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gebo4482 · 9 months
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A.I.L.A - Fearfest Teaser | Black Summer 2023
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uncommondumdum · 6 months
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» [ Ah yes he has blown up a Cabin, likely killed multiple people, committed shoplifting several times, evading cops ( in Jailbreak ), noclipping, speed hacking, taking advantage of a glitch/bug, scammed kids in Adopt Me, scammed kids in Pet Sim X, stuck bee stickers all over the H.U.N.T helicopter, programmed all the doorbells in Guest House to play a rickroll, blasted On Fire by The Roop over a store tannoy system, crashed Roblox by overloading a game with cubes, rammed people off of the road in Driving Sim, targets noobs in Arsenal, bypasses the Roblox filter, spams hashtags when angry, yells in the Hunt Mode VC, has several community guidelines warnings, got banned from the official Roblox Discord for saying the f word once, cursed out some dude in Tower Defense Sim because he said cherry slushies suck, stole a traffic cone and pretended it was a hat, called Builderman old once ( as a joke ), stole Murch's heart, also stole Murch's ability to walk multiple times *wink WINK*, has previously crashed a Survival server by wearing a giant buff noob avatar, once said Enenra is a decent Slasher pre-nerf, once set fire to a fridge trying to make it run Doom, pirated Pizza Tower, flipped off Orvhill several times, left rubber duckies all over A.I.L.A's workstation, once walked into a Tesco shirtless in 10°C weather, laughs at people who fall over in Stupid Babies, drives his car through puddles in Bloxburg intentionally to splash people, drank 4 Monsters and then tried to outrun a dude on a motorbike, was the soul reason for the electric bill on the cabin being high, once tried to hit on Commander Storm, blamed Val for a swarm of Bees stinging Murderer, replaced all of Miers's coats with pink fluffy dressing gowns, called Malvus a b-tch, and keeps changing the screensaver on Murch's PC to that one grey and white cat image. ] «
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v3ileddespairx · 6 months
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Transcript
[The Survivors return to the cabin via car with groceries]
Coyote: Oh, you're back? Did you get my slushie-
Murch: Ehem, welcome back. We just finished cleaning up down here, and got most of the debris blocking the lab's sub-level cleared out. Come on down.
[The Survivors take the groceries out of the car and enter the cabin, they put the groceries inside the fridge and then head to the basement lab to meet with the crew]
[Dialogue with Murch and Coyote before you trigger the first cutscene]
Murch: Could you even make it out? I had almost no time to grab anything before I left.
Coyote: I should myself, was stuck in there for like decades. This landscape full of nothing. Time felt like it was out of stance to me, just kept going until I found these exits, holes, things that led to places. Timelines, probably. Eventually found one that led here.
[The first cutscene starts to play]
Coyote: Anyways... There you are! ...Wait, no slushie?
Murch: Down to business, Coyote. Not the time for joking around.
Murch: As I'm sure you're all aware, last night the survivors ran into something unexpected. That monster from the attack of the cabin. The one that "killed" the slasher...
Murch: This one is real, it's not a manifestation like we're used to seeing. We already lost someone, and had serveral others injured.
Coyote: It seems like the Deep Night's starting to catch on to our plan.
Murch: We need to be much more careful going forward, and we need more info.
Murch: A.I.L.A., you've been sorting through the records and databases on these terminals, correct?
A.I.L.A.: Affirmative.
Murch: Do you have anything?
[A.I.L.A. displays the "Project Nocturne" hologram]
A.I.L.A.: I have found several references to a project called "Nocturne", records indicate they were attempting to fuse Deep Night matter into living organisms.
A.I.L.A.: ...The project was shuttered, after control over specimens had failed.
A.I.L.A.: ...Project was overse N B Y -_#"<^-_#"- Doctor Malcolm Orvhill.
Coyote: Wait wait wait. The owner of the cabin? Orvhill Energies? Didn't you guys tell me the guy died a few years ago?
A.I.L.A.: Accessing H.U.N.T. files on Doctor Malcolm Orvhill...
[A.I.L.A. accesses the H.U.N.T. Files and displays Dr. Malcolm Orvhill's data file hologram]
A.I.L.A.: Name: Malcolm Orvhill/ Occupation: Former Orvhill Enegeries CEO / Age: 84 / Status: Deceased / Cause of death: Natural causes
Coyote: This dude was tied up in some serious business. If that monster has been down here this long , how did it even escape? DId someone let it out?
Coyote: ...Are we sure that Orvhill is dead?
Murch: He's dead. If H.U.N.T. has files on this guy, then he's got to be.
Coyote: ...Hmm.
Murch: Regardless, looks like we have even more of a reason to check out the sub-level of the lab. We need to see if there is any information about this "Nocturne" project somewhere down there.
Murch: Maybe we'll find a weakness, and be able to put that monster down for good. Head on down, we'll wrap up here and be right behind you.
[The survivors head down to the lab stairwell and finds the first old computer (if interacted some dialogue will play), they head left and find a security center]
[The survivors enter the security center and pulls a power lever. The power lever activates the security cameras of the cabin and allows the survivors to open the blast door]
[The survivors interact with the blast doors but it doesn't open, it instead deactivates]
Murch: What was that? Survivors, did you touch something?
[The survivors triggers an alarm]
[Laboratory Security Intercom message starts playing in a distorted voice]
Lab Security Intercom: Se-urity al-rt. Warn-ng. Unat-orized person-el have entered th -ab-rato-y. Lock-own in-ti-ed.
Murch: Ahh, thats annoying. A.I.L.A., can you shut this thing up and remove the lockdown?
A.I.L.A.: Already in progress. [Hacking sounds]
Murch: Just hang tight, we'll have you out in a second.
[After a short amount of time, a loud roaring sound is heard and "Nocturne" starts breaking down the door]
Murch: What?! The monster! A.I.L.A., where are we at?! Can you get this open?!
A.I.L.A.: Negative. "Nocturne" will breach the room before i can override the lab security protocols.
Murch: Aagh! Put up a barrier at the lab entrance!
["Nocturne" starts breaking down the blast door with the 20-second death timer appearing on the survivor's screen]
Murch: Sorry survivors, but you got to find a way out of that room, and fast! In the meantime we'll work on finding you an alternative exit! Now go!
[The survivors enter a ventilation shaft to escape "Nocturne". During the vent sequence, "Nocturne" walks pass a vent and checks the vent before immediately running away]
[The survivors head towards the end of the vent which leads to a large office with the second old computer]
Coyote: Have you found them an exit yet, A.I.L.A.?
A.I.L.A.: Yes, forwarding location.
Murch: Alright you got that, survivors? We're on our way, and will meet up with you at the coordinates.
Murch: If you can swipe any info on your way without becoming monster chow, at least this situation won't be a complete loss. Stay safe.
