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ladytabletop · 51 minutes
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Have you ever held an eclipse in your hands?
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ladytabletop · 3 hours
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Art by Ami Thompson
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ladytabletop · 20 hours
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Dirk Wachsmuth
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ladytabletop · 23 hours
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Let me put it this way. Y'know how people love Warlocks? Because they come built-in with a character conflict, and that conflict is directly tied to their mechanical identity. It's dramatic, it's interesting, and it basically gives you a real writing prompt where other characters just get a list of stereotypes and a background element like "you went to school" or "you like nature".
There are games where every class is a warlock.
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ladytabletop · 1 day
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Almost time for Dren to retire which means I get to drag out my new Problem Child
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ladytabletop · 1 day
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👁🔥The Burnout🔥👁
‘I’ll keep trying, until there’s nothing left of me but ashes’
(This is me these past few weeks. Not being able to draw has been killing me😝 But I’m so happy with my art today!👏😊)
🔸 Art Prints
🔸 Ko-fi
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ladytabletop · 2 days
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Art by Niels Van Holland
January’s Theme: #DragonPostalService
Presented by CDQ Magazine
Discover the artists of the Character Design Challenge community and the current Theme of the Month in our Facebook Group! And when you repost your design on our Patreon page, you can also win awesome prizes every month and choose the future themes!
RULES | WINNERS | MAGAZINE | BOOKS
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ladytabletop · 2 days
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@martianworder asked me about this on my Forged in the Dark post, so here we go!
Clocks
So Clocks have been a tool that have been used before and outside of Blades in the Dark, but BitD was where I think they were made really popular.
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Golem Clocks designed by cmartins on Itch.io
For all intents and purposes, a Clock is just a track that you fill, but in some cases it's preferred over a track because it fills less space, and it's easy to just draw a clock on a piece of paper to help you keep track of something as you play.
A Clock can be more than just a track. It can be a countdown, a timer, or a representation of a person or faction's goals. The larger the Clock, the bigger task it is. Here are some examples of how you could use them.
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A Healing project clock from Blades in the Dark.
A player could have a project Clock that they fill over the course of many sessions. Perhaps they want to research a cure for a vampire virus that is threatening a loved one. The GM would ask them to make a research roll every downtime, and how successful they are indicates how many slices they fill - effectively, how much progress they make towards finding a cure.
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Rebellion and Sedition Clocks for Brinkwood: Blood of Tyrants.
A play group might use a Clock to track a common goal, such as winning over a number of anarchists to help take down a mega-corporation. If this is a campaign-long goal, you might use a series of linked clocks to represent the jailbreak you need to assist before you can win over a computer hacker, and then the massive hacking project you need to support before you can overwhelm the corpo servers.
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Faction Clocks from Scum & Villainy.
A GM might use a Clock to track the work a Faction makes towards their goal. Every downtime section, they GM might roll to see how successful the Faction is, or simply tick one slice of the clock if the Faction has no reason not to be able to do what they want. If the Faction is allowed to work unimpeded by the PC's, they might eventually do something that changes the world around them, for better or worse.
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Mission Clock from External Containment Bureau and Doomsday Clock from Apocalypse Keys.
Clocks might also be used as a timer, to indicate when something terrible might happen, or when the group's time is up. This might be the amount of time before a murderer next strikes, before the haunted house claims another victim, or before the world begins to end. In some games, specific points in the clock (such as halfway, or a quarter of the way through) may trigger special events that give the PC's more information, or remind the group that the pressure is really on.
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Clocks for Protect the Child.
All in all, Clocks are a great visual tool to help you and your game group keep track of what's going on in the fiction, and it can also help you keep track of a number of narrative threads in a fairly condensed space. Even if they're not built into the game you're currently running or playing, I think they're a fairly easy addition, and can certainly help with bookkeeping!
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ladytabletop · 2 days
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Sacred Heart
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ladytabletop · 2 days
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A commission for Rax over on cohost!
carrd / patreon
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ladytabletop · 3 days
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@martianworder asked me about this on my Forged in the Dark post, so here we go!
Clocks
So Clocks have been a tool that have been used before and outside of Blades in the Dark, but BitD was where I think they were made really popular.
