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#firebrands
nataliabdraws · 4 months
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Has this been done yet lmao?
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cherriielle · 1 year
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elzar mann, everyone 🫡
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aeternalegacy · 5 months
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Shadows of Starlight #2 Preview
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BABY FIREBRANDS.
(Behold, Elzar is the right color!!)
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coruscantrhapsody · 1 year
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The Firebrands, from the High Republic young readers books, 2021.
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andyboff · 2 months
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All the world's a stage, and all the men and women merely players. They have their exits and their entrances; And one man in his time plays many parts.
As You Like It,  Act II Scene 7, William Shakespeare
have you ever wanted to make a shakespeare play with the firebrands framework? i made a hack for that!
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dailycharacteroption · 6 months
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Gladiator (Pathfinder Second Edition Archetype)
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From the Colosseum of old to fight pits to modern boxing, martial arts tournaments and even professional wrestling, performance combat is a long-standing part of human entertainment. It’s a combination of the expression of human physicality and might, the persona of the combatants capturing the imagination of the audience, and yes, even a bit of storytelling in there too all conspiring to entertain.
Of course, there’s a reason that true blood sports are a thing of the past, and their legal inheritors are wrapped up in regulations and safety measures to ensure that while the violence is at least partially real, the lethality is heavily minimized.
But most fantasy games don’t take place in times where such regulations exist, or else take place in scenarios involving illegal fighting rings where such regulations don’t exist. In those times, (and also in more regulated settings), that is where the gladiator archetype shines.
There was a gladiator archetype for fighter in 1st edition, but today’s subject is available to all classes, though naturally martial combatants will benefit the most from it.
Indeed, whether they are merely a warrior that fights in the arena, or a showboating martial artist showing off the superiority of their style, or even a magical duelist that wows the crowd with incredible displays of arcane power, gladiators live for the crowd and for demonstrating their might for all to see. As such, these warriors need a bit of personal charisma to go with their skill and might, whether they take on the persona of a righteous face or that of a heel that the crowd can’t decide if they are awe-inspiring or just awful.
It's also notable that the Firebrands book gave this archetype two additional feats as well.
For the baseline dedication, gladiators become familiar with their profession, and also gain a boost of vitality from the roar of the crowd.
Putting your skills on display is part of being a gladiator, so they learn to intimidate foes by demonstrating their skills in flashy displays.
Many also learn how to play to the crowd, giving them a little edge after downing a foe as they feed of the crowd’s reaction.
Not every arena match is to the death, and even when they are it is often disappointing if a fight ends too quickly. Thus, these warriors learn to pull their punches without sacrificing accuracy.
Oftentimes gladiators and other performance combatants work with especially exotic or flashy weapons, and so many learn to be proficient with the likes of staves, dueling capes, spiked chains, sword canes, and whips.
Additionally, when they down a foe and play to the crowd, many are sure to let their next foe know that they are next, striking fear into them.
To a gladiator, the audience is their lifeblood, and going down without a second wind is no way for someone who inspires such feelings to go down. So, many find the will and the endurance to come back up from a killing blow, still ready to fight. What’s more, they can appeal to their audience as they do, sending them into an uproar that causes their foe to hesitate, and even give them the will to potentially pull that trick again later in the same day.
Whether it’s a snappy quip, a pose, or the dramatic reveal of a new outfit, the opening moments of a match or any fight are critical for setting the pace and tone, and these warriors know how to make an entrance. If they succeed, they can leave their foes in such awe that they forget to act, giving the gladiator time to get set up, even if they were a bit slow to enter thanks to this preparation.
While this archetype does scream arena fighter, any character with a flare for the dramatic and playing the crowd can benefit from this, whether it be a traditional gladiator or match fighter of any style, or just a character who brings that level of extra drama and bombastic attitude into every fight. The abilities complement the archetype and all sorts of fighting styles quite well, so you can dip into them however you choose without worrying about anything clashing.
If you’ve never watched pro wrestling, a lot of performance fighters develop some sort of persona to use while on stage. Of course, in a fantasy scenario it could be that this is their actual personality. Plenty of fiction has depicted villain champions that are as much assholes off the set as they are on. However, it can also be fun exploring the differences between the stage persona and the real person.