[The survivors approach a second vent to reach sublevel exit to regroup with the gang while suddenly a barrier automatically shuts down the door next to the vent, which makes an alarm sound]
[The survivors enter the vent which they are now at the other side of the previous blast door with more alarms blaring, they then approach another vent to bypass a locked blast door]
[The survivors are now at the other side of the blast door which leads to a extremely large room with a Deep Night reactor core in the middle of the room, they then approach a cargo elevator to go to the lower floors]
[They went to the lower floors with more barriers blocking the door to reach to the exit, but suddenly "Nocturne" breaches the topper blast door and starts swinging at the ceiling to block off the survivors path, but he somehow doesn't attack]
[The survivors take an alternative route which a pair of black tentacles eat up the doors. The doors leads to a large ventilation shaft hallway with large wall fans, overgrown plants and even more dead bodies. The end of the hallway leads to a small room with multiple bunk beds, the third old computer and a vent. The survivors enter the final vent which leads to the laboratory's control centre, the final area before the survivors finally regroup with the gang]
[A cutscene plays which Murch, A.I.L.A. and Coyote are running in the halls to regroup with the survivors]
Murch: Survivors, you're still alive. Good, Let's get out of here, come on-
[A pile of goo in the middle of the room starts to emerge a large figure]
Murch: Everyone, get behind me.
[Murch takes out his revolver and nervously aim at the pile of goo]
[Unknown FIgure]: I have anticipated this moment for a very long time.
Murch: What is this?
[Unknown Figure]: Ah yes. The Great Merchant, savior to the timeline, how noble of you. To think that you can stop what is coming.
Coyote: Midnight's Shadow...
[The Unknown Figure's name is revealed to be Midnight's Shadow]
Midnight's Shadow: Thank you for fulfilling you end of the deal. I knew you were a wise one.
Murch: No... Coyote... What's going on? What did you do?
Coyote: I...I had no other choice. It either was help him, or stay stuck in there, forever. I'm sorry.
Murch: Coyote...
[Coyote takes out the Amplifier and hands it to Midnight's Shadow]
Midnight's Shadow: So cold of you to lie to your friends. Don't worry about it, I'm sure they will understand. After all, Murch is no stranger to manipulating those that trust him most. You told me to see purpose. And i have certainly found it.
Murch: Oh my god... Aiden? What happened to you?
Midnight's Shadow: I have become an emissary! You pushed me down this path, for that, I will grant you one mercy. Consider this the only opportunity to get ahead.
Midnight's Shadow: Embrace the cover of midnight now, for you cannot run from it much longer.
["Nocturne" teleports behind Midnight's Shadow and the door behind the gang closes]
Murch: A.I.L.A., find us an exit, now.
A.I.L.A.: In progress.
[A.I.L.A. uses her panel to find the nearest exit]
Midnight's Shadow: Pity, I had a feeling we would not see eye-to-eye on this. Do not worry about fleeing to the cabin. Consider this an eviction notice.
[Rubble starts falling off of the the ceiling]
Murch: I'm gonna kill you!
[Murch shoots Midnight's Shadow with his revolver four times]
Midnight's Shadow: [Laughs] Sorry to dissapoint you. I have to admit, I didn't expect you to find three of the amplifiers so fast, very good planning on your part. Orvhill hid them well, the things we can accomplish with this...
Coyote: I don't think so.
Midnight's Shadow: ...What?
Coyote: Well it all went according to plan right? I brought them hereand you got an "Amplifier"; just like you asked. We're done here.
[The amplifier on Midnight's Shadow's hands start to make an alarm sound which its pitch rapidly increases, seconds before exploding]
A.I.L.A.: Exit located.
Murch: Run!
[The crew runs to the exit and the amplifier explodes on Midnight's Shadow's hand]
[The gang escapes via a long catwalk which leads to a cargo elevator with a 30-second death timer initiated]
Midnight's Shadow: This is the beginning of the end! You have no idea how hopeless you are to stop us! Keep running! I WILL END YOU!
Murch: Go! Get to that cargo elevator!
[The crew successfully escape via a cargo elevator which leads to the outside, but the cabin they stay in had burned down, killing all the avatars inside the cabin]
[A.I.L.A. calls in a Tech V-tol to pick them up]
Murch: ...We need to leave
[The Tech V-tol arrives]
[The crew enter the Tech V-tol, only the avatars Chad, Hazmat and Hunter survived from the cabin fire]
Coyote: Listen, Murch. I'm sorry. I had no other-
Murch: I'll deal with you later!
[A.I.L.A's Tech V-tol warning goes off]
A.I.L.A.: Warning, incoming attack. Hang on.
[A.I.L.A.'s Tech Vtol gets shot down by an unknown object]
Murch: Everyone, brace for impact!
-The Story Mission Ends-
Old Computers Transcript
3 Old Computers can be interacted inside the mission which will have dialogue relating to Malcolm Orvhill's plans, the voice recordings are not Orvhill's voice but rather an unknown scientist working for Orvhill Energies. (Since there are no subtitles for old computer dialogue, some of the dialogue might be incorrect)
Old Computer 1 dialogue
[Cassette Tape activates, which makes a loud activation sound. The screen of the computer turns purple]
[Cassette Tape starts playing, making a short beep]
Unknown Orvhill Energies Lab Scientist: [Sigh] May 13 was another failure. Nothing seems to survive beyond the first few days. Orvhill suggesting try something larger and uh.. more resilient to the source. Even sent us a few new genome examples. A uh... Dire Wolf, two subspecies of leopard and uh [scoffs] an actual komodo dragon, if you could believe that. [ugh] At least it's better than rats, I guess.
-Old Computer 1 dialogue ends-
Old Computer 2 dialogue
[Cassette Tape activates, which makes a loud activation sound. The screen of the computer turns purple]
[Cassette Tape starts playing, making a short beep]
Unknown Orvhill Energies Lab Scientist: [phew] We finally have it. One of the subjects to survive the procedure. The changes for its physical structure were uh.... a mix to say the least. It's several times larger than we previously predicted and somewhat bipedal as well. But [ugh] just as expected though, there's no change in the subject's cognizant behaviour. Uhh... For a lack of a better phrase, it's as dumb as bricks. Still runs on animalistic instinct and adrenaline. We can't control it, yet. Surely there has to be a way, right?
-Old Computer 2 dialogue ends-
Old Computer 3 dialogue
[Cassette Tape activates, which makes a loud activation sound. The screen of the computer turns purple]
[Cassette Tape starts playing, making a short beep]
Unknown Orvhill Energies Lab Scientist: Human trials? What a bunch of corporate hacks. When you register human trials, we haven't even begun to understand the substance we're dealing with. Even if we did, even if we had enough subjects willing to volunteer, fatality rates are over 96 percent. No, no. We have to do better, or this won't end well....
-Old Computer 3 dialogue ends-
Transcript
Murch: Listen up. We have a problem.
Coyote: Uh, who's that?
Murch: I'll get to that.
A.I.L.A.: What did you do this time, merchant?
Murch: Last night I sent 3 survivors on a supply run. I was monitoring them the whole time just in case our new "friends" decided to pay them a visit. Something attacked them and by the time I got there to help, it was too late.
Coyote: Sounds like a typical evening here.
Murch: No, Coyote this is different. I had positioned outside the deep night's range, and the aftermath there were none of the usual signs left behind. Before they died, one of the survivors took this picture. This isn't deep night. This is-
Val: -a Yeti.
Coyote: Ok what. Seriously who is she?
Murch: This is Val. She is part of my old crew back in my home timeline. You can trust her. I brought her here to help because she's an expert hunter. The best one I know. We need to take this thing out before it finds our camp.
Val: It is a pleasure to join you all. I wish it were under better circumstances. I have hunted many creatures in my time, but the yeti are illusive, and we should not take this threat lightly. We have to thread very carefully.
Coyote: Great, this situation just keeps getting weirder.
Murch: Val is going to track the yeti and prepare our survivors to take it down.
