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#MSX-FAN
abobobo · 1 year
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MSX-FAN Dec. 1988, featuring Last Armageddon. (Source)
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f1xv · 9 months
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Metal Gear 2: Solid Snake - MSX FAN, 1990 issue 7
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verstappieatheart · 2 years
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So we are here in Austria only kilometers away from Max and I can not wait to see him in action on track tomorrow 🤩
Also I like the stubble 🤭
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touchygameart-again · 5 months
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MSX・FAN Volume 9 / (September 1991)
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bwoahtastic · 5 months
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Momma Max and his pup Logan kinda sounds like the perfect duo to go to a race because Logan wanted to see Lewis Hamilton, much to Max's dismay because he had always been a Red Bull fan.
Maybe little Logan is also diabetic and he forgot to check his blood levels in his happiness and Max had to rush around, trying to find some medical staff because he definitely needs an insulin injection.
Lewis would also be at the medical centre but only because he had a minor contact with a fellow driver at the start and his wrists kinda hurt but as soon as Max whines for an insulin injection for his pup and Logan only seems happy to see Lewis, he notices them?
Please!
Max with adorable happy Logan who is just purring from the moment they enter the track! He has a merc cap too that he got foe his bday and a little tshirt max embroidered with merc logo and 'Lewis Hamilton' because the shirts are so expensive!
Logan is loving it and Mzx takes a few cute pics of his pup and in their distraction, their backpack gets stolen? And the backpack had the supplies ti check logan's sugar and give him insulin!
Msx taking his pup and running and he feels so bad because Logan is missing a part kf the race now, but he knows they need to check the sugar! Max in his pure panic e ding up in the driver part of the medic centre and whining for someone to help and suddenly Logie is giggling and going "Lewis!"
Lewis noticing them too qnd now he has to go with the momma and pup as a doctor sees them because Logan won't let go of his finger sksk. Max apologising profusely for being a nuisance and explaining the bag got stolen and Lewis just rumbles soothingly and holds Logan's little hand as Max skillfully administers the insulin his baby needs!
Max then also realising his wallet and their bustickets home were in the bag? He would panic all over again!
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superthatguy62 · 11 months
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The Differences and Influence of  the Final Fantasy 1 manga
While Final Fantasy is certainly no stranger to adaptations and alternate media, it’s mostly towards the later entries such as VII or XV depending on how you feel about such media, this may not be a bad thing.
When it comes to the first three entries, their adaptations are the most mysterious: Final Fantasy III got an absolutely insane manga, Final Fantasy II got a somewhat insane novelization and Final Fantasy I has an obscure manga. As these came out long ago in Japan and were rarely, if ever, re-released, knowledge on these media remains scarce.
However, TrafalgarScans on MangaDex has translated the entirety of the Final Fantasy I manga, allowing english readers to experience it for the first time.
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And, while a straightforward retelling of the original game, there are a few interesting elements in it. Elements that may seem somewhat familiar if you’ve Dissidia or Stranger of Paradise Final Fantasy Origin.
Before we begin, I’m going to be doing something different from my previous discussions: Rather than doing a summary/play-by-play of the manga, I’m mostly going to be talking about things I noticed, whether they be different... or indirectly indicative of where Square would take FF1 in the future. As that implies, I will be discussing spoilers for Dissidia and Strangers of Paradise.
For context: The manga was written Kaimejii Yuu and was released in 1989: 2 years after the first game landed on Famicom, one year before it arrived on NES and the same year as the MSX port. So rejoice Space Station!Flying Fortress fans.
Let’s start with one of the obvious ones: 
The Party
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The original Final Fantasy centers around four Warriors of Light who mysteriously appear, each with a crystal fragment.
In the manga, we are introduced to the members of the party bit by bit: First, there is Puffy who seems to be a traveling Warrior.
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Puffy later meets Flitz/Fritz, a Monk who was kicked out of his monastery for his vices.
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A Monk and a Warrior. Seems standard so far. But then there are the other 2 members.
Matoya, a witch who is skilled with black magic.
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And the fourth party member... who isn’t introduced until quite a ways in. While Sarah and Bikke both join the party, the true forth member turns out to be none other than
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Bahamut, the king of dragons.
