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#Severa Souther
autumnslance · 5 months
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Do you have the werlyt screenshots? 👀
This is only because I love you, Nonny.
I also took time to transcribe these under the "Keep Reading" cut, cuz this is a lot of text and cannot always be read clearly. These images were taken with my tablet. Errors in said transcript are probably just mine. These are pages 120-121 and 169-170 of Encyclopedia Eorzea volume III. The timeline's a little weird (especially the Gaius to Valens handover), but Werlyt was an Imperial province for over 50 years.
There's also pages specifically about the Weapon project and how the Garleans tried to have a system similar to soul crystals in legatus armor, but they were behind the curve on such magic-technology and so the data's incomplete (as we saw in those fights). If there's interest, I may do a follow up with those pages, but this is long enough and I have FC things to do tonight.
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Werlyt
Following in the footsteps of its neighbor across the Ghimlyt Dark, Ala Mhigo, this small nation in the far western reaches of Ilsabard recently liberated itself from the Garlean Empire.
Flag: The flag originally bore the crest of the royal family. However, as their bloodline has long since run dry, and the nation now aspires to become a republic, the interim government has organized a committee to decide on a new design.
Motto: --
Government: Werlyt is presently led by an interim government. After careful deliberation, it has decided the nation will be rebuilt as a republic.
Leader: Talbot Hunte
Ruling Body: The interim government is formed of representatives from several rebel factions that fought against the Garlean Empire.
Racial Distribution:
Ilsabardian Hyur: 80%
Near Eastern Au Ra: 15%
Other: 5%
Religion: Though religion was largely discouraged under Garlean rule, the people of Werlyt were polytheistic, believing in thirteen gods. Their religious practices are said to be largely influenced by the traditions of their western neighbors in Eorzea and its teachings of the Twelve, as well as Corvosi mythology from the east.
Industry:
Livestock: The tending of cattle is a longstanding profession of Werlyt, made possible by its lush, far-reaching pastures. A knack for livestock breeding is evidenced by the myriad varieties of both beef and dairy cattle they raise, the latter including an especially rare breed said to number only one hundred.
Dairy: In tandem with their livestock industry, the people of Werlyt excel in the production of dairy products, including butter, yogurt, and milk-based beverages. They are well known for their high-quality cheeses, which became a mainstay export to Garlemald.
Fishing: The southern edge of Werlyt touches the sea, allowing for a bustling fishing trade in coastal towns. Its many steep cliffs, however, ensure their efforts are focused on but a few major ports.
Mining: In the northern mountain range of Werlyt, one can find four mines wherein copper, zinc, tungsten, and several other rare metals are extracted. The process was refined under Garlean rule with the introduction of magitek, and while the equipment remains, the country wants for the ceruleum to operate it. To that end, Werlyt has begin negotiations with Ul'dah to barter for fuel so they may resume their mining operations.
Beliefs: While the Au Ra who migrated from the Corvos region have ostensibly been welcomed in Werlyt, there yet remains a strong sense of social incohesion in this predominantly Hyuran nation. It remains to be seen if these disparate peoples can overcome their differences to flourish in this burgeoning republic.
Diet: Werlyt is perhaps best known for its stewed dishes made using local beef, dairy, and seafood. The intermingling of native wheat-based cuisines and rice dishes brought by the Au Ra also help distinguish Werlyt cooking. Dairy enthusiasts insist that milk produced in Werlyt is indispensable to strengthening one's muscles when training the body, and it is thought to be high in protein and effective in reducing muscle inflammation.
History
A Contentious Foundation
In ages past, the western reaches of Ilsabard, known today as Werlyt, were home to myriad Hyuran tribes. There was no harmony to be found between them, however--the ceaseless cycle of war and peace was no different than the changing of the seasons. Some brave few tribes thought to flee from this war-torn land, crossing the Ghimlyt Dark to pillage and plunder on Eorzean soil. They would inevitably return home, richer for their efforts, but these ventures westward would come to a halt when the leadership of Anshelm Cotter united Gyr Abania, Ala Mhigo becoming a shield from further incursion.
