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#Torchship: Forbidden Space
whirligig-girl · 10 months
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One of my biggest and best commissions yet. Torchship: Forbidden Space cover art, commissioned by Gorn. This cover art is for an audio drama podcast taking place in the same universe as @torchship-rpg, following the crew of the Mary Gilham-32. I'll let Gorn explain:
The year is 2169. The place? The Aquilian De-militarized Zone. All that stands between Humanity and a Second Aquilian War. A buffer zone encompassing countless stars and civilisations, cut off from the greater galaxy by a crumbling treaty. It falls to the four Cosmonauts of stealth-rocket Mary Gillham-32 to explore this Forbidden Space. To find new friends, to supply aid to those who need it, to discover the wonders of the universe. And all without starting a shooting war with the Divine Aquilian Empire. Introducing: Torchship: Forbidden Space. A scripted, fully casted audio drama. The pilot episode, 'The Quality of Mercy', will release later this month on spotify, itunes, youtube, and any podcast host you can think of. Thumbnail art by the excellent Luna Rose
Announcement on twitter:
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I had a lot of fun with this. Gorn was great to work with, and I got feedback from the voice actors for their character designs. Although I was given a framework, a lot of the character design was my own work and I'm quite happy with the result.
The characters are cosmonauts in the Interstellar Union of Republics' Star Patrol. They are flight engineer Holmes, an old Aquillian War veteran and cyborg, astrogator and psychic Martin (who is not from Mars), Yureli, the Martian hacker signals specialist, and Stevens, the welsh doctor. And don't forget the Mary Gilham-32, the faster than light stealth rocket ship.
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Large text reads Torchship Forbidden Space. Digital art drawing with black background. A rocket ship with two rocket nacelles with glowing red lights on the front, and two warp drive rings, is in the background. In the foreground are four Star Patrol Cosmonauts. Holmes, a very tall bald woman with cybernetic implants and an orange engineering jumpsuit. An orange robotic arm similar to that on a mars rover or space shuttle Canadarm is perched on her shoulder. She looks at the viewer sternly, with a yellow glowing eye. Martin, a purple-eyed woman wearing a navy blue astrogation minidress, is on one knee and holding an ACER laser pistol, looking half-lidded at the viewer. A blue-green wispy aura or halo surrounds her head. Yureli, a short curvy woman in signals purple jumpsuit with a cute face and octagonal glasses, is kneeling and paying attention to a bulky scanning device with some cassette tapes. Stevens, a man with a goatee in mint-green medical jumpsuit, looks smugly at the viewer with his hands behind his back.
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torchshippod · 9 months
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Crew Profiles Part 1: Mary Gillham-32
Greetings Cosmonauts!
This is the first of a series of posts detailing the characters of Torchship: Forbidden Space, in the leadup to the release of our Pilot episode. And who better to start with than the most of important character of all, the rocket: Mary Gillham-32 herself! 
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Tough little ship
By 2152, it had become clear that the Aquillian De-Militarised Zone was here to stay. A ceasefire intended to last until peace negotiations that never came. The Divine Empire, risen from the ashes of the old Aquillian Empire, officially refused to recognise the DMZ. But unofficially? They made it clear that so long as Humanity kept out of the DMZ, there would be no more hostilities. 
The Florence Bailey program was soon established. Tasked with venturing inside the disputed territory, with the primary objective of reconnoitring Divine Empire operations, charting the DMZ, and attempting to make secret alliances with any civilisations inside the region. By secretly breaking the cease-fire, it was hoped the Florence Bailey program could, if not prevent another war, at least ensure Humanity was prepared for it. Secrecy being paramount, the Florence Bailey program utilised civilian ships, modified to appear like those belonging to vessels of various alien polities, alongside ‘acquired’ vessels of Aquillian and other alien origin. 
While successful, the Florence Bailey program was rife with controversies. Including a minor political scandal when the Free Aquillian Republic Raptor Libre encountered Florence Bailey-4, a captured Raptor masquerading as Free Aquillian Republic Raptor Libre. 
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Aquillian Free Republic Raptor Libre. Or is it Florence Bailey-4?
In 2162, Humanity developed their first cloaking device, finally allowing Star Patrol to explore the DMZ without the headache of acquiring alien rockets, or offending its neighbours. The Mary Gillham program was born. It carried the same objectives as the Florence Bailey program, but now using purpose built vessels, and operating openly inside the DMZ as Star Patrol vessels, using cloaking technology to remain undetected by Divine Empire rockets or listening posts.    
Mary Gillham rockets are built to contradictory standards, and Mary Gillham-32 is no exception. She needed a small profile and to appear non-threatening. Enough that if discovered, she would prompt a manageable diplomatic incident, rather than a full blown war. She also needed to be self sufficient, capable of cruising for months, potentially years, without resupply or official support, feature a cloaking device, advanced sensor systems, and be well enough armed to fend off rockets 3 times her size. How successful this was depends entirely on who you ask…
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"You're shorter than I expected." - Mary Gillham-32 faces off against a Divine Empire Second Rate.
Mary Gillham-32 is one of the smallest interstellar rockets in Star Patrol, and carries the bare minimum crew complement of 4. All Star Patrol rockets are cramped, but Mary takes it to another level. Supplies and equipment are stashed anywhere and everywhere there’s room. Her moonchute (the zero gravity shaft used to navigate up and down decks) is claustrophobic, and her doors are often joked to have been designed by Martians to spite the tall. 
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Mary’s most important and defining feature is her cloaking device. Effectively a second, specialised variant of the FTL drive, though rather than warping space to allow for superluminal travel, the cloak warps space so steeply that it creates a bubble through which no light, heat, or tachyons can enter or escape. Effectively concealing the rocket in a tiny baby universe all to itself. Of course, this works both ways, while cloaked Mary is totally blind, relying solely on computer calculations to determine position, and a periscope in the form of a tethered drone that can be extended from the cloak bubble, at risk of detection. 
