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#GM Kai
no-static-at-all · 9 months
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He heard they put a nuke on a Gundam.
Somebody fucking stole it.
RGM-79C
Gundam 0083:
Stardust Memory
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hypetokyo · 2 years
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Mobile Suit Gundam 0083 Bandai Robot Spirits [SIDE MS] Action Figure : RGM-79C GM-Kai ver. A.N.I.M.E.
https://www.hype.tokyo/products/mobile-suit-gundam-0083-bandai-robot-spirits-side-ms-action-figure-rgm-79c-gm-kai-ver-a-n-i-m-e
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arcadebroke · 2 years
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gundamfight · 10 months
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canuckianhawkbi · 3 months
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Mobile Suit Gundam: The Origin – chapter 96
“The princess. She’ll pilot it.”
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gremoria411 · 9 months
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There is a problem with looking at so many mobile suit designs in that you can wander quite far sometimes. Sometimes to odd places. For instance, I’ve been wanting to watch Gundam Narrative recently, but ended up watching Gundam Twilight Axis instead (they have a similar plot to me). Twilight Axis has the Tristan, a derivative of the Alex. Another derivative of the Alex would be the Full Armour Alex, which appears along with the Striker Custom in Mobile Suit Gundam Katana.
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I’m gonna get two things out of the way first: I haven’t finished reading Gundam Katana, because I don’t like Gundam Katana.
Oh, the arts wonderful and I like a lot of the original mechanics, but I absolutely despise the protagonist (the plot’s not great but it’s essentially a blip compared to how much the main character bothers me).
I don’t want this to be just a rant post so I’ll be brief; The Protagonist of Gundam Katana, Ittou Tsurugi, is a prick. In that way that only a brat with a silver spoon in their mouth (on in this case, at their side) can be. He’s handed a super custom ms and a force of followers that follow him absolutely, despite the fact that he has no experience with command (and more to the point, no experience with failure). In addition, he’s also got those bad reader self-insert characteristics (always in the right, excels at everything he strives to do, knows things that he probably shouldn’t at that point in time). Two examples I just want to call out, the first being when he gets mugged at the docks by a group of five. The muggers attempt to justify their behaviour because of the ongoing economic depression and the claim that the Earth Federation spends more on its military than on other things. Ittou defeats them easily (fair enough), but then has the gall to turn around to them and say that they should work harder because of the recession. Ittou, a military brat, heir to his household and with a legion of followers to cater to his every need. The second example is that after fighting Zeon Remnants on the Moon (which is a whole other thing), Ittou has a chance encounter at the flight terminal with none other than Quattro Bajeena, who’s on the moon on business. Now, Quattro’s real identity in Zeta eventually became an open secret within the AEUG until Char’s Dakar Address. However, many members of the AEUG suspect Char’s real identity (Blex), fought against him in the OYW (Bright) or eventually hear enough rumours that they suspect anyway (everyone else). Ittou has never met Char, never seen Char so there is no reason as to why he should be able to recognise someone who fought with a mask throughout the entire One Year War. But he does, because he’s apparently just that good. (As an aside, the whole deification of Char post-OYW as this ace of aces bothers me a little, since he’s only really relevant to the White Base crew and there were plenty of other aces running around. It makes sense post-Dakar and post-Gryps, but prior he should be just another ace).
Anywho, the reason I wanted to talk about Katana is because I like quite a lot of it’s original mechanics. I say original, because it uses a lot of units that were originally from videogames, so I’m only going to be talking about the Striker Custom, Full Armour Striker Custom, Full Armour Alex and GM Striker Custom.
