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#Dobrynya Nikitich
solokabuto · 9 months
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dummy-dot-exe · 4 months
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by 影武者@kage_fside
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tunguska is going great so far
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tainbocuailnge · 10 months
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anyway, post this cat
commissioned from @setumisketches, at the time of posting they're offering bustshots at 50% off
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hitokiri-izou · 1 year
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This style is so cute!!
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Bracket B, Round 1 (Match 14)
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unknown-mecha · 3 months
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Dobrynya is the realest.
"Use this knife to survive. You'll be okay. But if it gets too difficult, use it to end it. That's okay too."
Dann.
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kyousukebei · 2 years
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Arctic Summer World 2022 event CE’s
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a-titty-ninja · 2 years
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「逆バニにきちっち」 by 魚デニム | Twitter
๑ Permission to reprint was given by the artist ✔.
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gudaho · 4 months
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best part of the event is that Koyanskaya has a dad and it's
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so it makes sense that Nikitich would be summoned with beast characteristics- and also scold Koyan for not minding her manners
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grailfinders · 4 months
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Grailfinders #332: Dobrynya Nikitich
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today on grailfinders we’re saying good riddance to Tunguska and the year 2023, but not before getting one last build in! our final build in 2023 is none other than Dobrynya Nikitich, the legendary bogatyr dragon slayer. and dragon rider, it turns out. maybe even just dragon? tbh I stopped reading this event after the story chapter that was almost literally just every character gathering around to say the sentence “Koyanskaya is not Daji” over and over. I might not have a great handle on what Nikitich is, but I’ve got what she can do down pat, so let’s get into the build!
Dobrynya’s a Drakewarden Ranger to have a permanent dragon partner to ride, as well as a Champion Fighter for a meatier axe, and a Draconic Bloodline Sorcerer to grab her armor phantasm, as well as her later ascensions. I mean she’s definitely got a lot of draconic blood, it’s just all wrapped up in a pervert horse. oh god I just realized he's staring at her underwear in the FA art what the hell
check out her build breakdown below the cut, or her character sheet over here!
next up: wait a minute, didn’t we just shoot you into space?
Ancestry & Background
our first question of the day is, “what the hell is Nikitich?” our second question of the day is “do we really want to waste time waffling on what she is when Custom Lineage exists?”
answering no to the latter gives her +2 Charisma as well as Darkvision and the Strike of the Giants feat to fight for better working rights for meteored animals. or it gives you a frost strike you can do once a turn proficiency times a day to deal an extra d6 of cold damage and force a constitution save on whatever you hit, reducing their movement speed to 0 for a turn if they fail. I know the ice axe doesn’t show up until third ascension, but I think a treat is warranted here.
Dobrynya talks a big game about how tenuous her connection to humanity is, so she’s an Outlander now for proficiency in Athletics and Survival. Folk Hero would also fit here, but a dragon is not a beast in D&D, so that animal handling proficiency would be completely wasted.
Ability Scores
I’m not going to lie, this build needs a lot of stuff, so we’re just going to point buy things this time around. even then, it’s pretty hard to get everything where it needs to be. Strength, Dexterity, and Wisdom will be set at 14, the former two to be good with an axe while wearing a bikini, and the last one so we can multiclass, and to make your dragons’ breath a little hotter. Constitution is at 13 so we don’t die. meanwhile, Charisma is all the way down at 9. we’ll need to invest a little for multiclassing later, but she’s not the life of the party. that means we’re dumping Intelligence at 8. not much worse than charisma, but she does leave all the thinking to others most of the time.
Class Levels
1. Ranger 1: starting off as a ranger nets you proficiency in Strength and Dexterity saves, as well as Animal Handling, Nature, and Perception. I know your dragon isn’t a beast, but there’s Fou who… is probably an aberration. well, at least there’s Taigong Wang’s tapir, which… also isn’t a real animal… but there’s the sheep thing! yeah, I don’t think that counts either. so much for an animal sanctuary, huh?
for further bafflement, we’re actually going with mostly OG ranger features this time around. but if you’re going to be a dragonslayer, it probably helps to have Dragon as a Favored Enemy for advantage on checks to track and find out about them. thankfully, most dragons are pretty easy to track on account of their size and their tendency to hang out in the sky. that being said, you need to slay/mount a white dragon before this is all done, so getting used to the Arctic is a must. thankfully, you’re a Natural Explorer up there, so it’s pretty hard for your traveling group to get lost or slowed down. you can also track creatures a lot better!
