Okay I've fuccin had it, I've tried to avoid this rabbit hole so I could focus on making animations, but I think it's about damn time.
I've started working on an actual Blender addon for mass-renaming bones, fixing materials and mesh normals for MGS models imported from Noesis.
I'm way deep in debt for this community and I wanna do right for everyone trying to have fun/learn with these models. Reverse engineering is too steep to climb for me right now, but Blender scripting is not beyond my reach so I'll try to help with that part.
I expect the Master Collection to bring about new breakthroughs in model ripping for these games so I don't think my timing is excellent with this announcement. But even if these tools become immediately deprecated, I'll have learned a bunch of new things and that's enough for me.
Node Wrangler is a powerful add-on for Blender that can help you to work with nodes more efficiently. It provides a variety of shortcuts and tools that can save you time and make your workflow more streamlined.
Here are some of the key benefits of using Node Wrangler shortcuts:
Increased speed and efficiency: Node Wrangler shortcuts can help you to navigate through your node trees more quickly…
I like using a mirrored skin modifier with a level 2 subdivision as the block out for my sculpting. If a character is simple enough, sometimes I can get by without retopologizing. Suffice to say, I find myself adding those three modifiers over and over and over. Below are two recent of examples of how I use them:
My addon (which is really just a simple script) adds a object consisting of a single vertex with mirror, skin, and subD modifiers already applied and toggles Xray mode. There's just one catch: I made it with help from ChatGTP.
(musings on AI below the cut)
I have very mixed feelings on AI; as a creator, it's infuriating that decades of work was stolen and used to replace its creators. As someone who works in tech, I know it's an invaluable tool and here to stay. I know very little about Python scripting--my coding is about as sophisticated as playing Twinkle, Twinkle Little Star on the piano--and ChatGPT 3.5 was able to get me an outline that was almost workable. What I asked was a very basic set of steps, and the model failed as soon as I tried to inject logic. Sometimes we don't notice when AIs do things like throw in some extra fingers or an errant limb, but code requires precision. ChatGPT only had a tenuous grasp on the intricacies of Blender's API, and I don't have the python experience to figure out where it was going wrong. If I wanted to complete my short laundry list of functionalities, I would need at least a beginner overview of Python (and a stack overflow account, lol). As it stands, ChatGPT made 60% of this.
So far I have only dabbled with whatever model of ChatGPT I could access for free. It was mostly useful to me as a digital rubber duck. This experience makes me both curious and trepidatious about the cutting edge models and whatever comes next. I also feel squicked out having used it for anything creative :/
40x decrease in baking time, you can now see the time the baking process took aswell as how many vertex states were processed 10.2k vertices and a 250 frame long animation now take about 24s to bake (2.55 mio. vertex states)
How?
See, the last version used to write directly to the image and updated the progress bar after every vertex state.
This is really inefficient, because the image in blender and the python script are in sort of different rooms and you can imagine it as having a ton of documents in one and carrying one document directly to the other room after stamping something on it.
It's way more efficient to stamp all the papers beforehand in the first room and then carrying everything all at once into the second room. Also you go report that directly to your coworker after every document, which just takes a lot of time and doesn't need to be as accurate.
I apply that concept by first storing all of the vertex states in a numpy array and then setting the whole image to that array, also I only update the progress bar after every processed frame/object (can't remember).
About ActionBaker
This addon can export your animations and load them into GeometryNodes for you to fiddle around with:
Just select your object(s), bake a vertex index and start exporting!
The addon also bakes deform modifiers and shape keys
This process does not use any custom nodes whatsoever. You can share your creations with everyone or edit the inner workings of the node group if you're doing smth really specific
Blender Addon Latest Vehicle Rig Factory Plus V0.1.2
Blender Addon Latest Vehicle Rig Factory Plus V0.1.2
Vehicle Rig Factory Plus is an addon that helps to build your own vehicle rig, this addon is very flexible and can do rig many types of vehicles, put in or put out a system whatever is suitable for your needs, this addon already tasted in real production and solved many problems in vehicle rig, designing for cartoon tasted, this addon has features to help Rigger to solved essential technical with…
SimpleBake: The Easy Way to Bake Textures in Blender
SimpleBake is the best solution for easy PBR and other texture baking in Blender. This powerful and easy-to-use addon can bake all the maps you need for your 3D models.
This is one of the most useful Blender addon for anyone who wants to save hours of time and effort.
In this article, we take a closer look at SimpleBake, exploring its features, benefits, and how it simplifies the texture baking…
Formatswap Texture Converter Blender Addon Latest V1.0.8 Details can be found below by pressing Content Preview Button below or View Demo Button
Jaaan.in Is a Free Graphics Content material Supplier Web site Which Helps Newbie Graphics Designers As Nicely As Free-Lancers who want some stuff Like :
Main Classes Tutorials, Magazines, Design Books, Manuals, Templates, Software program…