I've been working on bringing my adventure game's illustration pipeline into the browser with three.js. Today I'm going to be working a bit more on this scene on my office hours stream in twitch.
Check out my progress so far @ http://dot.sublingual.xyz/ (Probably broken on mobile)
i spent the last two days making a compatibility layer-ish thing for running simple c programs with rlgl on wasm, without having to use a fucking 1.2GB compiler
but neocities doesn't allow wasm files, so i'll have to host that externally,, on github pages perhaps??
So I made this WebGL build of my Unity FPS mod, Isla En Moratoria. The idea was to make a mini FPS set on a fictitious Antillean island in the Caribbean. It’s a concept I’ve been working on and off for a few months and I had lots of fun interpreting this theme.
You can play it on itch.io via this link! >>> https://hushdamacy.itch.io/isla-en-moratoria
Art by @guidoschmidt.cc Went with a simple rip and tear textile toy simulation in pure #webgl for #genuary24 prompt "Textile" #genuary #genuary2023 #genuary24 #generativeart #simulation #typescript #webgl #threejs #p5js #p5 #processing #creativecoding #generative #codeart #abstractart #instagood #digitalart #dailysketch #dailyart #sketches #creativecodeart #newmediaart #geometry #geometricart #blackandwhite @genuary2023 #creativecodingatlas #rendering https://www.instagram.com/p/Cn4p0QULmFS/?igshid=NGJjMDIxMWI=
Uploaded a new build of Isla en Moratoria. This time I added dynamic occlusion, removed all mipmaps/filtering, and lowered a bunch of texture resolutions. I realize the town is pretty bulky, but I’ll continue optimizing the WebGL version to make the game more accessible.
You can play it here >>> https://hushdamacy.itch.io/isla-en-moratoria