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#design from the danse macabre map
movdotmov · 6 months
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leam1983 · 3 years
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Felix the Reaper - Thoughts? Review?
Can't really go into too much detail, it's rather late as it is and the ol' bed is beckoning, but I also want to couch this down somewhere while it's still fresh...
So, Death as a concept - as a character - obviously permeates the whole of human civilization. You've got Anubis and Osiris, Humbaba the Undying, thousands of years of mythology surrounding the concept of life leaving you and your flesh-bits rotting, generation after generation of people processing grief in visual and abstract forms - and now, we're sort of living in a context where Death isn't really all that scary anymore. We understand it, we can push it back in some cases - and when we can't, then we can sort of map out its occurrence. What started as just this inexplicable force swiping at hunter-gatherers and that warranted Danse Macabre paintings across Medieval France is now something we can put an almost-precise date and time on. There's a bunch of "death clocks" online that project a potential DOD based on your age, gender, health status, habits and BMI; sort of turning the concept of memento mori into a shockingly literate manifestation.
You will die, one day. We're so aware of that that a bit of science and Web design wizardry can shit out a half-serious guesstimation of when it'll happen. Pre-Colonial aspects of Death survive in Mexican culture in the forms of both calaveras and the Santa Muerte cult, and the inevitability of death now even counts as a game mechanic in the SoulsBorne genre. You've got Terry Pratchett's extremely Humanist rendition of Death and, well, Hollywood faff à la Meet Joe Black. The short of it is we're far from the robe-wearing zombie we used to plop everywhere as a reminder of our own supposedly sinful urges or on the fleeting nature of youth.
Another item that's of interest is the notion of life and youth being represented as the Maiden - and of Death being in love with her. Sometimes, the affection isn't returned and disgust is shown. That's most of Holbein's death-related works, in this case. In others, the Maiden leans in, lets the skeletal figure push a hand underneath her skirt and against one of her thighs. They share a kiss, press against one another in the way honest lovers might. He's a dried-out corpse with a bloated midsection and she might've stepped out of some sixteenth-century church in the Netherlands, but their liplock is intense and genuine. In one statue, the Maiden looks like she might've just surrendered to the Reaper's arms, but her hands are also touching his scythe....
Eroticism, a commentary on suicide or plain acceptance - there's several ways to look at that duality, and it's even managed to worm its way over to cultures that don't natively have similar associations with human remains. The Japanese, for instance, do have their own Gashadokuro concept, but the locals of Nagasaki needed their initially-exclusive exposure to Portuguese traders to shrink down their massive skeletal eidolons of doom and to design woodblock prints where a Danse Macabre effectively meets the dress codes and habits of the locals under sakoku, or the Emperor-mandated closing-off of Japan to the outside world.
Death as a dancer. Death, especially, as a force that's quite lively, despite its attributes. A force that falls head-over-heels for Life in its own anthropomorphized form.
This is what Danish devs Kong Orange opted to work on in Felix the Reaper. Their Death has a human name, has a thing for the stuffier ends of Business Casual, is maybe eighty pounds overweight - and won't ever, ever, let the music die. He's also in love, obviously - and in love with Betty, the equally portly and nimble personification of Life. The pair look a bit like a Fernando Botero couple waiting to happen, with ample waists and sagging breasts held aloft by spindle-thin legs - but if Ghostbusters taught us not to cross the streams, then you can assume that Life and Death starting a tango in the same workspace could have severe coincidences on the biosphere. Not that Felix cares, he'd want nothing more than for Betty to notice him. His supervisor is voiced off-camera by Sir Patrick Stewart, who's as delightful as always, and who sort of plays the part of the well-meaning supervisor who eventually realizes his new employee's quirks don't diminish his potential.
And what is Felix's job, exactly? Well, he's Death. He's not getting paid to distribute hugs and kisses, obviously. He gets sent to the mortal plane to, well, kill people, and more specifically, to kill people in precise and pre-ordained ways. His "televator" takes him to an instant frozen in time, and he has to alter the surrounding scene so that once time resumes its course, the requisite accident or happenstance occurs. You do that by picking up items, flicking switches, and placing targets in the path of whatever it is that's set to kill them. You also move the sun around the world using a magical sundial doohickey, as Death can only move in shadows. You're basically Death in the same sense as in the Final Destination movies, except you really, really, really want to twerk and sashay your voluminous heinie through the small changes needed to turn a nothing-burger into a drunk huntsman getting his head stuck in the stump of a decapitated deer, so the dejected and near-sighted hunter you've been following mistakes him for a target and shoots his spear through his brain-case.
