chapter 6 part 1 of godzilla replay dropped recently and i just sorta wanna ramble about it lol
[SPOILERS I THINK I DON’T FUCKIN KNOW]
so this chapter definitely confirms a theory i saw in a youtube video covering the pasta (specifically the one by billy styler), which i personally find really cool. if you don’t know which theory i’m talking about, its basically that each world is themed around one of the seven deadly sins (most of the explanations are going to be verbatim or paraphrased from that video so uhhhh):
- gelid: sloth. in the first level, the enemies become slower the more carl plays, the cold being a metaphor for slowing down. the name of the SIN demon, lethar, comes from the first six letters of “lethargic.”
- corona: pride. there’s a small monster somewhere in the world admiring itself in a mirror. and for the SIN demon, there’s exalton, playing on the word “exalted.”
- amorphis: envy. the board being green could be hinting towards the phrase “green with envy.” one of the first monsters encountered displays high acts of jealousy. the SIN demon is named odia, which is a play on “odious.”
- tempest: lust. the needle-nosed monsters in the first level kill their victims by penetrating them. there are monsters who use their tongues to attack, references to birthing, the SIN demon’s name is salaac, short for “salacious,” and a small monster who is partaking in… an activity. aside from that, wind is a reoccurring theme in this world, calling back to the nine circles of hell from dante’s inferno, where strong winds are used to keep lustful individuals away from one another.
and now we get to the world this chapter takes place in…
- alkali: greed. this is the first world to have a currency, namely daru. and obviously, with a currency, it’d only make sense for there to be shops as well, and there is! the first vendor encountered has a store policy saying that you must buy at least one plush with your order. i can only assume this is to make an extra buck. also, greed is directly mentioned by this old hag named arba who carl encounters soon after all the vendor shenanigans! arba also mentions someone named avidus, whose name is a play on “avidity,” and who i think may be this world’s SIN demon.
that’s all i can cover briefly but can i’m really excited to see where this creepypasta goes lmfao
Third piece of this series is Yad, beleaguered citizen of Alkali, from Godzilla Replay by Cosbydaf , the sequel to Godzilla NES Creepypasta. It was great to see updates resume this year and I can't wait to see where it goes next.
Last week I learned the NES Godzilla creepypasta had a sequel. I was surprised tbh. It’s not finished but from what I’ve seen of it it’s interesting. Not quite as eery and terrifying as the original but it’s interesting and I’m curious to see where it goes.
The godzilla nes cartridge in the creepypasta (expanded upon in godzilla nes replay) and every copy of super Mario 64 is personalized are two sides of the same coin to me
"The world mourns, as on days like these we are all Brits." Read the original story (opens in new tab) Fallout 3 predicts the future Of course, whether or not the game will channel the spirits of your deceased loved ones remains to be seen. More than just a ROM hack, NES Godzilla Creepypasta is a complete rebuild of the original game that incorporates the same plot points and imagery of the original story. A massive screen shot gallery corroborates his claims, showing off the game's corrupt, pixelated horror.īut this is just some flight of fancy, right pure fiction? Not anymore thanks to developer Iuri Nery (opens in new tab), who is working on turning this internet horror story into a reality. In this twisted version of the game, enemies take on strange new appearances, bizarre personality questions are posed to the player, and gradually the author becomes convinced the game is speaking directly to him. This epic is easily the longest entry on this list - a sprawling, eight-chapter sojurne into one man's seemingly possessed copy of Godzilla for the NES. "In their place was a single bit of text in the middle of the screen that said "RUN." Read the original story (opens in new tab) The haunted NES Godzilla game is more real than you realize Replay this cult classic with an eye for the abnormal and you might be surprised. But the best evidence of an alternate Evermore comes from a single screenshot (opens in new tab) with the dialogue box, "How can you live with what you've done? Those poor children." This line doesn't appear in the final game, and there's no context for what it could be referencing. Supposedly, the game had a much darker story and tone, remnants of which can still be found in the final game - most notably in the foreboding opening title crawl (opens in new tab). But was this always the case? Games can change a lot during development and - according to one source - Evermore changed drastically before its final release. Such is the backdrop of Secret of Evermore, a 1995 role-playing game for the SNES that married JRPG action with a distinctly American sense of humor. When your game stars a Marty McFly lookalike, a transforming dog, and is filled with cheesy B-movie references, it's hard to take things too seriously. "How can you live with what you've done? Those poor children." Read the original story (opens in new tab) Secret of Evermore originally had a much darker tone But when he traveled to that point - located in northern California - Pale Luna's sinister intentions were revealed.
#POLYBIUS ROM SNES TRIAL#
Your only companion is Pale Luna, whose message repeats "PALE LUNA SMILES WIDE." After a great deal of trial and error one player managed to solve this maze, and received a set of longitude and latitude coordinates for his trouble. If this was your typical adventure game you'd probably have to escape the room using an esoteric combination of gold and shovels, but Pale Luna is hardly typical.Īttempting to use the shovel results in "Not now" while using the rope gives you an ominous "You've already used that." Gradually, players head east into the woods, where they endlessly cycle between the four cardinal directions. Moonlight shines through the window." There's some gold, a shovel, and some rope nearby, along with a door to the east. Your quest begins innocently enough: "You are in a dark room. Pale Luna is an enigmatic, text-based adventure game in the vein of Zork and The Hitchhiker's Guide to the Galaxy.