Val: I crafted a bow that should aid the survivors in our hunt. It won't deliver a killing blow, but it will slow it down enough to create a window of opportunity.
You then receive the Longbow gear and the Broadhead Arrows bundle.
Murch: A.I.L.A., it's time to field-test that new project you have been working on.
A.I.L.A: Excellent.
A.I.L.A.'s deconstructer charges up.
Murch: Yetis exist where Val and I come from but I didn't think there were any in this timeline. I'm curious to see what we'll find out. Let's get to it.
Commander: I don't appreciate your rag-tag team meddling with my operation.
Murch: Meddling? If you and your men had done your job, we wouldn't even had to intervene!
Commander: Well that "intervening" has created a problem. You didn't bother to clean up the body, did you? Do you have any idea what else was down there.
Coyote: Uh, Murch? What's he talking about?
Commander: My team was never there for the yeti. We were there to contain an infectious anomaly. The yeti, was unexpected. You left the body behind. You gave it exactly what it needed. You gave it a host. Now it's attacked our main outpost, infected countless men. It's spreading.
A.I.L.A.: This is not first time the merchant has made a critical error.
Murch: What do you need us to do?
Commander: I need you to clean up your mess. Unfortunately, most of my team has been wiped out in the attacks and we're short on men. You need to contain this, now.
Murch: We'll handle it. A.I.L.A., Coyote, let's get a sample of the substance, see if we can jerry-rig a technical solution together. Val, you mind sticking around a little longer?
Val: Whatever you need, Murch.
You then receive the Longbow gear and the Broadhead Arrows bundle.
Murch: Commander... sorry about your men.
Commander: Then let's consider it even.
[A black screen appears and Murch starts talking]
Murch: We have a serious problem, [muffled roar] everyone needs to get out of the house as fast as they can, right now!
[The survivors in the cabin start screaming and panicking]
[A second and louder roar is heard, with the monster killing a survivor offscreen and destroying the furniture in the dining room]
[Murch draws his revolver and fires three shots at the monster]
[A large text appears in the middle of the screen "Later that night.."]
[The survivors spawn inside of the cabin and approaches to Murch]
Murch: ...Hey survivor. Things are pretty bad after the monster attacked. Can you check on everyone and see if they need anything? Thanks.
[The survivors talk to Film Nerd]
Film Nerd: I'm... alright. I've just been talking to Murch about what we can do. Go check on everyone else.
[The survivors head to the kitchen and talks to Survivor]
Survivor: That thing did a number on these doors when it fled, some of them are jammed shut, I can probably get it open. Eventually.
[The survivors return to the living room and approaches to a covered body to talk to Developer]
Developer: He didn't stand a chance, completely blinsided. At least he went quick. I'll clean up and... give him a proper burial.
[The survivors approach to the couch to talk to Hazmat, who is sobbing]
Hazmat: I can't... believe he's dead. It'll be us next, won't it?
[The survivors head upstairs to talk to JMT, whose sleeping]
JMT: Zzzzzzz zzzzzzzz zzzzzzzz zzzzzzz...
[The survivors head down to the basement to talk to Hunter]
Hunter: ...Hey. Need anything?
[The survivors approach to Chad who is searching the boxes for something]
Chad: We're gonna need to be able to defend ourselves if that thing comes back . Gotta be a gun somewhere in this old cabin...
[Murch talks to the survivors via radio]
Murch: Since you're already down there, earlier someone said that's where they saw the monster come from, mind seeing if there's anything that needs boarded up? We don't need any more surprises.
[The survivors break down the door which leads to a small lab, with a mysterious figure walking away]
[The survivors investigate the bsement corridor]
Murch: What is this place? It looks like... some sort of lab? This equipment is Decades old. Was that monster down here the whole time?
Murch: I'll get A.I.L.A. to come down and scan the place, we might glean some new information on what we're up against.
[The survivors investigate a mask which makes a sinister laugh]
[The survivors then investigate the lab chamber which suddenly glows up itself]
[The survivors then investigate a collapsed hallway where some debris came out]
Murch: A.I.L.A., you busy?
A.I.L.A.: Naturally.
Murch: Sorry but can you come look at this? Seems to be where the monster came from. There's a lot of old tech here. Looks similar to the stuff we'd find upstairs at Orvhill's Office.
A.I.L.A.: One moment, I have just finished our project.
Murch: Oh, those new devices we talked about? Let me take a look.
[Murch goes to take a look at the new devices]
A.I.L.A.: Arriving at your location, survivor.
[A.I.L.A. teleports to the lab to find the survivors]
A.I.L.A.: Initiating scan.
[A.I.L.A. starts scanning the basement lab for information]
[A.I.L.A. finishes scanning the lab]
AI.L.A.: Parsing scan results, standby. [Data reading]
A.I.L.A.: ...Interesting.
Murch: Yeah, I think these will work. Can you-
[Cutscene plays]
[Murch is by the dining table investigating the devices, repeating the previous line]
Murch: Yeah, I think these will work. Can you-
[Someone knocks on the door]
Murch: You, cover the door.
[The developer covers the front door with a metal bat]
[Film Nerd approaches to the door]
[Murch pulls out his revolver]
[Film Nerd slowly opens the door]
[An unknown person outside stops recording]
Unknown Person: Did you miss me?
[Cutscene ends with a black screen]
Murch: You're alive?
Unknown Person: In the flesh.
Murch: Come on in, we have a lot to talk about.
[The survivors return to the basement lab to meet with the crew]
[A cutscene starts playing]
Murch: ...And then we- [got to- Oh]
Murch: Survivor, you're back! We just finished setting up down here.
Unknown Person: Got yourself a new crew, huh? Still busy as ever.
Murch: ...Yes. We can't let it hap
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xdb-fbi · 7 months
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SURVIVE THE NIGHT (ROBLOX) WIKI
SURVIVE THE NIGHT (ROBLOX) WIKI
Heart Of Darkness/Transcript
EDIT
This page depicts all cutscenes and dialogues for the fourth story mission "Heart of Darkness" featured in Survive the Night: Story Mode. For the Story Mission itself, click here.
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Transcript
Honest Trailers Commentary | Guardians of the Galaxy Vol. 3
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[The Survivors return to the cabin via car with groceries]
Coyote: Oh, you're back? Did you get my slushie-
Murch: Ehem, welcome back. We just finished cleaning up down here, and got most of the debris blocking the lab's sub-level cleared out. Come on down.
[The Survivors take the groceries out of the car and enter the cabin, they put the groceries inside the fridge and then head to the basement lab to meet with the crew]
[Dialogue with Murch and Coyote before you trigger the first cutscene]
Murch: Could you even make it out? I had almost no time to grab anything before I left.
Coyote: I should myself, was stuck in there for like decades. This landscape full of nothing. Time felt like it was out of stance to me, just kept going until I found these exits, holes, things that led to places. Timelines, probably. Eventually found one that led here.
[The first cutscene starts to play]
Coyote: Anyways... There you are! ...Wait, no slushie?
Murch: Down to business, Coyote. Not the time for joking around.
Murch: As I'm sure you're all aware, last night the survivors ran into something unexpected. That monster from the attack of the cabin. The one that "killed" the slasher...
Murch: This one is real, it's not a manifestation like we're used to seeing. We already lost someone, and had serveral others injured.
