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#404 page design
divinector · 1 year
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Animated Responsive 404 Error page
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skhardwarevers1 · 7 months
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Erm. Get redesigned/finally given a final design because half of these guys existed in doodles only for months. Yes I will be doing the others just wanted to get these fuckers (directed at 313 specifically) done first :3
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bgpop · 9 months
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using ruby to push updates to my website while watching a dwarf fortress speedrun makes me feel like im teleporting back to 2000 but in a new way
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bedicoder · 1 year
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How to Make a Responsive 404 Page using HTML & CSS
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writterings · 1 year
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this is so fucking funny to me. this catholic charity really has this as their 404 page. someone designed and coded this. they call it a 404 prayer.
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deborame · 1 year
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Landing, error web. Contenido para Un Paso Más
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webszetheme · 2 years
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13 Best WordPress 404 Error Page Design Examples
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binghamxsolutions · 2 years
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Daily Brief #8
Brief: "Design a 404 page. Does it suit the brand's style? Is it user-friendly? It might sound mundane, but not evertyhing (sic) can be flash or glamorous. Every day millions of people will be landing on 404 pages. You have an opportunity to help them in a way that's useful and asthetically (sic) pleasing.(It's up to you!)" courtesy of Daily UI Time: 1hr 14min Sketches:
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Favorite Part: The bubbles! They were an unplanned part of this project and I feel like it was totally worth it Challenges: I didn't have very many issues this round, but I think the most challenging part had to have been creating the logo for The Purple Panda... Getting the shapes just right and then positioning and THE EYE COLOR (man, was that difficult) just right was somewhat of a task, but everything tied in nicely
See the finished product on IG!
What would you have done differently? Either send me a submission for your take on this brief or comment what element/theme you'd like to see incorporated in my next brief.
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blubberquark · 5 months
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Are Game Blogs Uniquely Lost?
All this started with my looking for the old devlog of Storyteller. I know at some point it was linked from the blogroll on the Braid devlog. Then I tried to look at on old devlog of another game that is still available. The domain for Storyteller is still active. The devblog is gone.
I tried an old bookmark from an old PC (5 PCs ago, I think). It was a web site linked to pixel art and programming tutorials. Instead of linking to the pages directly, some links link led to a twitter threads by authors that collected their work posted on different sites. Some twitter threads are gone because the users were were suspended, or had deleted their accounts voluntarily. Others had deleted old tweets. There was no archive. I have often seen links accompanied by "Here's a thread where $AUTHOR lists all his writing on $TOPIC". I wonder if the sites are still there, and only the tweets are gone.
A lot of "games studies" around 2010 happened on blogs, not in journals. Games studies was online-first, HTML-first, with trackbacks, tags, RSS and comment sections. The work that was published in PDF form in journals and conference proceedings is still there. The blogs are gone. The comment sections are gone. Kill screen daily is gone.
I followed a link from critical-distance.com to a blog post. That blog is gone. The domain is for sale. In the Wayback Machine, I found the link. It pointed to the comment section of another blog. The other blog has removed its comment sections and excluded itself from the Wayback Machine.
I wonder if games stuff is uniquely lost. Many links to game reviews at big sites lead to "page not found", but when I search the game's name, I can find the review from back in 2004. The content is still there, the content management systems have been changed multiple times.
At least my favourite tumblr about game design has been saved in the Wayback Machine: Game Design Tips.
To make my point I could list more sites, more links, 404 but archived, or completely lost, but when I look at small sites, personal sites, blogs, or even forums, I wonder if this is just confirmation bias. There must be all this other content, all these other blogs and personal sites. I don't know about tutorials for knitting, travel blogs, stamp collecting, or recipe blogs. I usually save a print version of recipes to my Download folder.
Another big community is fan fiction. They are like modding, but for books, I think. I don't know if a lot of fan fiction is lost to bit rot and link rot either. What is on AO3 will probably endure, but a lot might have gone missing when communities fandom moved from livejournal to tumblr to twitter, or when blogs moved from Wordpress to Medium to Substack.