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The Striker Custom is the main mobile suit of the series (and yes, I did choose that second picture to show off its weaponry). It’s probably my weakness for close-quarters suits talking, but I really like it. It is essentially a GM Striker with a Gundam Head and new backpack, but as custom units go I find that honestly quite charming. Despite the two pictures shown here it’s actually quite well-armed, starting with the standard Vulcan guns and twin beam sabers. Following this it has a further two beam sabres, snazzier ones with a longer blade, that can be combined into a beam naginata. It is also armed with a set of Knuckle Daggers, mounted on the backpack when not in use, which are essentially a sort of axe-shaped beam blade mounted in the hands (they can be seen in the second picture). It can also be armed with the Spark Knuckle (essentially an electrified, handheld brass knuckle, based on the electrical weaponry Zeon used) and the Burst Knuckle (punch to attach mine, punch again to detonate, because there’s totally no way for that to go wrong). It can also be armed with a 100mm machine gun (or as GBO2 is wont to, a GM II Beam Rifle), but typically isn’t, because Ittou’s a lousy shot. I really like the knuckle daggers - I don’t really think that they’d be more practical than a beam saber (longer reach and all), but they are cool as heck, giving the suit a boxing vibe that I quite enjoy. The Spark and Burst knuckles are typically used sparingly, which helps my opinion of them - the spark knuckle’s lovely, but there isn’t much defence against electric weaponry other than range, so it’s good it doesn’t get overused. The Burst Knuckle…. I don’t dislike it, it just seems horribly impractical. That said, I can only really recall it being used once, so it’s not like I typically remember it. The Striker Custom is also fitted with a “Demon Blade” AI System, a derivative of the EXAM system (*shot*), whiiiiich…… is fine? It’s probably the fact that I stopped reading before it became a major factor (I remember it being introduced, but little else) but I don’t really have a big opinion on it. It makes sense for a close-quarters suit to have it, especially as a trump card to pull out in dire situations. It’s more of the “can be mastered” system than the “WILL mess you up” one though (the original EXAM system was pretty harrowing, as I understand it and the HADES aren’t exactly a nice walk in the park either).
Form and armour wise, it’s pretty good. A large part of that is going to be inherited from the GM striker, yes, but the Striker Custom feels very agile, and light on its feet. It probably is the boxer influence (even the head looks like it’s got a head guard on), but I like it because it feels like a very straightforward design - get close and hit things. Specifically, I like how it feels like a “gundam-ified” version of the GM Striker in the same vein that the Gundam Marine Type “Gundiver” is to the Aqua GM. It really sets your mind going as to what other “upgraded GM’s” there could be (like a Gundam Night Seeker, or Gundam Guard Type). I’m fine with the colours - I typically dislike it if a protagonist suit is “just” white and blue, but in this case it’s actually got a purpose because the main rival suit, the Full Armour Alex, is Red, so it shows the contrasting personalities of their pilots (and it works pretty well with its pink beam weapons). I will admit that I’ve repainted it to Titans Colours in GBO2 though - it’s about the right time period for them to be around (some even show up in the early chapters) and honestly I like imagining the AEUG stealing one (plus, I think it looks really nice).
Now if only it had a better pilot.
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It’s upgraded form is the Full Armour Striker Custom, build with spare parts from the Full Armour Alex. Cards on the table, I haven’t read up to the part in the manga where this shows up, so this is purely on the design and it’s weaponry (as seen in GB02). I do like the bulkier look (the original has a nice agility to the design, but I don’t mind the additional weight), however I do think that it’s overarmed. This is a common problem I have with Full Armour upgrades - they just cram a bunch of additional weaponry on for the sake of it. I like heavily armed suits, but just adding bulk to an existing design doesn’t work for me because the end result just ends up looking sluggish. Speaking of those armaments, let’s run down the list, shall we? The Vulcan Guns remain, as per usual. As do the twin beam sabers, though one of them has been moved to the front of the right shoulder. The Knuckle Daggers are now mounted in the…. What is a apparently supposed to be a shield, but looks to me more like a weapons rack on the left arm. There’s an EXAM unit 3-style double beam cannon as it’s primary ranged armament on the right arm - that’s essentially standard armament for FA (Full Armour) Units, so absolutely no issues there. It’s also got a back rocket cannon and chest missile bays, likely modelled after the regular FA Gundam, and rounding out the loadout is a set of missile pods on the legs. In addition to all this, it’s armed with a brand new sword weapon called Fukusaku - a long sword roughly