Naturally, this is a pretty big deviation: Matoya and Bahamut are NPCs in the game after, but here, they’re main characters. Matoya would go on to be a prominent character in FF1, even being playable in spinoffs for what it’s worth. However, I don’t think there are many FF1 interpretations that put the NPCs in the WoL roles.
They’re not the only ones different, however
The Villains
The Final Fantasy manga follows a somewhat condensed version of the game. It’s actually kinda close to how Memory of Heroes did it, with the focus largely on Garland and the Four Fiends, concluding with a bout against Chaos.
Garland generally keeps his overall role, including his infatuation with Sarah (which makes me wonder what was the first media to touch on that aspect of him) but also has some significant differences: He doesn’t wear armor, he doesn’t seem to die before vanishing and the manga more blatantly sets up the plot twist by showing Garland entering the Dark Crystal. Only Flitz notices though, so he’s the first to realize that Garland’s behind everything once the Warriors learn about the whole she-bang from the Lufenians.
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There’s also his name, but we’ll get to that.
The Warriors are promptly attacked by the Four Chaos/Fiends. There’s the Lich, who is looking positively Mobius!Chaos today.
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Then we have Marilith, who looks about how you’d expect.
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Then we have Kraken... Who is...
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And last but not least, we have Tiamat, who has both a monster form and a humanlike form.
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And then there’s Chaos, whose design is vaguely reminiscent of how Garland’s armor would evolve from Dissidia onwards mixed with traits from his Chaos form.
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Oh yeah, Garland. Did you know that’s not his full name in this adaptation? Yup, long before “Jack Garland” would use the last name Garland, this Garland had the full name of “Red Garland”.
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And here’s where we start to get into the influence that this manga may or may not have had on Square-Enix’s future interpretations of Final Fantasy 1.
The Backstory
In the games, the Warriors of Lights’ backstory is left unexplained. This plays into the role-play/”create a party” aspect of the game: It’s up to the player, if they so chose, to fill in the blanks about who their characters are and where they came from.
Memory of Heroes, being a close adaptation of the games, leaves its characters’ backstories ambiguous outside of tying a further connection to Garland as his time shenanigans “unchained” the Warriors of Light and wiped their memories, explaining why they can remember nothing and why nobody recognizes them.
Dissidia Final Fantasy, while not directly touching upon the events of FF1 itself, gives a backstory to its Warrior of Light: He’s a perfect manikin created by Cid of the Lufaine and placed within the cycles of conflict. Over time, he grows into more of an actual person and continuously comes to blows with Garland, who already knows him from the cycle back home. In the end, WoL ends up in the FF1 world and sets off on his journey, determined to not only save the world from Chaos but to free Garland from the endless cycle he unwittingly trapped himself in.
The manga, however, gives a more detailed backstory.
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Early in Chapter 2, Puffy explains that she is not actually from that world; In another dimension, she worked at an inn and was just an ordinary girl. However, on her way to visit her friend Matoya, she winds up slipping through a dimensional barrier. When she wakes up, she’s surrounded by the circle of sages who explain the situation to her and send her off to fight Chaos, despite her attempts to argue otherwise. Puffy later meets up with a different version of Matoya, and soon after the manga begins.
This is largely forgotten about until climax, where it becomes much more important:
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As one of Lufenia’s Knights of Gaia/Sky Warriors, one of the bats in the Chaos Shrine explains a bit further: It’s not just Puffy, all four of the Warriors apparently hail from other dimensions. The Knights figured that the best way to stop Chaos was to get four people from parallel worlds that Chaos did not exist in, resulting in heroes with fresh perspectives from worlds in which the crystals were not compromised. Thus they set up barriers that would link the five worlds together and the four Warriors of Light seen in the manga wound up being the four that were chosen (the manga mostly focuses on Puffy, but the implication is that Flitz, Bahamut and that version of Matoya all hail from similar parallel worlds). After Chaos is defeated, the four end up being sent back to their own worlds with no memory of their adventure. Puffy in particular goes back to being an innkeeper and serves drinks to various patrons... including Garland who, although rejected by Sarah yet again, has not turned into Chaos and is an overall decent guy.