With dreams of pushing farther west dashed, and the Hyuran tribes growing weary of conflict, Au Ra outlanders hailing from Corvos saw this pall of languor as an opportunity. They formed an alliance with a handful of local tribes, and together they quickly subjugated the territories that would come to be Werlyt. Despite their pivotal role in its formation, however, the Au Ra would not seek the throne of this fledgling kingdom, knowing their alchemical knowledge and mastery of the mystic arts would prove no match for the sheer numbers of their Hyuran allies. Thus did they concede kingship to the Hyuran elders. With this, some Hyurs came to see the Au Ra as powerful allies, but others would continue to cruse them as ruthless invaders.
The Garlean Occupation
Unfortunately, the newly founded nation of Werlyt would not last. The advent of magitek and transformed Garlemald into a heretofore unseen military power, allowing them to take Corvos with ease and subsequently draw Werlyt under the Garlean yoke.
The province was charged with supplying foodstuffs and mineral resources to fuel the burgeoning empire, and in some ways the dissemination of magitek would prove a boon. The mechanization of mining, for example, was momentous, but any such innovations as the Garleans would bring ever remained beyond the reach of the subjugated. For thirty years the people of Werlyt toiled thus, but they would eventually be offered a glimmer of hope. The Empire had begin the second phase of its incursion into the Far Eastern territories, a campaign requiring a considerable portion of their military force. Even the occupying force in Werlyt had been greatly diminished, affording rebel factions the leverage needed to reclaim their home.
Their dreams of freedom were fleeting, however, as a young Gaius van Baelsar led imperial forces back to assault the capital of Werlyt and restore Garlean order. As the previous viceroy had been killed by the rebels, Gaius would assume command of the newly reclaimed province.
Two Sides of Governance
Reflecting on the plight of the Werlytian peoples that drove them to rebellion, Gaius, the newly appointed viceroy, well knew that drastic measures were needed to prevent a second uprising. He began by recruiting individuals he deemed competent and capable, paying no heed to their station, race, or place of origin. Indeed, no few Werlytians were sought out for their extensive knowledge of the land, serving in various bureaucratic positions. Over the next twenty years, Gaius would also oversee a more even distribution of the province's wealth; new infrastructure in the form of roads, ports, and harbors; an a compulsory education system that would substantially increase literacy rates throughout Werlyt. But the peace and order he established there was short-lived.
The invasion of Eorzea and its consequences, naturally, left van Baelsar unable to fulfill his duties in Werlyt. The man who would take his place was Valens van Varro, an otherwise unremarkable civilian who had somehow risen through the military ranks. After losing his position amidst political turmoil in the Empire, he was given command of a newly reformed VIIth Imperial Legion. The grim shadow he cast over Werlyt would undo all the good Gaius had achieved and so much worse. Forced labor, imprisonment, and executions quickly became normalcies of day-to-day living. So much so, that it was said one could only find rest under the mortician's roof.
The Treasonous Five
Rather than subjugate the enemy, Valens was satisfied with bleeding both their resources and people dry--a tyrannical approach to governance often said to be heinous even by his fellow countrymen. It was a path that would lead to ruin for the province of Werlyt. Yet despite appearances, he was an exceedingly brilliant engineer, and there was a method to his madness.
Emperor Varis had been assassinated, and as various parties vied for the throne, Garlmald's aristocracy was in the throes of chaos. That is why Valens labored to complete his Weapons project, that he might make a triumphant return to Garlemald, wielding the ultimate tool of war. He well understood the need for urgency, and was more than willing to bring ruin upon Werlyt if it meant assuring his place as emperor.
For all his genius, however, Valens remained ignorant of his coming downfall until it was too late. The orphans he intended to use as test pilots for his project were plotting to use his Weapons against him, and the fruition of their plan would bring the VIIth Legion to its knees. One must not overlook, of course, the significance of Gaius's contributions to their efforts, as well as the rebel factions that also conspired to overthrow the Garleans. Even so, it was ultimately the bravery and sacrifice of five orphans that would spell the end of Valens, and earn Welryt her freedom.