And yes, Felix does twerk and he certainly sashays. Dude dresses like a stuffy librarian, sure, but seemingly loses all inhibitions once his headphones come up - which allows the player to share in his personal soundtrack. This particular Reaper seems to have a thing for very bass-driven and samply EDM, with occasional forays into Ambient and Jazz. His many, many, many idle animations all sync with whatever it is that's playing, and so does the variety of prances, somersaults, grands jetés and twirls he goes through while moving from place to place. Comparatively, you get the sense that Felix's coworkers are more the dour and solemn type - with a few unsubtle cameos from Skeletor and Manny Calavera in the opening cinematic - and Felix, well...
Let's just say it's a wonder he has those hips and that paunch. If he twirls around for every little thing he does, then you'd assume he only sits down to hoover an Olympic athlete's worth of food once a day. Or maybe I'm overthinking things because, well, death.
And therein lies the problem, honestly. In thinking, I mean. Felix is a puzzle game through-and-through, and also ties into a Challenge system in order to really tickle those completionist nerves. The starting scenarios are braindead-easy, but the later ones left me stumped for fifteen minutes per screen. Add to that the notion that the game doesn't check off some of them as complete if you only do the bare essentials, and you're left with another would-be mobile offering that doesn't reach its endpoint until you exhaust every little bit it has to offer - even if you're effectively done with the main gameplay loop. It's a great game, but there's just not a whole lot to do in those six chapters, beyond repeating bits of drudgery until your noodle clicks or you give up and look up a solution online.
It's a shame, too. The isometric perspective is perfect, and the game could've been pitched as a hybrid between a puzzler and, say, XCOM: Enemy Unknown. You'd take cover to hide from moving targets or to escape daylight and instead of shooting at them, would emerge from cover to move items around or solve puzzle elements. You could've had Death evoke the illusion of a friendly face to inject some more concrete narrative delivery, for instance. Steal a friend's features, magically conceal yourself, and then have your target piece her own weaknesses together, leaving you to retreat and regroup before executing your plan of attack. But no, everything is out in the open and everything is spelled out for you. Kong Orange could've also stolen a page from Hitman Go and set multiple triggers in place to truly sandbox the experience.
What is there is fun - it oozes personality and charm - but there's just not enough of it to justify Steam's full asking price, IMO. Comparatively, the Switch's online store is currently running a sale for it (as of Sunday the 15th, at least) and lists it as being 2,15$. Two bucks for a few hours of harmless fun is a pretty good deal, as far as I'm concerned. It also underlines why the devs and Daedalic Entertainment alike consider it as having "bombed", as the marketing effectively targeted Devolver's usual stable. It's not crunchy enough, however, and not exactly irreverent enough to warrant that comparison. A more hefty Felix could've earned its full 20$ price point on PC - and Kong Orange's very design for Betty makes it obvious that if Felix ever returns, it'll be in a co-op setup with the love of his, well, unlife.
I'd be up for more of this cuddly, swinging skelly - assuming the devs mature a tad and put something together that's just a smidge more compelling.
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nadiasatrinava · 4 years
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I have a request could I have nadia but as a mafia type of gal and the apprentice is the detective also Its like a modern AU sorry if this isnt what you'd write you dobt have to write it
Thank you for the request. I’ve been having troubles lately in finding inspiration to write and this request sparked something. I hope this is to your liking. 
Mob AU - Beauty Is Terror
Warnings: Violence, gore, toxic relationships, Dark Nadia x Dark MC
Word count: 1125
‘It’s part of the job’ MC assure themselves as they pin another intel on the ever-growing case display board in their bedroom. ‘I’ll stop once she’s caught. It’s fine… I’m fine’ MC can’t quite shake off the notion that it’s not the coffee or the lack of sleep that makes their hands tremble as they pour themselves another cup.