Coyote: It seems like the Deep Night's starting to catch on to our plan.
Murch: We need to be much more careful going forward, and we need more info.
Murch: A.I.L.A., you've been sorting through the records and databases on these terminals, correct?
A.I.L.A.: Affirmative.
Murch: Do you have anything?
[A.I.L.A. displays the "Project Nocturne" hologram]
A.I.L.A.: I have found several references to a project called "Nocturne", records indicate they were attempting to fuse Deep Night matter into living organisms.
A.I.L.A.: ...The project was shuttered, after control over specimens had failed.
A.I.L.A.: ...Project was overse N B Y -_#"<^-_#"- Doctor Malcolm Orvhill.
Coyote: Wait wait wait. The owner of the cabin? Orvhill Energies? Didn't you guys tell me the guy died a few years ago?
A.I.L.A.: Accessing H.U.N.T. files on Doctor Malcolm Orvhill...
[A.I.L.A. accesses the H.U.N.T. Files and displays Dr. Malcolm Orvhill's data file hologram]
A.I.L.A.: Name: Malcolm Orvhill/ Occupation: Former Orvhill Enegeries CEO / Age: 84 / Status: Deceased / Cause of death: Natural causes
Coyote: This dude was tied up in some serious business. If that monster has been down here this long , how did it even escape? DId someone let it out?
Coyote: ...Are we sure that Orvhill is dead?
Murch: He's dead. If H.U.N.T. has files on this guy, then he's got to be.
Coyote: ...Hmm.
Murch: Regardless, looks like we have even more of a reason to check out the sub-level of the lab. We need to see if there is any information about this "Nocturne" project somewhere down there.
Murch: Maybe we'll find a weakness, and be able to put that monster down for good. Head on down, we'll wrap up here and be right behind you.
[The survivors head down to the lab stairwell and finds the first old computer (if interacted some dialogue will play), they head left and find a security center]
[The survivors enter the security center and pulls a power lever. The power lever activates the security cameras of the cabin and allows the survivors to open the blast door]
[The survivors interact with the blast doors but it doesn't open, it instead deactivates]
Murch: What was that? Survivors, did you touch something?
[The survivors triggers an alarm]
[Laboratory Security Intercom message starts playing in a distorted voice]
Lab Security Intercom: Se-urity al-rt. Warn-ng. Unat-orized person-el have entered th -ab-rato-y. Lock-own in-ti-ed.
Murch: Ahh, thats annoying. A.I.L.A., can you shut this thing up and remove the lockdown?
A.I.L.A.: Already in progress. [Hacking sounds]
Murch: Just hang tight, we'll have you out in a second.
[After a short amount of time, a loud roaring sound is heard and "Nocturne" starts breaking down the door]
Murch: What?! The monster! A.I.L.A., where are we at?! Can you get this open?!
A.I.L.A.: Negative. "Nocturne" will breach the room before i can override the lab security protocols.
Murch: Aagh! Put up a barrier at the lab entrance!
["Nocturne" starts breaking down the blast door with the 20-second death timer appearing on the survivor's screen]
Murch: Sorry survivors, but you got to find a way out of that room, and fast! In the meantime we'll work on finding you an alternative exit! Now go!
[The survivors enter a ventilation shaft to escape "Nocturne". During the vent sequence, "Nocturne" walks pass a vent and checks the vent before immediately running away]
[The survivors head towards the end of the vent which leads to a large office with the second old computer]
Coyote: Have you found them an exit yet, A.I.L.A.?
A.I.L.A.: Yes, forwarding location.
Murch: Alright you got that, survivors? We're on our way, and will meet up with you at the coordinates.
Murch: If you can swipe any info on your way without becoming monster chow, at least this situation won't be a complete loss. Stay safe.
[The survivors approach a second vent to reach sublevel exit to regroup with the gang while suddenly a barrier automatically shuts down the door next to the vent, which makes an alarm sound]
[The survivors enter the vent which they are now at the other side of the previous blast door with more alarms blaring, they then approach another vent to bypass a locked blast door]
[The survivors are now at the other side of the blast door which leads to a extremely large room with a Deep Night reactor core in the middle of the room, they then approach a cargo elevator to go to the lower floors]
[They went to the lower floors with more barriers blocking the door to reach to the exit, but suddenly "Nocturne" breaches the topper blast door and starts swinging at the ceiling to block off the survivors path, but he somehow doesn't attack]
[The survivors take an alternative route which a pair of black tentacles eat up the doors. The doors leads to a large ventilation shaft hallway with large wall fans, overgrown plants and even more dead bodies. The end of the hallway leads to a small room with multiple bunk beds, the third old computer and a vent. The survivors enter the final vent which leads to the laboratory's control centre, the final area before the survivors finally regroup with the gang]
[A cutscene plays which Murch, A.I.L.A. and Coyote are running in the halls to regroup with the survivors]
Murch: Survivors, you're still alive. Good, Let's get out of here, come on-
[A pile of goo in the middle of the room starts to emerge a large figure]
Murch: Everyone, get behind me.
[Murch takes out his revolver and nervously aim at the pile of goo]
[Unknown FIgure]: I have anticipated this moment for a very long time.
Murch: What is this?
[Unknown Figure]: Ah yes. The Great Merchant, savior to the timeline, how noble of you. To think that you can stop what is coming.
Coyote: Midnight's Shadow...
[The Unknown Figure's name is revealed to be Midnight's Shadow]
Midnight's Shadow: Thank you for fulfilling you end of the deal. I knew you were a wise one.
Murch: No... Coyote... What's going on? What did you do?
Coyote: I...I had no other choice. It either was help him, or stay stuck in there, forever. I'm sorry.
Murch: Coyote...
[Coyote takes out the Amplifier and hands it to Midnight's Shadow]
Midnight's Shadow: So cold of you to lie to your friends. Don't worry about it, I'm sure they will understand. After all, Murch is no stranger to manipulating those that trust him most. You told me to see purpose. And i have certainly found it.
Murch: Oh my god... Aiden? What happened to you?
Midnight's Shadow: I have become an emissary! You pushed me down this path, for that, I will grant you one mercy. Consider this the only opportunity to get ahead.
Midnight's Shadow: Embrace the cover of midnight now, for you cannot run from it much longer.
["Nocturne" teleports behind Midnight's Shadow and the door behind the gang closes]
Murch: A.I.L.A., find us an exit, now.
A.I.L.A.: In progress.
[A.I.L.A. uses her panel to find the nearest exit]
Midnight's Shadow: Pity, I had a feeling we would not see eye-to-eye on this. Do not worry about fleeing to the cabin. Consider this an eviction notice.
[Rubble starts falling off of the the ceiling]
Murch: I'm gonna kill you!
[Murch shoots Midnight's Shadow with his revolver four times]
Midnight's Shadow: [Laughs] Sorry to dissapoint you. I have to admit, I didn't expect you to find three of the amplifiers so fast, very good planning on your part. Orvhill hid them well, the things we can accomplish with this...
Coyote: I don't think so.
Midnight's Shadow: ...What?
Coyote: Well it all went according to plan right? I brought them hereand you got an "Amplifier"; just like you asked. We're done here.
[The amplifier on Midnight's Shadow's hands start to make an alarm sound which its pitch rapidly increases, seconds before exploding]
A.I.L.A.: Exit located.
Murch: Run!
