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#atlantis no nazo
1000-skulls · 2 months
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Atlantis no Nazo (1986 - Famicom - Sunsoft)
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everygame · 1 month
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Atlantis No Nazo
Developed/Published by: Sunsoft Released: 17/04/1986 Completed: 01/02/2024 Completion: Finished it via the quickest route.
Everything changed for gaming in September 1985 with the release of Super Mario Bros. in Japan. The design hegemony of Xevious and The Tower of Druaga was no longer the only game in town, and now Japanese designers needed to do more than just make power-ups invisible or hide progression behind obscure actions (though they’ll still do that, even Nintendo just have.)
But Super Mario Bros., what’s the key feature that you can rip off to make sure your game is a success? Is it tight action? No, not that, I mean the original Super Mario Bros. isn’t that tight. Oh, I’ve got it!
It’s warps. Warp zones. Get as many of those in your game as possible and you’re sorted.
I joke, but this does seem to have been the mindset of Japanese game designers as soon as they were tasked with making the “next Super Mario Bros.” with 1986 seeing releases like Atlantis No Nazo, Mighty Bomb Jack, Milon’s Secret Castle and more, all of which make warping around a key feature. What’s interesting is how little research into warp zones as a game feature exists online. Being able to “skip” levels has existed since Atari’s “SkillStep” system with Tempest–does that count as a warp, or does a warp need to be found during gameplay? With what I have to hand here I seem forced to conclude that Super Mario Bros. was actually the first to do it–but I’m not sure if I’m fully convinced.
Anyway, hot out the gates in spring 1986 Sunsoft release (in their own words) “The Game That Surpassed Super Mario” Atlantis No Nazo, which translates as “The Mystery of Atlantis.” (Lotta mystery in April ‘86, I guess.) Featuring 100 levels that are explicitly called “zones” the player takes the role of Wynn, an amateur adventurer/casino developer (I assume) who heads to rescue his missing master from the recently re-emerged island of Atlantis with nothing but an infinite supply of dynamite that causes tiny, crappy explosions (slowly) and a weird floaty jump with next to no air control.
The first thing you’re going to notice about Atlantis No Nazo is it… well, it’s immediately crappy. The controls aren’t great, the graphics are weak even for the era (and never, at any point, feel “Atlantean”) and the level design has you bumping your head off the ceiling from literally the second level. I mean the second level–sorry, zone–is so immediately bad I wasn’t sure it was possible to complete–a monotonous trudge through what seems to be a loop of the same area avoiding snails that take an age to kill. When I finally saw that there is a door in it to the next zone, I was almost surprised.
The second thing you learn about Atlantis No Nazo is that unlike Super Mario Bros. you can’t just play it beginning to end. You quickly begin warping around, and if you’re just trying to beat it by playing as much of it as possible, to enjoy all that lovely ~content~ you are not playing it correctly at all. The goal of Atlantis No Nazo is to play as little of it as possible. You’re trying to find the most efficient way to the end of the game by learning which door gets you where and hoping each time it’s “really far through the game.”
The lessons of The Tower of Druaga remain vital here, because the quickest way through the game is to find all the hidden warps and doors. Throw yourself into the right pit? That’s a warp. Throw a bomb at the right place? That’s a warp. Kill yourself in the right position? You better believe that’s a warp.
Something like The Tower of Druaga has a kind of predictability, admittedly. You have to chew through the entire thing in order, so you know at X level, you need to do Y stupid thing. With Atlantis No Nazo… I almost pity the people who had to map this out, seven lives and no continues at a time. With a hundred levels and countless warps back and forward, any map of the game is a hilarious spaghetti, and there are so many amusingly cruel twists, like levels with no light (so you need to make sure you hit a level where you can get a lamp power-up from first) and levels that just throw you unavoidably to your death over and over–which I really want to believe are inspired by Jet Set Willy’s “Entrance to Hades” but probably aren’t.