They’ve been following this particular case ever since they were a rookie and somehow the case file made its way to their desk once they were promoted as a detective. Many have tried but she has a way of squandering any willpower they had pursuing this case. But not MC. No, this is where MC is separated from the rest in her eyes. She likes this little game of cat and mouse they play, encourages it even.
She takes delight in leaving MC gifts at every bloody crime scene she leaves in her wake. Adores it when MC solves the puzzles she throws during her intricate schemes, complex and deadly by design. Daring MC to come closer and closer. Catch me if you dare. 
She even leaves gifts for MC right at their doorstep. The smugness makes MC seethe. Makes MC all the more determined to be the one to tighten the noose. Yet MC’s sinister fascination grows at every perfectly planned chaos, at every blood-soaked puzzle, at every morbid gift they unbox.
Yes, one could say they both revel in this little dance they’ve tangled themselves in. Writing their twisted infatuation in gun smoke, bloody police shields and falling skylines.
The lines where work ends and where obsession begins are woven into one bloody mess.
“Nadia Satrinava”
Her name falls from MC’s lips laced with disdain and desire, with reverence and resentment.
Nadia Satrinava was the leader of a crime organisation in Vesuvia, referred to as the Countess of Vesuvia’s underworld. With a throne built by bones and blood of those who dared to oppose her. The map of her empire etched in blood, violence and dread. She rose in the hierarchy with her sheer force of will and bloodstained hands, willingly feeding bodies into the machine of violence until her rule was absolute and true.
Their paths first crossed during a violent crossfire. Bullets and bombs raining hellfire and she stood in the middle of it all. Refined and every bit of the dark glory that comes with becoming The Countess.
MC had been so close. MC had managed to bolt down each half of the handcuffs on both their wrists before Nadia turns, haughty and eyes gleaming with morbid fascination.
“Won’t you wine and dine a girl first before putting her in handcuffs. It’s quite improper you know” she whispered into MC’s ear before a blinding light rendered MC defenceless. There was nothing but air where she used to be.
The next morning brought a new crime scene and an expensive bottle of wine nestled in between the bodies accompanied with a note.
I hope this is to your liking.
                         ~Nadia
MC’s heart was a thundering storm in their chest. From fear or something else, they’re not quite sure. They’re also unsure whether she was alluding to her bloody handiwork or the wine. MC doesn’t turn in the note or the wine into evidence. And so, their little danse macabre started. 
Nadia led with cleverly crafted ploys and MC followed like a hound with the scent of blood. Each step deadly as it was exciting. Nadia presses close enough to touch and gone the next moment. MC chases after her and let themselves be ensnared.
Nadia pushes the knife against MC’s throat a little too close for comfort but MC doesn’t move away. Then Nadia’s lips are crashing down on MC’s, hot and hungry. The kiss leaves them breathless and with bruised lips. Nadia’s teeth are nipping on MC’s jaw when a knock interrupts them.
Nadia is gone before MC can even begin to gather their bearings.
From then on, every time they meet Nadia stays a few moments before disappearing out of thin air just to let MC catch a glimpse of the blood on her fingers.
Look at me. I want your eyes on me, baby.
MC knows this is all wrong. That what they have is sick and puts them on the road of becoming an anathema. Holds no delusions that she won’t stain that pretty mouth of hers with their blood too. But they can’t look away. Not when Nadia looks like divine absolution bathed in blood.
Nadia is cast in a new light when her ex-husband tries to go after MC for “turning his Noddy against him”. Lucio had tried to murder MC in broad daylight, throwing a hissy fit when MC had gotten away. He was notorious for his brute, not his brains.
Nadia was already waiting for MC to return that night, perched on the sofa with a glass of wine at hand. The air shifted when Nadia noticed the cuts and bruises that littered MC’s skin. She walked up to MC with the grace of a feline and tilted their chin up. Her face slowly contorted by anger, yet she said nothing. Vitriolic violence flowed through her veins, icy and silent.
When she spoke, her voice was taut and quiet, barely masking the rage bubbling inside her.
“Who did this?”
MC offered up his name and Nadia stormed off to the night.