three-fifths the size of the mobile suit itself. I find it to be a textbook case of a mobile suit being overarmed. I can see how - the striker custom brings its close quarters weaponry and the FA Gundam Brings its long-range weaponry, but it just seems to be fighting for space on the suit - the Beam Saber on the front armour (a very dangerous position, given what happens to beam sabers when they’re shot) and the “shield” that’s essentially mounting two especially large beam sabers on the left arm are just the most obvious examples. Fukusaku is odd, because it looks completely unique, and all the sources I can find state that it’s a cold saber - essentially an electric saber, typically used when stealth is required, such as on the Efreet Nacht. Thing is, it looks to be an mobile suit sized Katana, meaning it was forged, but it still has beam effects over the…… Hamon? Of the sword (that wavy bit on katanas that’s formed as the sword cools). Oddities aside, it makes sense that the main suit in “Mobile Suit Gundam Katana” would recieve a fancy katana, but it doesn’t exactly help with the suit having two other paired melee weapons already. I do like the bulk added by the additional armour to the Full Armour Striker Custom, it creates the sense of a slower, more methodical fighting style (“one strong cut” to the striker custom’s barrage of punches), but I think the weapons weigh it down too much, especially since I know it’s going to be used in space. Honestly, I feel like if you took off the Knuckle Daggers and Chest Missile Bays, maybe moved the saber mountings around, it’d look much better. I like the splash of purple added in the paint scheme, but I don’t notice it’s absence much in GBO2. The Full Armour Striker Custom’s design is busier (especially around the chest), so it doesn’t look quite as good in Titan’s colours, but there’s some lovely details on the back (like the leg thrusters) that really pop.
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The GM Striker and GM Striker Kai are largely identical, save for the backpack. Indeed, the Striker Custom is essentially a modified GM Striker Kai (with perhaps a little of the blue destiny units sprinkled in). They are armed differently however, with the GM Striker Kai being armed with beam sabers like the ones the Striker Custom has, and the regular GM Striker being armed with a twin beam spear that can convert into a scythe. I like the regular GM Striker, I think it’s an excellent up-armoured version of the GM, with the twin beam spear being an appropriately imposing melee weapon for it. I very much like the colours as well, with a lovely green, yellow and blue-grey scheme. The blue visor also draws attention nicely to the head. The GM Striker Kai is the space-use version, having the backpack of the Striker Custom in addition to its weaponry. Overall, I think it’s a nice GM unit with the additional armour doing a lot to distinguish it from the pack.
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Lastly, the Full Armour Alex. I found it quite difficult to find a decent picture of the Version seen in Gundam Katana. The Full Armour Alex is…. a little of an odd one for me, because though I know it’s just differing artist interpretations, I tend to consider the original (Green and White, right) and the version seen in Gundam Katana (Red, Left) as separate designs (for the most part). I’ll go over the one seen in Gundam Katana first. It’s piloted by Kotetsu, a cyber-Newtype of True Federal in the series (True Federal have a vested interest in having as many newtypes on their side as possible, but they don’t seem to be going for the inhuman experimentation that the Titans did.) who functions as an early, personal foe for Ittou, here to drop subtle hints about the organisation and provide an actual challenge. The Full Armour Alex is essentially a brute - it’s got the strength and power to easily match most anything else in one-on-one combat, and functions as True Federal’s one-man clean-up crew. I think it’s used well in the series - it’s a FA unit, with lots of weaponry that’s geared towards ranged combat - a natural counter to the Striker Custom, which focuses on close-quarters. It spends much of its initial appearance holding Ittou back by sheer volume of fire alone - he’s forced to do little else but dodge. But it’s meaty firepower never allows it to feel unthreatening.
Design-wise….. it’s just fine. I like the red colour scheme in the context of their pilots - Kotetsu’s far more emotion-driven than Ittou, so it makes sense for their contrasting personalities. But in the context of red mobile suits in Gundam….. it doesn’t work. Red is a signifier of Char, or something related to Char (or a char clone), but the Full Armour Alex is neither. I have been seeing some “regular” rivals using it as of late (see the Pixy (LA), but in those cases it just comes off as forced. It’s just red because it’s a rival and rivals are red. The form and body’s fine - it’s a good example of the artist’s style and the muted colours really mean your attention’s drawn to the knees, skirt, head and gun. As a full armour unit, it doesn’t get many dynamic melee shots, so it’s imposing and weighty stature helps it look imposing, particularly the back rocket cannon and it’s targeting camera.