What makes the dimensional stuff even more surprising is the meta aspect: Either great minds think alike, the parallel world stuff was in the Japanese FF1 or Square Enix took inspiration from this very manga.
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Dissidia Final Fantasy is a big fat crossover featuring the protagonists from the first couple games. While the first game was somewhat ambiguous, Dissidia 012 (the prequel) would establish that the game took place on World B: A destroyed parallel counterpart to World A, which is the world of Final Fantasy 1. The reports in 012 would also establish that Onrac stumbled upon a dimensional gate which would be how they acquired the ore that allowed them to produce manikins. 
Stranger of Paradise takes the parallels even further. The concept of Lufenians drawing in people from parallel worlds to function as Warriors of Light was embodied in the Stranger Project. However, it turns out that the manga beat them to the punch with Knights of Gaia’s dimensional barriers. Of course, the KoG were benevolent compared to the SoP Lufenians who were malevolent. The concept of summoning warriors from other worlds would naturally be used there too, although in 012′s case, it’s due to Shinryu’s influence creating gateways.
And speaking of...
The Lufenians
The Lufenians are a simple, standard “Ancient Civilization with advanced tech (TM)” that was common in fantasy stories and would become a recurring trend in Final Fantasy, one that still remains even to this day. As far as plot significance go, they remain primarily in the background: They’re one of the civilizations the WoLs encounter their space station is the Semi-final dungeon and their champions were turned into bats that infodump a number of aspects about the overarching plot. 
Then there’s Cid. In the original Final Fantasy, while the airship is said to be a Lufenian creation I think, I need to fact that that, there’s no mention of any particular Lufenian who created it. Later versions would name the Lufenian “Cid”, in keeping with series tradition of naming the prominent airship engineer “Cid”. Memory of Heroes gave a Cid a more prominent role, leaving behind video projections to show what happened to the Flying Fortress, entrusting the warp cube to the robots and burying the airship that the Warriors of Light find and use to travel in the later half of the story.
However, Cid’s actions are actually somewhat familiar.
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In the manga, a Lufenian (not Cid, though with the benefit of hindsight and how SE would’ve handled it, he may as well be) features prominently in the intro, leaves one of the robots to gather the warp cubes in preparation for the day the Warriors of Light arrive and leaves behind a video projection, with the man himself being long dead by then. Not!Cid’s exposition is different though, tying into how the energies from the four shrines can be seen converging on the Chaos Shrine from the Space Station as well as discussing the Knights of Gaia for a bit.
There’s also the dark crystal. In Final Fantasy, Garland is seen in front of a dark crystal in the Chaos Shrine. When the Warriors travel back to the past, they play the lute in front of the shrine, transforming the crystal into a portal. Stranger of Paradise would explain the crystal as being a “Dimensional Crystal Matrix”, sent to them by their unnamed collaborator.
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Again, however, this is not the first time this has happened.
Turns out, the Dark Crystal in the manga is a “Time-Space Transfer Device”. The Knights of Gaia had used the device to set up the barriers to summon warriors from other worlds. However, Chaos took control of the device soon afterwards and used it to set up the time loop that would bring him to power. Coincidence or not, the manga Lufenians’ usage of the device would be echoed in the aforementioned two different aspects (the Dimensional Crystal Matrix and the Stranger Project). SoP would also echo the element of Garland taking control of the device for his own uses.  
Conclusion
In the Stranger of Paradise Confidential Files -Secret Chapters- (An official complete guide - Thanks ChrysalisThoughts for the clarification! ), one of the questions posed to the developers is why Jack’s station is known as “Station 19″. While the final game has its own independent time loop, apparently it was named after SoP being the 19th time Final Fantasy 1 was ported/remade at the time, with the idea of different strangers being dispatched from different stations for each of the remakes.
While that plan ultimately didn’t fully pan out, the implication of Final Fantasy 1 having parallel worlds or a connection to other worlds in general is one that has echoed throughout the franchise.
- The Final Fantasy manga utilizing the concept of parallel worlds for its protagonists.
- The Souls of Chaos dungeons featuring prominent bosses from the other 5 Nintendo-era Final fantasy games.