That was a few hours ago. It’s barely dawn when a knock echoed through the apartment. MC puts down their coffee cup and slowly makes their way to the door. There’s no one to greet MC but a box wrapped with a black satin bow and a note.
You’re mine. I’ll keep you safe, my dear.
                                     With love, Nadia
MC knows her enough to read in between the lines. You’re mine to love, to chase, to hurt. No one else’s. Safe from them but not from me. 
MC opens the box and holds a scream in the palm of their hand. Lucio’s severed head stared right back at them, face distorted in defeat and indignation. Bile and vomit surges up as justice and obsession goes at war. MC realises what they need to do. 
What’s a Countess without her kingdom?
And now MC turns to look up at Nadia, the burning lazaret casting her in a devilish glow. Nadia raises the gun to MC’s forehead, her hands stained by the ashes of the holy and the filthy. Her gaze is sharp and cutting, lips frozen in a snarl. Maddened at the sight of her kingdom tumbling down, all by the hands of her fool.  
There is nothing left for them now. MC doesn’t let their eyes stray from Nadia. MC quivers before her vengeance. MC lets their eyes drift shut.
Beauty is terror.
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thetygre · 5 years
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Arthurian D&D Books
So before the tumblrpocalypse hits us all, I guess I better belt out that mini-review of D&D books that deal with Arthurian legend for @magitekbeth, @fuckyeaharthuriana, and @lucrezianoin. These are specifically 3rd Edition books since that was the edition I started with, and it also had the greatest body of material to work with. 3rd was famous for its glut of books by third-party publishers, and Arthurian mythology was a recurring subject under the Open Source Rules (OSR).
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That being said, Arthurian legend has always had some form of presence in Dungeons and Dragons. It is very openly an inspirational source in the fantasy gumbo that is D&D. The original 1st Edition Deities and Demigods included ‘Arthurian Heroes’ in it, along with gods from just about every pantheon. 2nd Edition had a supplement detailing Arthurian legend, though for the life of me I can’t find it.
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But let’s start cracking on the 3rd edition books. Atlas Games’ Love and War isn’t necessarily about Arthurian legend, but it is about knights, particularly the romantic characterization of knights that is attached to a lot of versions of Arthurian legend. The book is built around the four concepts of knightly virtue (love, valor, piety, and loyalty), with special knightly orders and character options for each one. It expands outward into fantasy rpg territory a bit more by also offering race-specific concepts for knights, such as orders specifically for dwarves and elves.
Since it doesn’t have to explore Arthuriana, that also gives Love and War more room to explore knight concepts that other books here typically don’t; female knights, knight duos, fallen knights, etc. And as is standard for most of the books mentioned here, Love and War also introduces a variety of subsystems for a chivalric setting, including tournaments, piety, honor, and renown. Interestingly, one of the subsystems is courtly wit, which is a non-combat system meant to emulate the verbal sparring and social maneuvering present in stories about nobility and knights. Again, not Arthuriana, but recommended.
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I’ve already talked about I, Mordred before, and it’s what got me thinking about this list again. Like I said there, I just feel like the premise of fighting an evil King Arthur alongside Mordred as the good guy just didn’t go far enough. If nothing else, Morgan le Fay should have been at least Neutral instead of still being cast as Evil. Really, everybody needs to be some kind of Neutral to really get an ambiguous setting of competing factions with no clear ‘right’ choice. Personally, I still want to see a version that goes super-hard with the alignment flip; paladin Mordred and white witch Morgan versus the half-demon warlock Merlin, his puppet king Arthur, and the death knights of the round. But then again, subtlety was never exactly my forte.
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But this is where we get into the real good stuff, the books committed to Arthuriana. Relics and Rituals: Excalibur is the book of choice for if you want to plop a faux-Arthurian Britain into a high fantasy setting. It comes at Arthurian legend from a perspective that inherently has multiple races, high magic, and wandering monsters. You can play as not just a human, but a sidhe elf, halfling, dwarf, or even hobgoblin. Even half-orcs have made it in, though reflavored to be their own race of ‘Wild Man’.
