FINAL Boss Battle Report!
Our buddy Baldy has 140 hit points and many friends, though not as many as I have. The dragon behind him is much more scary; it has 400. It's dominated by the brain itself, not by anyone on the field that I can kill, unfortunately, and its presence is definitely freaking Hector out something fierce.
Also on the field are four other mind flayers, the three dream guardians at 80HP apiece, and the Crown itself, which leads me to believe this is it, the big kahuna fight, and it's time to pull out all the stops.
The Crown has no hit points but will presumably do unpleasant things when its turn comes around.
Quick look at the other dream guardians with flycam, just because I can.
This one is Hector's obviously, the one we saw during the first half of the game.
These are the other two; I'm assuming if we had another tadpoled companion instead of Jaheira, there would be a fourth on the field? Wonder which of these is Karlach's and which is Lae'zel's. XD And why are neither of them githyanki. It feels like there are lore implications here.
(I haven't done an origin run - are these randomized or are they ones you get in Karlach and Lae'zel origin?)
Anyway. We have this notification on the side of the screen which usually indicates we just need to survive:
I'm doing a hard save at the start of the fight because it feels like it'd be really easy for me to fuck this up - particularly because it is CRITICALLY important that Buddy survives to the epilogue. And, after some consideration, I've decided everyone's first action is going to be spent summoning more friends onto the field.
So we kick off with Aylin, Yurgir, and Buddy exploding onto the field. Tragically, the dragon is immune to fire damage so this is probably not the right moment for Rolan's firestorm, so after some consideration and for roleplay reasons, I have Jaheira summon the Harpers as our fourth summon for the round.
As soon as our first summon hits the field, a bunch of tentacles spring up in response, which is unfair. This seems to happen just in general in response to movement around the brain; luckily they're only about 30hp each and can mostly be removed by Orpheus's black hole attack.
I get full control over the big summons, unlike the trash mob ones which ran on their own recognizance; this is a lot of new characters to learn to deal with on the fly.
After summoning Aylin, Lae'zel manages to almost completely eliminate one of the dream guardians on her first turn.
"Time to bite, my owlbear friend!" Hector says as he summons Buddy, which is adorable.
Aylin is (unsurprisingly) a paladin, so lots of smiting. I think there's probably more about to happen when these four turns are up so we need to be careful not to use everything up too fast though. She removes Hector's dream guardian from the field.
At this point the game crashed so I got to start over and took the opportunity to have Jaheira cast Hero's Feast on everyone before we come up.
Knowing what I know, and realizing that my companions shout about it as soon as the fight starts, I decide to keep everyone in place for the most part to reduce the number of tentacles and immediately kick off Orpheus's netherstone ability:
OK on closer inspection we need to get Orpheus CLOSE to the crown in order to do this. And I guess the idea is we need to do it within four turns before the nautiloid shows up?
Buddy is the coolest:
Overall this round is going a lot better, although it's a bit scary when the Emperor yeets itself all the way across the field and stuns half the crowd in one go.
Once again, the good guys are all frontloaded which makes the long string of enemy attacks very disheartening.
Karlach and Lae'zel wreck the Emperor's whole world, which is very satisfying to watch:
Orpheus's black hole is continuing to be super useful against all the tentacles that pop up whenever we move around.
Aylin goes down - and immediately pops right back up again because she is a sexy motherfucker.
Ho!
At this point I have everyone open up on the dragon while Orpheus starts booking it towards the Crown. If we can get rid of it, then all is left is the other mind flayers on the platform surrounding the brain and hopefully we can just turtle up around Orpheus and protect him while he works.
Victory on the Dragon! It had the most elaborate death animation too.
Orpheus reaches the Crown! This needs to channel for a whole round so fingers crossed.
"How long are you going to keep this up for?" the remaining dream guardian screams around her 9 remaining hit points. Girl, I don't know, you got another appointment somewhere?
Orpheus gets IMMEDIATELY stunned by a mind blast and loses concentration; we'll try again next round.
All of the illithids can cast Shield which is making them VERY challenging to hit. And I just realized we've reached the last turn before the nautiloid shows up. O.o:
Oh boy.
Unsurprisingly this means now we're getting aerial attacks in addition to everything else. But almost all of the illithids are dead at this point. Just need to keep Orpheus safe for one round!
Hector slips in a bit of ice in the middle of an aerial attack target, whoops D:
Orpheus kicks off the compulsion again. All of the illithids are dead. One of the dream guardians is the last survivor, with two hit points.
Aerial attack goes off, does not kill Hector! And we're now only friends between us and Orpheus so I think we've got this in the bag! Everyone together on the platform for the moment of triumph.
The last remaining Harper summon shoots the last dream guardian for her last two HP. Orpheus completes the summon. The screen shakes, then fades to white...