Tumblr media Tumblr media Tumblr media
Golem Clocks designed by cmartins on Itch.io
For all intents and purposes, a Clock is just a track that you fill, but in some cases it's preferred over a track because it fills less space, and it's easy to just draw a clock on a piece of paper to help you keep track of something as you play.
A Clock can be more than just a track. It can be a countdown, a timer, or a representation of a person or faction's goals. The larger the Clock, the bigger task it is. Here are some examples of how you could use them.
Tumblr media
A Healing project clock from Blades in the Dark.
A player could have a project Clock that they fill over the course of many sessions. Perhaps they want to research a cure for a vampire virus that is threatening a loved one. The GM would ask them to make a research roll every downtime, and how successful they are indicates how many slices they fill - effectively, how much progress they make towards finding a cure.
Tumblr media Tumblr media
Rebellion and Sedition Clocks for Brinkwood: Blood of Tyrants.
A play group might use a Clock to track a common goal, such as winning over a number of anarchists to help take down a mega-corporation. If this is a campaign-long goal, you might use a series of linked clocks to represent the jailbreak you need to assist before you can win over a computer hacker, and then the massive hacking project you need to support before you can overwhelm the corpo servers.
Tumblr media Tumblr media Tumblr media
Faction Clocks from Scum & Villainy.
A GM might use a Clock to track the work a Faction makes towards their goal. Every downtime section, they GM might roll to see how successful the Faction is, or simply tick one slice of the clock if the Faction has no reason not to be able to do what they want. If the Faction is allowed to work unimpeded by the PC's, they might eventually do something that changes the world around them, for better or worse.
Tumblr media Tumblr media
Mission Clock from External Containment Bureau and Doomsday Clock from Apocalypse Keys.
Clocks might also be used as a timer, to indicate when something terrible might happen, or when the group's time is up. This might be the amount of time before a murderer next strikes, before the haunted house claims another victim, or before the world begins to end. In some games, specific points in the clock (such as halfway, or a quarter of the way through) may trigger special events that give the PC's more information, or remind the group that the pressure is really on.
Tumblr media
Clocks for Protect the Child.
All in all, Clocks are a great visual tool to help you and your game group keep track of what's going on in the fiction, and it can also help you keep track of a number of narrative threads in a fairly condensed space. Even if they're not built into the game you're currently running or playing, I think they're a fairly easy addition, and can certainly help with bookkeeping!
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ladytabletop · 3 days
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hm perhaps...I should format and publish the other *checks notes* five things I've written for wildsea....
Published my first thing on itch.io!
It’s a post for the Wildsea RPG by Felix Isaacs.
Time is a tool we all have; you simply know how to use it better than others.
The passing of days weighs upon every wildsailor, an inevitable trudge toward whatever end awaits. Oftentimes, survival on the rustling waves relies upon marking time: how many weeks until the next spitborne port, how many days of rations remain, how many hours left in your watch, how many minutes until an ironjaw-led storm is upon you, how many seconds of air in your lungs in a crezzerine breeze.
Winders have turned the fickle hands of time to their favor, slipping through moments and manipulating the speed of an hour. This rare form of arconautics can be a great boon to a crew, but just as easily it can spell their doom. Time is a harsh mistress.
It’s up there for PWYW. I hope you’ll check it out!
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ladytabletop · 3 days
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"In Pieces but Still Holding It Together." By Bouke de Vries (2020).
See more of his stuff here.
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ladytabletop · 3 days
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i can finally make a SUPER exciting announcement - Necro trench coats + witch's garden sweatshirts finally have a release schedule!
while these jackets are NOT limited edition, they will have a relatively limited release to start - around 400 jackets were produced for this small batch, and they will be divided into 2 releases at different dates/times to try and accommodate people in other time zones! theyll return when they sell out, so no need to stress if you miss them the first time around.
💀 RELEASE #1 - APRIL 20TH, 1 PM EST
the witch's garden sweatshirts will also be included in this launch!
💀 RELEASE #2 - DATE TBA, 9 PM EST
both jackets and sweatshirts will be available in sizes small-3xl to start, and ill have size charts + finalized pricing up next week!
p.s. you can sign up for trench coat restock notifications on the shop site! youll get an email when theyre stocked if you need an extra reminder.
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ladytabletop · 4 days
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whiteout
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ladytabletop · 4 days
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ladytabletop · 4 days
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Here comes a new challenger: Orchid Mantis!!!
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