Like most extensive themed campaign books, R&R: Excalibur takes an extensive look at what aspects of the base Dungeons and Dragons systems stays the same and what changes. For instance, some player character classes like fighter, rogue, bard, and paladin fit right in to Arthuriana, while other like the oriental-themed monk and the spell-slinging sorcerer are right out. (Regular classical wizards are still fine, though.) And, as is to be expected, there is a new knight class, though the author does note that it can seem somewhat redundant with the fighter and paladin still around, and its use is optional. There are a few prestige classes, with the one sticking out most in my memory being the classic Green Knight, complete with chlorophyll and resistance to decapitation.
There are a variety of essays encompassing everything from tournaments to the importance of knightly decor to honor and, perhaps most importantly, how to manage D&D’s vastly overpowered magic system and magic items into an Arthurian setting. There are no less than two pantheons, one Faerie lords and the other of this new-fangled ‘God’ fellow. Me being me, I mostly remember the chapter on how to treat different kinds of monsters; I was particularly fond of the idea of making the Fisher King’s cursed kingdom filled with undead trying to enact a danse macabre of everyday life, complete with skeleton farmers driving skeleton horses to plow barren fields. But again, that’s just me.
Relics and Rituals: Excalibur is definitely a worthy book for lovers of Arhturiana. But that’s the thing; it captures the spirit and tone of Arthurian legend, but not Arthurian legend itself. There’s definitely an appeal to it; something novel about the idea of jousting on a chimera, or cockatrice fights at the local fair, but it’s not quite the same. It’s high fantasy D&D stepping into Arthuriana, not the other way around. For that, for the real Arthurian legend lovers, you’ve got to get the real gem.
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*Slaps top of book* This bad boy can fit so many knights in it. This is arguably THE book for Arthurian mythology in Dungeons and Dragons. Legends of Excalibur: Arthurian Adventures is a love letter to Arthurian legend. It starts with an incredibly brief summary of the history of Arthurian legend, from Wales to La Morte D’Arthur to John Boorman. LoE:AA makes it clear that it’s up to the reader to go research Arthurian legend for themselves; all the book can do is point them in the right direction. After that, it’s right into the content.
There are some pretty drastic changes made to the base 3rd edition D&D core rules before really setting in. The Alignment system is gone entirely, replaced by a character’s honor score. What are the character race options? Get out of here with that; LoE runs old school, so it’s human or nothing. What you do pick, though, is your starting social class, and that can make just as much difference as whether you have pointy ears or not. All the base D&D classes are chucked out except for fighter, rogue, barbarian, bard, and druid.
All that uprooting is fast replaced by a host of new character options. Legends of Excalibur is smaller than Relics and Rituals, but definitely packs more bang for its buck. The new character classes include the fool (with a special nod to Arthur’s fool, Dagonet), the hedge mage (new general mage/spellcaster), the hermit and the priest (for divine spellcasting), the minstrel (meant to represent more traditional Celtic/druid bards instead of the base D&D one), the noble (so that you can finally live out the fantasy of being rich and respectable), the robber baron (which is like the noble, but with more stabbing and shaking people down), the skald (another bard, but for vikings), the yeoman (Robin Hood/archer type), and, of course, the knight.
As if that wasn’t enough, there are a metric ton of prestige classes. Some are fairly bog standard, like the alchemist or berserker, while others are meant very explicitly to play into Arthurian archetypes. Remember how there was actually more than one Lady of the Lake? Now you can be one too. Merlin? Court mage. Morgan le Fay? Fae Enchnatress. And knights? Oh, you bet there are knight prestige classes here. There are no less than SEVEN knight prestige classes, including Quest Knight (specifically for seeking the Holy Grail), White Knight (to replace paladins), Black Knight (to replace blackguards/antipaladins), and practically every color knight in between.
Legends of Excalibur also offers rules for characters that advance beyond the standard level cap in the Dungeons and Dragons system, into the ‘Epic’ character levels. This is actually one of the reasons why I feel like Dungeons and Dragons can be a good fit for Arthurian legend. A character can start out as little more than a wandering soldier and advance to become as powerful as a demigod. While the typical image of Arthurian mythology is of a fairly low-fantasy medieval Europe, the actual source material, throughout its multiple incarnations, isn’t stingy about giving its characters magic powers, legendary equipment, and impossible challenges to face. While it still needs to be toned down to some degree, there is definitely room in Arthurian legend for the kind of superheroic powers that the Epic rules can bring. (Or at least as long as the setting keeps spellcasters to a minimum.)