I have identified some risk factors:
Personal home pages made from static HTML can stay up for while if the owner meticulously catalogues and links to all their writing on other sites, and if the site covers a variety of interests and topics.
Personal blogs or content management systems are likely to lose content in a software upgrade or migration to a different host.
Writing is more likely to me lost when it's for-pay writing for a smaller for-profit outlet.
A cause for sudden "mass extinction" of content is the move between social networks, or the death of a whole platform. Links to MySpace, Google+, Diaspora, and LiveJournal give me mostly or entirely 404 pages.
In the gaming space, career changes or business closures often mean old content gets deleted. If an indie game is wildly successful, the intellectual property might ge acquired. If it flops, the domain will lapse. When development is finished, maybe the devlog is deleted. When somebody reviews games at first on Steam, then on a blog, and then for a big gaming mag, the Steam reviews might stay up, but the personal site is much more likely to get cleaned up. The same goes for blogging in general, and academia. The most stable kind of content is after hours hobbyist writing by somebody who has a stable and high-paying job outside of media, academia, or journalism.
The biggest risk factor for targeted deletion is controversy. Controversial, highly-discussed and disseminated posts are more likely to be deleted than purely informative ones, and their deletion is more likely to be noticed. If somebody starts a discussion, and then later there are hundreds of links all pointing back to the start, the deletion will hurt more and be more noticeable. The most at-risk posts are those that are supposed to be controversial within a small group, but go viral outside it, or the posts that are controversial within a small group, but then the author says something about politics that draws the attention of the Internet at large to their other writings.
The second biggest risk factor for deletion is probably usefulness combined with hosting costs. This could also be the streetlight effect at work, like in the paragraph above, but the more traffic something gets, the higher the hosting costs. Certain types of content are either hard to monetise, and cost a lot of money, or they can be monetised, so the free version is deliberately deleted.
The more tech-savvy users are, the more likely they are to link between different sites, abandon a blogging platform or social network for the next thing, try to consolidate their writings by deleting their old stuff and setting up their own site, only to let the domain lapse. The more tech-savvy users are, the more likely they are to mess with the HTML of their templates or try out different blogging software.
If content is spread between multiple sites, or if links link to social network posts that link to blog post with a comment that links to a reddit comment that links to a geocities page, any link could break. If content is consolidated in a forum, maybe Archive team could save all of it with some advance notice.
All this could mean that indie games/game design theory/pixel art resources are uniquely lost, and games studies/theory of games criticism/literary criticism applied to games are especially affected by link rot. The semi-professional, semi-hobbyist indie dev, the writer straddling the line between academic and reviewer, they seem the most affected. Artists who start out just doodling and posting their work, who then get hired to work on a game, their posts are deleted. GameFAQs stay online, Steam reviews stay online, but dev logs, forums and blog comment sections are lost.
Or maybe it's only confirmation bias. If I was into restoring old cars, or knitting, or collecting stamps, or any other thing I'd think that particular community is uniquely affected by link rot, and I'd have the bookmarks to prove it.
Figuring this out is important if we want to make predictions about the future of the small web, and about the viability of different efforts to get more people to contribute. We can't figure it out now, because we can't measure the ground truth of web sites that are already gone. Right now, the small web is mostly about the small web, not about stamp collecting or knitting. If we really manage to revitalise the small web, will it be like the small web of today except bigger, the web-1.0 of old, or will certain topics and communities be lost again?
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divinector · 1 year
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Animated 404 page Design
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yawpyawp · 2 months
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i work on a really awesome design team and on fridays we do some kinda silly/fun creative exercise and today’s was to make a 404 page for yourself from 5 years ago
anyway here’s a self portrait of me at my old graphic design job in a cubicle
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batmannotes · 4 months
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David Mazzucchelli's Batman Year One Artist's Edition
David Mazzucchelli's Batman Year One Artist's Edition (Artist Edition) Hardcover is coming this summer.
