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#dindraine
queer-ragnelle · 1 month
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Join the Arthurian Theater Discord Server's Quest for the Holy Grail! 🏆
Tune in Holy Saturday, 30/03/2024, 17:00 GMT for a double feature screening of "The Dragons of Camelot" (2014) and "Monty Python and The Holy Grail" (1975) featuring the Grail Knights. All ages welcome.
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luned by @gringolet and laudine by sir edward burne-jones, lynette by howard pyle and dindraine by william henry margetson
[ID 1: digital artwork of a woman with long hair braided holding up a ring. next to it is artwork of a woman in a green dress asleep on a chair. /end ID 1 ID 2: a black and white illustration of a haughty-looking woman with long hair. next to it is a woman in white with her hair covered, kneeling and holding up a goblet. /end ID 2]
both luned and laudine have strong beliefs and opinions and could easily run a kingdom together. given that luned was helping yvain the whole time he tried to date laudine, she is basically laudine's girlfriend anyway.
lynette has magical healing skills that she could use to heal dindraine from bleeding to death and then they can find the holy grail together.
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arthurianshadows · 1 year
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@trckstaer sent : ❝ I think I’ve gotten attached. I wasn’t supposed to, I know. ❞ – Gwaine and Dindraine !
they should not and there were a plethora of reasons why it would have been better if they had never become this close at all, and had begun to understand each other far better than any person ever had before. her brother, for one, would not stand for it. percival would likely challenge him to a duel or whatnot if ever he found out about this. the man already barely approved of gwaine escorting her to places. he'd not easily accept if he accepted it at all.
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" i do believe it is too late now to regret getting attached to each other. nothing left to do, really. i fear we'll be stuck with each other now. " at one point they had crossed the line, though dindraine could not say when exactly it happened. it had all come too easy to them. and before they'd known it, friendship was no longer the term used to describe what they had. it would be a lie if she were to say that she did not like this natural progression of things. the way he made her feel, the way he seemed prepared to give her the world if she so asked of him. the way he looked at her and there was nothing but love, one that far exceeded what friends felt for one another. " ... percival will not like it if he finds out. he'll kick up a terrible fuss. are you certain you are willing to endure that for my sake? "
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shadows-of-a-memory · 2 months
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gary "eggsy" unwin
back to kingsman masterlist
romantic
one-shots
the tragedy of lady dindraine
the depressing thing about kingsman is, almost every agent lives up to their codename in that they pretty much all die in arthurian legend. but enough exceptions have lived to retirement that, like every other naive kingsman recruit before you, you hope to be an exception yourself. so why are you so surprised when you aren't?
only a bruise (to keep the cycle going)
(tw mentioned physical abuse, not on-screen) eggsy cares for his childhood best friend a normal amount. which is why he's happy she's with someone she cares deeply about. except when he sees her with foundation with the same dark undertone his mom wore like chains, he refuses to allow her to fall into the same cycle as michelle. that's the only reason... right?
i don't need a roof
(song fic) you remind eggsy that it's not the roof that matters, it's the home.
series
maybe it's perfect, maybe it's incredibly flawed
(mcu crossover / stark!reader) the problem with being a kingsman... well, kingswoman... is that spyhood doesn't lend itself well to romantic relationships. or, really, relationships in general, if your broken familial ones splintered by your lies counts for anything. but the minute you finally settle down, begin to rebuild a life, your past comes a-callin' in more ways than one.
the life of lady grisandole
(mcu crossover / stark!reader) just a collection of one-shots in which you are eggsy's wife, not a kingsman agent, but with more than enough lies to bury you alive.
the grandmaster's queen
you've been trying to find a way out for a while now. a way out of the arranged marriage you're trapped in, a way out of the criminal underworld in which your abusive husband seems to thrive... but you've yet to find a way. after so many years, you've almost given up hope. enter a secret organization called kingsman, and a sweet agent code name Galahad, and maybe that hope starts to return... that hope, and even a little bit of a crush. hope, that is, as long as he doesn't discover the rest of the secrets you're hiding.
platonic
one-shots
it's not your fault
as eggsy's unofficial sister, it's your job to be there for him... especially after his mentor and father-figure dies.
series
none yet
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eynsavalow · 3 years
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Jim Henson’s The Storyteller Meme | accepting
@melnchly​ “No one has ever come back.”