This book isn’t just a guide to playing Arthurian characters, but the Arthurian world. There is a complete map of Arthurian Europe that has to reconcile Arthur’s given time with accounts of him rebelling against the Pope and fighting in the Crusades before Islam even existed. It’s a wonderful little detail, trying to account for everywhere that Arthur or one of his knights or relatives supposedly lived in or visited. Another detail is accounting for the the timeline; Legends of Excalibur designates five important time periods in the Arthurian cycle, from just after Uther’s death to the Golden Age of Camelot to the civil war with Mordred. Each period has different effects on not just characters, but the geography, people of the land, and magic. Try to go into the forests just after Uther died, for instance, and a character is likely to run into monsters like dire wolves. Go back when Arthur is on the throne, though, and the forest and its animals will be tamer. It’s a world very committed to the idea of Divine Right, and how a king affects the universe.
Of course there are monsters. There’s the standards; white hart, Questing Beast, though some more obscure monsters like a variety of werewolves are here too. There’s individual entries for monsters to describe their individual place in Arthurian Europe; chimeras and manticores are rare, ogres and trolls are common, etc. The real gem of the monster section, though, is giants and dragons; giants and dragons are staples of knightly mythology, after all, so they get special treatment. Just like people, dragons and giants are categorized by class and bloodline; a noble dragon, for instance, will have scales the color of gold and be the size of a castle, where a lowborn dragon looks like the wrong end of a snake and an umbrella. Naturally, there’s more Honor to be gained fighting one instead of the other. It’s a great system that reflects how, along with the King, giants and dragons are tied to the land.
But the cincher, the real hook that I think makes this book worthy of a true Arthurian legend fan, is the sample adventures and appendix. I, Mordred gave you one shot of teaming up with Arthurian big names; Legend of Excalibur gives you three. Fresh adventurers can help Sir Balin kill the invisible knight, possibly even averting the grail cycle by killing the knight before he reaches Pellam’s castle. More powerful adventurers have to choose sides in the civil war, and Mordred is once again an option. But my favorite of the three adventures has the player characters helping a young Arthur claim a castle. It would be satisfying enough to rub elbows with the likes of Merlin or Sir Kay, but then there’s a side-quest where young Arthur sees Guinevere and is instantly smitten, so he conscripts the players into acting as his go-between for her. Players have to deliver Arthur’s notes Guinevere. They can read the love poems he writes for her; they’re awful. It’s just such a wonderful little detail that it’s hard not to love it.
And then, finally, there is the appendix; a whole cast of Arthurian characters statted out. It would be impossible to cover EVERYONE, but Legends of Excalibur makes a fair effort. LoE remembers some characters that typically get left behind; Dagonet, Morgausse, Sir Bors, etc. Some characters, such as Arthur, are presented at different stages in their life. All-in-all it makes a good roundout for what I’d call easily the best book about Arthurian legend in Dungeons and Dragons, if not one of the best tabletop roleplaying.
If you scanned past all that; this is the book to get for Arthurian legend in D&D. Legends of Excalibur is the beginning, middle, and end of the argument for Arthuriana with tabletop roleplaying. Even if you don’t play 3rd edition, or even D&D, it’s still a valuable resource in converting Arthurian Europe into a tabletop fantasy setting. The only way you could get more in-depth is if you made an entire RPG about Arthurian legend.
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But maybe let’s talk about that some other time, huh?
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Mama Luigi’s Top 10 Favorite Games of All Time.
Hey, everyone! Mama Luigi here. Just wanted to create this list to show appreciation to the games that have given me the most joys in my life and so you can all have an idea what kind of games I love. I will be going into small detail on each game, give a description on why I love these games. and also add my favorite track from each game. Alright. Let’s begin!
