Thinking about Ifrit picking up sign language so she can talk with Eyja and understand her more
Thinking about Eyja, once her vision gets even more impaired, touching Iffy's face/feeling her to tell who she is because Ifrit's heat is familiar and unmistakable
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★ 【少女人】 「 アークナイツ 」 ☆
⊳ eyjafjalla // arknights
✔ republished w/permission
⊳ ⊳ follow me on twitter
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Ejia alt best skill?
Fucking, all of them.
The right answer is S3 because it's what you'd usually think is a burst skill except it lasts 50 entire whole seconds and it gives her global range, machine gun 5-instance heals with individually reduced, altogether MUCH stronger output, jacked buffs for Max HP and Elemental DMG reduction, and it basically exists on a 60 SP cooldown at M3. Even if you're not dealing with Elemental Damage, this still just raw outheals most damage the game can throw at you that isn't an outright one hit kill against any given unit.
The correct answer is that all three of her skills are absolutely goofy goober-tier overtuned. After S3, you want to master S1, which is a permanent buff once it goes active that gives a minor ATK buff, multitarget (2 units at once), and whenever she heals someone, EVERYONE in range gets a minor Elemental DMG heal. 60 SP activation at M3.
And if you think I left S2 for last because it's not good, think again, S2 is the last thing you want to Master because it's god damn broken even at SL7. You don't NEED to Master this one for it to be e-sports. Being able to give characters a 650% of her ATK barrier against Elemental Damage for 14 whole seconds is very much enough to tank pretty much every possible existent instance of Elemental Damage in the game possibly maybe barring very High Waves Ubi Bona Somnia flowerstacks or Phase 2 Highmore soloblasts, and if none of those words make sense to you, then you don't need to worry about any case use of something stronger than SL7. There IS a point to M3ing this skill, though: At M3, S2 has a 20 SP cooldown and the barriers last 20 seconds. So, uh, you can just have 100% upkeep on 900% ATK barriers. In case you ever feel like Not Having To Ever Deal With Elemental Damage Ever Again, Period.
Unrelated pic of Frostleaf
Skills aside, keep in mind Eyjaberry the Holungday is a Wandering Medic so she enjoys god-tier range making positioning very easy, also her heals all leave a small regen (HP and Elemental DMG) effect that can stack up to three times per character, and if you're in range, you have Max HP+ and Elemental DMG reduction, so basically, yeah, summer unit goofy goober overtuning strikes once again, healer edition. About her only weaknesses are that S3 has a 60 SP cooldown timer so you may have a gap in its use, which would be an issue if you didn't have 11 more slots in your squad to do stuff during that minute.
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