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#classic fps
crionic-dubs · 7 months
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Some tweets by @tredlocity from August that I still think about
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nerd-love-life · 3 months
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Nessie , Cute and scary
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sneedaids · 4 months
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ultrakill fans are so fucking annoying I wanna kms
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ikillghosts · 6 months
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DOOM 64
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jayextee · 8 months
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Not content with naming every single map in this megaWAD after a Nine Inch Nails song, I've now done so with the difficulty settings too...
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blackklegsanji · 7 months
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Somebody in the croteam discord made this edit and I had to share
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moldybreadguys · 5 months
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My favorite videogame turned 30 years old today... the greatest FPS ever, Doom! I cannot stress enough how important this game was to me in my youth, my teens, and even adulthood. It is a primary reason why I got into being a musician, gave me limitless inspiration in art and prose, and allowed Kid Me to dabble with making games - something I've always wanted to do. I realize this sorta thing is important to only me, but please watch anyways. It's just that important, y'all.
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Overnight success takes 12 years, 90 games 🤘
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junegloom3d · 5 months
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SIGIL
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While SIGIL isn't John Romero's first release for Doom since leaving id Software in 1996, it's definitely his first big one, a 9-map set for Ultimate Doom that proposes an additional fifth episode, trapping Doomguy in Hell before he can make it back to Earth. It's a mean piece of work, a perfect example of how you don't need to stuff your levels full of monsters to kick the player's ass.
Full review here.
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E5M1: Baphomet's Demesne
Romero sets the tone with this visually striking opener. You start off already under ambush, and first-timers are likely to hit the eye symbol in the ensuing shootout, but if you can grasp the basic conceit, you'll be able to navigate the narrow paths over the walkway. Just mind you watch the lost souls ambushing you. Secrets are really easy to find, and you'll need them.
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E5M2: Sheol
This one comes off a little Doom 64, but you won't see me complaining. The concept of a little Hellish outpost in a sea of lava is not new, but Romero makes it feel especially cramped. I like the maze ambush, especially if you're smart enough to not grab the supercharge right away.
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E5M3: Cages of the Damned
This might be my favorite of the episode? It starts off simple and cramped, but after exploring a bit the walls fall away to reveal the level's namesake, and you're under assault from at least two directions depending on how thorough you were clearing out the blood tunnel or the central cage. I like how it loops in on itself.
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E5M4: Paths of Wretchedness
This one definitely feels like Doom 64 with the branching paths that you have to explore in turn to find the keys to unlock a gate at the far end. Each one feels like a mini-level in itself, with its own conceit. The crusher machine at the end of the right-hand path is one of the most visually striking elements in the episode, but the sinking stones across the lava river require quick thinking.
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E5M5: Abaddon's Void
Like E5M2's meaner cousin (though both show a very Sandy Petersen influence.) It's a dark, moody piece, with at least one cyberdemon (two on UV, because fuck you that's why) hanging out at each end of the island chain. You'll be able to telefrag the both of them eventually, but until then you'll be under threat as you navigate the narrow paths around the outer buildings.
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E5M6: Unspeakable Persecution
A tight cave complex that starts off relatively simple on the one side, but the other side features a deadly game of cat and mouse on higher difficulties as you try to navigate the teleporter maze on the walls of the regular maze. You will also at long last get the plasma rifle, and if you're savvy, the BFG. Very cool level.
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E5M9: Realm of Iblis
This is a weird one. Romero typically shies away from anything too techy (crusher maze in E5M4 not withstanding) but this one has just outright some kind of... tech thing in the middle of a smouldering pit. It's a small part of the level overall though. Quake-like crushing columns will block your way here and there, but the real threat is the big bastard ruling over the underground keep.
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E5M7: Nightmare Underworld
The penultimate level is a sprawling journey through a twisted canyon complex, absolutely chock-a-block with zombies. The cacodemon pit is a cool feature, but this otherwise is not my favorite level -- too cramped and generally doesn't feel like the other maps.
