DP x DC: The Most Dangerous Card Game
Ok so Danny has essentially claimed earth as his. And he is fully aware that there are constant threats to the planet. Now he can’t stop a threat that originates on earth (that’s something he’ll leave to the Justice league) but he can do something about outside threats. Doing some research on ancient spells, rituals, and artifacts, he cast a world wide barrier on the planet to protect it from hostile threats so they cannot enter. This will prevent another Pariah Dark incident. However, barriers like this come at a price. You see, there are two ways to make a barrier. Either make one powered up by your own energy and power (which would be constantly draining) or set up a barrier with rules. The way magic works is that nothing can be absolutely indestructible. It must have a weakness. The most powerful barriers weren’t the ones reinforced with layer after layer of protective charms and buffed up with power. Those could eventually be destroyed either by being overpowered, wearing them down, or by cutting off the original power source. No, the most powerful barriers were the ones with a deliberate weakness. A barrier indestructible except for one spot. A cage that can only be opened from the outside. Or that can only be passed with a key or by solving a riddle. So Danny chooses this type of barrier and does the necessary ritual and pours in enough power to make it. And he adds his condition for anyone to enter.
Now the Justice league? Find out about the barrier when Trigon attempts to attack, they were preparing after he threatened what he would do once he got to earth. How he would destroy them. The Justice league tried to take the fight to him first but were utterly destroyed, so they retreated home to tend to their injuries, and fortify earth for one. Last. Stand. Only when Trigon makes his big entrance…he’s stopped.
The Justice league watch in awe as this thin see-through barrier with beautiful green swirls and speckled white lights like stars apears blocking Trigon and his army’s advance. The barrier looks so thin and fragile yet no matter how hard the warlord hits, none of his attacks can get through and neither can he damage said barrier. That’s when Constantine and Zatanna recognizes what this barrier is. Something only a powerful entity could create. For a moment, the league is filled with hope that Trigon can’t get through yet Constantine also explains that it’s not impenetrable. And clearly Trigon knows this too for he calls out a challenge.
And that’s when, in a flash of light, a tiny glowing teenager appears. He looked absolutly minuscule compared to Trigon and yet practically glowed with power (this isn’t a King Danny AU though).
And that is when the conditions for passing the barrier are revealed. And the Justice realize that the only thing stopping Trigon and his army from decimating earth. The only way he can get through….is by beating this glowing teenager in a card game.
Not just any card game though. The most convoluted game Sam, Danny, and Tucker invented themselves. It’s like the infinite realms version of magic the gathering, combined with Pokémon, and chess. And Danny is the master. So sit down Trigon and let’s play.
(The most intense card game of the Justice league’s life).
After Danny wins, this happens a few more times with outer word beings and possibly even demons attempting to invade earth, yet none have been able to beat the mysterious teenager in a card game. Constantine might even take a crack at it and try to figure out how to play. He’s really bad though. Every time this happens, the Justice league worry that this might be the time the teenager looses. Yet every time, he wins (even if only barely).
Meanwhile, Danny, Sam, and Tucker have gotten addicted to the game and play it almost daily. Some teachers might seem them playing the game are are like ‘awww how cute’ not realizing this game is literally saving the world. Jazz is just happy they aren’t spending as much time on their screens playing Doomed.
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Serot's own arsenal of spells and generally how he applies necrotic magic differs from modern day Anactaci. You can clearly see the foundation he laid, but it has been over a thousand years. The order has evolved considerably in that time. There's also the fact that he was reborn at level one and has structured his skills to suit his present needs, but [hand waves]
There are different sects and roles within the Anactaci who call on the Plane of Death in different ways, but certain generalities can be relied upon. Their magic is largely geared toward what would be considered divination. They are the bridge between this life and the next, the messengers of eternity. They commune both with the souls of the dead and with spirits — chiefly spirits / entities on the Plane of Death but spirits of all types, including those like Refhremmit. Indeed, every City of Eternity has one Anactaci dedicated to communing with their patron. It is a sacred office.
Beyond that, their magic is deeply focused on the soul and the threshold between life and death. They are adept at identifying and countering curses or maladies of the soul. They are adept at identifying and addressing possessions or spiritual attachments. The skilled can manipulate the ravages of time on a body or object (a skill shared with the Manthu). The most skilled of all can leave their bodies behind to inhabit ritually prepared objects; these become the teachers of the Anactaci and keepers of the deepest mysteries.
Yes of course, they animate and preserve corpses, either directly or by calling a spirit to inhabit it. This is part of Meketi funerary rites. But, simply making dead things move is only part of their skillset. Indeed, it's the most basic part.
Anactaci are bound by sacred oaths to turn their magic to holy purpose and with a thought for balance always. However, a truly irate or unscrupulous Anactaci could do serious damage. Particularly if they are skilled. Insidious curses and nigh-undetectable possessions (i.e. slowly driving a person to madness with ill luck or nightmares; far worse curses are possible). Yanking a person's soul directly from their body, either holding it captive or causing it to become lost. Learning secrets from spirits or from souls that can utterly destroy a person. Causing them to rapidly age, turning to sun-bleached bone before their eyes, one limb at a time. Or causing them to wither, then return to their correct age, then wither, then return to their correct age — over and over until they don't know whether they're alive or dead. If capable of severing their soul from their body, they can possess others directly, influencing or totally overriding their will. They might not touch a person at all; they might sap all life from their home instead.
Fortunately, such corrupt Anactaci are rare — and swiftly dealt with.
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the king ohger summer movie is very likely to be a dream or fantasy. most summer movies don't have that great of an impact on the overall plot, as many people won't see the movie. normally something like a mecha (which spoilers have already revealed the crown in the teaser to be related to, as well as an armor), an enemy that may return in the main storyline, and/or some small things occur that may or may not be mentioned in the main story later on may be introduced, but nothing that would be too impactful on one's overall experience of the series. i feel like a coronation would be way too big of an event to put into a summer film as an event that is occurring in the reality of king ohger. we're just starting to see gira be questioned about his plans regarding his ascension to the throne, and the weight of this ascension is just now being developed, so i don't think it'll be something that happens too soon. however, i could be wrong and they could choose to go that route. however, it would seem a bit fast considering all that is left to be explored. we will just have to see.
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