- Dissidia introducing “World B” with 012 establishing it of being a parallel world to the world of the original Final Fantasy
- Memory of Heroes implying that the Warriors of Light of its three adaptations (and perhaps beyond) either inherit the will/souls of the previous ones or are the previous ones reincarnated in another world.
- And Stranger of Paradise’s original intentional of having parallel worlds, along with its hinted connection to World B
It’s looking more and more like a DC multiverse, especially if you flub things to suggest that each interpretation is its own parallel world.
But, in a way, it’s oddly fitting. Final Fantasy is a game that has you make your own party. The game gives no detail as to their character or backstory. You’re encouraged to fill in the blanks yourself, hence why fanfics and such can vary wildly with how everyone ca reinterpret the story. In a way, it’s fitting that SE themselves get in on it. And it’s interesting how, almost every time, multi-dimensional shenanigans manage to get involved.
I dunno.
I just think it’s neat.
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jamtoasties3316 · 4 months
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Red bull deciding to have msx make porn videos for the team, to keep up morale. It's mostly videos of him shyly playing with his tits, or spreading his cute little pussy open, but ofcourse escalates to Max fucking himself with big toys or indulging kinks of mechanics.
The videos also don't stay within the team, snd red bull has an only fans made for their little slut.
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arcadefan · 5 months
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Luis Royo's beautiful cover art for Game Over, developed by Dinamic Software and released in 1987 for the Amstrad CPC, Commodore 64, MSX, Thompson TO7, and ZX Spectrum.
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I am a big fan of Royo's work. No, no, not just for all the nipples! Well... OK. If I"m being honest, nipples could very well be a factor. But not JUST because of the nipples, I can tell you that. The man makes some of the most gorgeous fantasy art I've seen.
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The artwork was also used 3 years earlier for the February 1985 cover of French science fiction magazine Ere Comprimée.
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oneinathousand · 1 year
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Pixar gets all the credit for supposedly making the first feature-length CGI movie with Toy Story, but it’s untrue, it wasn’t even the first feature-length CGI movie released in 1995!
Toy Story was released in November of 1995, but several months earlier, a tie-in movie for the Japanese point-and-click adventure series GADGET called GADGET Trips: Mindscapes was released separately on Laserdisc in the spring (with one old source I found specifying it coming out in May).
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An important thing to note is that sources regarding this movie will often claim that it came out in 1998, but that was for the DVD which came out after the Laserdisc version, and the former is simply easier to find.
It certainly doesn’t have a traditional narrative, and it’s basically one long music video with a plot you absolutely won’t even kinda sorta understand unless you read the art book Inside Out with Gadget or read the helpful summary that’s inside the Laserdisc cover itself, but it’s as much of a film as something like Koyaanisqatsi is.
However, if you want to go by the parameter of “first CGI movie to be in active development and then released”, then you could say that the 1996 Brazilian animated movie Cassiopéia should get the credit because it got started in 1992, but production problems such as some of the rendering computers getting stolen prevented it’s release until after Toy Story. Many Portuguese-speaking animation fans are already aware of this.
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HOWEVER… If you want to go by the literal definition of a “cgi film”, then the 55-minute long pixel-art-styled The Flying Luna Clipper from 1987 released on VHS and Betamax technically counts. When we hear the letters “cgi”, we normally associate it with being 3D, but this movie was made mostly with an MSX computer, and is pixel art not computer generated imagery? Unless you think it isn’t because it’s much more hands-on. Sure, a lot of the movement here is basically a slideshow combined with a digital form of cut-out animation, but I think there’s enough motion to qualify it as being a movie, you know? (Thanks to @easternmind for pointing me in the direction of this)
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Even if you personally disqualify The Flying Luna Clipper for being 2D, disqualify Cassiopéia for releasing in 1996, and even if you disqualify Gadget Trips: Mindscapes for its unconventional nature, you can’t solely credit Pixar for breaking new ground when it comes to CGI when you take all the shorts over the years into account, and I think these artists the world over should get more credit for their achievements, and maybe there’s even more examples of movie-length CG movies before Toy Story that I don’t even know about!