10. Mega Man 10 (heh....funny)
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This was the most recent Mega Man game we got until Mega Man 11 arrived. This was released in 2010 for the PS3, Xbox 360, and WiiWare, and now available in Mega Man Legacy Collection 2 for PS4, Xbox One, PC, and Nintendo Switch. The story is that a virus called “Roboenza” has appeared and have caused robots to go out of control. It’s up to Mega Man and for the first time joining his side, Proto Man, to stop the menace and uncover the cause of the virus. Many would think that at the 10th game, the gameplay of Mega Man would get stale. Not so! The platforming is still tight and a fair challenge, the robot masters are some of my personal favorites of the series with Blade Man, Nitro Man, Strike Man, and my baby boi Sheep Man. The music is fantastic with tracks such as Stage Select, Solar Man stage, and Wily Stage 1. The weapons may not have been as useful as Mega Man 9, but the good ones are really good like Blade Man weapon and Nitro Man weapon. Plus the added DLC with playable Bass and 3 stages based on the Mega Man Game Boy games are a great bonus!
Favorite Track: Nitro Man
9. Castlevania: Symphony of the Night
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Released in 1997 for the Playstation and rereleased on the PSN store and PSP as part of the Castlevania Dracula X Chronicles. After the disappearance of Richter Belmont, Alucard is tasked with invading his father’s palace and put an end to his reign of terror. Symphany of the Night broke the mold of  the Castlevania traditional platform gameplay with a non-linear explorative action adventure similar to the Metroid series, which coined the term Metroidvania. Later games would adopt the Symphony of the Night gameplay such as Aria of Sorrow and Order of Ecclesia. What I love about this game is just the amount of free roam the game allows for you to do and what kind of items you can find. If you are having trouble with a part of the game, there is a variety of solutions such as a certain spell or a certain weapon combinations that can help you out. The graphics are a clean, smooth sprite style and the music is some fantastic CD quality music. The love I have for this game makes me even more excited for Bloodstained: Ritual of the Night to come out in 2019.
Favorite Track: Dracula’s Castle
8. Kirby: Planet Robobot
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Released for the Nintendo 3DS in 2016. Planet Popstar has been converted in a mechanized world due to President Haltmann and his goons. Able to snatch one of the bots, Kirby embarks on a robotic adventure to free his planet from the machine menace. I love Kirby. I love Robots. Put them together and you get a absolute fantastic adventure with great Copy Abilities old such as Sword, Fire, and Hammer, as well as new such as Doctor, Poison, and ESP. The levels are well design to emphasized the robot theme and the soundtrack was given a more techno feel. The best parts are definitely the Robobot segments! It can not only smash enemies along the way, buy also copy it’s own set of abilites!
Favorite Track: Super Nova (vs. Star Dream Soul OS) or “P.R.O.G.R.A.M”
7. Super Smash Bros. for Nintendo 3DS
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Released for the Nintendo 3DS in 2014, Smash 3DS was a companion game for Super Smash Bros. for Wii U. Nintendo’s greatest are pitted against each other in battle to see who will come out in top. Due to not owning a Wii U, I was a bit skeptic about getting the 3DS version, thinking it was only a dumb down version. I can now say it was not the case! Smash 3DS is just about as a real Smash game as the Wii U version. Having a cast of 65 characters, there a character for almost anyone. The addition of Omega Stages allowed for any stage to be play for competitive match. The choice between For Glory and For Fun was a fantastic idea that allowed any kind of player to have fun. Smash Run was a fun game mode to run in a maze collecting power ups to face your opponents. The music was god like with themes coming from a variety of games and remixes included. So many hours playing with my friends, I know I will always cherish this game and am looking forward to Smash Ultimate this December. BTW, my mains are Pikachu, Luigi, and Lucina.
Favorite Track: Tie between “Gerudo Valley (Legend of Zelda)” or “Main Theme”
6. Shovel Knight
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Released in 2014 for the PC and Wii U, with later releases on 3DS, PS3, PS4, Xbox One, PS Vita, and Nintendo Switch. Shovel Knight stars our titular character on quest to stop the evil Enchantress and her Order of No Quarter with his trusty shovel. Steel thy Shovel! Shovel Knight is an indie created by Yacht Club as their first game, and man do they give it their all! Shovel Knight is styled after the NES days not only in art style and music, but in difficulty as well. With exciting stages with their own gimmicks and precise platforming, Shovel Knight is definitely for those who want to relive the NES days. The music is amazing, the characters have so much personality, and the 3 DLC are basically full games put in. Plauge of Shadows is a fun mode with combining different potions. Spector of Torment is my favorite mode with wall climbing, slicing enemies, and Scythe Skating (yes I said Scythe Skating). King of Cards is not out yet, but is showing promise to be just as fun as the 3 other campaigns.