Magic duels in the university city of Ilgoxia are very much all about flash these days, with professional competitors being judged not just for their skills but also their persona and performance. Even the costumes are judged, such as the current champion, Lexin, who wields a wand made from a unicorn’s horn (actually it’s narwhal, but fans choose to ignore this to preserve the mystique).
Though he lacks the brawn of other competitors, the ammurun gladiator Tolin has been climbing the ranks quickly thanks to his agility and daring fighting style. However, there are those that want the catfolk to suffer an unfortunate accident before he makes it to the champion, including the champion himself.
While outwardly presenting gleaming smile and affable personality in the pit, it is an open secret that champion Gallus is a nightmare to work with, a callous man with no respect for anyone, especially those under him. Grown used to the champion lifestyle, he has even paid poisoners to weaken foes that actually might dethrone him before a match.
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THEME: MECHS Part 2
There are a lot of great Mech games, so this is a continuation of this week's theme!
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Breakup on Re-Entry by Riverhouse Games
Earth is at war w/ The Colonies. Mech pilots must keep their identities secret or risk assassination. You just realized your lover has been secretly piloting your rival mech. It all comes down to this battle. Do you want to keep fighting?
This is a roleplaying game for two Mecha pilots who do not know yet that their mortal enemy sleeps by their side every night. You will need a deck of Poker cards and two index cards to play this game.
Players will draw from the deck of cards and answer questions about Civilian Life, the War, the Fight at Hand and your Lover. Your character won't realize who exactly it is they are fighting until they draw the King of Hearts - and then you will get to roleplay all of the heartbreak and betrayal: if you stop fighting, you will get do decide what happens after. This is a simple, short game, great for two people who want to roleplay out something dramatic without requiring a time commitment longer than a few hours.
Bro, is it Gay to GATTAI? by Lucas Valensa.
Bro, he’s your whole world. He makes you feel fabulous. He completes you. He’s huge, made of metal, and has a heart powered by plutonium.
He’s a giant robot. And so are you.
You’re in love and the two of you combine into an even bigger giant robot.
This is “Bro, Is It Gay To GATTAI!?” a Gay Game about telling your boyfriend you love him and how much he means to you. This game is a hack of “Hot Gay Bro Dragons” by Riverhouse Games, inspired Transformers, LEGO Bionicle, and any other media where two giant robots combine into a bigger robot.  
You'll need some kind of toy robot to build as you play this game together. As you build, you'll ask (and answer) questions about your relationship. Puns and bad jokes are encouraged! This is an excellent game for couples, or people who would like to try romantic roleplay.
Apocalypse Frame by Binary Star Games.
In a ruined and terraformed world where most of humanity is under the yoke of a brutal regime, the former workers of a once-remote factory - now known as The Collective - have risen up to create a future of freedom from oppression. You are an Ace - a highly skilled pilot referred from a Division in The Collective and assigned a humanoid combat vehicle known as a Frame. You and your Strike Team of fellow Aces must take on The Collective’s greatest threats, ensure its survival, and carve a path for its continued success.
APOCALYPSE FRAME is designed to be very fast to pick up and play, and it's suitable for both one-shots and extended campaigns. Combat is quick, punchy, and deadly for Aces' enemies. 
Player characters have three attributes: Drive, Speed and Control. You will choose one of your three attributes for every attack roll you make, and roll a number of d6's equal to your Attribute number. Apocalypse Frame uses the LUMEN system and comes with pre-generated characters (for the table that wants to get roleplaying right away) as well as an expansion called Aces High! You can also pick up Ballad of Industrial Gods, and Explore the Ruined World, which contain missions and seasonal content for Apocalypse Frame. With easy rules and a lot of content, your party can get a new campaign up and running quickly!
Mobile Frame Zero: Firebrands by Lumpley Games (Meguey & Vincent Baker.)
Humanity has spread through the Milky way, using interstellar transit gate technology to colonize the galaxy. Mobile frames are the hard-working, hard-fighting combat- and labor mecha they’ve brought with them.
You are romantic ace mobile frame pilots, caught up in an undeclared war for the future of the Bantral system.