An Artist’s Edition featuring the groundbreaking reinterpretation of Batman’s origin by comic book titans Frank Miller and David Mazzucchelli. The entire groundbreaking story is included in this 14 x 21 inch collection, the same size as most of the pages were drawn. In 1986, Frank Miller and David Mazzucchelli produced this groundbreaking reinterpretation of the origin of Batman: who he is and how he came to be. Sometimes careless and naive, this Dark Knight is far from the flawless vigilante he is today. In his first year on the job, Batman feels his way around a Gotham City far darker than the one he left. His solemn vow to extinguish the town’s criminal element is only half the battle. Along with Lieutenant James Gordon, the Dark Knight must also fight a police force more corrupt than the scum in the streets. Batman: Year One stands next to Batman: The Dark Knight Returns on the mantle of greatest Batman graphic novels of all time. This edition includes the complete graphic novel and a new introduction by David Mazzucchelli. All of Mazzucchelli’s layouts are presented, giving true insight into a master storytellers process from initial spark to completed page. This is an art book featuring rare and beautiful imagery, a collection for connoisseurs of the form. Chip Kidd, the legendary designer, will be guiding the look of the project. The volume collects Batman #404–407.
Preorder now at Amazon.
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tyriq-edits · 3 months
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In the Plain of Nysa (Trigun Greek Mythology AU)
Nicholas D. Wolfwood
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Priest of the Twins' Cult
Lives pretty much in the Sanctuary of Nysa by himself but gets occasionally visited by other Members of the Cult, his younger brother Livio or people in need of the Twin Gods' Blessings.
A (Kinda?) normal Priest living in his tiny Sanctuary offside from Civilisation on a small Island in the Aegean sea called Nysa.
His Duties for the most Part consist of Prayers and Sacrifices for the Gods And keeping the Temple and Statue of the Twins clean and occasionally doing a Ritual on thr Request of the odd Visitor.
Did not expect one of the Gods he is serving to be dropped off at his Temple by the goddess Meryl and her Satyr companion Roberto and to be stuck Body-Guarding said God but oh well here he is.
May Or May Not Regret Giving Vash That Short Chiton.
For more Information/lore about this AU just look at the in the plain of Nysa tag on my page or just send me an ask in my inbox.
Also shout out to my best pal Stephan for teaching me how to draw.
Additional Ramblings about the lore and WW’s design under the cut
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This is btw what a Penennular Fibula looked like and I only now noticed that WW is wearing it wrong in my drawing 🥲 The needle is supposed to rest on the Bow of the brooch and not in the opening in the middle.
Also this Fanfic takes place approximately around the time of the Peloponnesian War (431-404 BCE), however Penennular Fibula were primarily worn by either Celts and Romans. So as you can tell while I am trying my best with historical research and keeping things somewhat historically accurate, there are still creative liberties being taken for this AU.
As for why this AU and Wolfwood‘s Sanctuary are called "in the Plain of Nysa“: It‘s actually a reference to the Homeric Hymn to Demeter, aka the most complete version of the Myth of Hades and Persephone we have. In this Hymn it says
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In other words it was "in the Plain of Nysa“ in which Persephone was kidnapped by Hades. On a fun note, Nysa is actually not a real place anywhere in Greece. It was instead meant to symbolise "a place far away“ the same way we tend to say "in a kingdom far away“ when starting to tell a fairytale. However that did not stop some Ancient Greeks from guessing where Nysa might be located. Some thus point it to be situated somewhere in Macedon or today‘s Balkans, others claimed it was around the area of the Black Sea or…. That Nysa was on the Island Naxos. Which is why in early drafts the Sanctuary was meant to be located on Naxos itself but as I have never been to Naxos in my life it felt disrespectful to the actual people who live there so I just changed it to the Sanctuary of Nysa being on a lone non-existent Island near Naxos instead.
On a smaller note Nysa was also said to have been the Birthplace of Dionysos, with his name meaning "God of Nysa“. In other Stories however Nysa was the name of a mountain on which Dionysus had started his cult.
