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#Laormoch
dailyadventureprompts · 2 months
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Villain: Laormoch, Archfey of the Wild Unknown
Embodying the primal awe and terror of those places beyond the edge of the map, this ancient spirit of the land exists to test and torment those who stray too far from the safety of the familiar.
Though the old stories call him the" thane of the faroff" or an "invisible giant as big as the sky", it is hard to put Laormoch's physicality and the fear it evokes into words: How do you describe being lorded over by ancient trees, or the scornful glare of unfamiliar stars? His shape is only ever suggested by how it bends the natural world, but he is always distant, though always so immense that it feels like he may reach out and crush the viewer.
Adventure Hooks
The party stumble into a village to find its inhabitants struggling to recover after a disastrous hunt. Some wretched beast tore through some weeks ago and was only dispatched with great effort. It was a cause for celebration, at least until the thing was seen stalking in the woods, reading for another attack. To prevent it from assailing their walls and destroying their homes the village's best hunter leads the village's strongest on a sortie, downing the beast only after injuring many and losing a few. This has happened three times so far and the village's defenders are wearing thin. Perhaps the party could lend their aid once the beast is spotted again, and perhaps spend the intervening time trying to find its obviously supernatural origins.
Almost inconsolable, a great lord calls for the party's aid in rescuing his son and heir, who he claims was stolen by the sky itself: snatched out of his tower window by a great hand and carried off into the clouds. The servants and courtiers are skeptical, everyone knows the lord was so protective of his son he barely let the boy leave his rooms, let alone the castle, and it's likely the lad finally managed some means of escape. While they're considering exactly how to search for the lad the party will be approached by the Lord's bastard daughter, she was denied her inheritance by her father's traditionalism, and sees the opportunity to have herself recognized if the true born heir is never found. She'll ask that even if the party does find her younger brother, they either help him escape or leave him where he is, as it would be better for the both of him if he doesn't return to the castle.
Backstory:
Seeking to prove herself against a boastful rival, a hunter ventured far from her village into the deep wilderness, where she found and slew an elk of ethereal beauty, eating its flesh to sustain herself and taking its antlers as her trophy. Though she returned in glory, the beast had been marked by the Thane of the Faroff, who has raised its butchered body as a reverent and gifted it bloodthirsting branches to replace what was taken. The revenant won't stop until it's killed the hunter and torn her body to shreds, which will likely be sometime after she's gotten a good portion of the other villagers killed because she's too good at hunting and too stuborn to die without a fight. The revenant has more than one trick though, the branches animating its body bear seedpods which it scatters as it dies or gores others to death. These seeds eventually grow into twigblights, which are slowly massing in the forest waiting to overwhelm the village's defenders and open the gate for the revenant's final rampage.
Wishing more than anything to get away from the suffocating confines of his home, the young heir has found himself on the wrong end of a fairy bargin. Whisked off by Laormoch to his castle beyond the horizon, the boy has been forced to serve as the archfey's cupbearer as repayment for his captor's "kindness". The party will need to dig deep into the local folklore to figure out how and why the sky might snatch up a forlorn youth, potentially missing him entirely until they run into him while visiting the feywild for a completely different adventure.
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