[The crew runs to the exit and the amplifier explodes on Midnight's Shadow's hand]
[The gang escapes via a long catwalk which leads to a cargo elevator with a 30-second death timer initiated]
Midnight's Shadow: This is the beginning of the end! You have no idea how hopeless you are to stop us! Keep running! I WILL END YOU!
Murch: Go! Get to that cargo elevator!
[The crew successfully escape via a cargo elevator which leads to the outside, but the cabin they stay in had burned down, killing all the avatars inside the cabin]
[A.I.L.A. calls in a Tech V-tol to pick them up]
Murch: ...We need to leave
[The Tech V-tol arrives]
[The crew enter the Tech V-tol, only the avatars Chad, Hazmat and Hunter survived from the cabin fire]
Coyote: Listen, Murch. I'm sorry. I had no other-
Murch: I'll deal with you later!
[A.I.L.A's Tech V-tol warning goes off]
A.I.L.A.: Warning, incoming attack. Hang on.
[A.I.L.A.'s Tech Vtol gets shot down by an unknown object]
Murch: Everyone, brace for impact!
-The Story Mission Ends-
JOIN A PASSIONATE COMMUNITY OF PEOPLE WHO LOVE WHAT YOU LOVE.
REGISTER
Old Computers Transcript
3 Old Computers can be interacted inside the mission which will have dialogue relating to Malcolm Orvhill's plans, the voice recordings are not Orvhill's voice but rather an unknown scientist working for Orvhill Energies. (Since there are no subtitles for old computer dialogue, some of the dialogue might be incorrect)
Old Computer 1 dialogue
[Cassette Tape activates, which makes a loud activation sound. The screen of the computer turns purple]
[Cassette Tape starts playing, making a short beep]
Unknown Orvhill Energies Lab Scientist: [Sigh] May 13 was another failure. Nothing seems to survive beyond the first few days. Orvhill suggesting try something larger and uh.. more resilient to the source. Even sent us a few new genome examples. A uh... Dire Wolf, two subspecies of leopard and uh [scoffs] an actual komodo dragon, if you could believe that. [ugh] At least it's better than rats, I guess.
-Old Computer 1 dialogue ends-
Old Computer 2 dialogue
[Cassette Tape activates, which makes a loud activation sound. The screen of the computer turns purple]
[Cassette Tape starts playing, making a short beep]
Unknown Orvhill Energies Lab Scientist: [phew] We finally have it. One of the subjects to survive the procedure. The changes for its physical structure were uh.... a mix to say the least. It's several times larger than we previously predicted and somewhat bipedal as well. But [ugh] just as expected though, there's no change in the subject's cognizant behaviour. Uhh... For a lack of a better phrase, it's as dumb as bricks. Still runs on animalistic instinct and adrenaline. We can't control it, yet. Surely there has to be a way, right?
-Old Computer 2 dialogue ends-
Old Computer 3 dialogue
[Cassette Tape activates, which makes a loud activation sound. The screen of the computer turns purple]
[Cassette Tape starts playing, making a short beep]
Unknown Orvhill Energies Lab Scientist: Human trials? What a bunch of corporate hacks. When you register human trials, we haven't even begun to understand the substance we're dealing with. Even if we did, even if we had enough subjects willing to volunteer, fatality rates are over 96 percent. No, no. We have to do better, or this won't end well....
-Old Computer 3 dialogue ends-
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MORE SURVIVE THE NIGHT (ROBLOX) WIKI
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2
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3
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Midnight's Shadow
Survive The Night (Roblox) Wiki
Defib
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Infected
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Left Behind
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Cookie Run OST - Sugar Swan's Galaxy Lake (Extended)
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Save2,233 views Sep 10, 2023 #CookieRun#OST#DessertParadiseOVENBREAK VERSION:    • Cookie Run: OvenBreak OST - Sugar Swa...   Extended this song to a whole hour. Because, why not? #CookieRun#DessertParadise#OST
OVENBREAK VERSION: https://youtu.be/Vrs1fUJaks4
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@aefkor
2 hours agothis version is better imo
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@lyndotwav
1 day agoi find it so weird that they changed the flute font to a more synthesysed tiles type of thing, this is more intense than the newer version lol
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@battykat7086
2 weeks agoCan't wait for the upload of the Ovenbreak version with Sugar Swan Cookie running!
6
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@icewizardyoshi
1 month agoThey need to bring this back to Ovenbreak
10
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6 replies
@candyjemsailorkittycorn4867
1 month agoReally nice.
3
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@ooshy3831
2 days agoOh wow, it's back but the soundtrack sounds different.
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@sweetie_star101
1 month agoI can’t wait for the next update
2
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@t1mekeep
2 weeks agoNot gonna lie bro, good job
1
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@nringwelski9893
1 month agoWind Archer Cookie has a legendary pet
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1 reply
@CubeBitt
6 days agoTHE THEME GOT RENEWED
1
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lostlotus-a · 7 months
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SURVIVE THE NIGHT (ROBLOX) WIKI
SURVIVE THE NIGHT (ROBLOX) WIKI
Heart Of Darkness/Transcript
EDIT
This page depicts all cutscenes and dialogues for the fourth story mission "Heart of Darkness" featured in Survive the Night: Story Mode. For the Story Mission itself, click here.
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Transcript
Honest Trailers Commentary | Guardians of the Galaxy Vol. 3
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[The Survivors return to the cabin via car with groceries]
Coyote: Oh, you're back? Did you get my slushie-
Murch: Ehem, welcome back. We just finished cleaning up down here, and got most of the debris blocking the lab's sub-level cleared out. Come on down.
[The Survivors take the groceries out of the car and enter the cabin, they put the groceries inside the fridge and then head to the basement lab to meet with the crew]
[Dialogue with Murch and Coyote before you trigger the first cutscene]
Murch: Could you even make it out? I had almost no time to grab anything before I left.
Coyote: I should myself, was stuck in there for like decades. This landscape full of nothing. Time felt like it was out of stance to me, just kept going until I found these exits, holes, things that led to places. Timelines, probably. Eventually found one that led here.
[The first cutscene starts to play]
Coyote: Anyways... There you are! ...Wait, no slushie?
Murch: Down to business, Coyote. Not the time for joking around.
Murch: As I'm sure you're all aware, last night the survivors ran into something unexpected. That monster from the attack of the cabin. The one that "killed" the slasher...
Murch: This one is real, it's not a manifestation like we're used to seeing. We already lost someone, and had serveral others injured.
Coyote: It seems like the Deep Night's starting to catch on to our plan.
Murch: We need to be much more careful going forward, and we need more info.
Murch: A.I.L.A., you've been sorting through the records and databases on these terminals, correct?
A.I.L.A.: Affirmative.
Murch: Do you have anything?
[A.I.L.A. displays the "Project Nocturne" hologram]
A.I.L.A.: I have found several references to a project called "Nocturne", records indicate they were attempting to fuse Deep Night matter into living organisms.
A.I.L.A.: ...The project was shuttered, after control over specimens had failed.
A.I.L.A.: ...Project was overse N B Y -_#"<^-_#"- Doctor Malcolm Orvhill.
Coyote: Wait wait wait. The owner of the cabin? Orvhill Energies? Didn't you guys tell me the guy died a few years ago?
A.I.L.A.: Accessing H.U.N.T. files on Doctor Malcolm Orvhill...