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mvfm-25 · 4 months
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" Heroes of unity, now guide the power of transcendence! "
MSX Fan Magazine n10 - October, 1991.
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smbhax · 2 months
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DOS fan port of Knightmare (MSX)
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sanctaignorantia · 19 hours
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Actually it seemed like it was going to mostly adapt mgs1, with some elements of the other games in some of the concept art. What looks like a dream sequence with big boss in the flower field where the boss died, and some others i cant remember rn.
I honestly dont know if it will come out, but i feel like jordan vogt roberts is a good choice for director, he seems to be a big mgs fan and very passionate about the series, so I hope so.
I really like oscar isaac, he was fucking incredible in dune, so I think talent wise hes a good choice, but I am curious about how they'll handle big boss and the other two les enfants tbh. Im glad that a bisexual poc actor is playing david at least
I have a bit of a controversial opinion, but I do wish they had picked a japanese american actor for the role of david (and also the other snakes too) it's kind of a deep cut, but i always liked the lore about big boss and the clones being japanese americans in the msx game guides (bb partly grew up in a japanese concentration camp before meeting the boss) Theres enough ppl that either dont know or gloss over it, that i think it would have been really cool to do that for a movie adaptation, as I feel like its important to their story and relationship with america and its politics
Oooooh I see, you've just given me a lot of important information too. Thank you very much!
I hope it comes to life soon, then. I'm particularly curious to see how it turns out in general. My fear is that Konami will use the adaptation to "compete" with Kojima in some way, now that DS is also getting a live action. So I hope Konami itself doesn't get in the way of all this, because MGS is very important.
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f1xv · 4 months
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Sony HB-F1XV - MSX Fan, 1990 issue 1
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the-monkey-ruler · 3 months
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Final Fantasy (1987)ファイナルファンタジー
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Date: December 18, 1987 Platform: Game Boy Advance / MSX / PlayStation Portable / Nintendo Entertainment System / PlayStation / WonderSwan Color / Wii Shop / PC / iPhone / PlayStation Network (PSP) / iPad / Android / Windows Phone / Nintendo 3DS eShop / PlayStation Network (Vita) Developer: Square Enix / Squaresoft / TOSE Co., Ltd. Publisher: Square Enix / Squaresoft / Nintendo / Micro Cabin Co. Genre: Role-Playing Theme: Fantasy / Medieval Franchises: Final Fantasy Also known as: FF1: Final Fantasy I / Final Fantasy XIV: Stormblood / Mobius Final Fantasy / Final Fantasy XIV Online Type: Crossover
Summary:
Final Fantasy is Square Enix's longest running and most popular role-playing franchise. First premiering on December 18, 1987 with the original Final Fantasy, it has only increased in popularity over the last 35 years. Inspired by Enix's Dragon Warrior, he took the last of Square's money and developed the game. It sold 400,000 units, kicking off what has become one of the best-selling video game franchises in history. This series has had several spin-offs, some of which are Final Fantasy Adventure (which went on to become the Mana series), Final Fantasy Tactics, a series of turn-based strategy RPGs, and even several games starring the Final Fantasy mascot, the cute, ostrich-like chocobo. Additionally, the first few games of Squaresoft's SaGa series were given "Final Fantasy Legend" titles when they were released in North America because of Final Fantasy's recognizable name.A Chocobo
Since its inception, the series has branched out into portable games, action spin-offs, a massively multiplayer online role-playing game, and even games for mobile phones. Originally, each new Final Fantasy game introduced to players an entirely new world, storyline, and set of characters. However, since Final Fantasy II the games have each shared a number of motifs that fans have come to look for. For instance, there has always been a character named Cid, who is usually connected to flight, whether as a pilot or engineer (though he has also been known as a political figure from time to time). Chocobos appear frequently in most Final Fantasy stories, and are usually used as mounts for the player. The teddy bear-like Moogle is also very common to Final Fantasy games. Cactuars often appear as enemies in Final Fantasy games, but have been known to show up in doll-like form.Final Fantasy IV The Complete Collection
Final Fantasy IV was the second game to be released outside of Japan and introduced many key elements that would stick with the future titles of the series: Save Points, Active Time Battle System, theatrical cutscenes, character leitmotifs, etc. This game was known as Final Fantasy II in North America and the forthcoming Final Fantasy VI was renamed to Final Fantasy III in North America. It wasn't until Final Fantasy VII that the series retro-actively changed it's chronological naming for the North American releases.
