Gonna be honest one of the reasons I post much less here is because I got a job working with 8 year olds and the realization we have the same taste in books has demolished me
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Need to smoke a blunt with Camille Preaker and Rust Cohle
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two of the only families ever
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There has been a breakthrough moment with the Object Rotator and multi-tile objects! Now even mutli-tile objects can be angled at lower increments of 15 degrees each.
The Object Rotators will also disappear in Live mode as well.
In order to get mutli-tile objects to rotate, you’ll need to find the “lead tile” of the object. That means putting the Object Rotator over the footprint, selecting the object, and seeing if that works. Repeat the process until it does work.
One thing that I will mention is if Sims are snapped to an object and then an flipper/rotator is placed over the Sim, the Sim’s animations will be flipped. To normalize the Sim’s animations once more, have the Sim snap to an object (like sitting in a chair) and place an Object Zeroer over the Sim in the chair to normalize their animations once more.
Sims alone shouldn’t have their animations flip, however.
See how the footprint has shifted at a different angle?
How does a 5 and or 10 degree increment version sound? Please reply or reblog with your comments. :)
Demonstration here
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I love u and ur dpxdc art your brain is enormous <3
thanks!! dp is so crossoverable tbh. and going from absolute fuck all knowledge of bat lore and throwing myself in the deep end just reading whatever comics catch my interest has been fun lol
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