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#a plague tale requiem spoilers
gortash · 1 year
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A PLAGUE TALE: REQUIEM — CHAPTER XVII: LEGACY OF DE RUNE FAMILY
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vindicia · 2 years
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May this world remember how much you loved it.
A PLAGUE TALE: REQUIEM (2022)
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renegade--soul498 · 1 year
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Béatrice's line "Love can kill, Emilie. By the time you realize that, it'll be too late"...
That's the whole point of the game.
We're on a journey driven by love and hope, but at the end there's only death and mourning.
Béatrice's love for Hugo took them (her, mostly) to trust Vaudin even if it wasn't the best choice. Amicia's love for Hugo took them to La Cuna, and that wasn't the wisest course of action either.
Both options were born out of love, hope to save Hugo... but in the end they killed him slowly. First, Hugo was disregarded, misled, and treated poorly by Vaudin, then in the island the Macula overcame him, it connected to him even more.
When they all realized what had to be done to keep Hugo safe, it was already too late...
Yeah, I'm still reeling back from Requiem... That cursed scene's imprinted in my mind and I can't seem to get it out. That chapter was so dark, twisted, and cruel... Fuck... I still have a lot to say about Chapter XII but this is what struck me the most. Unbelievable...
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x-nephophile-x · 1 year
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Hi I just realized Hugo controls everything in the end.
Amicia and Lucas go down a slope together and somehow get separated. Because he needs her alone. To face this. To understand. To accept.
And after she understands, he disappears from her side. He doesnt need to be there now. She is ready.
But as she walks on, she says she cant be ready for this. And that, after this is done, she will be alone.
And right after, Lucas suddenly appears, hugging her.
She isn't alone. Hugo shows her that.
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ravensthorpe · 2 years
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i can't stop thinking about how amicia still has an entire life ahead of her
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napaulavp · 1 year
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Care
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sebdoeswords · 8 months
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throughout all of Requiem Arnaud's sword is never shown as being important to him. It's plain, it's never the focus, it's merely a tool. His shield, however, is important. It stands out, it's recognisable, it's mentioned and talked about by multiple character, and there is a scene where it is returned to him when really there wasn't any need in the narrative for it to be and he could've just taken a new, better shield off a dead soldier. In this essay I will-
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gaia-ki · 1 year
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A Plague Tale Requiem - Thoughts (SPOILERS)
I've just finished playing A Plague Tale Requiem and well…it became my favorite game ever. lol
It was a perfect sequel to Innocence and it improved in all aspects compared to the first game, even where I didn't think it was possible.
The gameplay was smoother and felt more nautral, I loved the new way we had of controlling the rats, which I found a bit too hard in the first game. Loved all the new ways of killing enemies, including the crossbow, and how all the weapons just felt instinctive to use.
Also, I thought that Sophia's prism was a very creative way of avoiding the rats.
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The visuals were even more stunning than Innocence, which was BEAUTIFUL.
In Requiem, though, literally every scene was straight out of a painting. I spent so much time wandering around and trying to catch every little detail and glimpse of this beautiful world.
I was particularly impressed by chapter 9: such a big space to walk around compared to all the other chapters, and it was just as beautiful and full of details as the others.
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The music was perfect in every moment and was fundamental to convey the strong emotions of the story, exactly like the dubbing that was just amazing. (When Hugo said 'I love you' to the tree my heart sunk in my stomach lol)
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The story was very well written even if (of course) it leaves you with a bittersweet feeling at the end. And I think that's how Amicia feels at the end too: the plague has been stopped but… yeah, you already know.
The new companions were written flawlessly and you grow to care for them exactly like it happened in Innocence with all the kids.
It's insane how this game is capable of making you see a character in all his facets, and makes you appreciate characters that you first considered enemies. Like it happened with Arnold but even with the rats themselves: they first were a threat, and later they become an asset to help you go forward in your path.
Also, the very last scene where we see the new born baby bearer of the Macula, suggests that, if there will ever be a sequel (I HOPE), it will probably take place in a more modern setting, given the sound of the mechanical respirator we can hear in the back. And I don't know how to feel about that😅.
Because, obviously I would love another great game and to know more about the story, but at the same time I want Amicia, Lucas and Sophia to be back!😭 I'm not ready to leave them yet.
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And this brings me to the only sour note about Requiem: why didn't they bring Melie back?
They told us in the finale of Innocence that she left the group because she was scared of Hugo basically.
And this left a big scar on Amicia, like we can see with Sophia: when Sophia sees for the first time what Hugo is capable of, Amicia is terrified she will leave them, exaclty like Melie did… (part number 324234232 where my heart broke).
