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#FKR
bad-quail · 1 year
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DNGN FKRS
I churned out a little minimalist game before trekking up to St. Louis for Yuletime. Now that I'm back home I've been looking it over and making little tweaks. Kind of deciding what I want to turn it into.
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It's called DNGN FKRS (pronounced "dungeon fuckers") and the whole thing is about 16 pages of rules (A6 size). About 1/3 of that is just explaining the Lifeline.
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The whole thing is really just a pared down, semi-FitD style d6 mechanic, the Lifeline, and some very light inventory rules.
I kind of just want to throw it up free/PWYW and see if it gets enough nibbles to use for anything but a home game.
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sprintingowl · 3 months
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Over War Monarch Edition Kickstart (2/1/24 - 2/14/24)
I'm crowdfunding an upgraded version of my mostly diceless SNES era tabletop roleplaying srpg.
Over War is both a roleplaying game where every player has 2--7 characters and a tile-based wargame that hyper aggressively rewards tactics, positioning, and reading your opponent over luck.
There's messy geopolitics, a gothic high fantasy setting, all manner of recruitable critters, a general populace that either likes or hates you based on whether you confirm their biases about what a ruler should be, and a whole lot of meaningful decisions to make.
Befriend vampires. Recruit snakemen. Put a sea cucumber in the front of your unit and walk unimpeded through bogs. The possibilities are endless!
This is going to be a relatively short kickstart, running from 2/1/24 - 2/14/24, and the Monarch Edition includes all existing Over War material plus new solo support, better usability, custom illustrations, and one slightly mangy gryphon who's trying his hardest.
I can relate to that gryphon.
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sigmasupreme · 4 months
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My submission for the Minimalist TTRPG Jam #2. I don't actually think I've ever submitted anything for a game jam before.
This was really nice to do because it didn't take very long.
Please let me know if you have any feedback on my game.
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zachhazardvaupen · 9 months
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3 more creatures for THIS MORTAL COIL.
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lucasttrpg · 1 year
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🚨MiniBX EXTRA Content Alert!!🚨
6 new awesome Archetypes by @GransVoid!!
This is already available for backers but everyone can get this, the game and all the extra content!!
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interstellerbookthief · 3 months
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The first installment of Eriruta a minimalist(for now)ttrpg game and setting. FKR style or use as a setting for osr/nsr systems. This is a little taster A4 poster zine to start with more coming as time goes on. Get it at archfeyuk.itch.io
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sivads-sanctum · 10 months
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Five days before Ghosts is updated and the price increases! Best hop on now and get the most bang for your buck!
Blaze
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freedomkustomrides · 2 years
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trmpt · 2 months
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ot3 · 10 months
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There's actually only one piece of ""Tumblr etiquette"" that people need to know and it's if you see a post that has thousands or tens of thousands of notes you should really check the replies to make sure ten billion other people haven't already told op the thing you're about to tell them so they don't have to spend the rest of their day trying to blow you up with their mind
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andengeu · 3 months
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That one scene from the movie
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bad-quail · 6 months
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STAR FKRS: Spaceship Bullsh*t for DNGN FKRS
Mucking around with a starship sheet partly inspired by Starfield. But also inspired by every piece of space opera fiction I've ever seen.
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You have a number of dice to assign to systems equal to your ship's Reactor. You do this by actually placing physical dice into the slots for each system.
If a character on the crew has a relevant Skill, they can put a different color die into the system as long as at least one die is assigned from the Reactor.
Damage to the ship is marked by Xing out the topmost square of a system. Hull is the max system damage a ship can take before it shakes apart. Of course, the Reactor is a system that can take damage, and damage to the Reactor reduces the power dice to go around; so it's possible to be dead in the water before you explode.
Ship Systems
W01-03: Weapons. Roll to do damage to other ships (or to shoot down incoming missiles, if you have PDCs).
Thrust (THR): Going fast/sublight maneuvering. Roll to evade missiles and get enemy ships in your crosshairs.
Kinetic Dampers (DMP): Roll to defend against high velocity ballistics like PDCs and rail guns; not effective against missiles. Passengers take Stress every round equal to Assigned THR minus Assigned DMP, so also important for keeping your crew from blacking out or suffering strokes.
Warp (WRP): FTL nav computer and engines. Roll to calculate the jump to "lightspeed." Use a clock. When it fills, you can jump out of a tight spot.
Making of Ship
You start with a basic ship frame.
In the fiction, the frame is the reactor + sublight engines which the rest of the ship is built around. The bigger/more powerful the frame, the more shit you can strap to it.
In the rules, the frame gives you your Reactor Rating, Thrust Rating (always Reactor -1), Total Cargo, and Hard Points (for weapons, dampers, and scanners). You then buy the rest of your stuff with Cargo and Hard Points.
Big ship modules like FTL drives, heat sinks, and crew quarters cost Cargo to install. Actual Cargo space is just mounting points for depressurized cargo containers. Not accessible without a space walk.
Smaller ship modules like weapons systems, shield projectors, and long range sensors take up Hard Points.
Still thinking about Hull . . . I figure it should start at Reactor +1. Maybe increase with armor Modules? Or at some fraction of total System Rating?
Anyhow. Here's my spaceship bullsh*t. Enjoy.
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ophiosu · 1 month
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something sometging grian wars and the dhp
the original image:
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waddei · 7 months
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just listen to me man!
acrilic on canvas , about a week of work.
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gambeque · 7 months
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f1sh
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thomasanovosel · 2 years
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Playing around with FKR games again and so I wrote this in bed last night.
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