As with The Tower of Druaga, I can’t really imagine anyone trying to brute force this game on their own, not least because the final level seems basically impossible without an invincibility power-up that requires you get to the end in one life. I’m sure at the time everyone just bought a guidebook, and once you have one to hand the game goes from “baffling spaghetti” to “execute your plan perfectly.”
The funny thing is, I had quite a bit of fun trying to do that. Don’t get me wrong. The controls are bad. But I became interested in trying to get the “smart bomb” power-up which requires playing level 2 literally perfectly, and I got into it. Of course, I found it hard because I hadn’t realised you could run past the snails when they were under their shells, but I still enjoyed the challenge, and then using that practice to get to the end of the game in one life via the path that takes less than ten levels… it was like signing up for one of those courses where you get to be a racecar driver for a day, but it’s actually a “be a speedrunner for a day” course. You’re never actually going to be a speedrunner, but it feels like you are, for a bit.
So, you know, I enjoyed Atlantis No Nazo once I “got” what you’re supposed to do with it (learn how to play it and then follow a guide book). I don’t think that’s actually… good, but it’s something!
Will I ever play it again? If this was an arcade game, now I know the path I’d definitely try and do it to show off. At home, I’m good.
Final Thought: Atlantis No Nazo is legendary enough to be the challenge in the first “real” episode of Game Center CX, and it was rather pleasant to give the episode a rewatch after finishing the game. You really shouldn’t bother playing this, but you should watch the episode, if you can find it!
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abobobo · 2 years
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The original painting for the cover of Atlantis no Nazo (Famicom). Artist unknown. (Source)
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sunsoft fans assemble and go to atlantis NOW
AT
ATLANTIS NO NAZO
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peterkothe · 7 months
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Inktober 2023 Day 26-GOLDEN BAT REBORN!💀🦇
In life he was a heroic warrior sorcerer of Atlantis; now, a century later, he is awoken from tomb to continue his task as the all-powerful super-mummy: the GOLDEN BAT!! Aided by a pair of sibling children and their scientist father, Golden Bat seeks to save the world from the forces of evil, most notably, the fiendish masked supervillain: DR. NAZO and his many minions and monsters!
-My spin on Japan’s fist superhero is mainly based on the original 1933 kamishibai versions of both him and Dr Nazo, but with a few twists! Would love someday to make a comic of this guy, has so much potential to work with!
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marikedrawinge · 5 months
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Wynn from Atlantis no Nazo 2023
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stillchasingfairies · 2 years
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okay i promise u this is the last. LOOOK. WENDY IS SO ADORABLE WHATSGSGD
If u want to see the full chapter and more panels —> https://gamesk.pro/games/d/atlantis-no-nazo-296949
AHHH CAPTAIN PAN!! My favourite look! And Wendy looks like such an angel, omg :')
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videostak · 11 hours
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just rode my dildo(es) for like an hour while playing famicom yayyy while more just sat on it to be more stretched out while playing atlantis no nazo and did tht for prob 30 mins or so then switched to the bigger dildo thats 2 inches thick and actually rode that for awhile :) tryinh to idk build up a real ability to take dick for realsies now that im back on grindr and talking to ppl i wanna get fucked byyy it rly legit felt SO good with the 7 inch dildo that was like and 1.5 inches wide like also cause i was just sitting on it for 30 mins once i did start riding it it felt SO GOOD u can only get like 5 n a half inches in cause it has balls n stuff as opposed to the 9 inch one which is all 9 inches w/ no balls i def wanna get to the point where i feel great riding that the way i did the smaller one b4 i meet w/ any huge huge guys so that it can feel real good for both of us. Tho i dont kno if i wanna sit on the 9 inch one cause since it doesnt balls i dont wanna risk it slipping in even tho it has the suction cup thing its risky. Even w/ the one with balls i was worrriiied lol while sitting on it that it would slip in. Any ways that was rly rly rly great and i listened to war by u2 after and that was also great im kinda in a u2 mood rn like boy war mode
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jcmarchi · 17 days
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Nintendo Switch Online: Every NES, SNES, Game Boy, N64, Sega Genesis, And GBA Game
New Post has been published on https://thedigitalinsider.com/nintendo-switch-online-every-nes-snes-game-boy-n64-sega-genesis-and-gba-game/
Nintendo Switch Online: Every NES, SNES, Game Boy, N64, Sega Genesis, And GBA Game
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Nintendo has been slowly beefing up its library of games available to Nintendo Switch Online and Expansion Pack subscribers. 