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“But I had too,” He said rather dumbly. “I couldn’t leave that poor man in pain. And I wanted to understand what I’d seen before when I didn’t ask.”
He had an odd talent for the miraculous, one he never seemed to realize he had. He spoke to angels and only thanked and praised them for their company realizing but not thinking overmuch about what they were. He stumbled onto the Grail castle not once but twice when most didn’t even dare to dream of glimpsing it. 
Even now he didn’t seem to understand why returning should be impressive. He wanted to. So he had. 
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melnchly-a · 4 years
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i have too many white/blonde girls on my muse list and what do i do? i add more of them 
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sourdough-morbread · 3 years
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Role Reversal AU: Daegal is the son of Dindraine, the Court Priestess of Cornwall. He is a brave and loyal boy who insists on coming on any and all adventures Merlin goes on, regardless of how dangerous it is. Merlin and Arthur gave up on him staying years ago and started training him. 
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transmigraticn · 2 years
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My 2am between sleeps brain decided to give me the thought of: You know, if Albus was able to get pregnant, he totally would've been at the end of 1899. So now I have been thinking of trans Albus the whole day and 1) completely obsessed with how that actually fits so well into his themes and motifs of growth / rebirth / change, etc. And 2) The absolute CHERUB Dindraine would be with Gellert's hair and Albus' eyes. @metcmpsychcsis / @gellcrt
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grailheroine-a · 7 years
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someone give me a thing in the merlin bbc verse where someone figures out that dindraine has magic and put two and two together about her strange behaviour at times, how she sometimes seems to know things before it has happened like give me people having worked out that dindraine has the sight like pls and thanks
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queer-ragnelle · 2 years
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Me: “I’m supposed to be writing Gawain/Ragnelle retelling. I have paid an editor. I need to focus.”
Also me: “You know…another thing is, Sir Tor—”
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have you gotten any submissions that surprised you so far?
there have been some genius submissions (thank you dindraine/lynette) and also some slightly bizarre ones (galahad/god????) but i suppose that’s part of the fun!!!
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arthurianshadows · 2 years
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@trckstaer gets a starter because feels
she’d left long before percival, against his advice and disregarding his objections to her plans. dindraine only had one person left to find now, the fortune of her brother to still be her brother by blood even now was a gift that left her with less to worry about and more energy to be spent searching for the one that she’d left half her heart with. it was a lifetime ago and seconds all at once, alternating between years since she’d seen that face and seemingly felling as though she’d only seen him last mere days ago. but it didn’t matter how confusing it felt and how time appeared to be flowing whichever way it pleased : all that mattered was this life, this second chance. an opportunity not to be wasted.
it made her weary. she’d nothing but a feeling, a feeling growing weaker and stronger, pulling her in every direction as she followed it without a second thought. but he was out there and nothing could make her give up on finding him, no matter how tired or weary she might feel.
she’d been running around the place for days. he was here. he had to be, for her heart seemed to be losing its mind and everything in her screamed he was near. barely catching her breath, dindraine nearly contemplated scattering flyers all over to help her in her search when she saw him. it was him, there was no doubt and her heart had never been more at ease in her whole life just at the sight of him. she couldn’t help herself when tears came at the same time as a smile. “ G W A I N E !! ” calling out with all her might, heart and life depending on it. 
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Dindraine/Percival's sister from Arthuriana is just some girl!