However, I must confess I completely prefer the Original (Green and White) design, as featured in Mobile Suit Gundam 0080 MSV. It just feels so much sleeker and faster, selling that the NT-1 is an improvement over the original Gundam. The green and white colour scheme is still eye catching, clearly drawing a distinction between the original and its additional parts, while helping to sell just how protective the armour would be, since the parts of the original Alex peeking through help emphasise just how beefed-up it is. Furthermore, you can easily believe that there’s space in the armour for the chest missile bays, without significantly compromising its protection. It’s only got two other integrated weapons - the back rocket cannon and the twin beam cannon, but it feels like an appropriate amount of additional firepower. It feels significant, since they’re both clearly visible on the design and the grey plays off the rest of the colour scheme - there’s only a few other small details, like the collar and “ribs”. The Full Armour Alex does retain its built-in arm gatlings, but they cannot be used since the armour covers them. I think the fact that the armour doesn’t cover the leg thrusters, and has dedicated gaps for the AMBAC system are why it feels so much sleeker to me - the Full Armour Alex was intended to be a backup plan for the Chobham Armour, and looking at it it might have even been more agile. I also very much like the head - I assume it was just artist interpretation, or perhaps the NT-1’s design hadn’t been finalised when it was made, but the yellow eyes, red forehead jewel and sleeker face really appeal to me, while helping it have its own identity other than “just the Alex, but bigger”. It’s just really rather neat.
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craykaycee · 2 years
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Please-
I have a wife and kids-
I beg
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Paul Blest at More Perfect Union:
Thousands of workers at a Volkswagen plant in Chattanooga, Tennessee have voted to join the United Auto Workers, defying an all-out union-busting effort from the state’s political leaders and marking a key victory for the United Auto Workers in their renewed effort to organize the South and non-union plants.
Unofficial results tallied Friday showed that after three days of voting, more than two-thirds of workers voted to join the UAW. The win in Chattanooga is the first successful attempt to organize a non-union automaker in decades and comes after multiple failed attempts to organize the plant, including in 2014 and 2019. More than 4,300 workers were eligible to vote this week.  “I can't explain it. It's not like the first times,” Renee Berry, who has worked at the Chattanooga plant for 14 years and through two prior facility-wide votes, told us in the lead-up to the election. “The first few times was hell…now it's like we can roll our shoulders back, because we got it.”  Volkswagen is the world’s largest auto company by revenue, and until today, every one of its plants around the globe has been unionized except for one.
"This is going to be in history books down the road. This is huge—forever huge,” Robert Soderstrom, a worker at the plant, told More Perfect Union. “People recognize for the first time in a long time, on a mass scale, that there's got to be some changes. And some of the power and stuff that's gone to the corporate world needs to come back to us little guys.” The victory in Tennessee continues a winning streak for the UAW, which negotiated record contracts at the Detroit Three of Ford, GM, and Stellantis last year following a lengthy “stand-up” strike. After passing the contracts, UAW President Shawn Fain announced a $40 million effort to organize non-union U.S. plants, largely based in right-to-work states like Tennessee and owned by auto companies based in Europe, Japan, and South Korea, as well as EV manufacturers like Tesla and Rivian. 
Since launching that new effort, more than 10,000 autoworkers around the country have signed union cards, according to the UAW. Earlier this month, workers at a Mercedes plant in Vance, Alabama became the second group to file for an election, which will be held from May 13 to 17. Alabama Gov. Kay Ivey and the state Chamber of Commerce have forcefully opposed the unionization effort, claiming it would hurt Alabama autoworkers—who, even before the pandemic, were making less than they did in 2002 when adjusted for inflation. The same dynamic has played out in Tennessee. Gov. Bill Lee, who denounced the last unsuccessful union campaign in 2019, said it would be a “mistake” for workers at the Chattanooga plant to unionize and boasted about the state’s “right-to-work” law. 
