I forgot to share it here, but here's a storyboard piece I worked on a couple months back. Made it so I could finally add some more recent work to my portfolio. I actually started this 2 years ago back in 2021, but then got busy and never finished - I finally had some time to finish it so here it is!
Story & Characters are by me, all the backgrounds were done in Blender 3D (which was such a challenge to learn btw LOL)
Here are some other scraps underneath:
When I started this board, I already knew what characters I wanted to use - these are some ocs I've had for a while now - a bounty hunter and an outlaw (very much meant to be taking place in a sci-fi setting).
In retrospect, I don't think I needed to go and draw these very intricate character sheets lol. I did them mainly to apply to some character design positions a year back (that never happened).
Also, if you notice, I changed the bounty hunter's black glove to be on their right hand instead of their left in the actual board - when I was drawing the boards I realized that it would create some better compositions if the glove was on the other side lol. My foresight is still underdeveloped at times.
When it came to actual storyboarding - I usually started by writing down the script and listing the shots through text
Here's an example:
So you can see every shot is described by the type (a closeup, a medium shot, wide shot, etc) as well as a short description of what's happening, whether it's dialogue, an action or both.
This helps me visualize the scene without having to actually draw anything. This was a trick a professor taught me so that I didn't waste my arm (and time).
If you want to see more of the document here it is : X I had also included some references in there.
Also some sketches/thumbnails, I was trying to figure out the look of the environment.
"do more research on this part," the 2nd image says, whatever Past Me. These were just thoughts, in the end, I did go and gather a lot of industrial plant references online to properly figure out the environment. As I mentioned, I went and modeled some mockups on Blender 3D. On a side note, I don't think the mockups look that good, but they are just meant to be a stand-in for the environment - what's important is that they are clear and you can understand what's going on (Was I successful in that sense?)
Anyways, thanks for reading. I'm currently thinking of the next storyboard portfolio for me to do.
Here's a little bonus sketch that I drew 2 years ago that still makes me laugh:
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