What began as a library of just 20 NES games has grown to include dozens more. Plus, Nintendo has since introduced SNES, Nintendo 64, Game Boy, and even Sega Genesis games, giving players a chance to play some fan-favorite classics and some deep cuts, too. It’s hard to predict when new games might arrive as the company has maintained a somewhat inconsistent cadence in doing so, but that’s okay because this list is all you need. 
As Nintendo adds new titles, we’ll be sure to update this list to include them. If you’re looking for something specific, use this story’s Table of Contents to jump to the different consoles quickly. Here’s every NES, SNES, Game Boy, N64, Genesis, and GBA game added to Nintendo Switch Online. 
NES
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Added September 19, 2018
Balloon Fight
Baseball
Donkey Kong
Double Dragon
Dr. Mario
Excitebike
Ghosts ‘n Goblins
Gradius
Ice Climber
Ice Hockey
The Legend of Zelda
Mario Bros.
Pro Wrestling
River City Ransom
Soccer
Super Mario Bros.
Super Mario Bros. 3
Tecmo Bowl
Tennis
Yoshi
Added October 10, 2018
The Legend of Zelda SP
NES Open Tournament Golf
Solomon’s Key
Super Dodge Ball
Added November 14, 2018
Gradius SP (Stage 5)
Metroid 
Mighty Bomb Jack
NES Open Tournament Golf SP (Japan only)
TwinBee
Added December 12, 2018
Adventures of Lolo
Adventures of Lolo 2 (Japan only)
Dr. Mario SP
Metroid SP (Ridley Battle)
Ninja Gaiden
Wario’s Woods
Added January 16, 2019
Blaster Master
Ghosts ‘n Goblins SP
Joy Mech Fight (Japan only)
Ninja Gaiden SP
Zelda II: Adventure of Link
Added February 13, 2019
Blaster Master SP
Kirby’s Adventure
Metroid SP (Mother Brain Battle)
Super Mario Bros. 2
Tsuppari Oozumou (Japan only)
Added March 13, 2019
Fire Emblem: Shadow Dragon and the Blade of Light (Japan only)
Kid Icarus
Kirby’s Adventure SP
StarTropics
Yie Ar Kung-Fu (Japan only)
Zelda II: The Adventure of Link SP
Added April 10, 2019
Kid Icarus SP
Punch-Out!
Star Soldier
Super Mario Bros.: The Lost Levels
Added May 15, 2019
Clu Clu Land
Clu Clu Land: Welcome to New Cluclu Land (Japan only)
Donkey Kong Jr.
Star Soldier SP
Vs. Excitebike
June 12, 2019
City Connection
Double Dragon II: The Revenge
TwinBee SP
Volleyball
Added July 17, 2019
Donkey Kong 3
Mighty Bomb Jack
Wrecking Crew
Added August 21, 2019
Downtown Nekketsu Koshinkyoku: Soreyuke Daiundokai (Japan only)
Gradius SP (Second Loop)
Kung Fu Heroes
Vice: Project Doom
Added December 12, 2019
Crystallis
Famicom Wars (Japan only)
Journey to Silius
Route-16 Turbo (Japan only)
Added February 29, 2020
Atlantis no Nazo (Japan only)
Eliminator Boat Duel
Shadow of the Ninja
Added April 20, 2020
Fire Emblem: Shadow Dragon and the Blade of Light SP (Medeus Battle) (Japan only)
Fire Emblem: Shadow Dragon and the Blade of Light SP (Triangle Attack) (Japan only)
Added May 20, 2020
Added July 15, 2020
The Immortal
Added September 23, 2020
S.C.A.T.: Special Cybernetic Attack Team
Added December 18, 2020
Nightshade
Smash Ping Pong (Japan only)
Added February 17, 2021
Fire ‘n Ice
Added May 26, 2021
Ninja JaJaMaru-kun
Added July 28, 2021
Super Mario Bros. 3 SP
Added February 9, 2022
EarthBound Beginnings
Added March 30, 2022
Dig Dug II
Mappy-Land
Added May 26, 2022
Added July 22, 2022
Daiva Story 6 Imperial of Nirsartia
Added March 16, 2023
Added June 6, 2023
Mystery Tower
Added September 5, 2023
Joy Mech Fight
Downtown Nekketsu March Super-Awesome Field Day!