[A.I.L.A. accesses the H.U.N.T. Files and displays Dr. Malcolm Orvhill's data file hologram]
A.I.L.A.: Name: Malcolm Orvhill/ Occupation: Former Orvhill Enegeries CEO / Age: 84 / Status: Deceased / Cause of death: Natural causes
Coyote: This dude was tied up in some serious business. If that monster has been down here this long , how did it even escape? DId someone let it out?
Coyote: ...Are we sure that Orvhill is dead?
Murch: He's dead. If H.U.N.T. has files on this guy, then he's got to be.
Coyote: ...Hmm.
Murch: Regardless, looks like we have even more of a reason to check out the sub-level of the lab. We need to see if there is any information about this "Nocturne" project somewhere down there.
Murch: Maybe we'll find a weakness, and be able to put that monster down for good. Head on down, we'll wrap up here and be right behind you.
[The survivors head down to the lab stairwell and finds the first old computer (if interacted some dialogue will play), they head left and find a security center]
[The survivors enter the security center and pulls a power lever. The power lever activates the security cameras of the cabin and allows the survivors to open the blast door]
[The survivors interact with the blast doors but it doesn't open, it instead deactivates]
Murch: What was that? Survivors, did you touch something?
[The survivors triggers an alarm]
[Laboratory Security Intercom message starts playing in a distorted voice]
Lab Security Intercom: Se-urity al-rt. Warn-ng. Unat-orized person-el have entered th -ab-rato-y. Lock-own in-ti-ed.
Murch: Ahh, thats annoying. A.I.L.A., can you shut this thing up and remove the lockdown?
A.I.L.A.: Already in progress. [Hacking sounds]
Murch: Just hang tight, we'll have you out in a second.
[After a short amount of time, a loud roaring sound is heard and "Nocturne" starts breaking down the door]
Murch: What?! The monster! A.I.L.A., where are we at?! Can you get this open?!
A.I.L.A.: Negative. "Nocturne" will breach the room before i can override the lab security protocols.
Murch: Aagh! Put up a barrier at the lab entrance!
["Nocturne" starts breaking down the blast door with the 20-second death timer appearing on the survivor's screen]
Murch: Sorry survivors, but you got to find a way out of that room, and fast! In the meantime we'll work on finding you an alternative exit! Now go!
[The survivors enter a ventilation shaft to escape "Nocturne". During the vent sequence, "Nocturne" walks pass a vent and checks the vent before immediately running away]
[The survivors head towards the end of the vent which leads to a large office with the second old computer]
Coyote: Have you found them an exit yet, A.I.L.A.?
A.I.L.A.: Yes, forwarding location.
Murch: Alright you got that, survivors? We're on our way, and will meet up with you at the coordinates.
Murch: If you can swipe any info on your way without becoming monster chow, at least this situation won't be a complete loss. Stay safe.
[The survivors approach a second vent to reach sublevel exit to regroup with the gang while suddenly a barrier automatically shuts down the door next to the vent, which makes an alarm sound]
[The survivors enter the vent which they are now at the other side of the previous blast door with more alarms blaring, they then approach another vent to bypass a locked blast door]
[The survivors are now at the other side of the blast door which leads to a extremely large room with a Deep Night reactor core in the middle of the room, they then approach a cargo elevator to go to the lower floors]
[They went to the lower floors with more barriers blocking the door to reach to the exit, but suddenly "Nocturne" breaches the topper blast door and starts swinging at the ceiling to block off the survivors path, but he somehow doesn't attack]
[The survivors take an alternative route which a pair of black tentacles eat up the doors. The doors leads to a large ventilation shaft hallway with large wall fans, overgrown plants and even more dead bodies. The end of the hallway leads to a small room with multiple bunk beds, the third old computer and a vent. The survivors enter the final vent which leads to the laboratory's control centre, the final area before the survivors finally regroup with the gang]
[A cutscene plays which Murch, A.I.L.A. and Coyote are running in the halls to regroup with the survivors]
Murch: Survivors, you're still alive. Good, Let's get out of here, come on-
[A pile of goo in the middle of the room starts to emerge a large figure]
Murch: Everyone, get behind me.
[Murch takes out his revolver and nervously aim at the pile of goo]
[Unknown FIgure]: I have anticipated this moment for a very long time.
Murch: What is this?
[Unknown Figure]: Ah yes. The Great Merchant, savior to the timeline, how noble of you. To think that you can stop what is coming.
Coyote: Midnight's Shadow...
[The Unknown Figure's name is revealed to be Midnight's Shadow]
Midnight's Shadow: Thank you for fulfilling you end of the deal. I knew you were a wise one.
Murch: No... Coyote... What's going on? What did you do?
Coyote: I...I had no other choice. It either was help him, or stay stuck in there, forever. I'm sorry.
Murch: Coyote...
[Coyote takes out the Amplifier and hands it to Midnight's Shadow]
Midnight's Shadow: So cold of you to lie to your friends. Don't worry about it, I'm sure they will understand. After all, Murch is no stranger to manipulating those that trust him most. You told me to see purpose. And i have certainly found it.
Murch: Oh my god... Aiden? What happened to you?
Midnight's Shadow: I have become an emissary! You pushed me down this path, for that, I will grant you one mercy. Consider this the only opportunity to get ahead.
Midnight's Shadow: Embrace the cover of midnight now, for you cannot run from it much longer.
["Nocturne" teleports behind Midnight's Shadow and the door behind the gang closes]
Murch: A.I.L.A., find us an exit, now.
A.I.L.A.: In progress.
[A.I.L.A. uses her panel to find the nearest exit]
Midnight's Shadow: Pity, I had a feeling we would not see eye-to-eye on this. Do not worry about fleeing to the cabin. Consider this an eviction notice.
[Rubble starts falling off of the the ceiling]
Murch: I'm gonna kill you!
[Murch shoots Midnight's Shadow with his revolver four times]
Midnight's Shadow: [Laughs] Sorry to dissapoint you. I have to admit, I didn't expect you to find three of the amplifiers so fast, very good planning on your part. Orvhill hid them well, the things we can accomplish with this...
Coyote: I don't think so.
Midnight's Shadow: ...What?
Coyote: Well it all went according to plan right? I brought them hereand you got an "Amplifier"; just like you asked. We're done here.
[The amplifier on Midnight's Shadow's hands start to make an alarm sound which its pitch rapidly increases, seconds before exploding]
A.I.L.A.: Exit located.
Murch: Run!
[The crew runs to the exit and the amplifier explodes on Midnight's Shadow's hand]
[The gang escapes via a long catwalk which leads to a cargo elevator with a 30-second death timer initiated]
Midnight's Shadow: This is the beginning of the end! You have no idea how hopeless you are to stop us! Keep running! I WILL END YOU!
Murch: Go! Get to that cargo elevator!
[The crew successfully escape via a cargo elevator which leads to the outside, but the cabin they stay in had burned down, killing all the avatars inside the cabin]
[A.I.L.A. calls in a Tech V-tol to pick them up]
Murch: ...We need to leave
[The Tech V-tol arrives]
[The crew enter the Tech V-tol, only the avatars Chad, Hazmat and Hunter survived from the cabin fire]
Coyote: Listen, Murch. I'm sorry. I had no other-
Murch: I'll deal with you later!
[A.I.L.A's Tech V-tol warning goes off]
A.I.L.A.: Warning, incoming attack. Hang on.
