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#eyjalter
sakurakins · 3 months
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so long, adele
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themakura · 3 months
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With the help of Warfarin my first M9 has been done.
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I think it's worth it, all her skills seem like so much fun, S2 will probably get used to least but I see some niche situations where it's amazing.
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dailybloopy · 3 months
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dlartistanon · 3 months
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I love how she clarified "as your friend", I think more characters need to explicitly friendzone you
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yakourinka · 3 months
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me during this event
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cloud-ya · 3 months
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what the fuck, I'm not even a fan of Swire. how is she almost M9. I should be mastering Thorns or Myrtle's skills
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checkmatexknights · 2 months
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EYJA PFP !!!!!
shes my everything.....
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mayonaka-sunshine · 3 months
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YAY ALSO ARKNIGHTS <- they know nothing except for a friend who likes it and the yelling girl
arknights is so good and silly. my sheep girlie eyjafjalla be upon ye
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edgelessvoid · 3 months
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well what do you know
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thegreatyin · 3 months
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wrong limited
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honeylies · 4 months
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anzupricot -> cloudtop-dreams
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aftokrator-official · 4 months
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ok did the math and it looks like i HAVE successfully saved up enough to spark chalter on the eyjalter banner and then guaranteed hoederer a couple months later >:)))
(only i hope i don't actually have to rely on pity to get hoederer because there's viviana RIGHT AFTER THAT pls hg you can't do this to me)
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silicacid · 9 months
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man the only thing im looking forward to is reaper module which means reaper Lore
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ouroborosorder · 2 months
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what do you think the most stellar examples of arknights' vfx are?
Okay so there are a lot of examples, so I'm going to try to keep my description of each one short. Unsurprisingly, most of my favorite effects are on more recent, paid skins for fan-favorite/meta 6* operators, since those are the ones they put their whole ass into.
Executor the Ex Foedere. The way that it weaves blasts of light and the shapes of Sankta wings into his shotgun blasts is absurdly creative. Perfect for a saint of Laterano.
Passenger's Skin. Specifically his S3. Stellar lightning is a weird pitch, but it's so fucking beautiful that it works. This is the effect that convinced me that I might enjoy being a VFX artist after all, not fucking kidding.
Jessica Alter. Look. Her skills are underwhelming as fuck, they're all the same shot effects every time. But. Do you genuinely understand how amazing these gunshots look? Do you know how hard it is to make a stylized gunshot that doesn't just look like magic? These are breathtakingly good. The glass shattering on hit genuinely made my jaw drop when I first saw it.
Eyjafjalla the Hvit Aska. It's hard to make a healer that genuinely looks unique, but Eyjalter's dreamlike colors and flat effects manage to bring the visual style of So Long Adele into every map and make it look reasonable with the artstyle.
Kirin R Yato. Monster Hunter's effects are extremely distinct, and seeing them recreate MH's style in Arknights' is really lovely. My one sorrow is that I wish there was more lightning, since like. Kirin.
Lin. Glass is a legitamately hard thing to pull off because it so often just looks like crystal, but leaning more into glass dust and shards makes it work perfectly. Her skin is also quite pretty, but it loses the glass look that made me love Lin to begin with.
Reed the Flame Shadow. Holy fucking shit holy fucking shit holy fucking shit holy fucking shit fire made of flowers?? The way the fire looks secondary to the whole thing while being undeniably present is stunning. Her skin is nowhere near as good tho.
Penance. Penance has such a stunning aesthetic that it immediately endeared me to her. Her vibe of gilded thorny chains carries to her effects and it works.
Texas the Omertosa. Fucking. Duh. It's hard to make a normal sword swipe look unqiue but Texas nails it. Her skin's effects are even more stunning, even if the animations are awful.
Minimalist. It's hard to make effects that are minimalist and still look good.
Specter the Unchained + Skin. I need to specificially call out her skin. Her skin may be one of my favorite pieces of effects at all time. The colors, the aegirian poetry as part of the visuals, the stellar water, it's all practically perfect.
Kazemaru. A sleeper hit!! She's got a lot going on with the "paper-controlling ninja whose clone has a completely unique aesthetic" thing so it seems like she might be too busy, but it manages to pull it off. Shoutouts to her clone's spawn, which actually does the slash mesh slightly wrong intentionally because the ring look actually helps a lot.
Goldenglow. It's rare that I see a lightning character and say "I have never seen anything like that before in my life" and Goldenglow's pink and blue stylized lightning genuinely shocked me.
Ling (Does it Wash The Strings). If you want my choice for best VFX in the game, this would at least be in running for first. It's flashy as hell, but manages to not be overbearing. The S3 dragon attacking with mountains rising from the earth alone is stunning, but the normal attack impact is my favorite part of the entire thing. It's so simple and elegant and stylish.
Amiya Guard. Amiya's Guard form is the combination of Amiya's Arts, Sarkaz Arts, Ch'en's swordfighting, the normal AK Arts and sword design languages, and a tiny bit of weird space tech to represent the Precursors. And it manages to come together to something that feels really cohesive while still drawing attention to how incongruous these elements are. The effects actively tell the story of Amiya - a girl with big shoes to fill, carrying the legacy of so many.