Added October 31, 2023
Devil World
The Mysterious Murasame Castle
Added February 21, 2024
R.C. Pro-Am
Snake Rattle ‘N’ Roll
SNES
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Added September 5, 2019
Brawl Brothers
Breath of Fire
Demon’s Crest
F-Zero
Joe & Mac 2: Lost in the Tropics
Kirby’s Dream Course
Kirby’s Dream Land 3
The Legend of Zelda: A Link to the Past
Pilotwings
Smash Tennis
Star Fox
Stunt Race FX
Super Earth Defense Force
Super Ghouls ‘n Ghosts
Super Mario Kart
Super Mario World
Super Mario World 2: Yoshi’s Island
Super Metroid
Super Puyo Puyo 2
Super Soccer
Super Tennis
Added December 12, 2019
Breath of Fire II
Kirby Super Star
Star Fox 2
Super Punch-Out!
Added February 19, 2020
Pop’n TwinBee
Added May 20, 2020
Operation Logic Bomb
Panel de Pon
Wild guns
Added July 15, 2020
Donkey Kong Country
Natsume Championship Wrestling
Shin Megami Tensei (Japan only)
Added September 3, 2020
Super Mario All-Stars
Added September 23, 2020
Donkey Kong Country 2: Diddy Kong’s Quest
Fire Emblem: Mystery of the Emblem (Japan only)
Mario’s Super Picross
The Peace Keepers
Added December 18, 2020
Donkey Kong Country 3: Dixie Kong’s Double Trouble!
The Ignition FActor
Kunio-kun no Dodgeball da yo Zen’in Shugo (Japan only)
Sugoi Hebereke (Japan only)
Super Valis IV
Tuff E Nuff
Added February 17, 2021
Doomsday Warrior
Prehistorik Man
Psycho Dream
Shin Megami Tensei II (Japan only)
Added May 26, 2021
Fire Emblem: Genealogy of the Holy War (Japan only)
Joe & Mac
Magical Drop II
Spanky’s Quest
Super Baseball Simulator 1.000
Super Mario Kart SP
Added July 28, 2021
Bombuzal
Claymates
Jelly Boy
Shin Megami Tensei If… (Japan only)
Added February 9, 2022
EarthBound
Super Metroid SP
Added March 30, 2022
Earthworm Jim 2
Harvest Moon
Super Mario World SP
Super Punch-Out! SP
Added May 26, 2022
Congo’s Caper
Rival Turf!