Faces of Werlyt
GAIUS BAELSAR
"I see now that true strength is not granted by others, but resides within us. Strength of character, of spirit, of resolve."
With his defeat at the hands of the Warrior of Light in Castrum Meridianum, this former legatus of the XIVth Legion realized that he had long been a mere pawn in the Ascians' plans. He swore revenge against them for his fallen comrades, taking up the mantle of Shadowhunter, and though his quest for vengeance would claim the masks of Altima and Deudalaphon, the hunt for Ascians was quickly set aside when he learned of the Empire's plans to produce the noxious weapon Black Rose.
En route to Garlemald, Gaius crossed paths with Alphinaud, forming an alliance to halt production of the deadly gas--and this was not his only unexpected encounter with the Scions. As he infiltrated the capital, Gaius chanced to meet Estinien, and together they breached the imperial palace. There, they witnessed the assassination of Emperor Varis at the hands of Zenos. The rogue prince swiftly departed, and not moments later, imperial guards found Gaius standing over the late emperor's corpse.
His relationship with his home nation soured further when he discovered the previously abandoned Weapon project had been revived by the reformed VIIth Legion, who planned to deploy their prototypes in an assault on Eorzea. Gaius set off for Ghimlyt, hoping to warn the Eorzean Alliance before it was too late. There he found the Warrior of Light at the ready--this time, to stand with him against their common for. In a tragic twist, the orphans Gaius once fostered would also be caught up in the conflict.
Now, at the age of fifty-six and with Werlyt freed from the imperial yoke, Gaius has joined hands with its interim government in efforts to restore the region.
VALENS VAN VARRO
"As they say, 'to err is human, to forgive, divine.' And you know how forgiving I can be. When it suits me..."
Legatus of the reformed VIIth Legion, Valens joined the army following the completion of his studies at the Magitek Academy. Known for his ruthless and innovative magitek-based battle tactics, it seemed nothing could stop his ascension through the ranks. Those who served under him, however, knew well his unethical practices and penchant for sacrificing allies to serve his ambitions. Moreover, despite his achievements, he never escaped the shadow of Gaius, who was ultimately chosen to command the XIVth Legion. Believing the position stolen from him, Valens developed a deep hatred for the legatus even as he toiled to recreate Ultima Weapon under Nero's direction. This selfsame spite is what inspired him to later resume work on the Weapon project, believing that, by succeeding where Gaius had previously failed, he might at last prove himself the superior military officer.
Valens has ever been a staunch believer in Garlean supremacy. This was made all too apparent by his heinous decision to use villagers from the provinces as test subjects, believing them to be expendable. In the wake of the Emperor's death, he had hoped to take advantage of the chaos in Garlemald to assume the throne, but his dreams of grandeur would remain unfulfilled. The Weapon pilots, whom he had treated with such disdain, rebelled and eventually proved his undoing. After losing in a duel against Gaius, the fifty-six-year-old Valens met his demise at the hands of the Diamond Weapon.
SEVERA SOUTHER
"All that hatred, festering away...Nothing good could ever come of it."
Daughter to a citizen of Werlyt and a Garlean soldier, Severa joined the army in the hopes of deterring those who would cast scorn on her family. Even as she served, however, the Garleans denied Severa's mother the medicine she needed to maintain her faltering health. Though Severa deserted in the wake of the XIIth Legion's defeat in Ala Mhigo, she returned to Werlyt too late to save her mother and could do little but flee once more, eventually finding herself in the company of Gaius. Now twenty-three, she can often be found offering counsel to young Allie.
VALDEAULIN GANATHAIN
"It's taken me a long time--too long--but I've finally found a reason to live for the present. For the future."
Until Ala Mhigo fell to the Empire, Valdeaulin had made his home in the Black Shroud. As the Garleans continued their expansion, he lost not only his village, but his wife and daughter as well--his family abducted as test subjects for the fatal gas known as Black Rose. He later joined the Order of the Twin Adder, intent on exacting vengeance agains the invaders. The forty-eight-year-old Duskwight would have his chance amidst the ruin of the Praetorium, where he found a wounded Gaius on the verge of death, but ultimately chose to spare the Black Wolf and aid him in his hunt for Ascians.