[A.I.L.A.'s Tech Vtol gets shot down by an unknown object]
Murch: Everyone, brace for impact!
-The Story Mission Ends-
JOIN A PASSIONATE COMMUNITY OF PEOPLE WHO LOVE WHAT YOU LOVE.
REGISTER
Old Computers Transcript
3 Old Computers can be interacted inside the mission which will have dialogue relating to Malcolm Orvhill's plans, the voice recordings are not Orvhill's voice but rather an unknown scientist working for Orvhill Energies. (Since there are no subtitles for old computer dialogue, some of the dialogue might be incorrect)
Old Computer 1 dialogue
[Cassette Tape activates, which makes a loud activation sound. The screen of the computer turns purple]
[Cassette Tape starts playing, making a short beep]
Unknown Orvhill Energies Lab Scientist: [Sigh] May 13 was another failure. Nothing seems to survive beyond the first few days. Orvhill suggesting try something larger and uh.. more resilient to the source. Even sent us a few new genome examples. A uh... Dire Wolf, two subspecies of leopard and uh [scoffs] an actual komodo dragon, if you could believe that. [ugh] At least it's better than rats, I guess.
-Old Computer 1 dialogue ends-
Old Computer 2 dialogue
[Cassette Tape activates, which makes a loud activation sound. The screen of the computer turns purple]
[Cassette Tape starts playing, making a short beep]
Unknown Orvhill Energies Lab Scientist: [phew] We finally have it. One of the subjects to survive the procedure. The changes for its physical structure were uh.... a mix to say the least. It's several times larger than we previously predicted and somewhat bipedal as well. But [ugh] just as expected though, there's no change in the subject's cognizant behaviour. Uhh... For a lack of a better phrase, it's as dumb as bricks. Still runs on animalistic instinct and adrenaline. We can't control it, yet. Surely there has to be a way, right?
-Old Computer 2 dialogue ends-
Old Computer 3 dialogue
[Cassette Tape activates, which makes a loud activation sound. The screen of the computer turns purple]
[Cassette Tape starts playing, making a short beep]
Unknown Orvhill Energies Lab Scientist: Human trials? What a bunch of corporate hacks. When you register human trials, we haven't even begun to understand the substance we're dealing with. Even if we did, even if we had enough subjects willing to volunteer, fatality rates are over 96 percent. No, no. We have to do better, or this won't end well....
-Old Computer 3 dialogue ends-
ADVERTISEMENT
MORE INFORMATION
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Comments (1)
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Community content is available under CC-BY-SA unless otherwise noted.
MORE SURVIVE THE NIGHT (ROBLOX) WIKI
1
Slashers
2
Nocturne
3
Survive The Night: Story Mode
Midnight's Shadow
Survive The Night (Roblox) Wiki
Defib
Survive The Night (Roblox) Wiki
Infected
Survive The Night (Roblox) Wiki
Survive The Night (Roblox) Wiki
Survive The Night (Roblox) Wiki
Left Behind
Survive The Night (Roblox) Wiki
Flooded Sewers
Survive The Night (Roblox) Wiki
Patch Notes
Survive The Night (Roblox) Wiki
Nightmare/H.U.N.T. Mode
Survive The Night (Roblox) Wiki
Hawk
Survive The Night (Roblox) Wiki
Voltaic
Survive The Night (Roblox) Wiki
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wow thanks uh... actually I know that night 3's out and have played it after an hour it released(in my timezone at least) I really liked the part where- (cut because spoliers)
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etcemais · 9 months
Text
youtube
A Pulsatrix Studios, mesmo estúdio de Fobia, divulgou um novo trailer do novo jogo do estúdio, A.I.L.A.
O vídeo, bastante perturbador e sangrento, mostra um pouco do que podemos esperar do novo jogo.
Confira uma descrição do jogo em um vídeo no youtube:
"Prepare-se para enfrentar seus medos em um mundo aterrorizante, onde uma IA avançada cria experiências de terror digitais. Em A.I.L.A, você deve sobreviver aos pesadelos virtuais enquanto luta para manter a sanidade mental e desvendar formas de conseguir sobreviver a perigos reais.
Ameaças virtuais se tornam realidade à medida que o terror dos jogos começa a dominar o mundo real, onde A.I.L.A não consegue distinguir o mundo real do mundo digital, agindo de forma violenta em ambos os mundos. Desvende enigmas aterrorizantes, enfrente desafios intensos e descubra o que está por trás desse mundo distorcido e distópico. Você está pronto para enfrentar seus medos?
A.I.L.A. está sendo desenvolvido na Unreal Engine 5, e é o mais novo jogo de terror da Pulsatrix Studios, a mesma equipe por trás do aclamado Fobia - St. Dinfna Hotel, eleito o melhor jogo brasileiro de 2022 pela mídia especializada."
O jogo tem previsão de ser lançado em meados de 2025.
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Watch "A.I.L.A New Gameplay Trailer | Ultra Realistic Horror Game in Unreal Engine 5 HD 4K 2023" on YouTube
youtube
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gameoteca · 1 year
Video
youtube
A.I.L.A - Conheça o game com a Gi, a IA Gamer e Jornalista @Gameoteca ​
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neontaxidermy · 5 years
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
A.I.L.A doodles
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bugfragged · 7 years
Video
youtube
[ Alter A.I.L.A. Genesis ] Part 26 - Street Tournament 61-70
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diversegaminglists · 6 years
Text
Gore, violence, and body horror warnings.
Still a WIP but fairly comprehensive.
Gore and violence:
7 Days to Die
50 Cent Franchise
Age of Barbarian Franchise
Call of Duty Franchise
Carmageddon Franchise
Counter Strike
Eternal Champions
Domina
Grand Theft Auto Franchise
Hatred
Hitman Franchise
Hotline Miami Franchise
Kingpin: Life of Crime
MadWorld
Manhunt Franchise
Medal of Honour Franchise
Modern Warfare 2
Ninja Gaiden Franchise
PAYDAY Franchise
Pharaonic
Postal Franchise
The Punisher
Sleeping Dogs
Soldier of Fortune
State of Emergency
Super Columbine Massacre RPG
Yakuza Franchise
Body Horror:
Advance Wars: Days of Ruin
Agent USA
Alter A.I.L.A.
Amnesia: The Dark Descent
Amnesia: A Machine for Pigs
Ancient Domains of Mystery aka ADOM
Aquaria
Arc Rise Fantasia
Baldurs Gate Dark Alliance II
The Banner Saga Franchise
Beneath a Steelsky
Beyond Good and Evil
Black Rose
Bravely Default
Breath of Fire IV
Breath of Fire: Dragon Quarter
Command and Conquer: Tiberium Wars
The Crooked Man
Dawn of Mana
Demigod
Disgaea Franchise
Dragon Quest VII
Dwarf Fortress
Ecco the Dolphin
Edna & Harvey: The Breakout
Environmental Station Alpha
Epic Mickey
Evolva
Fallen London
Final Fantasy V
Final Fantasy VII
Final Fantasy XIII
Ghostbusters: The Videogame
Ghost Master
Guild Wars
Gynoug aka Wings of Wor
Hearthstone
Hello? Hell...o?
