Happy 4th Anniversary Of Baldi Basic:
"welp happy 4th anniversary of bbieal game."
characters(DISCLAIMER i do not own characters, it belongs to their owners):
baldi from Baldi's Basics in Education and Learning©mystman12
(⚠!!WARNING DO NOT STEAL,COPY,REUPLOAD,TRACE,EDIT,CLAIM, AND REPOST OF MY ARTS WITHOUT PERMISSION!!!⚠)
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An attempt at making a silly bbieal au
The player (you) is placed in a school house, trapped with the test subjects. WiLl yOu maKe iT oUt aLiVe??
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Some info of some characters-
The school house is where the test subjects stay- of coouurrseee :)
Test subject #004;
Baldi Baldimore (Blake)-
He acts like regular Baldi but has a few differences like darker skin tone, he looks tired all the time, has a right mechanical arm, and a left mechanical leg, also an eye patch on the right. He seems to like to drink coffee
( He lost his eye, leg and arm after failing to capture the player as punishment. Also placed a tracker on him, and a shock collar just in case if he ever tries to escape or misbehave. ) >:[
He also has a craving for human flesh, seems like the little test worked. Whenever the player gets injured, he can smell the blood from the other side of the school house making it impossible to get away from #004, there is a way to make him snap out of his cannibalistic state; by spraying him with the B-soda, seems to work. I have placed 4 first aid kits around the school house for the player to find, though it'll be impossible to find them without running into the other test subjects.
After the player finds the correct key, #004 will enter an aggressive state chasing the player. B-Soda will not make him snap out of it, but it will slow him down for a few seconds.
Test subject #005;
The Principal of the thing (Chris)-
Like the same as #004 he acts like the regular Principal, also having a few differences. Lighter skin tone, longer hair which is always in a low ponytail, glasses and has baby blue pupils in his eyes. His eyes are black because of a slight malfunction in the lab, though #005 seems to function perfectly fine though he's kinda blind.
(He does his job pretty well, always catching the player whenever they break the rules. Very determined to catch them, he'll never stop following them until he's caught the player. Very impressive )
con is whenever he loses his glasses it makes his job way more harder. His eyes also seem to drip a black liquid substance whenever he's Angry, overwhelmed, or sad.
Test subject #006;
Playtime ( Sarah )-
Also acts like normal playtime, has fluffy hair that are in two pigtails. She has no pupils but can see perfectly fine, very energetic. Though she has a short attention span, she stops chasing the player after losing sight of them. She seems to have grown attached to test subject #004.
Test subject #007;
It's a bully ( Owen )-
He does a pretty good job at blocking the player's path, only moving once the player gives up an item. Test subject #007 seems to like bothering test subject #004. (I have to keep an eye on them, don't want any of them killing each other.)
Test subject #001
Null ( . . . )-
[ Redacted ]
Robot helper;
First Prize-
A robot I've built for fun, nothing much to say.. it does head towards the player at full speed once spotted.
Test subject #008
Arts and crafts-
An entity that chooses to hide itself with a.. sock?- It's docile but will become aggressive if stared at for too long, it will not harm the player though it'll surround them while letting out a loud and deafening static like screech alerting Test subject #004 (Baldi)
The player ( Y/N )-
After entering the school house, there's no going back. If they want to leave they'll have to find the correct key for the exit, there are seven keys scattered throughout the school house. Once finding the correct key, they'll have to run as quick as they could before #004 can catch them. If they don't make it out, they'll be ripped apart by test subject #004.
Note: Still working on the ref sheets for the others. Make sure to check back here daily for any updates.
Useful items:
B-Soda -
It works on most of the test subjects, except for #007.
Scissors-
Can be used on #006, though it'll make her upset. But she'll completely forget about it after 10 seconds.
The mixtape-
Using it will make it hard for #004 to find the player, it only lasts for 20 seconds.
First-aid kit-
If injured (accidentally) by first prize or Arts and crafts, use the first aid kit.
This is a WIP.. more will be added soon
The guy who runs the school house
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