2. Ranger 2: second level rangers get a Fighting Style, and the Dueling style will even out the damage differences between two-handing and one-handing your battleaxe. you really need to lean over your dragon if you want to hit anything, so a free hand to grab onto something helps out a ton.
you also learn some Spells this level- Hunter’s Mark lets you deal extra damage with every attack against a target for up to an hour, and you can swap it to another as a bonus action if the first gets ko’d. it also gives you another bonus to tracking the target down! it’s hard to get species-specific bonuses in D&D, but if you only use this spell against dragons it’s kind of the same thing, right?
also, you get Jump, to jump. getting onto the back of a dragon after every time you attack is rough without something to boost you up.
3. Ranger 3: at third level you gain a Primal Awareness of the world around you, giving you some extra spells as you level up. I’ve said it before that I’m pretty sure your dragon isn’t a beast, but it’s better safe than sorry, so you get Speak with Animals for free. you can also cast Longstrider now to dash as a bonus action. when your main way to attack is hitting things with a big piece of metal, some extra movement can be very helpful.
you also become a Drakewarden this level, which gives you a Draconic Gift- it’s Thaumaturgy and a language. thankfully, you also get a much cooler draconic gift- your Drake Companion. you can summon a small dragon as an action whose appearance and breath type you decide on. it moves after your turn, but it can’t do anything but dodge unless you spend your bonus action commanding it. you can summon your drake once a day for free, or re-summon it by spending a spell slot. since you can decide on your drake’s appearance and breath weapon separately, you aren’t shackled to ice-type attacks this entire run, thank goodness. tbh I don’t think we ever see Nikitich’s ride use its breath attack. it could be anything! it could even be ice! though we don’t get any breath attacks until level 11- right now, this just gives it a damage immunity, and it can use its reaction to add its element to a nearby creature’s regular weapon for one attack, dealing an extra d6 of damage.
4. Ranger 4: use your first Ability Score Improvement to bump up your Charisma to multiclassing levels. I wish we could keep this lower to match her… her, but we’ll make do.
5. Ranger 5: fifth level rangers get an Extra Attack each action, as well as second level spells! you get Beast Sense for free, but we’re more here for Magic Weapon. it’s not quite the glowy blue axe you get at third ascension yet, but this should help cut through dragons a bit easier.
6. Fighter 1: bouncing over to fighter gets you another Fighting Style, like Great Weapon Fighting. now if you hold your axe with both hands, you can re-roll 1s and 2s on your damage dice. with your dragon, giant strikes, and hunter’s marks, you can add a lot of dice to your axe.
you also get a Second Wind once per short rest, healing up as a bonus action. in most builds this is basically free healing, but even with the draconic wrinkle it’s still a nice addition.
7. Fighter 2: second level fighters can Action Surge once a short rest, adding an extra action to your turn
 this doesn’t give you more bonus actions, but it’ll be super useful later.
8. Fighter 3: third level fighters get their subclass, and as a Champion you get an Improved Critical, allowing you to crit twice as often. again, you can add a lot of dice to specific attacks, so adding them all to a crit just makes it even sweeter.
9. Ranger 6: now that we’re a couple levels in, let’s start talking about how we’ll take down Koyanskaya. if we’re going into Tunguska, we need to get prepared- that’s why this level you get another Favored Enemy in beasts and another Natural Explorer biome- forests. that should help with most of what you’ll be facing in there. probably.
10. Ranger 7: at seventh level you forge a Bond of Fang and Scale with your dragon, granting it a flying speed, and letting it grow large enough to ride on- though you can’t do both at once. it also starts adding elemental damage to its own attacks, and giving you resistance to the chosen damage type.
also, you can cast Lesser Restoration now. it’s not quite debuff immunity, but curing a debuff right after you get it is pretty close, right?
11. Ranger 8: for our next ASI, pick up the Fury of the Frost Giant feat for +1 Constitution, permanent resistance to cold damage, and when you get hit by an attack you can blast them back with ice, forcing them to make a constitution save to avoid cold damage and being frozen in place. you can do this proficiency times a day.
your Land’s Stride exists now too, so you can pass through any nonmagical terrain without worrying about being slowed down or hurt by plants.
12. Sorcerer 1: it’s been long enough, let’s ascend. as a Draconic sorcerer you get Draconic Resilience, giving you an extra 1 HP per sorcerer level (so. 1 for the build) and a permanent mage armor effect as long as you’re not wearing real armor, making your AC 13 + your dexterity modifier. it’s not super strong with your dexterity, but if you’re going to stand in front of 999 turrets this should help some miss.
you also learn some charisma-based spells! light and message are just kind of here because… why not. a lot of stuff in FGO glows for no reason, and if you’re on the Chaldea team they’re going to give you a communicator at some point. Blade Ward is another layer to your armor, giving you resistance to physical damage, and Sword Burst is spinning around in a circle. it’s a neat trick!
you also get a breath weapon a little early by casting Burning Hands. as a level one spell it’s pretty weak, but it can always be upcast.