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E5M8: Halls of Perdition
(Getting that screenshot was a real pain.) The final level is a return to form, one of the most visually striking levels in the entire episode with its emphasis on red and black. The lost souls outside the fence are there to distract you from the lost souls inside the fence (and their cheery buddies too.) The dark maze on the ground floor is fantastic, but the finale feels less epic than it could have been -- you don't have a lot of room to maneuver, nor any cover, so if you're caught off guard you probably won't be getting out unscathed.
Final thoughts
"The Shores of Hell" remains my favorite of the official episodes, but if we're ever considering SIGIL an official fifth episode then that would be a very close second. It's a great showcase of how Romero has evolved as a game designer in his 20+ years away, and the dueling soundtracks provide a very different vibe depending on which one you pick. Great stuff.
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devileaterjaek · 1 year
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QUAKE III ARENA
Slash skins
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wootusart · 7 months
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Ratoom Slayer
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historynerdj2 · 8 months
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A Noob’s guide to Day of Infamy
This is Day of Infamy.
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*ding*
This 2017 game made and published by New World Interactive using the Source engine, is a game that I am sad about. Not because it is sad, but because it is an interesting gem. It’s like finding a brownie shaped like a piece of turd, but it is made with the most exquisite of fudge and chocolate. It is a good game, even with a few flaws (we’ll get to those, don’t worry). In fact, I dare say that this had to be both one of my favorite first person shooters and my favorite World War 2 games. So here is a quick introduction and tutorial of how to survive this game.
First thing to know is that Day of Infamy is a multiplayer tactical first-person shooter, set in the European theatre of the Second World War. With different game mods, with most of them being some variant of finding a point on the map, and politely telling the enemy already there, to shod off. This gentle persuasion is achieved with the liberal application of both high explosives, and small automatic firearms. The maps range from The beaches of Normandy in 1944, the Streets Salerno in 1943, all the way to Crete in 1941. With such a breadth of time (6 calendar years), and a vast swath of maps (mostly France, Italy, and one Greek map), factions are vast, at the number of 3. The different factions play on certain maps, so don’t expect to see Americans at Dunkirk. Each faction has unique weapons, and units. These units don't affect gameplay all that much admittedly, as it is mostly cosmetic, but they are still nice. You can earn them through leveling up, or alternatively, you can just buy them.
First is the Americans, because of course there is.
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With all the classic American WW2 weaponry, like M1 Garand, and Thompson, they will be familiar for many. As for units, once again, many of them will be familiar for those that dabble in WW2 history and/or media, such as the 101st Airborne, or the 1st Infantry Division (better known by the nickname “The Big Red One”). I also want to give a shout out, because I’m pretty sure that this is one of the only games that actually remembered that African Americans actually fought in WW2, in the form of including the 92nd Infantry Division, and the 761st Tank Battalion.
Next is everyone's favorite member of the second world war, the Wehrmacht (Germany).
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I say Wehrmacht, because the vast majority of their units are Wehrmacht, such as the 272nd Volksgrenadier Division, or the 29th Panzergrenadier Division. The only exception is the 17th Panzer division, who while listed as Wehrmacht, were historically Waffen SS, so now you guys know which unit not to get. Again, most of the weaponry will be familiar for those who play WW2 shooters, such as the MP40, and MG42.
The last faction are the British… or should I say Commonwealth.
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This is another reason why I like this game. You see, NWI remembered that the Brits in the second world war, had an empire, and they are willing to bring said empire into their scuffles. This means that while they do have British units like the famous/infamous Black Watch, they also have many units of Canada, such as the Princes’s Patricia’s Canadian Light infantry, as well as Australians (2/17th Battalion, who also happen to be my favorite) and Indians (12th Frontier Force Regiment). As for weaponry, most will be familiar… provided you are familiar with the British in WW2, such as the Bren, or the Lee-Enfield No. 4. They also have the one exception of where units do affect load out (we’ll get to that) with only the 2/17th Battalion being allowed to use the Owen Mk. 1.
Now that you have been familiarized with the factions, one must remember that as this is a team based game, it becomes like medieval Europe, where class matters. There are 9 classes, each with unique load outs, and purposes. Most of them also have limited slots.