Favorite Track: La Danse Macabre (Spector Knight Stage)
5. Sonic Colors
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Released in 2010 for the Nintendo Wii and Nintendo DS. Sonic the Hedgehog and Miles “Tails” Prower must stop Dr. Eggman from capturing planets for his Interstellar Amusement Park and free the captive Wisps. Sonic Colors takes the game play the day time levels from Sonic Unleashed and puts him in a high speed adventure with amazing level designs such as Tropical Resort and Starlight Carnival. The Wisp power up allow Sonic to absorb the Wisp and take a variety of forms such as the Cyan Laser or Yellow Drill. What I really enjoy is how the White Wisp the only thing that gave you the Boost so you had to plan out when is the best place to use it. The best feeling I get from this game is sense of speed I get.
Favorite Track: Planet Wisp Act 1
4. Hyrule Warriors: Definite Edition
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Released in 2014 for the Wii U, released for 3DS in 2015, and finally for the Nintendo Switch. The Dark Sorceress Cia has called the greatest villains from across the Zelda timelines. Now Zelda, Link, the White Sorceress Lana, Self-Proclaimed Hero Linkle( and best girl), plus heroes from the entire series must stop her and save Hyrule. An absolute fantastic hack n slash adventure where you get use your favorite Zelda Characters and just wreck everything in your path. With a fantastic soundtrack of original tracks and remixes of past Zelda themes. An expansive Adventure Map where you can collect heart pieces and unlock new weapons, collecting material to expand your characters strength. You can spend so many hours on this game and just have a good time.
Favorite Track: Linkle’s Theme
3. Metroid Fusion
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Released in 2002 for the Nintendo Game Boy Advance. After an expedition to SR-388, Samus is infected with X-Parasite. After being given a vaccine containing Metroid DNA, Samus is tasked with investigating the BSL Station. This game. This god damn game was my first horror game. It terrified my 8 year old self. The tense atmosphere, the feeling of isolation, the horrible monstrosities all being after you was made perfectly. And we can not forget about the the nightmare fuel that is the SA-X. That thing was horrifying! The gameplay is fantastic with just shooting down monster after monster and fighting to survive.
Favorite Track: Vs. Nightmare
2. Super Mario World
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Released in 1991 as a launch title for the SNES. Mario travels to Dinosaur Land to save Peach(again) from Bowser(again). Super Mario World was my first console game and I share many fond memories of it. The graphics are great with a nice color palette, the levels are fun and varied in design, the Super Cape is an amazing power up, allowing you to skip levels with the right timing. It also introduces one of our favorite dinosaurs, Yoshi. The music is catchy and is remixed into almost every track in the game. This game is truly a masterpiece.
Favorite Track: Staff Roll
1. Pokemon Emerald.
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Released in 2005 for the Game Boy Advance, Pokemon Emerald is the 3rd game in the Gen 3 Pokemon games, following Ruby and Sapphire. As moving to the Hoenn Region, a young trainer travels defeating gym leaders, catching Pokemon and stopping the villainous Team Magma and Team Aqua. This is it. This is without a doubt my favorite game of all time. My very first game I ever bought with my own money. Many hours put in to catching all the Pokemon, training and raising different teams, competing in the Battle Frontier. Team Magma and Team Aqua were the first villains to actually feel like a threat, the Hoenn region is an amazing land scape with well known areas such as Mt. Chimney, Meteor Falls, and Sootopolis CIty. The Pokemon designs were made more excotic looking and the music is simple sublime with the use of trumpets. I love this game and I will continue to love and play for all of eternity.
Favorite Track: “Littleroot Town” “Route 120″ and “Ending Credits”
So what did you all think? Do you share any of my opinions on these games? What are some of your favorite games of all time? I would love to know! Have a great day to you all and this is Mama Luigi signing out!
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