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eynsavalow · 2 years
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@melnchly​ wanted to go into the future {diane fisher}
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Whenever he met someone from the past Goro got an anxious, pinprick feeling. He didn’t want this, he never did. He turned his head, smiled weakly. He diidn’t recognize the woman on sight but that didn’t mean anything. Other than Bors faces were as malleable as clay as he and so many others were re-born. “Hello there,” He said with an anxious smile.
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melnchly-a · 4 years
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this look right here? 100% dindraine vibes
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bestworstcase · 4 years
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made with inkarnate pro. high res version here. 
worldbuild-y notes under the cut.
general note: landmarks [mountains, forests] not to scale. at all.
the seven kingdoms
GALCREST:
sea-faring. fishing, whaling, ivory. frequent clashes with equisian privateers on the lost sea. longstanding trade connections with skaron and arendelle. 
a frequent mediator in the constant squabbling between other northwestern nations by dint of being sort of above the fray, both literally and figuratively speaking. 
CORONA: 
the former corona-saporian border is marked in red. the farther south you go, the more intense the hatred for corona. alcorcia in particular is a hotbed of separatist activity. carcathune is still in ruins.
pre-unification, the corona-saporian border shifted back and forth between the river nathair and the northern edge of the pingora mountains throughout history. at the time of unification, the border was the farthest north it had ever been, as shampanier’s army thoroughly routed corona’s less capable forces. this is still a particular sore point.
south of socona, saporian is still widely spoken and in rural areas often the first language learned. south of alcorcia, you start to get pockets of saporian-speaking monoglots in smaller villages.
mt. ghisa is the site of lord demanitus’s ancestral home and also houses the demanitus device. the former is in ruins, the latter in an advanced state of disrepair. 
PITTSFORD: 
ruled by the griffin. lady dindraine is his only daughter and thus his heir. 
the poorest of the seven kingdoms, though of course “poor” is a relative term here. struggles to compete with neserdnia and bayangor, which is a frequent source of tension within the pact.
INGVARR: 
ruled by queen morgiana. her eldest daughter, elisheva, is her heir.
geographically the smallest of the seven kingdoms, but very powerful. a militaristic power more than an economic one. known as the fist of the seven kingdoms. mountains are rich in iron and silver.
a culture that prizes rigorous education—both physical and mental—and produces people who are hardy, literate, and highly skilled. one of the most technologically advanced kingdoms on the continent.
capital city rasalas is home to the library of celaeno, the largest public library in the seven kingdoms (although herzingen’s solveig library is a fierce competitor for that title). 
longstanding rivalries with... all its neighbors, with the exception of corona. its history with seland is especially fractious, as the two have warred frequently over control of the hĺessian penninsula. the most recent of these wars was the hvassjarn war, which raged a little over a decade ago and pulled in skaron, vakretta, blavenia, and quintonia as well. 
despite being geographically adjacent to corona, direct overland travel between the two countries is nigh-impossible due to the mountains, as there are no convenient passes. king trevor does everything in his power to prevent travel between the two through equis, so most travel is either by ship—sailing around galcrest—or over land via eldora, blavenia, and quintonia (which, to ingvarr’s frustration, controls the pass into ingvarr). 
KOTO: 
controls most of the region known as the central plains. alone of the seven kingdoms, it is not a seafaring nation. also notable for its democratic parliament, though its historical monarchy remains a ceremonial fixture. 
significantly more tolerant of magic than the other seven kingdoms due to a much greater degree of cultural diversity.
longstanding enmity with citrifola has led to a strict ban on worship of zhan tiri within koto’s borders.
control over the mountains is frequently juggled back and forth between marne, blavenia, and koto, but presently they belong mostly to koto. 
much of the land in the northern regions is uninhabited, due to volatile natural magic courtesy of kresten loch and the swamps of citrifola.
NESERDNIA: 
a faded empire. its borders once stretched as far north as the pingora mountains; eldora, marne, chilon, and maldonia are all former territories that have established their independence in the last few centuries. neserdnia maintains many colonies further to the south.
dominates the southern waters of the forcysian ocean. the wealthiest of the seven kingdoms. trading vessels plagued by piracy and privateering funded by vacona and the southern isles, which has encouraged the establishment of land routes into koto and corona.