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metroid is about isolation
but metroid is also about learning to do trick jumps from random animals who celebrate when you get it right, and about saving them even as the planet shudders under your feet
and metroid is about lowering your gun when you meet the last of a species who's only just hatched, and gently holding out your hand
and metroid is about accidentally calling the name of someone you care about, who you thought you'd lost, and finding out they've been with you the whole time
and about a little scribble of a child with their parents tucked into the corner of a grand mural
and about the gifts left behind by others because they may be gone before they get to meet you, but that won't stop them from helping you
metroid is about love actually
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something something katsuki can't keep his hands off you when he's had a little too much to drink (see: denks the worst at-home bartender in the world, believes a shot of vodka really means four).
it starts off innocently enough, gathered in eijiro's living room, when he cracks a foul-mouthed joke and you double over into side with laughter. the heat starts to creep up his neck, but it's easy to blame it on the alcohol. he nudges you back playfully, a grin quirking at the corner of his lips.
two more shots of whatever vile concoction denki mixed up and he's melting into the couch. he's sitting on one end, a little squished with how mina, eijiro, hanta, and denki are piled on top of each other - chatting away, drinking, and desperately trying not to make eye contact with the wasted blond. katsuki's got you perched all pretty in his lap because "there isn't any room left to sit." a convenient excuse.
you're flushed and trying to keep up with mina's story and you're having a great time with your friends but katsuki's hands are looping casually around your waist and pulling you closer to him and he's leaning a little on you for support and you feel a zing speed down your spine as his lips brush against your arm. an accident.
his head's a little fuzzy, but katsuki's practically melting with the alcohol swimming through his veins. and you're so soft it's making everything even fuzzier. before he even finishes that thought he's testing out the plush of your waist, your thighs, pinching a little at the small of your back, and back down to your thighs. you squirm in his hold, and he retaliates with a soft grunt and by biting what he could reach.
the spit on your arm is more uncomfortable than the rather tame bite he gives you. you can see his eyes wobble, flitting to different parts of your face. "hol' s'till," he garbles and your heart leaps into your throat. you can feel four sets of eyes boring into you both, but you can't break away from katsuki's heavy, lidded, lovesick gaze.
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my favourite thing about chuuya nakahara is that he's just kind of. chill. about everything. he's like, my tragic backstory has no hold on me, i went to therapy and i'm all good now. i'm a bad guy cuz it pays good and my found family happens to be here. what do you mean that's not a good reason, you a cop or something?
someone will betray him and he'll go ok well that's pretty upsetting. they probably had a good reason though. i'll forgive them if they let me get a good punch in. if they're really just a hater they're giving me bad vibes and i don't wanna deal with 'em at all tbh.
things have been done to him that would warrant a lifelong crusade of revenge for anyone else, but for chuuya nakahara it's just, that was super not cool but i'll let it slide if you get therapy with me.
chuuya is down for any crime and thinks moral boundaries are for losers and stuff but he's the nicest guy in the port mafia when it comes to not mistreating his subordinates and probably helps old ladies cross the street. he shows up for a solid 10-20 minutes of screentime per season and makes all the fans fall in love with him while doing the bare minimum, and despite technically being a villain i don't think he's worked against the agency a single time (although to be fair this is often not on purpose). he also does the bare minimum every time he's asked to help in-universe and clearly isn't even trying, and he sweeps anyway because he is ridiculously overpowered and could probably kill literally everyone if he actually wanted to, and i just. no one is doing it like him. you go you unbothered king.
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Danny has been reincarnated.
Which was an odd thing to realize, it wasn't even a slow one he just... snapped into it one day. One moment he was staring at a wall out of boredom the next, well, he was staring for an entirely different reason.
It was a task for his now young -he thinks around three years old?- mind to work its way through the memories, but it wasn't like he had much else to do honestly. So, what does he know?
His name is Danny, like, his actual name and not just a moniker. He was once a halfa and he already knows he's going to be missing invisibility and intangibility. He, well, died. For like, a second time which actually makes sense because reincarnation-
Anyways.
He was a clone of two people from this thing called the Justice League which, weird name but probably some government or activist group. Wonder Woman and Superman. Which were pretty weird names to name your kids but eh.
He doesn't really remember much besides that from this life, or the one from before but he's an adult! He'll figure things out once he gets out of this containment tube thing.
Did he mention he was in a test tube? He's a tube baby now. He thinks? Or maybe it's more like he's being contained.
Whatever.
So he breaks out. Thank you apparent superstrength that he has no idea why he has but he's not going to complain! He then wandered around all of the other test tubes, able to remember just enough of English to see that yea, they're dead.
He probably was too, before he had memories zapped into him. Or a vegetable.
He then finds this really big container, checks it out, then opens it because the clone inside isn't dead!
'Project Match' it said. He'll just call him Match.
Was he thanked for helping him? Nope. You would think that he would be thanked or at least somewhat respected for saving this guy but nope!
He was, quite literally, held up by his leg and dangled in the air. Who dangles a three-year-old?! Well, he was technically and adult but still! The next few things were a blur but after pulling off the old Fenton charm he found him and Match outside as he tried to stop him from attacking random people.
Luckily the charms and privilege of the youngest (he's assuming he's the youngest, because he's physically three) was more than enough to get through to him. Sure, the guy couldn't form words, really aggressive for literally no reason, really weird but also absolutely cool looking eyes. But he worked around the first issue by developing their own personal language from like grunts and stuff, the second he once again used his youngest privilege to boss him around and the third a pair of sunglasses easily fixed.
He just had to steer Match clear of those random S crest mark thingies. Which was a weird thing to hate but hey, he's not there to judge.
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