Crash Bandicoot 2 - The Pits:
"Don't be surprised to see repeat themed levels. Fortunately, there ain't that many of those, so expect to see something different in the future. Either way, this is a pretty decent platforming level."
PS: the gameplay used for this gifset is not mine. The original video belongs to the user: Thegamerwalkthroughs, on Youtube.
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I NOT ONLY just finished one of my favorite games from my childhood in its remaster but also got its 100% along with the true ending.
The little 5 years old dino could never get too far past the first boss and honestly i have much more sympathy for her because god damn this game is hard as shit (as a 23 yo!!)
Getting to the end of it is an adventure but fully completing can be considered 3rd degree torture lmaoooo
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Crash Bandicoot 2: Cortex Strikes Back
brosis.swf
Soon after i’ve finished Crash Bandicoot, i’ve started playing Crash Bandicoot 2. Too soon. Playing the same thing again just doesn’t work for me, it was the same with Metroid Prime 2. At least it didn’t at the time, but i’ve noticed that the older person i become the easier it for me to wallow in dementiad repetition.
So i was doing something in Steam and ended up in the Crash…
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Crash Bandicoot 2 - Snow Go:
"Second level in the game, and I'm pretty sure this is the first snow themed level in the franchise. If I remember correctly, there was none in Crash 1. Either way, this is a really "cool" level. A very straight forward platforming level with some annoying ice physics, and one red gem that keeps taunting you because it looks like you can get it (if you do a very hard and specific jump, you can get it), but for those who aren't speedrunners, we will have to find a secret path to collect it."
PS: the gameplay used for this gifset is not mine. The original video belongs to the user: Thegamerwalkthroughs, on Youtube.
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The End of Universal Interactive... | Thursday, 01.04.24
On this day, 30 years ago, former video game publisher, Universal Interactive Studios was founded, though they ended up consolidating into Vivendi Universal Games before they dissolved around 2008 (15 years ago), in which they merged with Activision.
Video games developed and published (down below):
1994
Jurassic Park Interactive (3DO, 05/10/94)
Way of the Warrior (3DO Interactive, 08/30/94)
1996
Crash Bandicoot (PlayStation, 09/09/96)
Disruptor (PlayStation, 11/20/96)
1997
Crash Bandicoot 2: Cortex Strikes Back (PlayStation, 11/5/97)
1998
Spyro the Dragon (PlayStation, 9/9/98)
Running Wild (PlayStation, 10/7/98)
Crash Bandicoot: Warped (PlayStation, 11/3/98)
1999
Xena: Warrior Princess (PlayStation, 10/05/99)
Crash Team Racing (PlayStation, 10/19/99)
Spyro 2: Ripto's Rage (PlayStation, 11/02/99)
2000
Spyro: Year of the Dragon (PlayStation, 10/10/00)
Crash Bash (PlayStation, 11/07/00)
2001
Crash Bandicoot: The Wrath of Cortex (PS2, 10/30/01)
Spyro: Season of Ice (GBA, 11/07/01)
2002
Crash Bandicoot: The Huge Adventure (GBA, 02/26/02)
Spyro 2: Season of Flame (GBA, 09/25/02)
Spyro: Enter the Dragonfly (multi-platform, 11/05/02)
2003
Crash Bandicoot 2: N-Tranced (GBA, 01/07/03)
Spyro: Attack of the Rhynocs (GBA, 10/28/03)
Crash Nitro Kart (multi-platform, 11/11/03)
I couldn't add every game on the list unfortunately since the majority of these releases goes to both Crash Bandicoot and Spyro the Dragon.
Comment below on what's your favorite (and least favorite) published by Universal Interactive Studios.
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Everyone always seems to ask how could Coco pretend that Crash find her a battery for her laptop in the middle of a jungle.
I ask where the hell did Coco even get that laptop in the first place? Did Cortex just have it laying around in his castle for no reason?
*one missile accident later*
N. Gin: Has anyone seen my Duracell?
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