Firstly, we have the basic class, the rifleman. The only class to not have a limit for slots, they are armed with a rifle. It should be noted that just because you are using a bolt action for the most part, you’re still deadly. With extra stamina, and access to rifle grenades, it is a very solid class.
Next is the assault class, who solves your issues at close range with the liberal application of an smg. Following that, is Support, who provides support by using a light machine gun, like a Bren or BAR. After that is the trifecta of basic shooter classes of Engineer (use explosives), Machinegunner (MOAR DAKKA!), and Sniper (one shot, one kill). Now the unique classes for the game starts now. After that, is Flamethrower, who decides that turning people into a barbeque is only a war crime the first time.
Now, here is the interesting part. You get one Officer, who has the ability to call support of any sort, from the innocent supply drop and smoke screens, to less innocent ones, such as artillery barrages, aerial strafings, and bombing runs. However, they can’t actually call these in, without a radio, which is accomplished with the last class, radioman. With a radio on their back, all they do is stand next to the officer, while they call in an artillery strike that will wipe the enemy team, and half of your team who were caught in the blast. (rule of thumb, you should always have both an officer and a radioman).
After choosing game mod, faction and units, and class, you have your loadout. Everyone has a primary weapon, secondary weapon, access of up to two different types of grenade, and a melee weapon. Furthermore, attachments to your weapon such as slings, bayonets, or scopes. Furthermore, you also have access to vests that can increase the amount of ammo you have. So what’s the catch? Well, weight is a factor, as in the more stuff you carry, the slower you are. Furthermore, your access to this is determined by supply points. You gain more supply points by playing the objective, so play. The. BLOODY. OBJECTIVE!!!
Anyway, items cost certain amounts of supply points, so this means you have to compromise about what you bring in. For example, if you play an American assault, an M3 Grease Gun with a sling, costs 5 supplies, while a Thompson M1A1 by itself costs 6 supplies. So, with this knowledge, prepare to compromise, especially with your first rounds.
After all that has been said, many of you might remember what I have said earlier about their flaws. Well, here they are. Map designs can be kind of poor, and lack of content update. They still support the game, but don’t hold your breath for new content that isn’t fan made (remember, this is the source engine. It’s super easy to mod… so I’ve been told), considering that the last update was back in December of 2017. This ties into the big elephant in the room… lack of players. Because of the lack of long term support, due to it being released just before another major NWI release, Sandstorm Insurgency (also a really good shooter), player counts can be pretty low. This is in spite of the fact that the vast majority of reviewers like the game. Many players often complain that the game is dead, but that isn’t quite the truth. A lot of the players for some reason seem to be on European servers. Of course, this is also the reason why I’m talking about this game.
So in summary, if you want to try a good team-based fps, or a good WWII game, I strongly recommend giving Day of Infamy a try. It comes cheaply too, being 15 USD for the base game, and 20 USD for the deluxe edition, and it can be cheaper during sales. Also, final note, this game also has amazing voice acting, of various types for the various American, German, and Commonwealth units, using a mixture of your typical fps voices, but also many witty, and genuinely funny lines (in that regards, shout out to the commonwealth voice actors, with my favorites being the Scottish and Australian voice) Many of these voices can be found on Youtube.
So take a dive into Day of Infamy, and this has been a Noob’s guide to Day of Infamy, which can be found on Steam. Enjoy the rest of your day.
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sneedaids · 3 months
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Here's something to make ultrakill and postal players laugh
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Gay sex butt sex sex bottom sex twink femboy sex sex bottom trans lesbian lesbian adorable sex gay gay sex sex LGBT sex gay bottom femboys
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jayextee · 8 months
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Oh yeah, I forgot to upload this here. I've barely been drawing anything of late due to a cocktail of depression and burnout. But I managed to eke out a DOOM, without any reference to hand, during a couple trips to a local geeky café. Uni Pin and Sakura Gelly Roll neon gel pens with a smattering of pro marker on blue paper.
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blackklegsanji · 9 months
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Mistakes were made 💀
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chicksdigpugs · 11 months
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Phil Spencer wore a Hexen shirt during the Xbox Showcase. This is a very subtle hint.
I think we’re going to get a Hexen reboot soon.
Get ready.
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