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#and her crit dmg is at 220+
callilouv · 2 years
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I find it kinda ironic that hu Tao is my strongest dps and yet she’s the one who stuck with the most copium of artifacts the longest
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rapifessor · 4 months
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"Quick" Chiori Leak Analysis
Was going to wait until this stuff was up on Project Amber, but... nope. Can't resist.
This info comes from homdgcat.wiki, and it seems pretty solid, so I'll assume they're trustworthy until further notice. There's a lot to cover here, so buckle up.
Base Stats
Chiori has 11,438 HP, 323 ATK, and 953 DEF at level 90. She gains CRIT Rate with Ascension. Her HP is on the lower side, but she's got pretty decent ATK and very high DEF, second only to Itto's, which is 6 points higher than hers. As you might have guessed, Chiori also has DEF scaling.
Normal Attack
Chiori's normals are pretty... normal. Fairly in line with most other characters, but there isn't a lot of variation amongst Sword users in this regard. I would say hers are slightly stronger than average, though.
Elemental Skill
Chiori's skill deals damage and summons a doll that acts as a melee turret, periodically attacking nearby enemies. It attacks every 3.6s and deals a moderate amount of damage (147.7% ATK + 184.7% DEF at Talent level 10).
Assuming the doll attacks immediately after being summoned, it will attack five times over the course of its 17s duration. The ability has a 16s CD, so 100% uptime.
Also, if a Geo construct is nearby when she uses it, Chiori's skill summons two dolls instead of one. So right away, we have an idea of who she wants to be played with: other Geo characters who create constructs. I'm not sure if Chiori's doll itself is a construct, but if Ushi is a construct then I suspect it is.
Elemental Burst
A single-hit, AoE attack that deals a bunch of damage and costs 60 Energy. How much damage? 651.5% ATK + 814.3% DEF. Taken at face value, this would be the highest-scaling single hit ability in the game, excluding Eula's burst. In other words, Chiori do the big number.
Passive Talent: "Tailor-Made"
Chiori's first Ascension passive is where things get interesting. After using her skill, Chiori can activate one of two effects by either using her skill again, or performing a Normal Attack.
If she uses her skill, she will automatically switch out for the next character in your party. And, for 8 seconds afterward, any party member who hits with their normals will trigger an additional attack from Chiori's doll. It deals the same damage as Chiori's skill, has a trigger limit of 2, and has a 2s CD.
That's a sizeable chunk of damage: 268.7% ATK + 335.9% DEF, twice. I'm unsure if the trigger limit is separate for each doll or if it's shared between them. We'll see about that. The switching characters thing is completely unique, and I wonder if you could bypass the normal character-switching cooldown with this.
Now, if you opt to use a Normal Attack after skill instead, Chiori gets a Geo infusion. Not very exciting, I know, but this is still interesting because you can choose how you want to play Chiori. It's pretty clear that switching off of her is the optimal play pattern, but if you want to on-field Chiori, go for it.
Other Passive Talents
Chiori's other passives are much less complicated. The fourth Ascension passive grants her 20% Geo DMG for 20s when a party member creates a Geo construct. Always nice to get extra damage.
Then, her final Passive Talent: your whole party gets 10% Movement SPD as long as any character is wearing a non-default costume or a non-default wind glider. That's right: fashion is now meta.
Constellation
Finally, we come to the Constellation levels. The whale bait, if you will. Or the Rapifessor bait, same diff.
The first level increases the AoE of Chiori's dolls' attacks by 50%, and increases the damage of their additional attacks from Tailor-Made: from 100% of her skill's damage to 220%. Starting off pretty strong.
Constellation level 2 lets Chiori summon yet another doll when triggering the effects of Tailor-Made. This one attacks once, deals 300% of the dolls' normal damage, then disappears. You can summon it up to three times within an 8s window, once per second, whenever a character hits with their normals. Another good one.
Levels 3 and 5 are the usual skill/burst level boosts, with the skill coming first.
Level four is... more dolls. They're the same ones added by level two, but this time they're summoned by Chiori's Elemental Burst, once every 5s. Quite a lot of Geo spam happening by now.
So, what's the final level? Enabling DPS Chiori, of course. By going the infusion route after using her skill, skill CD is reduced by 14.5s (so you can use it again almost immediately)and her normals get increased damage equal to 50% of her ATK plus 180% of her DEF. Lasts for 5s or 5 hits, and you can do this once every 15s.
Usually when I really like a character, their Constellation either isn't crazy good or it's only really good up to a point. That is not the case with Chiori, and now you know why I want to simp for her so bad.