🚨🚨 BREAKING:🚨🚨 Workers at the Volkswagen (VW) plant in Chattanooga have voted yes to join the United Auto Workers (UAW) after 2 failed attempts in 2014 and 2019. #UAW #VWChattanooga #1u
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rusmii · 2 months
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idc if what type of blog you are—if you make posts discouraging how people enjoy/write fics, its an automatic block tbh. don't like the content? kay,, scroll n move on—be chill abt it and block the person. easy peasy. im sorry, but most callout posts regarding dc aren't even worth reading atp.. it's all about the same knickknack, and the ops of said posts aren't even being respectful about it; encouraging people to attack dc creators—I hate that "holier-than-thou" bs.
shaming people for how they decide to enjoy fiction is kinda weird ngl. theres way bigger fish in the real world to fry, and if yall want something to callout on, focus on real world problems.
that being said, if you call someone out, don't expect to have a peaceful atmosphere—no, there's going to be people who saw your post, and think "wtf?". if you don't expect people to send you hate anon, then that's on you—absolutely do not encourage people to attack others, and absolutely respond with a clear + mature conscious.
cause otherwise, what's the point of inserting yourself into someone else's community, someone who was just minding their own business?—if you can't be respectful abt it?
PLUS. any type of fic is gonna sneak through the filters with how fancy tags are getting. it'll be a common occurrence, so block and move on/scroll past it. ITS THAT SIMPLE.
unless the post DIDNT have any warnings/indications at the very top—it is seriously not worth getting that upset over, to the point of a callout post expressing your disgust.
IF YOU REBLOG CALLOUT POSTS. BE FUCKING RESPECTFUL ABOUT IT. to wish death on someone is so.... tf kind of person are YOU??? get YOUR ass a therapist if you're thinking abt unaliving someone.
might add more but idk I'm tired and I think this is all I got to say. gm everyone sorry for the long rant🤍
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ladytabletop · 4 months
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Do you have any suggestions for a two person letter writing games? I've seen a couple on itch but haven't ever tried one. One of my ttrpg friends moved states and we still play online but something physical and asynchronous could be fun
Oh heck yeah do I have recommendations for you.
If you want something setting-agnostic:
Ephemeron by ephemeron
It functions as a collaborative world building exercise between player/s and GM, in which letters and other ephemera are used to create and describe a world and a series of events that might transpire within it.
If you want something with romance (pining involved):
Empanel by Bogus Cheesecake
Empanel is a two-player narrative roleplaying game based around telegrams and queer yearning.
Beyond Reach by Annie Johnston-Glick
Beyond Reach is a two person play by post game about falling in love with someone unattainable to you. One player is a mech, the other their pilot.
If you want sci-fi generation ships:
Signal to Noise by LunarShadowDesigns (this is a personal favorite of mine)
One player takes on the role of the Explorer, one of the lucky few chosen to join the generation ship while the other takes on the role of the Earther, forced to stay behind as their companion departs the solar system.
The Wanderers by Adventure by Mail
YOU AND YOUR FRIEND wait to board two ARK-4 Civilian Class Shuttles charted for new colonies in the hinterlands of space.
If you want observers outside of time:
The Reaper's Almanac by Mitch Schiwal
The players will portray Reapers who write to one another after reaping a human in order to keep them alive in memory.
chronicle by A. Fell
The CHRONICLER documents a world, neither part of it nor detached from it. The WITNESSES find their artifacts some time later, and reflect, and remember.
if you want something specifically designed for messaging instead of mail:
When the Messages Began by Law of Names Media
You live in the dark. Or you did, until the computer came to life.
What's a Vaporwave? by fen slattery
One player is Casey, who kinda knows what vaporwave is. Another is Grandpa, who loves Casey and wants to understand their life. Played via text message.
and finally some miscellany:
A Response to the Esteemed Dr. Crackpot by Emily Jankowski
A game of academic squabbles for two or more players. Fight for your hypothesis in a series of responses published by one of the journals in your field. Defend your academic integrity at all costs. Everyone needs to know your rival is wrong.