I am also taking some creative liberties with how Priesthood functioned in ancient Greece. Unlike how it works in Catholicism and other religions, Priests in ancient Greece were not a separate social class. Heck apart from a few Cults and sanctuaries, being a priest was not even seen as a main occupation of job for that reason. And a priest usually wasn‘t chosen by some council, but in many cases you just paid a certain amount of money to become a priest. They did not even have an official attire like catholic or shinto priests do nowadays. However they were still expected to dress somewhat formally compared to WW‘s Exomis, which is basically the ancient greek equivalent of a priest showing up in shorts, flip flops and an old Tshirt.
The Twins Cult in this AU is by the way HEAVILY based on the Eleusinian Mysteries, aka the Mystery Cult dedicated to Demeter and Persephone. I will some day make a post dedicated to them and priesthood in ancient Greece as a whole.
And yes I still fucking hate drawing feet and shoes.
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ruckis--rookie · 2 months
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there is a specific art piece of your’s that seems to have vanished off the internets: “Dark Lord Gerakobitz - Bad End AU”. and I know it disappeared recently because I have a cross-post from your DeviantArt from November 2023
https://www. tumblr.com/loveandmad/ 733130379991629824/dark-lord-gerakobitz-bad-end-au- by-ruckis-rookie (remove the spaces) that now goes to a 404 page
Yeahhh about that. A lot of old art of mine of Fawful and the other M&L lineup has up and vanished. Twould be on purpose.
Y'see, after some very personal events I tried distancing myself from the M&L fandom. The game series remains very sentimental to me, but paired with the personal reasons and the poor treatment Nintendo was giving their fans, I took a long (possibly few) year hiatus. One of several reasons for my hiatus was guilt that I had strayed so far from the source material that the cast of characters didn't seem like the og cast of characters, rather OCs made to fit the mold of them. So by the time I came back I had revamped all the designs I had for the M&L lineup were revamped to be featured as an antagonistic group for my nonfandom oc story called "Order of the Stars" that I'm working on.
The one inspired by my old Fawful design, now named "Geragera", is VERY special to me. He was the one I projected onto the most in the past and he was the one I worked the hardest to distance from the source material without changing him so much that what I had built was no longer there. He's basically a second Fursona to me now. Words can't describe what he means to me.
But despite the many reminders that I gave to old fans that I would be moving on and if I were to ever return to M&L I'd be referencing the source material closer, people still kept missing the memo. Even years later some get confused and it really made me realize how much of an influence I had on shaping the fanon Fawful that's remembered today. It was... incredibly disheartening and upsetting given how hard I worked to make Gera his own character. And furthermore it didn't make sense to me HOW comparisons were still being drawn. I had disappeared for a while to let the fire and the hype die down, in what world to people think THIS
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Looks like THIS
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If anything at this point Gera takes more inspiration from Yoshi in appearance, I'm shocked more comparisons haven't been drawn to the dinosaur because then I might actually be flattered
But given the circumstances I'd been silently deleting a lot of my old works and archiving them on a personal thumbdrive. It initially started with things I'd see pop up in my notifications that people liked. If I deemed a picture too close to my old fanon Fawful I'd save and delete it. But eventually it got so upsetting to me that in an anger fueled moment I went on an art purge to try and erase the impact I left, or at least scrub what I could to let Gera have a proper limelight instead of being stuck in the shadow of the thing that inspired him. People were also confusing Order of the Stars for an AU, which it's very much not.
While normally I wouldn't have minded the exposure, in fact I would have been flattered had it been years prior (even though the same pic was very much up on Tumblr at some point), that picture was a sore reminder of the past I was so desperate to distance myself. One of many, and reminded me I had to scrub more than just Tumblr... and might have possibly been the catalyst to the purge? I dunno, I slept since then.
The closest you'll get to it now is a horror themed bad end AU that I made that follows a very similar concept
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And this is very generous considering the hell I've gone through. It got so bad that I haven't felt very compelled to draw Fawful anymore for fear of further confusion, heck, more recently I decided that I was just going to exclusively post any future M&L art I make over here because I got tired of people finding reasons to draw comparisons on other sites too. I even thought about dropping ANY M&L drawings related to Beanish just to get away from it, but decided against it. I've even started putting more emphasis on Gera's snout just to make him seem less Beanish, which sucks because I've had to stray away from what makes my style mine to begin with. I could easily change his colors, but I can't bring myself to. He's been like this for years now and it's a characteristic that I can't easily let go of, nor do I want to. I've very begrudgingly changed my Beanish HC so that they don't have blue tongues and blood anymore (which was initially nspired by a beta Cackletta sprite having a blue tongue). It feels like I'm having to strip any and all hc personality I gave to certain fandom characters just to create more distance, which sucks.