ALFONSE AAN BAELSAR
"If it is the duty of the strong to lead the weak, we will become strong and protect those who cannot protect themselves."
An epidemic claimed the life of Alfonse's parents when he was still a child, leaving him and his sister Allie living on the streets of Werlyt. The two were adopted by Gaius, and Alfonse soon became an elder brother to all of the children in the Black Wolf's care. Wishing to be of greater help to their adoptive father, the Auri siblings joined the military, serving in the XIVth Legion/ During Operation Archon, they remained in Werlyt on a supply mission, but were soon transferred to the VIIth Legion, where they were coerced into becoming pilots for the Weapon project. Faced with a dire situation, they plotted to take advantage of their position and use the Weapons against the Garleans to liberate Werlyt. Although inextricably fused with the core of the Diamond Weapon, Alfonse managed to kill Valens and secure a future for his home and sister both. He was twenty-one summers old at the time of his death.
ALLIE AAN BAELSAR
"The days we spent together were the happiest of my life, and no matter what happens, nothing can take that away from me."
Allie and her brother were adopted by Gaius and given the surname Baelsar. When they were reassigned to the Legion, the name caught Valens's eye, and he wasted no time in selecting them as candidates for the Weapon project.
The youngest of her foster siblings, Allie was dearly loved by them all. She wanted nothing more than to have their portrait painted together as a family, but it was not meant to be, as she alone would survive the Weapon project. Despite having experienced so much loss by the age of sixteen summers, Allie works dauntlessly at Gaius's side to realize her siblings' dream of a free and flourishing Werlyt.
REX AAN BAELSAR
"This is our way of upholding the ideals Father instilled in us. Our lives are a small price to pay for Werlyt's freedom."
Though he too was tragically orphaned, Rex's cheery disposition always brightened the spirits of his foster siblings. He cared deeply for his adoptive family, and would do anything to shield them from harm, even should it mean defying his superiors. He placed complete faith in his brother Alfonse, whom he held in particularly high regard, seeing the elder brother's dreams as his own. Tragically, the eighteen-year-old's life was cut short when he took the helm of the Emerald Weapon, his essence overwritten with combat data modeling his beloved father Gaius as he merged with the machine's core.
RICON AAN BAELSAR
"You all made me happier than I had any right to be. And now...I've finally found my purpose. I have no regrets."
Though timid by nature, Ricon would not hesitate to lay down his life to save his adopted siblings. Upon joining the XIVth Legion, his skilled hands earned him a place working under Nero to hone his skills as an engineer, and the wealth of knowledge he gained from his training was readily applied to the Weapon project once he was permitted to assist with maintenance. Although determined to help correct the mistakes of past prototypes, he well knew they lacked time to fully prepare the Sapphire Weapon. This did Ricon elect to pilot the Weapon in place of his brother Rex, and the life of another brave youth was snuffed out by the Oversoul system. He was seventeen years of age.
MILISANDIA AAN BAELSAR
"Father still needs you. Please take care of him...in our place."
One of several orphans taken in by Gaius, Milisandia had hair of crimson, though it was not always so kissed by fire. When they still lived in an orphanage, the young lady believed that Alfonse was enamored with one of the institution's matrons and, perhaps hoping to win his attention, dyed her hair the same color as the woman who captivated him. This youthful infatuation would remain unspoken unto her dying day, when she passed away aboard the Ruby Weapon at the age of only twenty summers.
AVILINA AAN HORNE
"There's a way I can make a difference. I know there is."
Ten years ago, Ternclif-born Avilina was conscripted to serve as a magitek engineer in the XIVth Legion. These she met Milisandia, and the two became close friends. After the XIVth's defeat at Castrum Meridianum, she fled back to Werlyt, but with her experience working on the Ultima Weapon, it was inevitable that she would be assigned to the Weapon project with the VIIth Legion. Though the liberation of Werlyt granted her her freedom, she still carries the guilt of having assisted with the Weapon project, knowing that it claimed the life of her one true friend.