Epistolary by En Sattaur
In Epistolary, the player characters work together to solve a mystery and prevent something terrible from happening.
Your Friend in Witchcraft by Kay Marlow Allen
One player will portray the Novice: you are new to witching; there are no other witches in your community who can advise you. The other player will portray the Expert: you're an old hand at witching, and have knowledge to share.
And if you need more to whet your appetite, you can check out the Step Up for the Postal Service game jam!
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no-static-at-all · 2 years
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RGM-79C / GM Kai
MSG 0083: Stardust Memory
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indierpgnewsletter · 1 year
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New Itch Games for April & May
Been quiet on here but I'm back now!
It’s the itch.io round-up of new games! Now coming to you once every two months because that sounds easier. Usual disclaimer: This comes from be browsing itch.io and people self-submitting through the form. I haven’t played these games and mostly am just going by how interesting they sound to me. Okay, let’s go:
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The Hollow Queen: This is a GM-less horror game from Venezuelan designer, Felix Rios, about a dark force haunting the streets and the people trying to uncover it. It uses the diceless Ten Coins system and is available in Spanish.
Contact: A game where you use a music playlist and tarot cards to play through a story about trying to make contact with aliens. I think the idea is that the songs contain encoded messages from the aliens, which is a neat reversal of the Voyager Golden Record. By j strautman.
Tangled Blessings: This is a solo dark fantasy game set in a magic school. It’s a solo/duet game, building on Anamnesis by Sam Leigh. You explore the secrets of this weird school while dealing with a rival who’s making your life difficult. Designed by Cassi Mothwin.
Strike Force Omega: This is LUMEN game about science-fantasy supersoldiers coming back for one last stand, defending their homes in a time of war. By Chris Longhurst, designer of See Issue X and Pigsmoke.
Thirty Foes  (OR Once again, we are defeated): In a similar premise, but much more focused on the drama rather than tactics, this is Seven Samurai but cosmic cowboys. They sling cosmic power and defend against bandits. And they’re probably going to die. From Rat Wave Game House.
Thief and Druid: Two games from Stéphanie Dusablon. Both are solo games with an optional journaling element. Thief uses the Push system and Druid uses the Firelights system. I’m not sure if this is a series that will expand to all the D&D classes but it’s a neat idea.
Skyrealms: This is a fantasy bestiary, setting, and solo adventure game about three floating islands in the misty heights, full of secrets and strange creatures. It’s from Iko and Armanda Haller. You can also use the bestiary as a colouring book apparently!
In The Blind: This is a sci-fi horror game about working class people trying to do their job and instead facing the darkness of space. This is a free preview and showcases how good Riley Daniels, designer of As The Sun Forever Sets, is at visual design.
Queenless: This is another Firelights game from solo game blog, Croaker RPGs. You play as members of the hive, exploring the world and protecting your home from destruction.
When Prophecy Fails: Nick Wedig makes a game about cultists and what happens when their foreseen apocalypse doesn’t happen. I’ll give you a hint: they often get even more radical. Based on the For the Queen. (PWYW)
The Score: Tin Star Games GM-less storygame where you tell a heist movie in 18 minutes using 18 cards.
SDM: Eternal Return Key: Luka Rejec follows up Ultraviolet Grasslands with a full OSR-style rulset and more weird setting. It has the same much-loved psychadelic vibe from the original and there’s a free art-less version as well.
the city begins to exist: A citybuilding game with some solid prompts. I can always use more citybuilding games! Designed by kay w.
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open-hearth-rpg · 3 months
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Hearts of Wulin Now at Age of Ravens
Hearts of Wulin, a PbtA game of wuxia romance and melodrama is now at Age of Ravens Games. Written by Joyce Ch*ng and Lowell Francis (me). This game and its expansion, Hearts of Wulin Worlds, offers a range of playstyles by focusing on the powerful heroes trapped by a web of obligations and personal desires. 