Amicia can handle when strangers look at Hugo fearfully, but Melie was her friend and they built a strong bond during the first game.
All the kids were like family, that's why it felt so wrong when she just left… no goodbyes, no last scene.
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She was clearly torn apart by the pain of loosing Arthur, and she couldn't help but blaming Hugo for it, but I really hoped that when this wound would've healed a little, she would've come back to the only friends she has.
And now, more than ever, that they have both lost the only brother they have, they could've been there for each other and understand each other like none else could.
That's the reason why I hoped to see her again until the last frame of the game, but also simply because I grew attached to her character and I missed her. *sigh*
But yeah, if the hypothetical sequel will take place in the future, there is less than 0 chances of seeing her again. Of seeing ANY of them again, for that matter.
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Bottom line, this game was ridiculously good and it broke my heart from start to finish, when I was just trying to hold back tears (unsuccessfully).
It's a shame A Plague Tale isn't more known, because it deserves the same recognition as games such as The Last of Us.
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P.S.: favourite funny moment, Silent Lucinda, and Hugo being terrified of goats ever since. lol
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cynical-gamer-media · 2 years
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A Plague Tale: Requiem’s Ending ruined the entire game and it’s beautiful message:
(I have edited this post: the ‘mental illness’ to ‘mental and terminal illness’ as I missed the words and only used mental in reference to a spoiler)
So I just finished A Plague Tale: Requiem and the ending absolutely destroyed the beautiful message (your terminal illness doesn't make you: you can still live and thrive) and ruined the entire game. 
(Major spoilers for the entire game and mentions of ableism under thread) 
The story is an allegory with living with terminal illness: you have good days, you have bad days, you do everything right but you are getting worse, you're afraid people will leave you at seeing your worse, you're afraid of hurting those you love.
Hugo mentions how he has ruined Amicia's future by her taking care of him, but she doesn't believe that because she loves him. Sophia says that she still likes him even after seeing him at his worst.
You find out that the previous Carrier (Basilius) was isolated and institutionalised against his will because he was 'too dangerous', which made him panic and activate the Macula. The game heavily criticises institutionalising those against their will and separating from family.
It is discovered that so long as Hugo has a loving network and the support he can live with the Macula. Amicia and Hugo wish to start a new life where they can live in peace.
The message of the story was about how no matter how destructive your terminal illness is (and how terminal health correlates with mental health) may be you still deserve to live and can have friends that love you regardless. There is no cure for the Macula, but Hugo learns to live with it. He can be happy. People love him regardless.
Only for the ending to say 'Hugo is far too gone (even though he has some control?)/too mentally unstabled, so you must kill him' and for Amicia to give up trying because... you can't win in everything? You can't save everyone? It's hopeless? The whole journey was pointless?
The story's message alluded that the ending would be that Amicia saves Hugo; there is no cure for the Macula, Hugo learns to live with it, they start a new life, and have a network of those who love and support him (Sophia and Lucas). What a beautiful message, ruined. 
Why didn't the game just end with chapter 14 in which by boat they go to the mountains to start a new life? Beatrice's death wouldn't have been pointless (which also destroyed the message of how so long as Hugo and Amicia have each other they'll live).
Asobo dropped the ball with the ending and ruined the entire message of learning to live with you terminal illness and living (with family and friends). Requiem is entirely ruined. Even Innocence by extension. Jesus, Asobo that was a godawful way to ruin Requiem.
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commander-shad · 1 year
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APT memes part 2, let's go
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amiciaderrune · 2 years
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I wanna die after that ending
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gortash · 1 year
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A PLAGUE TALE: REQUIEM — CHAPTER V: IN OUR WAKE
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vindicia · 2 years
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Every child bears the future of the world. One child can change everything.
A PLAGUE TALE: REQUIEM (2022) dev. Asobo Studio
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can-of-pringles · 1 year
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Hugo and Amicia didn't deserve that ending
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x-nephophile-x · 1 year
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I am thinking about Hugo de Rune once more. He was such a ray of light and love. He loved everything he got to see thanks to Amicia, and if he hadn’t experienced all he had, he might’ve easily become Basillius; locked away, alone and afraid, and uncaring that he was destroying life because he would have never known it and all the joy it brought. This sweet little 6 year old boy, guides Amicia through the unnatural landscape and shows her what she needs to see, to understand, to accept. And then when she is scared she’ll be all alone, he guides Lucas to her, to show her that she won’t be.  This loving little boy uses what lucidity he holds in the last threshold, to tell her he loves her and to promise her it’ll be okay after he’s gone, to make sure he’s stopped so all he loves isn’t gone from the world. 
May this world remember how much you loved it.
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ravensthorpe · 2 years
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just finished plague tale requiem
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