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#WebGL
bweepp · 5 months
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Play here:
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sublingual-art · 8 days
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I've been working on bringing my adventure game's illustration pipeline into the browser with three.js. Today I'm going to be working a bit more on this scene on my office hours stream in twitch.
Check out my progress so far @ http://dot.sublingual.xyz/ (Probably broken on mobile)
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thewebdesignerpro · 4 months
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WebGL Sunny Scenery
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WebGL 3D demo of a beautiful, sunny, scenery, with lens flare & sky shader.
Check it out:
https://thewebdesignerpro.com/scenery.html
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brightgreendandelions · 3 months
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i spent the last two days making a compatibility layer-ish thing for running simple c programs with rlgl on wasm, without having to use a fucking 1.2GB compiler
but neocities doesn't allow wasm files, so i'll have to host that externally,, on github pages perhaps??
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valeofpoppies · 2 years
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So I made this WebGL build of my Unity FPS mod, Isla En Moratoria. The idea was to make a mini FPS set on a fictitious Antillean island in the Caribbean. It’s a concept I’ve been working on and off for a few months and I had lots of fun interpreting this theme.
You can play it on itch.io via this link! >>> https://hushdamacy.itch.io/isla-en-moratoria
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daeincmotion · 1 year
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lightdrew · 1 year
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Sooo I made a Lorenz system in p5js Here it is for anyone who wants to see it  (ik my code is probably crap but hey it works ok)
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antoinebanane · 9 months
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Une maison d'un vendeur de peintures, projet web 3D interactif- allé lui rendre visite!
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otakhi · 2 years
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Animation baking with bone-based mixing and blending.  Combining animations from different body parts to create a new animation cycle.
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generatedart · 1 year
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Art by @guidoschmidt.cc Went with a simple rip and tear textile toy simulation in pure #webgl for #genuary24 prompt "Textile" #genuary #genuary2023 #genuary24 #generativeart #simulation #typescript #webgl #threejs #p5js #p5 #processing #creativecoding #generative #codeart #abstractart #instagood #digitalart #dailysketch #dailyart #sketches #creativecodeart #newmediaart #geometry #geometricart #blackandwhite @genuary2023 #creativecodingatlas #rendering https://www.instagram.com/p/Cn4p0QULmFS/?igshid=NGJjMDIxMWI=
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undeadswarm · 2 years
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The anatomy of a goblin's brain. The behavior tree behind the goblin's "intellect".
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bweepp · 1 year
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'Wandering Dog'
Play ⟶ https://ocias.com/works/wandering-dog/
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sublingual-art · 5 months
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I drew a grasshopper backdrop for viewing my grasshopper in the browser.
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mjurczyk · 1 year
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Framerate-independent gameplay loops in Three.js and WebGL
Red scene running at 60fps; blue scene running at 15fps.
Framerate-dependent gameplay loop (good for websites and small projects, because super easy to code; codepen demo):
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Framerate-independent gameplay loop (vital for games with physics, networking, precise movement etc.; codepen demo):
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Follow on birdapp for more three.js gamedev stuff: twitter.com/thefrontendcat
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hmansco · 1 year
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PEW PEW PEW!
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valeofpoppies · 1 year
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Uploaded a new build of Isla en Moratoria. This time I added dynamic occlusion, removed all mipmaps/filtering, and lowered a bunch of texture resolutions. I realize the town is pretty bulky, but I’ll continue optimizing the WebGL version to make the game more accessible.
You can play it here >>> https://hushdamacy.itch.io/isla-en-moratoria
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