BAYANGOR: 
the southernmost of the seven kingdoms. largely agricultural and rural, but with several ancient and massive cities lining the silodeen coast. closely allied with yultadore and chatho.
northern peninsula supports a small but flourishing population of lorb immigrants from terapi as well as refugees from southern aphelion, who settled here after the desolation.
the hĺessian league
ARENDELLE: 
powerful, geographically isolated nation. prosperous due to flourishing trade; no standing army. king agnarr and queen iðunn perished in the hvassjarn sea about a decade ago, leaving their then-nine-year-old daughter and heir the queen; competent and loyal advisors have kept the country running and functional since. 
spirits of the land, air, and sea are revered but also feared, and magic is rare and viewed with deep suspicion.
SKARON: 
arendelle’s closest ally, and the most influential nation in the league. where skaron goes, the rest of the league follows. a great deal of religious overlap with arendelle’s worship of nature spirits, but magic is more common and accepted. 
SELAND: 
harsh, somewhat warlike. in some ways it has to be, as it is the buffer between ingvarr and the rest of the league. 
a very, very close alliance exists between seland and quintonia, which relies heavily on seland for protection from ingvarr as a result of its very desirable mountain pass. 
a very rich, proud history of magic drawn from a small pantheon of local deities. bits and pieces of nature spirit worship have filtered down from arendelle and seland as well and become incorporated into the broader pantheon. renowned especially for storm/weather magic. 
QUINTONIA: 
small, sovereign duchy in the unenviable position of being squished between two militaristically powerful kingdoms. 
recent newcomer to the league, which it joined mainly in a bid to put an end to constant invasions.
presently ruled by rosalia morcant, who cares more about books than people, and is also notorious for being... a bit of a creep, and probably a witch. (she says she isn’t, but if the giant library full of eldritch lore fits...)
VAKRETTA: 
a federation composed of numerous smaller nations. large population of vodniks along the coast. 
worship of morskesh, a sea god originally borrowed from the vodniks, is widely popular even further inland.
BLAVENIA: 
another newcomer to the league. wealthy and strong in its own right, but looking to strengthen its position via alliances with other league nations with a long term goal of seizing more land from koto.
eastern end of the country is occupied by kresten loch. nobody quite knows what kresten loch is; it froze solid several thousand years ago, never thaws, and plays havoc with the local weather patterns. there is a small but vocal fringe group who claims that it’s some sort of god, and object vociferously to the practice of harvesting ice from it. 
deep animosity with corona as a result of fierce trading competition. allied with equis on the grounds of hating corona. 
other nations
EQUIS:
king trevor is definitely a selkie. everybody knows it. nobody has proof.
king trevor funds privateers. everybody knows it. nobody has proof.
king trevor financially supports the separatists of saporia. everybody knows it. nobody has proof.
ELDORA: 
one of corona’s closest allies outside of the seven kingdoms. queen arianna hails from carvajal, a large duchy in the northern region of the country. 
vardaros is one of eldora’s major cities.
it’s closely allied with marne and has been for many centuries. 
MARNE: 
marshy. lots of clashes with koto over the mountains.
pretty tolerant attitudes toward magic.
a high saporian population (both because of and contributing to the tolerance of magic); worship of the ternary is accordingly widespread, and zhan tiri is especially popular, because marshes. 
the spire is located in the mountains in the northeast corner, but technically does not recognize the authority of the marnese government (or the kotoan government, or the blavenian government, depending on who controls the mountain at any given time). it’s a “don’t tell us what to do and we won’t give you any problems” kind of situation.