More recently, Square Enix has begun to extend the most popular Final Fantasy games beyond their initial release. Characters from numerous Final Fantasy games have made appearances in games like Kingdom Hearts, Ehrgeiz, and Dissidia. Several specific main series games have also received direct sequels or spin-offs which often occupy different genres. Final Fantasy X saw a sequel, the appropriately titled Final Fantasy X-2, which directly continued and concluded the original game's storyline.
The wildly popular Final Fantasy VII has seen numerous related releases, including the PSP action RPG Crisis Core, the PlayStation 2 third-person action game Dirge of Cerberus, a mobile game released only in Japan called Before Crisis, and in 2020, after much clamoring for it from fans, Final Fantasy VII Remake was released for PlayStation 4.
In a similar vein, Final Fantasy XIII had a trilogy of games released within the same world, include Final Fantasy XIII-2, and Lightning Returns: Final Fantasy XIII
Source: https://www.giantbomb.com/final-fantasy-xiv-stormblood/3030-56662/
Link: https://www.youtube.com/watch?v=CPgQzip2y2I
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spinningbuster98 · 5 months
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Castlevania II Simon's Quest Part 1: What a Horrible Night to not own Nintendo Power!
I’ve always been a bit fascinated by Castlevania 2′s existence.
Not necessarily by the fact that it completely switched over gameplay direction, plenty of sequels back then did: Zelda 2, Mario 2 USA. It’s mostly due to the fact that this isn’t the first time that the series tried out this more open ended style
Back when the original Castlevania released an MSX game called Vampire Killer also came out. That game is basically Castlevania 1 but the stages are far more open ended, with you having to traverse each one in a non-linear fashion, needing to find keys, you collected currency, bought stuff from merchants and even had some light rpg elements I believe. Castlevania 2 brought many elements from that game and it made me wonder if maybe the developers weren’t more willing to experiment with that style rather than with the original?
Moreover Castlevania 1 and VK were developed pretty much in tandem, even releasing like 1 or 2 month apart from each other. Hell in Europe VK actually got released I think a full year BEFORE the NES game. And this got me thinking: which of the two games was conceptualized first? Was VK simply created to be as an alternative, more experimental version of Castlevania 1, or was Castlevania 1 a more simplified version of VK made for a less powerful but far more popular console?
I don’t have proof for either option, though the fact that the NES game has always been revered while the MSX one faded into obscurity would lead credence to the idea that C1 was always meant to be the original. Yet as everyone knows eventually the series will completely switch over to a style that’s much closer to the one of VK and even all the way back to the second game in the series the developers were already trying to make a similar switch.
I’m not saying this to imply that “Oh the Igavania style was always meant to be the series’ TRUE form and all you Classic fans just need to cope!”, I’m just curious about what must’ve been going on among the developers back then
....oh right! This is about Castlevania 2! Uhh well this one’s gonna be longer that the first game as you can probably tell by the length of this video already, so I’ll leave the criticisms about the game to the next videos!
In the meantime grab yourselves a copy of Nintendo Power ‘cause by golly you’re gonna need it...
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italianjoe83 · 1 year
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The Most Secret Plot Twist in Gaming History: Punished "Venom" Snake's True Identity Mistery in Metal Gear Solid V The Phantom Pain
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The most secret plot twist in gaming history, Punished "Venom" Snake and Ricardo "Chico" Valenciano Libre being one and the same person in Metal Gear Solid V The Phantom Pain, the only canonical Secret Truth in MGSV, was hinted in Metal Gear Solid Peace Walker's Title Sequence (originally planned to be titled "Metal Gear Solid 5: Peace Walker")
which shows this mirror breaking transition with two hidden butterflies (suggested play speed 0,25x) revealing - Chico Young volunteer in Snake's private army - the "Hombre Nuevo" chosen for Hideo Kojima's Metal Gear Solid V Experience as its new main protagonist
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(which includes P.T. Silent Hills Concept Movie with the Chico's head appearance...)