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cosmicseashanty · 5 months
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"You will not say a word of this to Severa or Valdeaulin" They are beating your ass in the group chat
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gailiag · 4 months
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A Comprehensive List of Character Ages from Encyclopaedia Eorzea III
Got my copy today and figured I'd compile a list of every character that has an age given in Encyclopaedia Eorzea III! Contains Shadowbringers and Endwalker spoilers. Text version below the cut (warning: it is LONG).
Shadowbringers Characters
Major Characters
Vauthry – 29
Beq Lugg – ~250
Lyna – 33
Feo Ul – "newly blossomed by fae reckoning"
Kai-Shirr Olkoh – 17
Ran'jit – 88
Chai-Nuzz Mewlah – 40
Dulia-Chai Mewlah – 40
Tesleen Stoneplowe – 18
Halric of the Gold House of Aldmere – 9
Seto – at least 140
Runar – 30
Ryne – 17
Gaia – 17
Role Quest Characters
Granson Ketchthane – 28
Lue-Reeq Chalah – 18
Cerigg Morpurse – 25
Taynor Lakplowe – 10
Giott – 22
Cyella Valthane – ~10,000
Crystalline Mean Characters
Katliss Horhand – 39
Facet of Forging
Iola Waldhand – 18
Eismon Valhand – 31
Colana of the Seventh House of Oakbridge – 27
Sue-Rend Maihov – 29
Facet of Crafting
Thiuna – 24
Walden of the Final House of Elmsby – 43
Owell Freehand – 27
Facet of Nourishing
Bethric of the Second house of Pinehome – 36
Facet of Gathering
Qeshi-Rae Kaapoh – 30
Yalana of the Grey House of Ashgrave – 25
Mao-Ladd Moshca – 23
Facet of Fishing
Frithrik – 26
Mervyl Stonehand – 52
Hurielle Stonehand – 22
Lakeland Characters
Callea Skyekirk – 27
Nielden of the First House of Oakbridge – 48
Mauwyl Mudkirk – 23
Tolas Valkirk – 23
Dwarf Quests Characters
Ronitt – 15
Ozogg – 20
Kholusia Characters
Kai-Shirr Olkoh – 17
Tristol Horpurse – 39
Eueliss Hylplowe – 22
Sai-Lewq Jinal – 56
Theva Valfyst – 37
Irvithe Ketchand – 26
Grithil Ketchpurse – 26
Xamott – 50
Korutt – 19
Glagg – 72
Eulmore Characters
Ran'jit – 88
Chai-Nuzz Mewlah – 40
Dulia-Chai Mewlah – 40
The Jongleurs – 18
Mowen Freepurse – 41
The Canary – 17
Hathenbet Ketchkirk – 67
Thoarich Skyeplowe – 73
Anfrigg Morhand – 21
Bosta-Zia Panpah – 19
Amh Araeng Characters
Ghen Gen – 39
Tesleen Stoneplowe – 18
Halric of the Gold House of Aldmere – 9
Thaffe Morhand – 24
Jeryk Motplowe – 23
Jamial Nabaath – 64
Guthjon – 34
Horthur – 53
Kee-Satt Lye – 20
Rhal Ral – 27
Darmal Morfyst – 45
The Fae
Aenc Thon – "as old as the flick of a disappearing tail"
Seto – at least 140
Rak’tika Characters
Runar – 30
Almet – 87
Uimet – 85
Cymet – 83
Lanille – 140
Myalna – 38
Qitari Quest Characters
Valan – 19
Quinfort – 18
Ciuna and Phyna – 48
Qitarl Natl – 14
The Tempest Characters
Tolshs Aath – 63
Paushs Ooan – 18
Grenoldt Freethane – 51
Teushs Ooan – 33
Zumshs Aath – 68
The Empty Characters
Ryne – 17
Gaia – 17
Werlyt Characters
Gaius Baelsar – 56
Valens van Varro – 56
Severa Souther – 23
Valdeaulin Ganathain – 48
Alfonse aan Baelsar – 21
Allie aan Baelsar – 16
Rex aan Baelsar – 18
Ricon aan Baelsar – 17
Milisandia aan Baelsar – 20
Bozja Characters
Bajsaljen Ulgasch – 54
Marsak Apella – 42
Misija Votyasch – 29
Stanik Alubov – 15
Noah van Gabranth – 48
