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#VXACE
dea-pressed · 4 months
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I’ve spent an unhealthy amount of time digging through the RPG Maker forums.
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bobzora · 3 days
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using rmmz is so strange after spending so much time with 2k3
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forte9uick · 1 year
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ドット絵だよ~!
サブイベント要素としてお友達とケンカすることが出来ます。倒せばボス並みのお金や経験値がもらえるよ!!ケンカに勝つほど相手のレベルは上がっていく予定。
…その開幕時のカットインを作ってみようかな~って感じ。
イメージ的にはポケモンBWのジムリーダー戦のカットインみたいなのを作る予定。あわよくば一人ひとりにアニメーションを付けられたらいいんだけど、素材作成能力があまりにも低いです…。
この時に使ったカットインでもいいのですが、やはりどうしても恥ずかしいのと、表示する幅が正直無いです。ツクールMV以降ならウィンドウサイズを変更できるらしいけど、これはVXace…!!
絵に関しては、描いたイラストを公に出し慣れてないだけです。でもやっぱり恥ずかしいよ…!!
イベントの方のカットインも今回書いた奴にした方が私の精神状態は良くなりそうです。5時間くらいかけて書いた結果がこれだよ!( ゚Д゚)
…気になる人はオプションでカットインの表示・非表示の設定をしておこう!
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arcadekitten · 4 months
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With the new year on the horizon and 10 completed games under my belt, I thought it might be fun to go through some projects that didn't make the cut and I ended up shelving for one reason or another! (It's only like, 2 of 'em but still)
The first is a game about Theodore and Zapara. While Tricks N Treats was my first finished + published RPGmaker game, I originally started testing things out with RPGM shortly after Cemetery Mary's release. The following game was meant to take place in the CM universe.
It was my first time using RPGMaker & it shows. It was also being made in VXAce, hence why proportions are so different from all my current projects. VXace uses 32x32 tiles whereas MV + above use 48x48. Trying to work within these limitations was a bit tricky for me
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The (gif) footage you see above is all that exists of the game now(I didn't even screen record LOL). Back when my old laptop kicked it the files for this game went with it and I never cared to back them up. I don't consider it a hard loss though as by that point I had already moved on to bigger more polished projects and I didn't see myself returning to it any time soon(or at all).
The plot of the game was that Theo woke up in the night to hear Zapara leaving their apartment. When he goes to look for and finds her, she seems to want to avoid going back to the apartment for reasons she won't share. By the end of the game she confesses that she had a really realistic nightmare and she's scared if she goes back it will come true. Theo reassures her that he would never let her nightmare happen in reality, and so the two go back together. In the morning, we see Crowven texting them. They're making plans to go out to a club, when Crowven asks if his cousin can come along--tying it into CM.
I think if I made this game, it would've been cute, and maybe I'll even do something with the premise for a larger game, but I don't see myself trying to start this as a solo project again.
The next game that was shelved from when I was learning Unity & Adventure Creator. Patrons had seen previews it! I started this game as a tool to help me learn the programs, and it got shelved when I felt it was no longer teaching me but instead adding weight to my back.
Unlike the previous game, this is a game I COULD see myself starting again--probably using the same method I'm using for WISHMAKER in RPGM. This game is called "Dreary Elaine", and it's a bit interesting!
(ignore the reference PNG of Elaine here HAHA) This game, like WISHMAKER, is a point-and-click adventure game, where you play as the titular Elaine as she delivers party invitations to her neighbors.
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The thing that makes Dreary Elaine interesting is that it is actually an offshoot of my other work! Mary Anta is a character that exists in the fictional world of Noisrev. Dreary Elaine is Mary's favorite childhood book series. A fictional world within a fictional world!
As I said above, this is a game that has the potential to come back one day--I'm just not currently sure when. But exploring the Elaine-verse is something that always appeals to me and who knows! Maybe I'll represent it more in my work going forward.
I think that's all for now? I hope it was fun to read through and I'm excited to have more (finished) games and art for you soon! ❤️
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futzing around with rpgmaker again and once again hiting script errors
Why Aren’t You Working
I Refuse To Be Defeated By You This Time
I Will Fucking Learn Java Or Ruby Or Whatever The Fuck VXace Uses If I Have To
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vaporwavegothicstudio · 10 months
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o shit people voted for the new walls and floors ok
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heres the new wall texture for the intro area of the jjimjilbang
i had to redo the walls and the floors and the brick tex because VXAce > MV. everything yr gonna see pixel wise is new
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heres the textures for an area that wasnt in the demo
i wonder what this place could be >:3c
@prostheticthinking
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tsukikoayanosuke · 2 years
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ok but why would you do that to sealand of all characters 😬😭
It's either him, Italy, or Philippines.
I didn't use Italy because I do want rare characters that rarely appear in hetagame. Meanwhile, during production, I can't find any VXAce for the ASEAN, so Philippines is saved. So, it's Sealand on the chopping blog.
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Plus the Eyebrow Family filled the roster quite well.
But really. What do you aspect from Blessed Messiah and the Tower of Ai adaptation?