It gets hurtful after a while, especially considering Geragera has more than just one inspiration... but yeah, a lot of my old stuff got purged and personally archived for my own growth. Truly sorry about that, and for the being a lengthy explanation. Truth be told I also needed a reason to get this off of my chest but I was never prompted until now. For future reference though (and this goes for just about anyone) I would greatly appreciate if you asked permission before making a crosspost sharing my work. There's a good chance I probably would have said no on that one. Anything that remains on this site is either too sentimental to get rid of or still close enough to the source material to stick around.
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studentofetherium · 1 year
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among all their other controversies, it shouldn't go unsaid that wotc is also making magic players mad for burning their own personal library of alexandria. with their latest website update, large swathes of the old website now redirect to 404 pages. countless articles are just entirely gone. even articles by mark rosewater, the lead designer for the entire game, have entirely vanished
i wonder why player confidence in wotc is at an all-time low
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reporterleroux · 11 months
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hi guys heres this asshole i promised i'd post even though i finsihed his design earlier toay haha (hate his guts hes horrible!!!!!"!""!2!) most will probably be under the cut (like his full sprite) but i'll have his basic information above it 🙏and yes i did set this all out in that word doc like the style of a wiki page 💔
i have more about him (like his case appearances information) that i'll miss out here, but if anyone was ever interested in all that shit i'll post it sometime 🤯
also the general idea with the case where he's guilty is the fact its an extra case on the end of maple heights, it doesn't replace anything. basically just bumps the game up to 61 cases since i couldn't decide if i should replace anything
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Biographical Information
Full Name: Enzo Castelo
Alias: The Virtual Killer
Gender: Male
Status: Incarcerated
Birth: 1991
Nationality: Portuguese-American
Residence: Grimsborough, U.S. (current) - Pacific Bay, U.S. (formerly) - Lisbon, Portugal (formerly)
Profession(s): Horror Game Developer
Affiliation(s): Unnamed Gaming Company (formerly) - DreamLife (formerly) - iPear (formerly)
Game Information
Appears in: Criminal Case
First Appeared: Programmed to Kill (s2)
Enzo Castelo was a suspect in the murder investigation of iPear founder Paul Gigs in Gone Pear-Shaped (Case #13 of The Conspiracy), VR hostess Juniper Cooper in Game Over (Case #18 of The Conspiracy) before being revealed as the Virtual Killer after murdering streamer Scarlett Brinkley in Virtual Insanity (Case #31 of The Conspiracy). Prior to this, he appeared in the murder investigation of Bob Levene in Programmed to Kill (Case #50 of Pacific Bay).
Profile
Enzo has messy blonde hair, dark brown eyes and freckles. He also sports a pair of dark brown glasses.
As a 24-year-old living in Pacific Bay, he’s seen wearing a black button-up shirt with gaming patterns over a plain white t-shirt. Per his appearance in Programmed to Kill, it is known that Enzo knows binary.
As a 27-year-old game developer in Grimsborough, he’s seen wearing a white button up shirt with a dishevelled tie.
In Gone Pear-Shaped, it is known that Enzo is a runner and has read User 404.
In Game Over, it is known that Enzo knows electronics and uses a Rolington typewriter.
In Virtual Insanity, it is known that Enzo is right handed, drinks Gold Stag whiskey and knows programming language.
Height: 5'8''
Age: 24/27
Weight: 140 lbs
Eyes: Brown
Blood: AB-
Trivia
Enzo is one of the characters to appear as a suspect four times.
Enzo is one of the characters to physically appear in two seasons of the game.
I actually fucking hate this guy he’s an ass
“I can fix him” no you cannot i dont wanna hear this
His design is based on a Roblox avatar 😨
full sprite:
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