13. Ranger 9: ninth level rangers don’t get a lot, but third level spells are nice! now you can Speak with Plants (boring) or turn that axe into an Elemental Weapon! this gives your weapon a +1 to hit, and deals 1d4 damage of an elemental type on hit. it’s not as good as hunter’s mark, but it does work on any weapon, not just your own attacks. also, flaming axes are cool.
14. Ranger 10: tenth level rangers get a third Natural Explorer biome like, for example, Mountains. sadly, “blasted hellcape” and “corporate office” aren’t biomes you can pick from- partially because they’re synonyms. that being said, if you’re stuck in the death zone you can use Nature’s Veil to hide yourself as a bonus action, becoming invisible for a round up to proficiency times a day.
15. Ranger 11: eleventh level rangers get their guts thanks to casting revivify, and your Drake’s Breath finally kicks in- as an action, you or your drake can breathe elemental damage in a cone, forcing everyone inside to take elemental damage if they fail their dexterity save. you can use this once a day for free, and you can gain extra uses by spending spell slots.
16. Ranger 12: now that we have multiclassing and feat stuff done, we can finally get a handle on your Strength for more accurate and damaging attacks.
17. Ranger 13: thirteenth level rangers get fourth level spells, letting you get in touch with your wild side and become a Guardian of Nature. there’s two ways to use this spell, but we’re here entirely for the first, turning you into a cat monster… turning you into more of a cat monster, increasing your walking speed and darkvision distance, and giving advantage and bonus damage to strength-based attacks.
18. Ranger 14: fourteenth level rangers get one last Favored Enemy, so let’s track down Koyanskaya and end that Aberration once and for all! (she is an aberration, right?)
if things go south you can Vanish as a bonus action, which despite coming later that NV, only lets you hide rather than actually vanish. you also can’t be tracked without magic, but you’re level 18, your enemies have magic by now.
19. Ranger 15: fifteenth level drakewardens have stronger breath attacks as well as a Perfected Bond, adding more elemental damage to your dragons attacks, and making them large enough to ride on while flying. on top of that, you can now spend your reaction to give yourself or your drake resistance to an attack proficiency times a day. it says “or”, but you can always be a rules lawyer and say it’s an inclusive or! I won’t tell!
you can also cast greater restoration this level, reducing the effects of exhaustion or removing one effect that is charming, petrifying, cursing, or reducing a stat or HP total of yourself or a party member. again, it’s not debuff immunity, but it’s the closest you can get in D&D.
20. Ranger 16: use your last ASI for more Strength. it’s not complicated, but neither is Nikitich.
Pros & Cons:
Pros:
I’m not going to sugarcoat it, I’m giving riding a dragon its own spot on the pros list. why? because riding dragons is cool, and you’re playing an RPG to feel cool.
as far as actual gameplay goes, you are fantastic at dishing out Burst Damage. whether that’s piling all sorts of damage modifiers onto a lucky crit, or action surging to blast a crowd with two breath attacks at once, you can fire off a lot of damage in a short amount of time. (also, while it’s technically not Rules As Written, you should be able to easily argue that freezing them in place with frost giant stuff would at least give them disadvantage, if not a force failure, on dex saves, forcing them to take the full brunt of 20d6 damage if you time it right)
as a ranger, you have a surprising amount of Utility for a mostly martial fighter, greatly improving your party’s time while traveling and providing emergency debuff removal and revivals. you’re no healer, but sometimes staying alive is a victory all its own.
Cons:
your multiclassing requirements alone use three ability scores, and that’s before we factor in the two other stats we need for the build to play well. all this means we never really get a chance to get the abilities we want high, which leads to…
weak spells that are easily avoided by enemies. your casting modifier for both kinds of spells is only a +1, so they’ll be whiffing a lot before you reach level 10.
we don’t even get started working on your strength, your main attacking stat, until level 16. even if we skip over the giant thing for later, that’s still not until level 11. you’re not very accurate for a majority of the build, let’s leave it at that.
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solokabuto · 3 months
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So what are your Fate yuri rarepairs?
