Vengeful Guardian: Moonrider - Action Platformer mit Retro-Charme erscheint im Herbst auf Konsole und PC
Vengeful Guardian: Moonrider - Action Platformer mit Retro-Charme erscheint im Herbst auf Konsole und PC
@TheArcadeCrew @JoyMasher #retro #16Bit
Publisher The Arcade Crew (Infernax, Young Souls, Blazing Chrome) und das Entwicklungsstudio JoyMasher (Blazing Chrome) haben heute Vengeful Guardian: Moonrider enthüllt, ein Side-Scrolling-Action-Platformer der die Hoch-Zeiten von 16-Bit-Action in einer mitreisenden Rachegeschichte zelebriert. Das Retro-Experten-Duo veröffentlicht Vengeful Guardian: Moonrider diesen Herbst auf Steam, Nintendo…
View On WordPress
0 notes
Retro-Inspired Action Platformer “Vengeful Guardian: Moonrider” Coming to Switch, PlayStation, PC in January
Retro-Inspired Action Platformer “Vengeful Guardian: Moonrider” Coming to Switch, PlayStation, PC in January | #gaming #Playstation #RetroGaming #NintendoSwitch #RetroGames
A totalitarian government has taken control of its people’s lives (not based on actual events)… time to start slashing!
Game publisher The Arcade Crew recently announced that action platformer Vengeful Guardian: Moonrider is planned to release on 12 January 2023 for Nintendo Switch, PlayStation and PC.
Developed by JoyMasher, Vengeful Guardian: Moonrider is inspired by the 2D action games of…
View On WordPress
0 notes
My Game of the Week #3 - Gravity Circuit
My Game of the Week is Gravity Circuit by @DomAntGames! As a Mega Man diehard, I have been anticipating this game for years. Now that it's been a week since launch, it's time to give my full thoughts on the game! Let's just say, I LOVE it. 1/16
The game plays like a standard Mega Man-like 2D platformer, complete with 8 stages to choose from and some castle stages at the end. A run feature, a grapple hook, wall jumps - standard platformer fare. Although things get interesting when you start attacking… 2/16
Instead of blasters or swords, you use your punches and kicks to fight! You'll soon come to learn that your attack changes when you use different directions and attack in the air. You can even use your grapple hook to pick up defeated enemies and throw them! 3/16
Normally, a defeated enemy would drop health and ammo. In this game, enemies drop energy, which is used to fill a super meter. Yes, you read that right. By pressing the Burst button and a direction, you can literally use a super move like a fighting game. 4/16
Those familiar with fighting games can easily tell where these supers come from - rising uppercuts, screen-covering lasers, and my personal favorite - command grabs! A fantastic treat to action game fans who also dabble in fighting games. (I may have used the piledriver a little too much during bosses!) 5/16
This right here is the name of the game. Managing your super meter charges, and using the right supers at the right time. You can use these supers at any time during levels and bosses. Do you spend meter to get through a hard part of the level? Or save your charges for the boss? 6/16
Meter management doesn't have to be hard, however. At checkpoints, you have the option to restore all health and meter at the cost of some coins. Each time you use the refill in a level, however, the price of the next one goes up. When you die, your meter is NOT restored. So you gotta choose carefully where and when to buy meter refills. 7/16
And lastly for the levels, each one is littered with secrets! There are 8 robots to be rescued per level, usually hidden off-screen or behind breakable walls. There are also pickups that increase your health and energy charges. As if we couldn't get enough Mega Man references! 8/16
Moving onto the hub, there's two main things to do here. After each main boss is defeated, two new supers are unlocked, and you can use coins to buy them. You can also buy "perks" that can grant you passive abilities, that cost both coins and Robot Tokens you gain from rescuing robots! 9/16
You can, of course, interact with the dozens of characters chilling around the hub, and, most importantly, pet the dogs! Have I sold you on the game yet? 10/16
I do have one critique with this game. Outside of checkpoints, there's no healing whatsoever. There's a super named "Emergency heal" that restores a few pixels, but it's hardly enough. Mega Man has always had a matter of healing, whether it be one-time use health refills, or "sub-tanks" that fill up when you collect health pickups while at full health. 11/16
This made the early game a bit hard as I had lower health and no emergency heals, but the problem went away as I got better at the game. However, this could be really bad for new players, especially if they can't afford to heal at checkpoints. 12/16
There are measures in place to make the experience easier, such as no insta-death spikes and hazards, and very well-spaced checkpoints. But I think giving players some sort of cushion to get them to the finish line, even if it's easy-mode exclusive, could go a long way for novice players. 13/16
And for our final note, I need to give a special shoutout to the composer, @Dominic_Ninmark. Dom has been one of my favorite composers in the industry for years, and I've followed every one of his works, including Blazing Chrome, Mighty Goose, this year's Vengeful Guardian Moonrider, and the highly-anticipated fangame, Mega Man X: Corrupted. 14/16
Hearing what he's composed for this small team's first game is just absolutely astounding. To think this just might be his best soundtrack to date! Hats off to you man, you're an inspiration. Looking forward to your future projects. Congrats to the entire staff who made such an amazing game on their first try. 15/16
If you're a Mega Man fan and haven't played this game yet, your are doing yourself a disservice. $15 is a perfect price for this game. You can buy it on Switch, PsS4/5, and PC. Play it now! 16/16
Steam: https://store.steampowered.com/app/858710/Gravity_Circuit/
Switch: https://www.nintendo.com/store/products/gravity-circuit-switch/
PSN: https://www.nintendo.com/store/products/gravity-circuit-switch/
0 notes