Menenius sas Lanatus – 55
Lyon rem Helsos – near 70
Sadr rem Albeleo – 37
Firmament Characters
Augebert Brasher – 36
Maelie Greystone – 11
Peyraquile Bomptond – 13
Marcelloix Mourelz – 34
Neillemard Hanette – 31
Endwalker Characters
Major Characters
Ahewann bin Alzadaal – 22
Montichaigne Mongrignois – 74
Ameliance Leveilleur – 42
Erenville – 25
Kokkol Dankkol – 43
Wilfsunn Tragbharsyn – 56
Bloewyda Uwilsyngwyn – 54
Matsya – 22
Jullus pyr Norbanus – 21
Role Quest Characters
Shirabaht bin Ardati – 31
Ea-Sura-Supin – 28
Charlet Reed – 19
Minato Urabito – 24
Kisei Urabito – 51
Sharlayan Characters
Montichaigne Mongrignois – 74
Ojika Tsunjika – 21
Dickson Denman – 38
Barnier Clarke – 54
Ameliance Leveilleur – 42
Kytte Kirk – 26
Nenelymo Totolymo – 72
Studium Characters
Rurusha Rusha – 74
Boric Azora – 40
Namono Tayamono – 29
Jude Rose – 19
Jeromere Marette – 20
Debroye – 21
Galveroche Larille – 55
Flaugustert Friont – 73
Hinageshi Wright – 29
Tankin Banjo – 35
T'laqa Tia – 31
Nele Newton – 81
Qih Aliapoh – 26
Labyrinthos Characters
Vtorak Vetasch – "indeterminate age and inconclusive gender"
Erenville – 25
Kokkol Dankkol – 43
Wilfsunn Tragbharsyn – 56
Bloewyda Uwilsyngwyn – 54
Verpaulaine Fouillel – 12
Thavnair Characters
Mehryde bihn Shinan – 40
Ahewann bin Alzadaal – 22
Mehryde bihn Shinan – 40
Matsya – 22
Qerasaf bin Shirashir – 24
Racashir bin Fahleel – 9
Yezahn bin Qulhudi – 27
Sula – 24
Arkasodara Quest Characters
Trna (Arkasodara Quests) – 21
Ogul Khatayin – 18
Kancana – 50
Garlemald Characters
Sicard Spence – 26
Licinia bas Corculum – 18
Jullus pyr Norbanus – 21
Jareck aan Natasch – 43
Vergilia van Corculum – 42
Nerva yae Galvus – 44
Rimelnaud de Thelomaire – 27
Appius eir Callaecus – 30
Galla oen Longus – 33
Volsus bas Malicus – 13
Vipsania dus Malicus – 44
Frontinus fae Malicus – 43
Job-Related Characters
Gunbreaker
Radovan Slobasch – 45
Sophie – 20
Cato nan Mammula – 52
Vitus quo Messalla – 52
Dancer
Ranaa Mihgo – 17
Nashmeira – 37
Reaper
Drusilla Varus – 52
Arnegis Elder – 42
Hermin Hart – 19
Sage
Lalah Jinjahl – 22
Mahaud Stone – 21
Ancel Stone – 26
Guildivain Sailmet – 38
Blue Mage
Latool Ja – 22
Whastrach Ahldwaensyn – 37
Ceadda of the Whalaqee – 14
Zirnberk Fyrgeissyn – 26
Seasonal Event Characters
Valentione’s Day
Lisette de Valentione – "nearing thirty"
Astrid de Valentione – 16
Little Ladies’ Day
Ulala Ula – 16
Narumi Kakeya – 21
Masha Mhakaracca – 19
Aldiytha Thorne – 22
Hatching–Tide
Jihli Aliapoh – 22
Pawlin Morning – 38
Make It Rain Campaign
Nanaphon Sasaphon – 23
Roland Redsteele – 48
Moonfire Faire
Haermaga Bleibornsyn – 39
Beaudefoin Dupaitre – 33
Hildelana Quick – 28
R'fhul Tia – 18
The Rising
Wandering Minstrel – "undisclosed age"
J'bhen Tia – 22
Nhagi'a Jakkkya – 16
All Saints’ Wake
Impresario – "gives his age as 'six hundred and sixty-six'"
Starlight
Amh Garanjy - 27
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arcann · 20 days
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Made a timeline the ages of characters that are important no matter what in the MSQ along with some secondary and tertiary characters that have endeared themselves to me for my future reference lol. Might correct them as but it's good to have it in paper.
