Tumgik
#Mobile Frame Zero: Intercept Orbit
Text
Lego Gundam W - OZ-00MS Tallgeese
flickr
55 notes · View notes
thehydromancer · 8 months
Text
Tumblr media
J03 Hunter Class destroyer & F16A Marathon class Heavy Cruiser, scaled for playing Mobile Frame Zero: Intercept Orbit. Inspired by the MCRN Donnager battleship from The Expanse.
---
Tumblr media
The J03 Hunter Class destroyer, designed and built by the First Great Expansion megacorp Northern Sky, was a dedicated seek and destroy platform designed to overrun targets with a single minded ferocity. The class often performed picket duties or acted as forward deployed scouts, but it truly shined when it was able to engage in one sided fights, chasing wounded and/or isolated prey, and was known for pack hunting, multi-dimensional pincer attacks that drove a target into a vector for one of the destroyers to ram for a killing blow.
Tumblr media Tumblr media
Its primary weapons were two side mounted dual railgun chase armaments, a capable enough system to damage enemy light to mid armor while being relatively easy to maintain. In lieu of thick hull plating which would have slowed the class, a multi-layered defense of PDGs and defensive missile turrets (capable of firing anti-missile missiles as well as chaff/dazzlers) allowed the destroyer to capitalize on its speed for both aggressive as well as defensive maneuvering. The forward section of the class was also heavily reinforced for ramming, and was painted to evoke the grinning maw of an apex predator like aircraft nose art of old.
Tumblr media
The F16A Marathon class heavy cruiser on the other hand was a dramatic scaling up of the venerable Hunter class, albeit with a much different mission in mind. This heavy cruiser was intended for extended solo operations such as deep space exploration, strategically hidden emergency reinforcements, or advanced system scouting; as such it needed the legs to operate on its own, carrying enough bullets, beans, fuel, and propellant to maintain happy and fully operational battle stations. Its massive armored bulk was supported by no less than eight engines, the primary four of which were over engineered for safety's safe; a catastrophic failure when the ship was millions or billions of miles from the nearest safe harbor or ally was a serious concern. Its primary weapons were two 3-barrel cannon launch missile turrets with exceptional firing arcs, that offered an impressive range of initial firing arcs. By forgoing traditional VLS cells or launch tubes, the Hunter class sacrificed volley mass and refire rate for exceptional accuracy and engagement ranges. The Marathon also mounted the same model PDGs and defensive missile turrets the Hunter class did, though with double the number of both included (later 'B' and 'C' variants instead tripled the number of missile turrets as instability throughout human and Ijad space began leading to large scale space fleet combat).
Tumblr media
Tumblr media
A Marathon could also easily have served as a flagship for a military or megacorp fleet, although the newer 'B' (improved C&C facilities and outsized comms arrays) and 'C' (mobile frame hangar and catapult) hulls were better suited for modern mobile frame centric combat. Despite its age, the original Marathons were still powerful forces to be reckon with, should an organization have had the resources and manning to support one. Unfortunately, as space combat transitioned from one-sided curb stomp beatdowns between well funded militaries and upstart colonists with more bravado than brains (not to mention the occasional megacorp skirmish over resources) to full on interspecies warfare between the human goverments and the Ijad forces with Free Colony Cells not only popping up more frequently every day, but also increasingly better trained and better geared, the heavy cruiser saw the end of its heyday. While the purpose built combat ship was ton for ton superior to most converted civilian vessels used by free colonists, as well as the oddly alien designs the Ijad introduced, the increase of space based mobile frame companies closed the gap enough that many militaries decided that the class just wasn't worth the manning and logistics to field any longer, in favor of smaller, more modern light cruisers, battle cruisers, and carriers that came to dominate The Second Great Expansion.
Tumblr media
68 notes · View notes
Text
THEME: MECHS Part 2
There are a lot of great Mech games, so this is a continuation of this week's theme!
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Breakup on Re-Entry by Riverhouse Games
Earth is at war w/ The Colonies. Mech pilots must keep their identities secret or risk assassination. You just realized your lover has been secretly piloting your rival mech. It all comes down to this battle. Do you want to keep fighting?
This is a roleplaying game for two Mecha pilots who do not know yet that their mortal enemy sleeps by their side every night. You will need a deck of Poker cards and two index cards to play this game.
Players will draw from the deck of cards and answer questions about Civilian Life, the War, the Fight at Hand and your Lover. Your character won't realize who exactly it is they are fighting until they draw the King of Hearts - and then you will get to roleplay all of the heartbreak and betrayal: if you stop fighting, you will get do decide what happens after. This is a simple, short game, great for two people who want to roleplay out something dramatic without requiring a time commitment longer than a few hours.
Bro, is it Gay to GATTAI? by Lucas Valensa.
Bro, he’s your whole world. He makes you feel fabulous. He completes you. He’s huge, made of metal, and has a heart powered by plutonium.
He’s a giant robot. And so are you.
You’re in love and the two of you combine into an even bigger giant robot.
This is “Bro, Is It Gay To GATTAI!?” a Gay Game about telling your boyfriend you love him and how much he means to you. This game is a hack of “Hot Gay Bro Dragons” by Riverhouse Games, inspired Transformers, LEGO Bionicle, and any other media where two giant robots combine into a bigger robot.  
You'll need some kind of toy robot to build as you play this game together. As you build, you'll ask (and answer) questions about your relationship. Puns and bad jokes are encouraged! This is an excellent game for couples, or people who would like to try romantic roleplay.