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that was, and still is, believed by most of the audience and its english language speaking vocal minority in particular (also known as the "Metal Gear community") to have died in the final helicopter crash cutscenes from Metal Gear Solid V Ground Zeroes showed in this video which was mirrored "for a special reason."
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This crucial hint, hidden in plain sight, was secretly a direct reference left by the Metal Gear mastermind to be seen, and then revisited, only by those "good listeners" among his fans whose minds are still looking for the Truth behind the Hideo Kojima's Metal Gear Solid V Experience in the future MGSV games released years after such as it occurs in this very pivotal moment from MGSVTPP's Episode 46 Truth The Man Who Sold The World ending cutscene when the main protagonist punches the mirror "...for a S-Special reason."
I highly recommend to read the not flipped text printed down below in this Metal Gear Solid V Ground Zeroes' poster showing - Snake A former hero once known by the code name "Big Boss" - revealed during the Metal Gear Saga 25th Anniversary Party for the details...
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The text "ƎЯƎH ꓘƆI⅃Ɔ" from Konami's Metal Gear 25th Anniversary Party Special Site was also flipped "for a special reason."
This crucial hint was also a tribute to Yuji Horii's Portopia Renzoku Satsujin Jiken/The Portopia Serial Murder Case in which a butterfly is revealed to be a critical clue for the player trying to solve that mistery
which was one of the most influential games inspiring Hideo Kojima into starting his career as game designer
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The original version for the NEC PC-6001 cassette tape data loader sound of Portopia Renzoku Satsujin Jiken/The Portopia Serial Murder Case
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was originally included in Metal Gear Solid V Ground Zeroes' "Classified Intel Data" (timestamp 1:01:50)
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and Metal Gear Solid V The Phantom Pain's "Operation Intrude N313" cassette tapes as a clue to solve Punished "Venom" Snake's true identity mistery, the key to decipher the entire Metal Gear Solid V Experience's enigma
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before being changed by the "Metal Gear Development Team" left in Konami after Kojima's departure from the company in October 9th 2015
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with the MSX version of the original Hideo Kojima's Metal Gear game (here displayed during Metal Gear Solid V Ground Zeroes boot camp held in Nasu on february 2014 in which the japanese game designer is "recreating a scene" from both his past and The Phantom Pain player's future...)
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after being discovered by dataminers of the MGSVTPP pc version
in order to trying to keep hidden the most secret plot twist in gaming history before someone would have been able to find it...
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...that someone was this online persona known by the username @ItalianJoe83 very long time ago (timestamp 1:41:50)
which social media activities including this video
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weren’t, and are not, affiliated in any capacity with Konami Digital Entertainment like the spreading of this Google document
created and updated for years by Twitter user @HastatusAtratus
explaining in details all the issues still afflicting this Hideo Kojima's "social experiment" known as The Secret Nuclear Disarmament Event of Metal Gear Solid V The Phantom Pain...
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...which wasn't even mentioned in this DidYouKnowGaming's video and its description box about how Konami is still hiding Metal Gear Solid V The Phantom Pain's Final Chapter from the entire playerbase since the game's release date...
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...despite the fact I actually did asked to the author of this video @DrLavaYT (who asked me for my contribution after most of his video script was already finalized) to include @HastatusAtratus's username on top of the contributors list as he deserved but his name was nowhere to be seen and heard for some reason...
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...and here's a now "Deleted User" Hung Horse's direct message reply to me on Discord in which he didn't just confirmed his awareness of this Google document existence but he also admitted to have took inspiration from Hastatus Atratus' monumental work into exposing Konami's agenda (way long before anybody else) for his group's activities...
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...thus, everything else the audience is being shown and told in this DidYouKnowGaming's YouTube video outside from my contribution (which goes by timestamp 17:42 up to 18:26) should be considered as to being approved by/affiliated with Konami Digital Entertainment in official capacity before the final upload...
Be aware of this fact while you're looking for the Truth on r/AHideoKojimaRuse subreddit...
..."Hombre"
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