MOBILE FRAME ZERO: FIREBRANDS is a roleplaying party game by Meguey Baker & D. Vincent Baker, set in Joshua A.C. Newman’s MOBILE FRAME ZERO universe. You don’t need to be familiar with MF0: RAPID ATTACK or MF0: INTERCEPT ORBIT to play. To play, you’ll need 3–5 players, a copy of the playbook for each, and a handful of coins.
This is the precursor to the Firebrands series, a game in which players engage in a series of mini games in order to play out a series of scenes between their characters. If you are a fan of Mobile Frame Zero, if you like the idea of romance and big mech pilots, if you like games focused on narrative more than anything else, this is the game for you.
Disaster/Wing by A Couple of Drakes.
Deal with drama, pass the test, doubt yourself, trust your friends, face down the Alien Horde, and GET IN THE ROBOT.  
DISASTER/WING, prep for launch.
DISASTER/WING is a mecha tabletop game  made to tell stories of fantastic adolescent heroism and giant robots. The characters are teenagers in a world very much like our own. They go to school, get embroiled in teen drama, and try to find their place in the face of onrushing adult responsibility and societal expectation. They are also in a city that is actually a giant spaceship, hurtling through space, fleeing a catastrophic war with technologically-superior aliens that destroyed their world generations ago. They are also, through no fault of their own, the only ones who can pilot the centuries-old war machines that are their city’s only hope when the aliens inevitably return. They exist between these worlds, juggling their teenage feelings and responsibilities with the duty that has been thrust upon them. 
Another Forged in the Dark game, this game adds the teenage experience to the mecha genre. You'll be running through missions without the fiddly planning, focusing on the action and quick d6-based pools.
Nova by GilaRpgs
NOVA is a rules-lite tabletop RPG in a world where the sun exploded, and humanity struggles to hold onto what little light they have left. The players will pilot exosuits, called Sparks, exploring the dark ruins of old earth, searching for the technology and knowledge that may just bring on a new dawn.
NOVA also uses the LUMEN system, which is designed for action-packed combat, equipping the players with a set of powers that bring the power fantasy feelings of looter shooters to the tabletop. Players will each choose a Spark to pilot, specialized exosuits designed to explore the dangers of the Dusk. Each exosuit was designed by humanity to serve a particular function, and the LUMEN system equips the players with a set of powers and abilities that allow them to excel while on their dangerous missions.
This is a game with a slew of third-party content available for you to modify your gam with, including new Sparks, alternate mechanics and additions to the world. You're not going to get gigantic robots in this game, but you'll get the same theme of humans going up against larger-than-life odds, fighting desperately to cling onto hope. This is a twice-Ennie-nominated game, so it's worth checking out!
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Pathfinder: Lost Omens - Firebrands by Brian Valeza
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skywalkervahnya · 9 months
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The Firebrands as constellations because I love them
Avar Kriss: Lyra or the lyre. This constellation represents the lyre of Orpheus, a legendary Greek musician who used his musical talents to rescue his beloved from the Underworld, and he would have succeeded, if he didn’t turn around
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Elzar Mann: Orion or The Hunter. Orion was a great hunter and hero in Ancient Greece, however he struggled to keep his emotions and temper in check which led to his death at the hands of his friend. Pushed by nightmares to chase after a monstrous scorpion, a nearly beaten Orion is mistakenly killed by his companion, Artemis, who had been tricked into thinking he was the monster. In some stories it is said that he even attacks Artemis after the scorpion's venom drives him mad, however there are many versions, so it is difficult to choose just one
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Stella Gios: Corona Borealis or the Crown represents the crown worn by Ariadne at her wedding to the god Dionysus after being abandoned and left to die by Theseus, son of Poseidon. It represents her ascendancy from mortal princess to immortal goddess
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Bonus! Starlight Beacon: Bonus: Starlight Beacon: Argo Navis or the Argo Ship, the legendary ship that Jason and the argonauts sailed on during their quests
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clayvessel · 1 year
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Thank you Pathfinder
I am very gay for the literal Anti-authoritarian/anti-facist sentient prate ship who gained sentience after the captain who called the ship, "her true love" died. She is now her own pirate captain and leads her crew and sings songs( like a whale) in hopes of finding other sentient ships. SHE IS MY WIFE NOW.
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filohazard · 10 months
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‘Painful but Necessary’ (She/Her), my Firebrands Mercenary
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hallow-marshmallow · 11 months
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my mech from Mobile Frame Zero: Firebrands!
great TTRPG!