Apocalypse Frame by Binary Star Games.
In a ruined and terraformed world where most of humanity is under the yoke of a brutal regime, the former workers of a once-remote factory - now known as The Collective - have risen up to create a future of freedom from oppression. You are an Ace - a highly skilled pilot referred from a Division in The Collective and assigned a humanoid combat vehicle known as a Frame. You and your Strike Team of fellow Aces must take on The Collective’s greatest threats, ensure its survival, and carve a path for its continued success.
APOCALYPSE FRAME is designed to be very fast to pick up and play, and it's suitable for both one-shots and extended campaigns. Combat is quick, punchy, and deadly for Aces' enemies. 
Player characters have three attributes: Drive, Speed and Control. You will choose one of your three attributes for every attack roll you make, and roll a number of d6's equal to your Attribute number. Apocalypse Frame uses the LUMEN system and comes with pre-generated characters (for the table that wants to get roleplaying right away) as well as an expansion called Aces High! You can also pick up Ballad of Industrial Gods, and Explore the Ruined World, which contain missions and seasonal content for Apocalypse Frame. With easy rules and a lot of content, your party can get a new campaign up and running quickly!
Mobile Frame Zero: Firebrands by Lumpley Games (Meguey & Vincent Baker.)
Humanity has spread through the Milky way, using interstellar transit gate technology to colonize the galaxy. Mobile frames are the hard-working, hard-fighting combat- and labor mecha they’ve brought with them.
You are romantic ace mobile frame pilots, caught up in an undeclared war for the future of the Bantral system.
MOBILE FRAME ZERO: FIREBRANDS is a roleplaying party game by Meguey Baker & D. Vincent Baker, set in Joshua A.C. Newman’s MOBILE FRAME ZERO universe. You don’t need to be familiar with MF0: RAPID ATTACK or MF0: INTERCEPT ORBIT to play. To play, you’ll need 3–5 players, a copy of the playbook for each, and a handful of coins.
This is the precursor to the Firebrands series, a game in which players engage in a series of mini games in order to play out a series of scenes between their characters. If you are a fan of Mobile Frame Zero, if you like the idea of romance and big mech pilots, if you like games focused on narrative more than anything else, this is the game for you.
Disaster/Wing by A Couple of Drakes.
Deal with drama, pass the test, doubt yourself, trust your friends, face down the Alien Horde, and GET IN THE ROBOT.  
DISASTER/WING, prep for launch.
DISASTER/WING is a mecha tabletop game  made to tell stories of fantastic adolescent heroism and giant robots. The characters are teenagers in a world very much like our own. They go to school, get embroiled in teen drama, and try to find their place in the face of onrushing adult responsibility and societal expectation. They are also in a city that is actually a giant spaceship, hurtling through space, fleeing a catastrophic war with technologically-superior aliens that destroyed their world generations ago. They are also, through no fault of their own, the only ones who can pilot the centuries-old war machines that are their city’s only hope when the aliens inevitably return. They exist between these worlds, juggling their teenage feelings and responsibilities with the duty that has been thrust upon them. 
Another Forged in the Dark game, this game adds the teenage experience to the mecha genre. You'll be running through missions without the fiddly planning, focusing on the action and quick d6-based pools.
Nova by GilaRpgs
NOVA is a rules-lite tabletop RPG in a world where the sun exploded, and humanity struggles to hold onto what little light they have left. The players will pilot exosuits, called Sparks, exploring the dark ruins of old earth, searching for the technology and knowledge that may just bring on a new dawn.
NOVA also uses the LUMEN system, which is designed for action-packed combat, equipping the players with a set of powers that bring the power fantasy feelings of looter shooters to the tabletop. Players will each choose a Spark to pilot, specialized exosuits designed to explore the dangers of the Dusk. Each exosuit was designed by humanity to serve a particular function, and the LUMEN system equips the players with a set of powers and abilities that allow them to excel while on their dangerous missions.
This is a game with a slew of third-party content available for you to modify your gam with, including new Sparks, alternate mechanics and additions to the world. You're not going to get gigantic robots in this game, but you'll get the same theme of humans going up against larger-than-life odds, fighting desperately to cling onto hope. This is a twice-Ennie-nominated game, so it's worth checking out!
69 notes · View notes
pimpmybricks · 4 years
Photo
Tumblr media
Diplomacy spine rail by The Hydromancer https://flic.kr/p/2hK6zeY
43 notes · View notes
Text
MT-66 Marshal II
flickr
67 notes · View notes
Text
Raven 4
flickr
33 notes · View notes
Text
MECHA DESTRUCTO
flickr
28 notes · View notes
Text
IF-10 Pallas
flickr
IF-10 Pallas squad
flickr
28 notes · View notes
Text
Orokian Mega Frame Recon By Fire
flickr
40 notes · View notes
Text
MFZ: Encounter on Rigel-7
flickr
MFZ: Encounter on Rigel-7
flickr
MFZ: Encounter on Rigel-7
flickr
34 notes · View notes
Text
Raven 4B
flickr
21 notes · View notes
Text
IF-10 Pallas
flickr
30 notes · View notes
Text
Tumblr media
Mobile Frame Zero at PAX Unplugged 2023
52 notes · View notes
Text
Arachnotron
flickr
19 notes · View notes
Text
Gorillatron
flickr
19 notes · View notes
Text
Oranos Strike Team: Manji and Titan frame
flickr
15 notes · View notes