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Mary's periscope observes a pack of Aquillian Raptors.
This lack of creature comforts is most obvious when it comes to the matter of armament. Too small to fit particle cannons or railguns, when it comes to combat Mary’s best hope is to cloak and escape. If that doesn’t work, she has a set of six externally mounted torpedo tubes. With no room for anything as wasteful as autoloaders, reloading is a process that takes the better part of a day. New torpedoes must be manufactured in stages in the matter printer, transported up the ship and out the cargo airlock, assembled in space, and then manually loaded into the tubes after being fitted with the desired warhead.
With only six shots, it’s imperative that even one torpedo is enough to end any fight. So, in addition to a supply of standard flak, nuclear and a handful of antimatter warheads. She also carries a small stock of Graviton bombs. An experimental warhead that creates a pseudo-singularity with an event horizon diameter measuring tens of kilometres. Anything caught within is utterly ripped apart. Mary may only have six shots, but she only needs one. 
In short, Mary Gillham-32 is an undersized, overengineered, and overpowered rocket with an understaffed and overworked crew, embarked on a dangerous, politically dubious mission with no hope of reinforcements or aid if they encounter a problem. But whatever sticky situations their mission brief gets them into, the crew can rest assured that with a bit of clever thinking, Mary will get them out of it.
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whirligig-girl · 10 months
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Character design and step-by-step process for my Torchship Commission. It involved character design, posing, starship art, rendering, and a LOT of work. This is, so far, my biggest and best commission yet. I thought it might be interesting to look at how I went about drawing this.
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Initial character design sketches to get the feel of the characters correct. I used more of a lower decks style especially in the eyes at this step, but they would be more detailed by the time i got to making the final drawing. I had to do Martin in color because of the psychic energy being in her head.
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the actual line-art is pretty rough here. in retrospect a big part of that is simply the neck placement relative to the head. but that wasn't the point. the point is cool whispy aura/halo.
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Iterating on the faces, putting them on bodies with relative heights Holmes is a career spacer and so very tall; Yureli is a martian, and martians are all very short. Also, I forgot Stevens' goatee, so that had to be added! The facial expression on Martin had to be changed to be more "bedroom eyes" as per client feedback. :P
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note how Holmes' robot arm attaches to her spine down her back. The robot arm was not specified in the commission info, but I thought something that resembled a NASA rover robot arm, or maybe Canadarm, would be really cool and interesting.
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Mockup with the sketch mostly finished. I was asked to lower Martin's ACER pistol to be more like a secret agent kinda pose.
And after more tweaks to placement and proportions and cleaning of lines, the finished sketch:
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and then i realized I'd made a terrible mistake.
sorry i just noticed a bunch of technical errors in my previous sketch. this is so embarassing. i had to fix this. here's a fixed version
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/joke.
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Mary Gilham 32 was started on a separate project file. I started by tracing the basic proportions of the Mary Gilham from one of the reference renders I was sent, then I added a lot of the details. The warp rings were made by using the ellipse tool to construct the different pieces of the rings and move them into place; way better than freehanding it.
Now, I had procrastinated starting this project for a couple days, but by the time I actually got to working on it I could not stop. I had started the concept sketches at 2:44 PM and I finished the line-art and silhouette for the Mary Gilham at 10:48 PM. Job well done for the day, I went to bed.
And then got back out of bed because I couldn't sleep, lmao.
I finished the line-art for the characters, and the silhouettes.
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and finally, at 1:00 in the morning, I sent this full color unshaded drawing and. surely i went to bed right?
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...I sent this at 2:00 AM.
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yeah my brain was broken. i spent another hour rendering the rocket. I considered just using the CGI render by Holly, but the visual mismatch would have been pretty bad. Plus, I like how I did the Cerritos in Guzcomic, still looking both metallic and realistically lit but also storybook kinda feel. The sunlight shading was simple enough, but making the self-illuminated parts of the ship shine was really cool. The glowing bits use a combination of normal blend modes and blurred Screen blend modes on top of the line-art layer to look a little like bloom. I'm not fully happy with the radiator illumination, it looks a little on the unconvincing side, but the radiator emissive glow looks great, and the illumination coming from the cloak ring and the warp rings looks great. By the way, the red glowing end-caps which look like star trek's bussard collectors are just big warning lamps indicating a radioactive nuclear or antimatter rocket. The nacelles are rocket tanks and engines; the warp drive is one of the big rings.
THEN i went to bed, for real this time.
In the morning all that remained was to add the flags on their shoulders and do the final shading/rendering on the crew.
[redacted spoilers about shading a really interesting texture]
and finally I finished the job. There were a few touches I saved for last, like rim highlighting from the engines on the characters, and colored reflections from each other's uniforms, but that didn't take too long. Oh, and Martin got her psychic energy being in the last hour too. Overall I worked from 11:00 AM to 1:00 PM that day.
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The final drawing has some easter eggs to look out for that would never appear in the format of a podcast thumbnail. So feel free to zoom in and look around. I like placing little easter eggs and visual gags in my art. :)
DM me for commission info. I need money to survive!
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whirligig-girl · 10 months
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do y'all like my star trek OCs? /joke
(joke: when i was drawing the torchship forbidden space cover art, i took a brief aside in the sketch phase to edit the drawing to look like star trek lower decks. now that i've posted the drawing i thought it would be funny to color it in.)
image ID: torchship forbidden space characters in starfleet uniforms. Holmes, the old tall bald engineer lady in yellow, Martin, the pilot with a phaser in a red minidress, Yureli the hacker in sciences blue with a tricorder, and Stevens the doctor in sciences blue.
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