Umihara Kawase (Japan only)
Added June 9, 2022
Kirby Super Star SP
Kirby’s Dream Course SP
Kirby’s Dream Land 3 SP
Added July 22, 2022
Fighter’s History
Kirby’s Avalanche
Added March 16, 2023
Side Pocket
Added June 6, 2023
Harvest Moon
Added September 5, 2023
Kirby’s Star Stacker
Added February 21, 2024
Battletoads in Battlemaniacs
Killer Instinct
Added April 12, 2024
Amazing Hebereke
Super R-Type
Wrecking Crew ’98
 Game Boy
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Added February 8, 2023
Alone in the Dark: The New Nightmare
Game & Watch Gallery 3
Gargoyle’s Quest
Kirby’s Dream Land
The Legend of Zelda: Link’s Awakening DX
Metroid II: Return of Samus
Super Mario Land 2: 6 Golden Coins
Tetris
Wario Land 3
Added March 16, 2023
Kirby’s Dream Land 2
BurgerTime Deluxe
Added June 6, 2023
Kirby Tilt ‘N’ Tumble
Blaster Master: Enemy Below
Added July 26, 2023
The Legend of Zelda: Oracle of Ages
The Legend of Zelda: Oracle of Seasons
Added August 8, 2023
Pokémon Trading Card Game
Added September 5, 2023
Quest for Camelot
Added October 31, 2023
Castlevania Legends
Added March 12, 2024
Dr. Mario
Mario Golf
Mario Tennis
Nintendo 64 (Expansion Pack Required)
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Added October 25, 2021
Dr. Mario 64
The Legend of Zelda: Ocarina of Time
Mario Kart 64
Mario Tennis
Sin and Punishment
Star Fox 64
Super Mario 64
WinBack
Yoshi’s Story
Added December 10, 2021
Paper Mario
Added January 20, 2022
Banjo-Kazooie
Added February 25, 2022
The Legend of Zelda: Majora’s Mask
Added March 11, 2022
Added April 15, 2022
Mario Golf
Added May 20, 2022
Kirby 64, The Crystal Shards
Added June 24, 2022
Pokémon Snap
Added July 15, 2022
Pokémon Puzzle League
Added August 15, 2022
Wave Racer 64
Added October 12, 2022
Pilotwings 64
Added November 2, 2022
Mario Party
Mario Party 2
Added January 27, 2023
GoldenEye 007
Added April 12, 2023
Pokémon Stadium
Added August 8, 2023
Pokémon Stadium 2
Added August 30, 2023
Excitebike 64
Added October 27, 2023
Mario Party 3
Added December 7, 2023
1080° Snowboarding
Harvest Moon 64
Jet Force Gemini
Added February 21, 2024
Blast Corps
Added April 24, 2024
Extreme G
Iggy’s Reckin’ Balls
Sega Genesis (Expansion Pack Required)
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Added October 25, 2021
Castlevania: Bloodlines
Contra: Hard Corps
Dro. Robotnik’s Mean Bean Machine
Ecco the Dolphin
Golden Axe
Gunstar Heroes
MUSHA
Phantasy Star IV
Puyo Puyo (Japan only)
Ristar
Shining Force
Shinobi III: Return of the Ninja Master
Sonic the Hedgehog 2
Streets of Rage 2
Strider
Added December 16, 2021
Altered Beast
Dynamite Headdy
Sword of Vermillion
Thunder Force II
ToeJam & Earl
Added March 16, 2022
Alien Soldier 
Light Crusader
Super Fantasy Zone
Added April 21, 2022
Shining Force II
Sonic Spinball
Space Harrier II
Added June 30, 2022
Comix Zone
Mega Man: The Wily Wars
Target Earth
Zero Wing
Added September 15, 2022
Alisia Dragoon
Beyond Oasis
Earthworm Jim
Added December 12, 2022
Alien Storm
Columns
Golden Axe II
Virtua Fighter 2
Added April 19, 2023
Flicky
Kid Chameleon
Pulseman
Street Fighter II’: Special Champion Edition
Added June 27, 2023
Ghouls ‘n Ghosts
Crusader of Centy
Landstalker
The Revenge of Shinobi
 Game Boy Advance (Expansion Pack Required)
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Added February 8, 2023
Kuru Kuru Kururin
The Legend of Zelda: The Minish Cap
Mario Kart: Super Circuit
Mario & Luigi: Superstar Saga
Super Mario Advance 4: Super Mario Bros. 3
WarioWare, Inc.: Mega Microgames
Added March 8, 2023
Metroid Fusion
Added May 26, 2023
Super Mario Advance
Super Mario World: Super Mario Advance 2
Yoshi’s Island: Super Mario Advance 3
Added June 23, 2023
Fire Emblem 
Added September 22, 2023
Kirby & The Amazing Mirror
Added January 17, 2024
Golden Sun
Golden Sun: The Lost Age
Added March 29, 2024
F-Zero Maximum Velocity
Be sure to check back monthly to see if Nintendo’s dropped any new games onto Nintendo Switch Online.