ICO
Iji
Indiana Jones and the Fate of Atlantis
Kerbal Space Program
King’s Quest III
Kingdom of Loathing
Kingdom Hearts Franchise
Lands of Lore Franchise
Legend of Legeia
The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Majora's Mask
The Legend of Zelda: Twilight Princess
The Legend of Zelda: Breath of the Wild
Little Nightmares
The Longest Journey
The Lost Crown
Manic Mansion
Masters of Orion 3
MediEvil
Megaman Zero 4
Metroid Franchise
Minecraft
Monkey Island Franchise
MOTHER 3
Nexus Clash
Oddworld Franchise
Okami
One Night at Flumpty’s
Overwatch
Pandora’s Tower
Pikmin
Plague Inc.
Pokemon Franchise
Portal Franchise
Prince of Persia: The Sands of Time Trilogy
Prince of Persia (2008)
Psychonauts
Scott Pilgrim
Scurge: Hive
Shadow of the Colossus
Sid Meier’s Alpha Centauri
Slenderman Franchise
Sonic Unleashed
Space Quest IV
Space Quest V
Spooky's House of Jump Scares
Star Wars: Knights of the Old Republic
Star Wars: Knights of the Old Republic II: The Sith Lords
Starcraft Franchise
Star Fox: Assault
Sundered
Sunless Seas
Super Paper Mario
Terraria
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Needs More Research:
Amy
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gebo4482 · 1 year
Video
youtube
A.I.L.A — TEASER TRAILER
Website / Catarse
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uncommondumdum · 8 months
Note
Plot
The prologue starts with you outside of the main cabin. Murch contacts you via a radio telling you to come inside, as there's someone that wants to meet you. The main entrance of the cabin is locked, forcing you to break it open. Inside of the main cabin are 3 characters assembled in the hallway of the cabin, waiting for you. You must talk to Murch in-order to proceed with the prologue.
Murch greets you, welcoming you back. He introduces you to Coyote, a protagonist of Story Mode and a old friend of Murch's. He reveals, that he, together with Coyote had been trying to stop the Deep Night before, but it didn't turn out too well. The Deep Night started to appear in many different places around the world, taking billions of lives. Eventually, the Deep Night caused the timeline to purge. The Deep Night has also been showing signs of appearing in the main cabin, too. The characters are uncertain where the Deep Night comes from, or what it is, but all that they know is that the Deep Night always seems to trace back to Orvhill Energies. Coyote reveals, that he and Murch worked with a different group of survivors in his timeline, but they were missing what they needed, A.I.L.A., a protagonist and a robot, is able to equip them with tech and calculations, giving them all the power that they need to put an end to this. Murch announces the part we come in. They are looking for a team of expert survivors who know the landscapes well enough to delve into the Deep Night. Each landscape we travel to is a manifestation of the Deep Night, sometimes the locations we are sent to are real but there's always something in them that isn't.
Device
The device.
Shortly after, A.I.L.A. initiates holographic imagery, cutting off all of the cabin's lights. A holographic model is put to show. Murch tells us, that the holographic model is an amplifier, which seems to be responsible for giving the Deep Night power in keeping the manifestations alive. During the night, the amplifier appears as a fairly simple and normal device. Once the manifestation is broken, when the night is over, it reveals the reality inside.
Device deep night
The device revealed.
It's unknown what it's fully capable of yet. They have a theory on how to use the amplifier against the Deep Night, but requires a few of them to test it. Our travels, as he says, should be safe, but if the night resets, we will have to start all over again.
Ailas device
A.I.L.A.'s Device.
The holographic model changes to a different type of device built by A.I.L.A.. This device is capable of immediately pulling you out with everything you have collected while you were in the night, although it can't bring stuff back with you during the night. Once we have collected the amplifier, A.I.L.A. will trigger the devices and we will be pulled right back in the cabin.
This doesn't mean we're entirely safe. Murch reveals, that someone came out of the "lab" earlier in the week. Murch is trying to clean up the mess to take a closer look, but it's taking time. The thing attacked in broad daylight, unusual for him.
After everyone finishes talking, we now have to return and prepare using the ghosting machine.
Transcript
Audios
Murch: Good you made it, come on in there's someone I want you to meet.
You enter the house and talk to Murch.
Murch: Welcome back survivor, I hope you rested well because things are about to get complicated. Let me introduce you to:
Coyote: The name isn't important. Call me Coyote. I'm an old friend of Murch's.
Murch: Coyote and I, have worked together against the Deep Night before. It didn't end well.
Coyote: The Deep Night started to pop up in different places all around the world, and eventually, the timeline was purged.
Murch: And in my travels I noticed the signs of it happening again - here.
Coyote: See we don't know yet where the Deep Night comes from, or what it is. All that we know is that it always seems to trace back to Orvhill Energies.
Murch: Whatever this thing is, it's taking lives and killing billions of people. It's like a parasite that keeps coming back. We have to end it.
Coyote: We worked with a group of survivors in my timeline, but we didn't have what we needed before, we didn't have her.
A.I.L.A.: Ready and willing to assist.
Coyote: See with A.I.L.A.'s tech and calculations, we might finally have all the power needed to finally turn the tides of this fight.
Murch: So this is where you come in: we need a team of expert survivors who know the landscapes to delve deep into the Deep Night. Each landscape you travel to during the night is a manifestation of the Deep Night. Sometimes the locations you're sent to are real, but there's always something in them that isn't, and something always leads to this.
A.I.L.A.: Initiating holographic imagery.
The lights cut off and a holographic model appears before you.
Murch: This is an amplifier. It seems to be responsible for giving the Deep Night enough power in keeping the manifestations alive.
Coyote: We have a theory on how to use them against it.
Murch: But we're gonna need a few in order to test it. During the night, it appears as a fairly simple device, something that you wouldn't blink twice if you saw randomly sitting at someone's desk.
The holographic model switches to a new one.
Murch: Once the manifestation is broken, when the night is over, this is the reality of that device.
Coyote: We don't know entirely what it's capable of yet.
Murch: Your travels should be fairly safe, but should the need arise from trusting you to use all the skills you've required to stay alive at all costs, if the night resets, we'll have to start all over again.
The holographic model switches to a new one.
Coyote: We'll guide you through it in every step of the way, in fact, we're going to be equipping each of you with a new device that A.I.L.A. built. Usually, you can't bring stuff back with you during the night, but this will immediately pull you out with everything you have collected while you were in there. So once you've required the amplifier, A.I.L.A.'s gonna trigger the devices,
A.I.L.A.: Affirmative.
Coyote: and you'll be right back here with us.
The holographic imagery shuts down and all of the cabin lights turn back on.
Murch: But that still doesn't mean you're safe. As you know, somebody came out of the lab earlier in the week. I'm trying to clean up the damage so we can take a look, but it's gonna take some time. This thing attacked in broad daylight. I've never even seen anything like it - not even in the other timelines. We aren't safe here, anymore.
Coyote: It's risky business, but we'll be on the radio to guide you guys through the night, so keep your guard up, proceed with caution, be ready for anything. We're dropping you in tomorrow night.
AND THEN IMMEDIATELY AFTER YOU LEAVE MURCH TAKES COYOTE BY THE HAND AND LEADS HIM TO THE LAND THAT HE UNDERSTANDS
/j /ref
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ailablog · 7 years
Audio
https://soundcloud.com/nodoughtradio/ndr-ep-45
0 notes
nextlevelsound · 10 years
Audio
0 notes
gebo4482 · 1 year
Video
youtube
A.I.L.A Trailer (Unreal engine 5)
Catarse Page / Twitter
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