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Updated my resources page
Cleaned up all the broken links, and organized everything to make sifting through it easier. I did my best to make sure everything in there is free to download, though some resources require payment to be used commercially. Resources on the page include:
-Graphics
Only has three options in here so far, will be looking for tilesets to include in this.
-Audio
A mix of music and sound effects. Some of the listings will look familiar to those that have played or watched a lot of RPG horror games.
-Scripts-
Links to the RPGMakerWeb pages on script tips and tricks, including the script call list. Sometimes instead of a full script, you only need a script call. Also links to the rpgmaker vxace script archive for lost scripts.
-Free RPG Maker adjacent programs
As it sounds. If you don't have the money for RPG Maker on sale, you can give these a try. Some of them are more advanced than RPG Maker (Wolf editor, notably), so pay special mind to read some of the documentation for each respective engine.
-Misc resources
Basically anything else that didn't fit neatly in the above categories. Links to Uboa's resource list, tutorial pages, mp3 to ogg converters, and art tutorial and reference blogs for those making their own art.
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maxsterx · 7 months
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RPGMaker MV - Neighbourhood Housing Map and World Map
For not really upcoming game about School Reunion between ex Pearl of Hope School, most has been married, single forever, still finding, whether employee, freelance and so on, but what if I told you these reunion isn't by school, but by something big bad great force? What will you do if your scheduled reunion ruined by alien being
here is design I made in MV,
I had VXAce ver, but the problem is the battle is buggy, lagg for some reason, after try hard troubleshooting, I decide to leave it and start making from scratch in MV which painful
Resource I used, Sprite from Kaduki, That nice trees from Celliana tilesets and modified some sprites to by my own, plan to use Vibrato's style for Battle, added Dragonbone mod etc etc (and forgot the milestones for start making chapter
(;´༎ຶД༎ຶ`)
Here's World map at 50%, because I haven't crafted bottom yet
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Oh boy, seems I'm going to use Tumblr, but can't decide better use English atau pakai Indonesia? karena game Indonesia :\
Anyway, first post in Tumblr, mungkin coba post Koikatsu Studio (of course SFW duh)
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mocomocon · 10 months
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へっへ
Steam でツクールVXace 安くなってたから買っちゃたぜ。
MZ体験談やったんですけど、情報量が多い……って閉じちゃった、やはり慣れ親しんだものがいっちばーん。VXaceのエリック君とリック君好きだったのになくなっとるんやもんもん、インポートもできんし。
もう一々こだわらんでサンプルマップ使いまくって完成させよー、半年くらいで笑
どこかに出すつもりはないんですけど、やっぱ中途半端に投げたのが心残りだったのかもしれないぜ
自分で弄ってると、やっぱ先人の方々はすげぇや……ってなるわん
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bobzora · 2 years
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thinking im gonna bite the bullet and buy mz while its on sale (i own mv and vxace). only sad thing is my library of yanfly plugins from before they went paid wont be compatible.... f
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forte9uick · 3 months
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最後の更新から何ヶ月ぶりって感じすぎるんですけど!!
一通り戦闘アニメーションが出来上がりました!まだ増えるけど・・・メインキャラの分だけね!
陽斗が発動する格闘スキルが多すぎてホント・・・まだまだ残ってるし!でもなんだかんだ出来上がったら可愛いから作っちゃうんですよね。ドロップキックとかうまくできました
偉月の天ぷらアニメは多分変更するかもしれないし、しないかもしれない。
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eigwayne · 2 years
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I spent most of May upscaling resources to port some half-finished RPGMaker VX Ace (32 pixels per tile square) games to MV/MZ (48 pixels per tile square).
On June 1st, there was an update to the MZ program to allow you to use different tile sizes.
I feel like I wasted a month.
I was almost done upscaling for two games so this is super annoying. Do I revert to 32 or finish converting to 48????????
Plus side, this will probably save me several more weeks of work on two other games I hadn’t started working on converting yet (I had a lot of stalled VXAce projects). I might still cry a little though....
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times-eclipse · 2 years
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We have now implemented a "skill debug screen" for Witness to Unity.
Or, reimplemented we suppose, as this was in the VXAce version too.
The main purpose of this is to check at a glance what skills a character can use natively or via the "link" system, which is still being worked on, but is complete at least in regards to skill learning.
Sadly, skill learning in itself may be something of a nightmare to test. Some actor data in RPG Maker XP is defined essentially on new game - so if that data is updated later, it doesn't change current save files. Which would be a problem for beta-testers, or even my own save files, unless we create some kinda data-refreshing system...
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azem762 · 3 years
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Some screenshots of Send!'s new look. I tried to add to the ambiance and give it a more nighttime vibe. Also, there's a new text box. I tried to make enough room for the text, and the name of the character on the platform also helps to fill the look. In speaking of the demo, along with the improvements, additional content will be added to the gameplay, and it will be expanded to include the first chapter of the game.
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niguni · 3 years
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(PT) Eu realmente amo a cozinha, ela tem um aspecto enferrujado e velho, eu gosto disso. Deu um pouco de trabalho em criar os primeiros tilesets na época, mas quando peguei o jeito ninguém me segura
(ENG) I really love the kitchen, it looks rusty and old, I like that. It took a little bit of work to create the first tilesets at the time, but when I got the hang of it, no one stopped me
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