Taigat was born in 1549 🐇, Dyulgor was born in 1465 🐉
Legacy: 1572 | A Realm Reborn: spring of 1577 - autumn of 1578 | Heavesward: autumn of 1578 - summer of 1579 | Stormblood: autumn of 1579 - spring of 1581 | Shadowbringers: spring of 1581 - summer of 1582 | Endwalker summer of 1582 - beginning of 1583
Meanings for each color: The age in ARR stayed the same | Age changed because the character was exaggeratedly young | The game, encyclopedia and wiki didn't say their age | The age was moved to fit the expansion they first appear on | Other reasons
1347
E-Sumi-Yan (230 in ARR)
1467
Thordan VII (110 in ARR, 112 in HW, age of death) (74 in canon)
1489
Solus zos Galvus (88 in the beginning of ARR, age of death)
1497
Matoya (80 in ARR, 82 in HW)
1500
Louisoix Leveilleur (72 in Legacy, age of death)
1508
Gosetsu Daito (69 in ARR, 72 in STB)
1517
Drusilla Varus (60 in ARR, 65 in EW) (52 in canon)
1519
Edmont de Fortemps (58 in ARR, 60 in HW)
1521
Gaius Baelsar (56 in ARR, 60 in SHB)
1522
Quintus van Cinna (55 in ARR, 60 in EW, age of death)
F'lhaminn Qesh (40 by the time she adopted Minfilia) (38 in canon)
1525
Alberic Bale (52 in ARR) (44 in canon)
1527
Ywain Deepwell (50 in ARR) (36 in canon)
1529
Valdeaulin Ganathain (48 in ARR, 52 in SHB)
Foulques of the Mist
1531
Varis zos Galvus (46 in ARR, 50 in SHB, age of death)
1533
Raubahn Aldynn (44 in ARR)
Ilberd Feare (47 in STB... and then 48 in SHB, and then 49 in EW, and then... 😘)
1534
Nael van Darnus (38 in Legacy, age of death)
1535
Merlwyb Bloefhiswyn (42 in ARR)
Papalymo Totolymo (45 by the end of HW, age of death)
X'rhun Tia
1537
Moenbryda Wilfsunnwyn (40 in ARR, age of death) (29 in canon)
Urianger Augurelt (29 in canon)
Fourchenault Leveilleur (45 in EW)
1538
Thancred Waters (39 in ARR, 24 by the time he helped raise Minfilia) (32 in canon)
1542
Y'shtola Rhul (35 in ARR) (23 in canon)
Krile Baldesion (37 in HW) (22 in canon)
1543
Cid Garlond (34 in ARR)
Nero Scaeva
1545
Aymeric de Borel (32 in ARR, 34 in HW)
Estinien
Yotsuyu goe Brutus (35 in STB, date of death)
1547
Artoriel de Fortemps (30 in ARR, 32 in HW)
Yugiri Mistwalker (33 in STB) (26 in canon)
1548
Zephirin de Valhourdin (29 in ARR, 31 in HW, age of death)
Sidurgu Orl (26 in canon, changed to let him stay just a bit older than Fray)
1549
Haurchefant Greystone (28 in ARR, 30 in HW, age of death)
Kan-E-Senna
Ysayle Dangoulain (30 in HW, and then 31 in STB and then 33 in SHB... 😘) (24 in canon)
Fray Myste (30 in HW, age of death) (25 in canon, changed to fit Taigat's age)
1550
Minfilia Warde (27 in ARR, 28 by the end of ARR, age of death)
Tataru Taru (21 in canon)
Asahi sas Brutus (30 in STB, age of death)
1551
Emmanellain de Fortemps (26 in ARR, 28 in HW)
1552
Lyse Hext (25 in ARR, 28 in STB)
Hien Rijin
1553
G'raha Tia (24 in ARR)
1554
Zenos yae Galvus (23 in ARR, 26 in STB, 28 in EW, age of death)
Severa Souther (27 in SHB)
1556
Nanamo Ul Namo (21 in ARR)
1558
Arenvald Lentinus (19 in ARR, 22 in STB)
1559
Arya Gastaurknan (18 in ARR, 21 in STB)
1560
Alfonse aan Baelsar (17 in ARR, 21 in SHB, age of death)
1561
Jullus pyr Norbanus (16 in ARR, 21 in EW)
Milisandia Baelsar (20 in SHB)
Avilina Horne
1563
Alisaie (14 in ARR) (changed the twins age so they can have their elezen growing spourt post EW)
Alphinaud
Sylphie
Rex Baelsar (18 in SHB)
1564
Ricon Baelsar (13 in ARR, 17 in SHB)
1565
Allie Baelsar (12 in ARR, 16 in SHB)
1566
Rielle (11 in ARR, 13 in HW)