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overflowchute · 5 months
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fm atlantis no nazo goes hard bro
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thechosenpumbloom · 6 years
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Famicom and Chill Stream
HEADS UP! Flashing lights at  01:01:25 - 01:02:43.
Going through my Famicom games as well as two NES titles. Not the most insightful stream but hey, the capture device works really well!
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1000-skulls · 1 year
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Atlantis No Nazo (Sunsoft - 1986 - Famicom)
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everygame · 1 month
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Mighty Bomb Jack
Developed/Published by: Tecmo Released: 17/04/1986 Completed: 04/02/2024 Completion: Finished it with the standard ending and then used the Switch Online SP version to see the “best” ending.
There’s a few games out there that I categorise as “chippy” video games. Cabal. Robocop. Bomb Jack! Arcade games that would be in a beat-up, generic cabinet in the chip shop. A machine where you could barely see the screen for the ambient grease–plus the monitor is dull and burnt out anyway.
Do I view these games as such because specifically I remember seeing them in the chippy in my youth, not because Tecmo, Data East or Tecmo were all in on the chip shop industry? Of course. But Bomb Jack’s such a great example of a “chippy” video game anyway. It’s not the kind of game that’s going to draw a crowd in the arcade. It’s sort of off, visually, and in play. But if you’re waiting for them to do you a fritter, you’re going to put a 20p in anyway.
So what’s weird about Bomb Jack? It’s a single screen platform game, but it’s all about air control. Bomb Jack doesn’t just have a wee jump, he’s got this massive, drifty leap, and you control it by directing him with the joystick: up makes him jump higher, pushing down makes him fall faster. You’re trying to collect all the bombs on each stage, but preferrably in order--you always want to collect the next lit one. While you’re avoiding enemies of course, which is really what makes it so weird–you’re in this weird middle ground of not quite flying but trying to float and drift around the enemies that are seeking you. It’s like Pac-Man–you’re trying to nail your perfect route–but much messier. Less predictable.
Honestly, I sort of like Bomb Jack. I don’t think it’s a game you ever quite get comfortable playing–other jump styles are so much more ingrained–but there’s a pleasure to trying to execute your routes anyway.
Mighty Bomb Jack, however. Mighty Bomb Jack isn’t just Bomb Jack on the NES/Famicom, because it’s 1986, and while that might have flown before Super Mario Bros. (and it did: ports were massively successful on home computers in the UK) it’s just not going to cut it with savvy Famicom players. So Tecmo did what any sensible developer would do: they turned Bomb Jack into a platform game with scrolling levels, and then because that wasn’t enough, they made sure it was full of weird Tower of Druaga-esque secrets and warps. And for good nature, they kept in some single screen Bomb Jack levels because, well, it’s Bomb Jack.
The issue with Mighty Bomb Jack is immediately apparent. Bomb Jack’s big, drifty leap makes for a very strange feeling platform game where you have to like… go right. Enemies act just like they do in the original, too, meaning that you really just want to jump and drift them off screen immediately lest they seek you. Which actually makes most of the game sort of trivial because the levels are all short and once you know the pathing it’s all about getting through them as quick as possible. The warp system is also probably one of the most easily understood you can imagine (no Atlantis No Nazo confusion here) as you simply have to pick up the lit bomb last on each single-screen stage for it to skip you forward a full level. I’m not 100% sure this was as (originally) intended, because it would surely make more sense for you to be rewarded with a level skip for collecting every bomb in order, but it works because that’s still hard to do and if you skip a levels and die, you go back to the level you started skipping from. So there’s an interesting risk/reward there: you can choose to skip some levels, then purposefully not warp before an easier level to “save” your place if you think you might die later–or just use it to skip to how far you got in the game before.