Thank you so much for asking!!! I treat fate women like immensely complicate barbie dolls i can roll around in my mind until they slot together in ways that make the deeply ill recovering catholic lesbian in me squeal so you may or may not notice some general themes, I’ll be including hcs and fic ideas in here because my brainrot is terrible rn so have fun with this:
Dobrynya Nikitich x Morgan Le Fay
Now this is largely due to the fact that i noticed similarities in them (white haired mothers that are more than they seem and definitely not who they seem with fucked up daughters that have pink hair and pent up rage) and admittedly I’m not in Tungsuka sanctuary so I don’t have a vantage point on Dobrynya’s personality like at all outside of adorable fanart but they seem like they’d be cute. They’re one of those couples that would largely only exist in au’s where Dobrynya runs the daycare that Morgan drops Baobhan at or something. And the entire story is just Baobhan being terrorized while Dobrynya and Morgan make out in the background.
Okita Souji x Nitocris
That moment when you (living vessel for your brother’s vengeance who immediately committed suicide upon fulfilling your goal due to perceiving the cold embrace of death as warmer than the cruel clutches of your fellow man) come across another girl (a hollow mockery of a human being born and bred to slaughter without a care who relates better to broken bones, sinew, and blood than she does to living beings and can kill her friends at a simple order)and link up (have intense homoerotic discussions about death dying and purpose) over tea and wine (cups of literal blood) and fuck nasty (memento memori style)
Olga Marie Animusphere x Ereshkigal
If you haven’t read Afterlife by nd7878 and you have any form of attachment to Olga or Ereshkigal or see the similarities between the two please read it, it’s amazing and I love it so much it fulfills my Olga Marie cravings very well. Anyways i think these two are cute, like super cute like insanely cute and I’d like to imagine Olga would bring out the more forward and irritable side of Ereshkigal and the two would clash in a way that’s still friendly. I dunno she’d make eresh more lively and make Olga feel more loved. I really love afterlife, please read it.
Jeanne D’ Arc x Barghest
I just think the idea of a woman who already sees herself as an offering, offering herself up to a worthy warrior who desperately wishes to stop destroying things she loves to be incredibly interesting. Especially because in my mind Jeanne would probably have little issue with letting Barghest eat her regularly as long as she recovers decently enough. They’re interesting i have fic ideas for them i think Jeanne would enjoy being devoured gruesomely. The knowledge of having a set place for your body to go rather than being burned and desecrated just to be tossed into the river and washed away. I am far too invested in Jeanne D’ Arc. A part of me thinks she would enjoy having something resembling a proper corpse since she was torched to ash and thrown into a river rather than properly being laid to rest. I have vivid images of their entire routine can you tell u have been plagued by yuri visions for far too long?
Baobhan Sith x Galatea
You know how popular girls in hs always have that one girl that isn’t popular or important or really much of anything to a majority of the student body that they don’t play about? Yeah that’s Galatea to her. They hit it off over sculpting because Baobhan has a general affinity for art that includes her love of fashion and eventually they become friends which is incredibly strange to Baobhan because she is deeply unused to being cared for and loved by anyone that isn’t her mother and even then the way she goes about it is very much not like her mother (it’s okay Morgan you tried sweetie). I just think it would be nice to see Galatea slowly help Baobhan build a healthy relationship with love, loving and being loved. They’d be cute. I also think Galatea would find having her blood sucked to be an interesting experience considering she probably finds the fact she has blood to be quite novel.
Merlin (Prototype) x Morgan Le Fay
With benefits. I don’t know what to call their relationship so they’re just with benefits. Morgan would just vent out her frustration on her while Merlin just takes it because why the hell not, being half-succubus has its perks. Additionally, she’d rely on Merlin to have a few moments of complete thoughtlessness and freedom from the stress and general fuckery of Faerie Britain by just allowing herself to fall for the effects of her beauty. Honestly it’s more so method of relaxation for Morgan then a genuine relationship but I think it’s interesting. They probably have insane conversations about the world that usually end in Morgan forcing her to shut up because she says something she doesn’t want to hear but isn’t untrue. Occasionally in moments of weakness Merlin will ask Morgan if she wants her to take her away to Avalon and leave this place for the faeries she hates so much, and Morgan will always refuse dispute herself.
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dummy-dot-exe · 7 months
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コヤンスカヤとニキッチッチ冬服 by いづみみなみ@idumi_minami
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essefryu · 4 months
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Man, it's so symbolic that Dobrynya gave Koyanskaya a surname, not a first name. While she lamented she had no father to inherit from and no mother to be born from, the fact that she got a family name singifies that theoretically there could be a family she belongs to.
Actually sickeningly sweet, she would be so pissed if she tried to think about it from this standpoint.
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tainbocuailnge · 2 years
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typemoonsmashorpass · 3 months
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