Signature Weapon
Speaking of simping, we got signature weapon leaks, too.
Chiori's is a 542 Base ATK, 88.2% CRIT DMG sword with the following passive: 16% Normal/Charged/Plunging Attack DMG while on-field, 24% Elemental Skill DMG when not. But when a party member deals Geo DMG, these bonuses are doubled for 15s. Then you get 20% DEF in addition to all that.
That is a lot of stats. 32% DMG to normals or 48% DMG to skills, plus 20% DEF, plus 88.2% CRIT DMG. I decided to compare this weapon to two of the best Swords in the game: Primordial Jade Cutter and Mistsplitter Reforged.
PJC doesn't even come close. It's like if Chiori's signature weapon just gave you DEF and nothing else. Mistsplitter, meanwhile, is actually somewhat comparable for an on-field Chiori. It becomes considerably worse off-field, though.
So the signature is easily Chiori's de facto best-in-slot. She's got some decent 4-Star options, but I'll go into more detail on those in a theorycrafting post.
The Verdict
With that, it's time to wrap up this way-too-goddamn-long post.
On paper, Chiori looks pretty damn good. I don't know if she's the savior of Geo or anything, but the element definitely needs more options, and more of an identity around constructs. Chiori seems to be a step in the right direction.
I'm sure there will be a handful of caveats to work around and some things Chiori will struggle with. Unfortunately, it's impossible to discern these things without hands-on testing. There could also be changes to her numbers and abilities before release.
But I'm feeling optimistic, and Chiori's shortcomings likely won't matter to me, especially since I might be aiming for C6 at some point. Looking forward to making her the most lethal beauty in Genshin Impact.
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unaplays · 11 months
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✨ Raiden Shogun Electro DPS Build ✨
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🍡 Raiden was the first character I saw on the banner when I first started playing Genshin. That's right, I started playing during 2.0-ish, when Inazuma had just been unlocked. Even so, I had only started considering getting her during the end of 2022 because I was having difficulty fighting ASIOM in spiral abyss.
🍡 Raiden became one of the most expensive character I've ever pulled but that's probably because she got mad I skipped her banner for 3 times before pulling for her lol.
Artifact Sets
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🍡 Being the electro archon with energy recharge as her ascension bonus stats, she's also equipped with a kit that fits as a battery for the entire team. I was concerned at first knowing that her burst costs a whopping 90 energy but she easily covers that even when she's the only electro in the team.
🍡 That being said, Raiden's BiS artifact set is none other than 4 pc Emblem of Severed Fate. The 2 pc definitely helps with her ER requirements, and the 4 pc bonus has ER scaling.
🍡 Stats to focus:
ER sands (especially with Engulfing Lightning)
ATK% goblet (if using 4* weapons) or electro dmg goblet (if using 5* weapons)
Crit circlet
🍡 Notes: Try to aim for at least 220-250% ER, even better if you can aim higher as she can benefit from the high ER through 4 pc Emblem passive. 1500 atk on Raiden is already good, so whether you wanna use atk pieces over ER or the other way around, just make sure she gets the minimum stats requirement for a more comfortable gameplay.
Team Composition
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Raiden national
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Raiden hyperbloom
🍡 Raiden is very versatile in many team comp, even post dendro. Her very popular and the most f2p team out there is the Raiden national which consists of Bennett, Xingqiu/Yelan, and Xiangling. Not only Raiden acts as the battery of the ER heavy team, she also buffs everyone's burst damage through the Eye of The Storm. Making Raiden national as one of the most popular and easy to build team especially for spiral abyss.
🍡 Raiden can also work as support for Eula's team to easily trigger superconduct. And recently, there's been known as hyperbloom Raiden which requires you to build her non-conventionally with full EM build. My boyfriend has tried it and he says hyperbloom Raiden is pretty good.
Talent Priority
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🍡 Raiden is mostly built as a burst dps, so focus on leveling up her burst, followed by her skill. No need to level up her normal attack as her burst damage is considered, well, burst damage and not normal attack damage. Leveling up her normal attack won't add any differences when her burst is active.
Weapon Choices
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From left to right: Engulfing Lightning, Skyward Spine
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From left to right: The Catch, Wavebreaker's Fin, Favonius Lance
🍡 I've seen many types of Raiden with different weapons and while I believe crit weapons help with her ratio, having ER weapons will also help fulfilling her ER requirements which is as important.
So that's pretty much my Raiden build. Feel free to ask me questions if you have any through my ask box or just leave comment on this post and I'll respond right away!
Don't forget to check out my other builds here!
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