Though I’m making it sound like a bit of a walkover, to avoid this there’s all that Tower of Druaga-type stuff. Levels are packed full of secrets that require you to jump in the correct place, or at the correct time, or multiple times, to make things appear. There are secret warps, secret treasure rooms, and you can’t beat the game with the “best” ending by warping there; you have to collect two crystal balls and 5 secret coins that (like all of these games) basically require you have prior knowledge to find. One of the most interesting things about Mighty Bomb Jack, actually, is there’s a completely obscure performance ranking known as “Game Deviation Value” and you can’t be too greedy because if you ever collect too many power-ups, you’re immediately sent to a “Torture Room” where you have to jump 50 times while avoiding enemies, just to go back to playing the game with all your power-ups removed!
Until you get to the very end–a punishing gauntlet of single screen challenges that throw you back to an earlier zone where you have to perform a challenging dance just to find a secret to get to the ending–Mighty Bomb Jack isn’t really that hard. It’s just very complicated. I haven’t even tried to explain here the system of powering up into different coloured Bomb Jacks because I’ve played all the way through this and I still don’t entirely understand it. This is a really good example of a team trying to hit the zeitgeist and overegging it entirely; but to be fair, if they’d just ported Bomb Jack instead even I’d be saying “well it’s just Bomb Jack, innit.” 
Of course, when I played this, I abused the warping so I just played the single screen Bomb Jack levels mostly because I like those best. You cannae win.
Will I ever play it again? Switch Online is a bit unusual as it often puts up “versions” of games that are just essentially save states to the ending/second loop or whatever, and while some are pointless, I rather like that here they put out a “High Deviation Value!” version where you are right at the horrible ending gauntlet with everything required to get the best ending. I could have bothered to do it for real, but it’s unpleasantly onerous so I didn’t. Anyway, as a result I have no reason to play this again.
Final Thought: That said, Mighty Bomb Jack is a rare example where the North American release was actually easier than the Japanese version, with many sections of the original requiring you jump way more times than you would ever think to and the entire best ending locked behind weird tricks like having to go to the next section with your score ending in 70. I suspect this is why the High Deviation Value version exists because who on earth has time for that.
Hi. If you've been following this tumblr, you will be familar that I usually try and drive to towards my ko-fi after every article. However, I would instead like to ask you for a favour--could you check out the fundraiser my best friend Steven is running to help cover travel insurance costs? I know there are so many deserving causes, but Steven has a stage 4 brain tumour and it would mean the world to me if you considered donating, or sharing his page, to help make his remaining time the best ever.
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hardcore-gaming-101 · 6 years
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Atlantis no Nazo
During the mid/later years of the NES, Sunsoft was known for creating a number of quality titles, starting with Blaster Master, all the way up through Gimmick. Before then, their track record is much sketchier. With the possible exception of Route-16 Turbo, just about everything made before Blaster Master wasn’t all that good, but the likes of Ikki and the Wing of Madoola still seem to hold some form of relevance among Japanese retro enthusiasts. At least that’s the case it seems to be on Game Center CX, where nearly every Sunsoft title (back when they were known as Sun Corporation) was thrown at poor Arino with a very low success rate. In fact, the very first game Arino had to play in the show’s second season (the first real season where the game challenge became the main attraction) was Atlantis no Nazo, an unassuming action-adventure romp that was probably chosen for how hideously hateful a game it really is. Arino managed to beat it, but only via specific instruction from a guide. Without that guide, welcome to Hell. 
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Everyones' favorite kusogē Atlantis no Nazo!
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peterkothe · 2 years
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INKtober Day 26-DR NAZO
Japanese pop-culture’s first modern supervillain, Dr Nazo has been either a disfigured human scientist or an evil alien tyrant! However, no matter the origin, this costumed clawed madman left a infamous legacy of evil schemes, from creating monsters, to building many a death ray, to trying to hurl a rouge planet right at Earth, Nazo’s misdeeds would go to inspired many a villain in both anime and manga! Only the legendary GOLDEN BAT, the super-mummy from Atlantis, has the power and means to stand in his way!
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