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#and patia was around for four episodes and was an absolute tour de force
burr-ell · 10 months
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To expand on the previous post (with excellent addition by @kerosene-in-a-blender), I genuinely believe Laudna as a character would be a lot stronger in one of two scenarios:
1. Ditch the Whitestone stuff. I say this as someone who has produced almost nothing but de Rolo content—that is too big a part of Campaign 1 not to completely overshadow anything different the character tries to do in a long-form narrative. I think they could have threaded that needle, but that requires so much more focus and attention that a fast-paced story about a moon conspiracy just isn't built for. It's been 65 episodes and Whitestone nostalgia is all the character has meaningfully contributed to the narrative.
They put themselves between a rock and a hard place before the story even started. You can't bring in Delilah too often without inevitably treading on Campaign 1, but you also can't use her too little—not just because she's Delilah Briarwood, but also because that's the patron of a PC and your PCs need to be taking center stage. And yet there is nothing Delilah's presence has done in the story thus far that could not have been accomplished by a completely different, hitherto-unknown necromancer patron. Laudna's experiences in Whitestone could be replaced with a similarly traumatic backstory (it's not like Exandria is hurting for necromancers abusing power) and she'd have to actually elaborate on it and flesh out the worldbuilding and think about the backstory instead of being able to lean on "Hey, you guys remember that Briarwood arc? Freaky, right?"
2. Keep Laudna as she is and use her in an EXU miniseries. Set it in northwestern Tal'Dorei, where she's been wandering aimlessly for thirty years, spending half the time disassociating and half the time making her dolls. She meets a colorful group of people and they go on some adventures, and she finally decides to take back her life and do something about the voice in her head. You'd basically keep the Whitestone episodes of C3 as they are, give or take a few beats, as the climactic episodes of the series, and then the newly fire-forged friends set off for whatever new journey awaits them.
Maybe Laudna switches patrons; maybe she ditches the warlock thing entirely; maybe she ends the miniseries not knowing what she wants but excited to learn about it with her new companions. Mini-campaigns don't have to worry about that kind of thing! You can have your Whitestone nostalgia and some fanservice while still telling a pretty fun story, and it won't feel like a weird extra appendage to a main campaign that otherwise has very little to do with it. I wouldn't say it's a story I'd be interested in seeing continue, but it's perfectly serviceable for something small and self-contained.
What it has not been serviceable for is the long-form story of Campaign 3.
Honestly, I was a little concerned about all of this even before I started watching all the way through, but I wanted to give it time and judge it for myself. I don't believe in unfounded doomsaying, and I wanted to give the show a chance to do something interesting. And it has been 65 episodes, over 260 hours of content, which I think puts us well past the window of "give it a chance", and Laudna has spent the vast majority of her time not meaningfully engaging with her levels of warlock if it doesn't contribute to creepy girl vibes. (She frankly isn't engaging with her levels in sorcerer, either.) She's never even addressed potentially finding a new patron—so does she not want to? But then why is she so distressed about the idea of Delilah resurfacing? And if she does want a new patron, why has nothing actually happened in the almost-thirty episodes we've had since the Whitestone trip? If she's been "fighting Delilah for thirty-odd years", why didn't she take the chance to explicitly try to connect with, say, the Sun Tree? Or literally anyone else?
And honestly, as a Campaign 1 fan I have to say I'm also frustrated at how Delilah's presence specifically undercuts that story. Like, yeah, you have a technical reason for why she's still here, but "well she IS a powerful necromancer" is just a mechanical explanation, not a dramaturgical one. Her story is done. The chapter closed. She had ample opportunity, including when specifically asked by the Hells, to state any specific goals—any at all—and didn't. This is the woman who menaced Percy and Vex? This is the woman who permanently killed Vax? ...Really?
It could have been an interesting challenge to take on in referencing something from the past while bringing something new to the table, and it's not like they haven't done that before; they've already shown with Jester and the Traveler that it can be done. But they haven't done it here; any opportunity for Laudna to grow beyond her vague concepts—"What if Sun Tree Body...with Delilah patron? What if weird scary girl...but happy?"—has been generally ignored. Her killing Bor'dor is the first time in the entire campaign that she's done something that really got my attention, and in two episodes it's almost immediately papered over, followed by some inexplicable "must you continue to reconquer?" word salad about the gods.
Marisha explicitly refused to create a new character until she knew for sure whether or not Laudna would be resurrected. But if she enjoys her so much, when is she going to do anything meaningful with her?
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