Ceobe, and her Unfettered Freedom skin. At this point in Arknights' lifespan, they had a much more defined visual language for how Casters look compared to melee units. Ceobe, being a Caster who throws fucking enchanted melee weapons instead of casting spells? So she combines their languages, with the buildup and trails of Arts casters and impacts of melee units, it's subtle and I love it. Unfettered Freedom deserves a special shoutout because I love geometric magic so fucking much.
Conviction's Skin. Why is this so good they're a joke operator.
Dorothy's Skin. I may have mixed opinions on this skin, but the effects are objectively stunning. I am personally heartbroken that she doesn't have the sand anymore, but that's a personal thing. I also don't like that her S3's range is obfuscated by the explosion but again that's nitpicking.
There's probably WAY more that I've missed and even more I cut for time, but those are my favorites after browsing the list of operators and skins for like, two hours straight. If there are a few I missed... Look, this list is this long already.
Also note that I didn't really list enemies or anything other than playable operators. Their enemy effects are usually... servicable, with a few standout exceptions with Talulah and Frostnova.
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dlartistanon · 6 months
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Ines decided to repent by showing up twice after I got spooked by Horn twice
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But at least the Orundum stash is untouched for everyone coming after... mumu SOON.jpg
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oltammefru · 2 months
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IS4 is coming out soon so I'll post some things about IS4 I've heard from CN players. Some of these are probably outdated and no longer true. Also fair warning that these things are very D15 IS4 skewed because the people who told me these are D15 players.:
Endings are actually consistent (although I've been told double ending is decently hard?).
The primary enemy gimmick of the theme is absurd mobility, so good slows and immobilizing effects are very good.
There's no more +res at higher difficulties and casters are a lot better than they are in IS3. They're still generally one of the weaker classes though, since they are now living in Reed's (flame) shadow instead. Mostima is still goated.
It actually plays like a roguelike in that there's so much more room to pick operators based on what collectibles you get rather than the optimal picks still mostly being the same regardless of relics (in earlier ISes.)
Boss 2 is an anomalously easy boss one and is generally considered to be easier than Boss 1. One person in particular told me that D15 Ending 2 Boss 2 is easier than IS2 normal mode phantom (just comparing boss to boss, the side enemies in the IS4 D15 ending 2 stage are definitely harder.) I'm not sure if I quite agree with that statement but it seems quite reasonable (you can stall this boss with 1 defender 1 medic at D15.)
One of the endings requires picking up a collectible which affects (by which i mean increases) the enemy spawns for every subsequent map. I think is a really neat way of doing an ending collectible but also like holy fuck that's an impressive amount of work done for like just one ending.
With how foldartals work it's much easier to avoid specific hard stages since you can actively change the layout of the map to some degree, although the hardest stages in is4 are somewhat harder than in is3. (this was said before expansion 2 I'm not sure if that's still true.)
Cuora has a fair argument as a top 10 operator at d15 and actual defensive defenders are really strong in the gamemode in general. (I think this one might be outdated.) Horn is not terrible but definitely a lot worse. Jessicalter has a reputation as an incredibly versatile unit that synergies with a ton of otherwise generally not that great collectibles.
Pre-expansion 2 D15 IS4 is generally considered to be a lot easier than D15 IS3. CN players complained hard enough about all of this that they added alternate (which is to say, harder) versions of all the bosses The ending 1 boss also seems to be widely disliked among D15 players (mostly for being boring. I very much see where they're coming from this boss does not seem very good and I'm already expecting to not like it.)
There's a lot more variety in the starts you can play. Someone played Carnelian start in one of the CN IS4 tournaments. I've been told about someone playing Hoederer start and having it be reasonably ok.
Taking advantage of the new investment system is sort of annoying since normal gameplay generally involves taking out way more than you put in and you so should play IS4 with MAA to fill your investment if you care about that.
Between how anti-interference index works and how much much stronger shops are, it's way easier to get to a critical mass of really good collectibles. There's a video on bilibili of someone getting 103 collectibles.
Healers are far far more important in IS4 than IS3 (in which they were barely even necessary). As far as a specific focus on healing goes, Eyjalter is considered the best healing option despite IS4 being very elemental damage light. (which I think says a lot about her, that she's far far better than IS4 than IS3, this is because she isn't actually an elemental healer and her ability to elemental heal is a relatively small part of her kit, despite what her "subclass" might say.)
The IS4 analogue of the rejections system provides team wide debuffs instead of individual ones.
Surtr finally manages to be a good unit. Qiubai is one of the best guards. Popukar is the best 3 star guard. Beagle is generally the best 3 star defender. Dorothy is very good.
The ending badges on each of the squads have multiple variants, the highest one requires at least D10. Post expansion this goes up to D12.
Deep investigation still doesn't have difficulty select. Maybe can we get it by IS6 or IS7.
Reed2 is generally the best starter before expansion, Degenbrecher after. Lava/Spot/Kroos is a pretty good start team that I think does everything f1 leakless except 1 or 2 emergencies.
Early rushes are more prominent, especially in contrast to IS3 where opening never really requires vanguards (with the exception of like 2 stages total.)
Hope is way way way way more plentiful than any of the previous ISes.
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