Bun n' Gun, Development update #174 - New Gameplay Preview - https://www.patreon.com/posts/bun-n-gun-update-100707344
Keeping it short and sweet this week. Finished doing the interior for the Cactus, still got a lot of the overworld to do but I wanted to showcase the progress of what it's like climbing the Cactus now in comparison to the prototype video from before.
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So, I've been working on the main character of the game for a good while now. This here is Dominic! name may change later
And this is how he started. I'm no master when it comes to modeling robots but I decided to get the proportions and basic idea down with a rough sculpt.
Rest is history retopology.
I ended up not liking the original design's face colors so I made him cuter with... white irises? It somehow works.
I made it so that the player appears behind the bush whenever you walk above it at a certain point! because of that the enemies now do target the player's feet to attack, but ehhh i'm not gonna shame them for it.
Among the multitude of amazing talks at GDC 2024 , one of my faves is a talk by Jordan Magnuson about how poetry can help designers make better games. It was incredibly insightful, so I wrote up some of the lessons I took away from his talk.
The constant rolling disaster that is Overwatch's game development aside, what really perplexes me about how Blizzard is handling the broader franchise is their continual insistence that a canon narrative exists in spite of their equally continual refusal to tell anyone what it is.
Like, okay, the events of the games aren't canon. Fair enough: the games are multiplayer-only, and you can't account for player actions.
Oh, and the animated short films aren't canon either – they're properly understood as in-universe propaganda, not depictions of actual events. That's a little high concept for you guys, but fine.
But surely the comics are canon, right? Well, no; some of the comics (we're not telling you which ones) were canon at one point, but the writing team has decided to go in a different direction.
My dudes, what is left? The weird Source Filmmaker porn? Is that canon? Well, apparently it's at least as canon as anything else!
- Rockstar announces in-person work mandates for all employees (a 'soft layoff' that will force some staff to quit, which likely means that actual layoffs are forthcoming)
In 2023 6,000 games workers were laid off. Now in 2024 over 10,000 workers have been laid off, and there's still 10 months to go.
Not to be hyperbolic, but I think this is perhaps the worst year for video games ever if we're measuring by number of layoffs.
I am a solo indie dev trying to overcome my anxiety and actually let people know my game exists. It is a cute physics based game where you are the level.
I love making this game with passion and I am so excited to share it with the world, but somehow I need to let the world know. Unfortunately the way steam works is the more wishlists the more visibility, so if you are interested it is super appreciated :)
Wishlist on steam or visit the website to find out more mightymarbles.com
genuinely, i think we're heading for another video game crash. Triple A games are continually abusing workers while putting out lower and lower quality games at higher and higher price points. Consoles and gaming pcs are approaching the same price as a used car, for games that take up 90% of the memory because they're so poorly optimized.
the constant grind for new games or new content for previous games is quickly becoming annoying and underwhelming, we already have constant complaints about the new day one patch system every game release seems to come with. more and more games are just endless remasters and franchise sequels instead of anything new.
and now unity wants to charge developers for every install
Ok you guys are going to think I'm making this up as a joke, but I've genuinely been trying to troubleshoot this for the past hour.
I've programmed Holmes and Watson to walk to these coordinates and sit down
And in my game development engine, I have tested what this will look like by manually moving the sprites to those exact coordinates.
It should look like this:
But whenever I run the game and test it they keep sitting like this:
I swear I'm not making it up, "Sherlock Holmes and Dr Watson keep kissing and I don't know why" is a genuine game development conundrum that I am dealing with.