AZOTH: 
a city-state with control over some adjacent farmland, but mostly subsists on imports and fishing. built on a silty coastal flood plain, therefore sinking and waterlogged. pumps keep the streets mostly dry. steampunky. 
rivals ingvarr for technological capabilities, but riven by sharp class divides, corruption, and constant unrest; sometimes this is worsened by uneasy coexistence with nearby vodnik colonies. 
zhan tiri cult spillover from citrifola on the agricultural fringes, but almost nonexistent in the city itself. vodniks in residence along the waterfront. there’s a temple to morskesh somewhere in the city. 
demanitus built a tower here back in the day. it’s now in ruins and mostly buried and built over; the promise of juicy secrets hidden within its forgotten vaults draws adventurers to the city from all over, but they mostly meet unpleasant ends.
CITRIFOLA: 
swampy. sparsely populated. the swamps are very cursed. this was a major site of power for zhan tiri back in the day and temples in her honor are scattered across the landscape, most of them half-sunken and overgrown now. 
sort of a wild place. doesn’t have a government per se, almost a no man’s land, but infested with zhan tiri cultists. hector mostly spends his time driving them away from the great tree, because they want to awaken it. also, lots of bandits hiding away in the old ruined temples.
ANTARES: 
a huge city-state and one of the oldest cities on the continent. built on top of an enormous formation of black rocks. dense, culturally diverse population. basically the cultural crossroads between the central plains and the eastern half of the continent since it’s the nearest organized civilization to the great tree.
zhan tiri has a cult here. so does almost every other god worshipped on the continent. 
ruled by its elected magistrate, henrietta solsen, who is barely controlled chaos personified. 
ABERDINON: 
prosperous. a cultural melting pot. tons of magic and religious diversity thanks to proximity to antares, terapi, and citrifola. scattered communities of lorbs along the coast.
mainstream gods are havot and ferr, plus a dozen or so minor local entities, but there’s also tons of little cults dedicated to other gods. 
lots of ancient ruins lying around—this is an old nation with a long, long history.
the border with antares is sort of always in dispute, but in modern times you can’t really argue with antares so
VACONA: 
pirates. other things too but mostly pirates. 
further inland agriculture is booming and there’s a strong textile industry but really, like three quarters of the government is funded by piracy.
TERAPI: 
island nation unusual for being populated almost exclusively by lorbs. the magic here is so volatile that humans can’t... really live here, and even the lorbs struggle to live with it sometimes.
infrequent volcanic activity.
a lot of native plants are heavily magical and won’t grow anywhere else, so are highly in demand. the lorbs make a killing trading for them. 
VOLKAN: 
massive, ancient empire that is beginning to crumble around the edges. historical efforts to expand in to the western continent were stymied by citrifola and the great tree and the imperial government still sort of harbors a grudge against zhan tiri. 
the populace is not especially keen on magic, but black rock/“obelisk” worship is fairly common in the southeast, where large formations of black rocks break the surface. in the last century or so this has sort of merged into a new amalgam due to influence from moonstone cultists fleeing the desolation in aphelion.
a lot of variance in culture between provinces. in the west, some areas are eyeing sovereignty; there is a feeling that some may declare independence soon and appeal to the hĺessian league for aid in doing so.
TARAZED: 
seismically and volcanically volatile, though not as bad as aphelion. has been in a drought since the desolation started, causing widespread fears that what happened to aphelion will happen here too. a slow exodus to zamora and to antares has been happening as a result.
demanitus’s labyrinth/library/crypt is in the southeast corner of the country
ZAMORA: 
a peaceful, fertile nation that has escaped the desolation largely unscathed. supports a large population of aphelionese refugees, particularly moonstone cultists reluctant to stray too far from the moonstone. 
APHELION: 
once a mighty nation dominated by the powerful moonstone cult, it has been almost completely abandoned following the desolation, as it is now basically just bedrock with a thin layer of sere, barren dirt on top. nothing grows anymore and there’s black rocks all over the place. significant seismic and volcanic activity make it even more uninhabitable.
0/10 do not vacation here
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