It’s pretty awesome IMHO. It draws on the literature of writers like Jin Yong and Gu Long, in particular adaptations of those stories in dozens and dozens of TV series (Laughing in the Wind, The Proud Twins). It also works to include things like more recent web novels and their adaptations, with rules for xianxia and the fantastic. The core book includes ideas for various genres, narrating fight scenes, building entanglements, and handling historical/courtly games. 
Hearts of Wulin: Worlds includes several settings: 
Shadow of Joseon, set during the Korean Joseon Dynasty. (Yeonsoo Julian Kim)
1905: San Francisco, presents a Chinatown just emerging from the shadow of the Chinese Exclusion Act. (Banana Chan)
Cour de l'Eppee transports Hearts of Wulin to swashbuckling France. (Cat Evans)
Academy of the Blade offers a dueling academy inspired by Revolutionary Girl Utena. (Alison Tam)
Fight Me IRL is a unique take on cyberpunk. (James Mendez Hodes) 
Silk & Steam gives you a wondrous silkpunk setting. (Kienna Shaw)
It also includes two major rules add-ons:
The Villain, a new playbook. Not all wulin "Heroes" are heroes with a capital H. Some start in a darker place... 
Numberless Secrets, a new set of rules for telling mystery/investigation stories in Hearts of Wulin. 
These can be found on Drivethrurpg– both are part of the ongoing GMs Day sale happening right now. 
Personally I’m really excited about the future for Hearts of Wulin. Though I never learned the print run, I do know that the last of the physical copies recently sold out at Indie Press Revolution. I have a short list of things I’m hoping to accomplish. 
Get it up on itch.io. I know some folks prefer to get their ttrpg pdfs via that site. 
Figure out how to get Print-on-Demand versions up on Drivethru. I’ve been told this is a challenging process to get right, so I’m hoping to talk to some folks who have done it before. 
Publish the Names & Entanglements deck. This was a self-print add-on for Hearts of Wulin. It's a useful resource for character creation and I’m hoping to have physical copy available for sale. 
I’ve always said folks should feel free to hack and rework Hearts of Wulin as they wish. But I’d like to get a clear Creative Commons license out there for everyone and encourage folks to play around with the system.
Eventually I might do a 1.5 version bringing some of the HoW: Worlds material over into the main book, as well as a couple of rules updates.
I want to publish a collection of Numberless Secrets mysteries along with guidance for running detective wuxia games. I love the series Ancient Detective and this is the best way I get to play out those kinds of stories. 
Get an online keeper which has easy to use set ups for all of the expansion worlds. We have a solid one– newly automated thanks to Agatha– but it doesn’t have all the expansions. 
Some folks have done from amazing things with HoW so far (inspired by media like Scott Pilgrim, Cobra Kai, Star Wars and beyond). It would be great if I could assemble a collection of new hacks and settings, maybe with some additional play options.
Finalize the one translation agreement I’ve been offered. 
I want to thank everyone who has read and/or played Hearts of Wulin. It remains a game I love to run and it would be amazing to have more people try it out.
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gundamfight · 2 years
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luckcycler · 2 months
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If the Heartbreak cast were somehow roped into playing some sort of D&Desque fantasy RPG, which thematically relevant Standard Fantasy Sapient Species would each of them play as? (Up to you whether you include humans and/or hybrids)
ohhh this is a fun ask! 15 ppl party is quite a lot and I didn't really stay generic with the picks but ignoring that here's what I think:
Daisuke: artificer, halfling
Aino: sorcerer, eladrin
Katsuro: ranger, grung (he'd try to play this race lawful good)
Tetsu: bard, firbolg
Mei: monk, Kenku
Gina: warlock, shadar-kai
Kiwa: rogue, changeling
Shion: barbarian, tiefling
Nori: paladin, half orc
Kana: cleric, bugbear
Hotaka: druid, gnome
Cornelia: bard, harengon
Tsubaki: warlock, elf
Suzu: fighter, human
Kohaku: wizard, kobold
Masami is the forever gm (but if he wasn't he'd probably be a blood hunter, half elf)
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ms-06-borjarnon · 8 months
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GM Sniper II v. Zaku II Kai.
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