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cosmicseashanty · 9 months
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Sketched this just before the finale of The Sorrow of Werlyt... I was really hoping that Severa and Valdeaulin would make it through okay! And they did, so that's nice.
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autumnslance · 3 years
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For all my life, I've been searching for my place in the world. Everywhere I went, I was always on the outside looking in. But I've realized if we can't find one, we just have to make it ourselves.
Severa, Final Fantasy XIV: Shadowbringers, “Forever at Your Side.”
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autumnslance · 3 years
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I! Have two theories as to why Severa, who is half-Garlean, has a third eye when Arenvald doesn’t! 1. genetics. 2. Genetics and luck. Thoughts?? I’d elaborate but I would probably run out of room
I’m uncharitably leaning more on “missed a lore check” and it’s one more oddity of the Werlyt storyline. But there are possibilities.
Severa’s 3rd eye is hard to see under her hair and is also the only black one we’ve seen so far. I also wonder if it’s “real” and not a cosmetic thing like many characters use (and players use at times to mimic 3rd eyes for their Garlean characters). Could also be a deformation, or scarring similar to the ones Arenvald’s mother inflicted in her trauma-induced madness.
So far what we “know” in lore is that pureblood Garleans can have the 3rd eye, the trait doesn’t show in children with mixed heritage; this is also true of the Lexentale children. Jenomis has the eye, Ramza and Alma do not. There have been no other explanations given.
Interestingly, lorebook 1 also mentions some rare Garleans do have limited magical abilities, but it’s such a small part of the population and not as developed as in other peoples, so it rarely gets brought up. It’s possible in that case Severa then has something of the 3rd eye if her mother wasn’t Garlean, bringing us back to the weird variables of genetics and how that works, and the characters who told us only pureblood Garleans have a 3rd eye were mistaken in the same way most people don’t think any Garleans have any magic.
Another option is Severa’s mother was a provincial and/or expat Garlean and so treated with the same disdain as the “savages” but that’s not something we’ve seen much of, either; generally the 3rd eye confers some small level of privilege, though it’s always complicated by other factors, as Nero’s background and issues attest. I don’t know that medication would have been withheld from a Garlean woman unless she was also an outspoken dissident (which is possible) or had said/done things to otherwise label her a “traitor.”
It’s also possible Severa lied about her history. There’s a tendency in RPGs to take characters--both NPCs and other PCs--at face value. What purpose she would have for telling a lie is up in the air, and I actually doubt that’s the case (as the reason people take characters at face value is they usually are telling the truth as they know it, as dialogue is the primary means of information exchange), but it IS a possibility.
Anyway, those are my thoughts and options until/if we ever get more information on Severa and her background and character design.
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