If you’re looking for a rules light, roleplay heave system, you gotta check it out!
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aeternalegacy · 6 months
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Thinking about my favorite Jedi polycule, as always. Jedi goddess, space Jesus, and their disaster Mann
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ehronlime · 1 year
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My Favourite Tabletop Games I Played in 2022
Mobile Frame Zero: Firebrands - Violence Erupts
I wrote about playing a one-shot of Mobile Frame Zero: Firebrands and trying out the new Violence Erupts minigame in a previous issue of the newsletter. Then, I used it more as a jumping off point to muse about directions to push the Blood mechanic in Spectres of Brocken and about providing scaffolding for play.
However, now I just want to gush about how I really, really love Firebrands and the new minigame slots right in so perfectly and plays expertly with the themes that I love in mecha fiction, of the outsize reach that mechs, that technology, allows you and the tragedies that ensue. It also helped me push through some design ideas in Spectres of Brocken, and that's the best thing a game could do for a game designer. I've seen some more previews of updates to Firebrands through Vincent Baker's Patreon and that has me really excited for the new edition, so there's a high chance (pretty much a lock, tbh) Firebrands will return again on another end of year favourites list.
Wingspan
I finally played Wingspan this year lol. It had a lot of buzz when it released in 2019 and I figured I would eventually play it at one of the many boardgame meetups that I attended but I somehow managed to always find something else new and exciting to play and put off Wingspan because Wingspan would still be there for me, since it was so popular. Well, I managed to put it all off until 2022 and yeah it's pretty good! Jeannie loves birds a lot, so it was the perfect game for us to play together, and she's the undisputed Queen of Birds.
Reach of the Roach God
Someone could accuse me of bias since I was paid to help out with playtesting a couple of adventures for Reach of the Roach God (City of Peace and Spider Mountain Temple), and to that someone I would say, tough shit - the adventures are really, really good regardless.
It's also been quite a while since I've run fantasy adventures as I've been running a Beam Saber campaign since 2020 and I've been playtesting a mecha game, and it was just really nice to get back into that mode. I felt incredibly comfortable and supported doing it with the Reach of the Roach God adventures as it drew upon a lot of folklore that we were already familiar with, and the various random generators and bits of writing did so much to make the places and people feel so alive. I'm incredibly excited to see the final book and run the adventures again once they've gone through the refinement process.
Spectres of Brocken
Well, well, well. If you read my December newsletter reflecting on 2022 you already knew this was coming. I love Spectres of Brocken so much. I feel so lucky I get to "playtest" this game, which is just an excuse to play this game over and over with cool people. It's not a perfect game, to be sure, but it feels like the perfect game for me. It's got all the weird little mechanical toggles I like playing with, the types of scenes I like playing with, and all the themes and timeskips and tragedy and mechs that I could want.
Honourable Mentions: Mr. Face, Parks: Nightfall, Crisis, A Worried Guest, Stand Up! Hero!!!, Oldhome: Children Chasing Giants, Oldhome: Trip to Turtle City, Iseguy, DaDaGang, Depths Unfathomable, For The Other City, Corps a Corps, Meanwhile, In the Subway..., Da Xia, Stealing The Throne
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padawankestis · 2 years
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“My polestar, Elzar thought, and my song.”
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confusion-doodle · 2 years
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I'm still thinking about superman batman wonder woman : Stellan Avar Elzar
Stellan as superman because he is the face of a movement and follows the rules of law the most
Avar as Wonder Woman because she follows her heart in what is the right thing to do even if it isn't what her peers agree with, she believes first and foremost in keeping people safe and will do whay it takes to take down an enemy
Elzar as batman because he doesn't work is an orthodox way like his peers, and struggles in silence with great fear and sorrow
But then again I could go back in and definitely justify different assignments, Avar as superman she brings everyone together and is willing to fight for the galaxy, stellan as batman he cuts himself off and caries a lot of pressure and weight on his own and had a padawan, Avar as batman she will bend and break rules for her greater good, she also refuses to have a relationship with Elzar (more of a jedi thing but it works here), which in turn makes Elzar Wonder Woman with his immense force power and overwhelming sense to do what is right
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