the Greek alphabet ‘Zeta’. If you count Far Cry: Primal as a real standalone title, Far Cry 5 is the sixth Far Cry release. But because the Greek were special snowflakes or something, the sixth letter actually has the value of 7. So Zeta is actually 7 despite being the sixth. If you count Blood Dragon as a Far Cry release it’d mean FC5 is the 7th release. However, these theories exclude all the expansions and stuff for earlier Far Cry games.
Another indicator that Zeta might have been more than just a number, is this texture used as a decal on some clothing materials:
Tumblr media
I have not found someone in-game who has this anywhere, and they might just disable the transparency and use it only for the American flag. But still, why would they make such a decal texture in the first place? Maybe very early name of the cult or resistance group? 
Before closing this incredibly long essay, here is an old, unused version of the logo found in the files :)
Tumblr media
Phew, we finally reached the end. If you made it all the way down here: CONGRATULATIONS you just read a long af essay! Again, i’d like to remind you that a lot of what you’ve read is pure speculation. I tried to prove my arguments as best as I could with evidence that I provided but only Ubisoft knows what really happened. And they are unlikely to tell us.
The next post will focus on the expansive character list and I may split it into parts because there is a lot to say and show about some characters. 
I hope you have a nice day and thank you for reading ♥
_______________________________________________________
References:
text.farcry.info (website where you can look through Oasisstrings yourself!) languages\english\oasisstrings.oasis.bin languages\english\oasisstrings_subtitles.oasis.bin animations\narrative\cin_key03_q01_b00_meet_jj_cabin animations\narrative\cin_key03_q01_b00_meet_jj_net animations\narrative\cin_key03_q01_b00_meet_jj_release domino\user\fcz_proto_ld domino\user\zeta_dlcm ui\resources\textures\04_menu\tooltips ui\resources\textures\06_icons\inventory ui\resources\textures\05_hud\tutorials\_images __Unknown\XBT\AE800D066AB2E84A.xbt __Unknown\XBT\FD080AA2BBABE691.xbt Zeta on Wikipedia (english) Squad on Wikipedia (english) Prima Games guide (2018, collector’s edition, print and digital) reddit.com/r/farcry/comments/89nsf1/so_theres_3_missing_guns_for_hire_here_maybe_3/ __Unknown\BIK\C6AB10EDBC81E933.bik
181 notes · View notes
envyplays · 5 years
Text
[NDS] L Prologue to Death Note Instruction booklet
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
73 notes · View notes
hrdina · 3 years
Photo
Tumblr media
⚔️ Fear The Knight of Nights 🛡️ 💥 COMING SOON 🔥 #COD #CallofDutyMobile #CallofDuty #FPS #CODM #Game #GameNews #GameUpdates #GameEvent #GameTeaser #GameInfo #NewTier #GameTier #NewSeason #CallofDutyMobile #NewUpdate #GameUpdate #BattleRoyale https://www.instagram.com/p/CNCX5qhHfC2/?igshid=1ohxxi6l33zwz
0 notes
teefa85 · 5 months
Text
Oh my god! This gives you actual Quests besides the basic one for each ally! I was wondering why GameInfo didn't just put all allies on one page...each one now has their own little things to do. Kind of like one of the modes in Free Enterprise, but for allies instead of getting Go Mode.
Reuben wants me to collect 45 Refreshers...the jokes in the Randomizer Text about his uselessness kind of fit for such an eye rolling mission!
0 notes
innomight · 4 years
Photo
Tumblr media
I loved brawlhalla on pc and now its coming to mobiles. Oh I am so excited. Ubisoft is going great. @ubisoft_india @ubisoftindiastudios @ubisoft Love this. PS : Announced on Ubisoft Forward. #ubisoft #ubisoftgaming #gaming #gamingnews #gamingreports #gaminginfo #info #gameinfo #gamingpc #pcgaming #pcgamer #ubisoftforward #brawhalla #brawhallamobile #brawhallacombo #technews #techinfo #ubi #games #gamingupdates #techupdates #techgaming #gamingtech https://www.instagram.com/p/CCjdI4ZFRWc/?igshid=6h4l2fnrpd43
0 notes
bat-ibeme · 3 years
Link
18 notes · View notes
banggers · 3 years
Link
8 notes · View notes
tnngame-blog · 7 years
Photo
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
New free #game released~ This Greek girl wants to become a #Goddess. Help her with spa, make-up and dress-up. Greek Girl Salon: App Store / Google Play / Amazon / Youtube
0 notes