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#* it was supposed to say eveline ages weird but she’s weird just in general too LOL
non4ry · 10 months
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throwback to this au I made pre SOR which was basically just an re9 plot concept of rosemary protag seeking to avenge ethan and discover herself while also being shadowed by eveline. they do normal sister shit like go to the mall and try to kill each other
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"Resident Evil 7: Biohazard" spoiler-filled review
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Well, I went ahead and replayed "Resident Evil 7" after finishing "Resident Evil 8" twice. I wanted to see if the former was still as good as I remember it being when I first played it several years ago.
Sure enough, it is still my favorite RE game so far (I have only played 4, but still, I don't think any of the other games will beat RE7 in my eyes) and one of my favorite survival horror games (my favorite gaming genre).
RE7 is why I even got into the RE game franchise at all. I always (and still do) prefer "Silent Hill's" games, and never had a strong desire to play any of the RE games. I just...wasn't impressed, I suppose, with what I saw and knew.
RE7 changed that and now I have played three other games in the franchise and have the intention to play most of the others (the ones on PC only because I don't have, can't afford, and don't need a console right now).
I actually have less to say about RE7 than I do about RE8, but that isn't a bad thing, mind you.
Anyway, onto the review!
The Good
Setting/Locations
I liked the location the game took place in. It was a departure from what RE had offered so far, bringing us back to the roots of the series in a way. The original "Resident Evil" took place in a creepy mansion, and RE7 takes place in three creepy, rundown houses.
Horror games taking place in a city (which RE2 and RE3's remakes did) doesn't mean they're not capable of being intense horror experiences, but I just like the classic aesthetic and age-old trope of "haunted" houses. Also, by taking place in the woods and not in a city (nowhere near a city from what I could tell), RE7 increases the tension by making you feel completely isolated. There's nowhere to run, except the woods, and who knows if you'll find help in time.
I also loved the part where you play as Mia and you have to initially explore the wrecked ship without any weapons, thus causing you to have to be cautious around monsters while still trying to get things done. Even when you get ammo, it doesn't turn the segment into a walk in the park.
Plot
The story was good, starting off as a bunch of fucked up mysteries (What happened to this house? What happened to this family? Were they always crazy? What's with the ability to "glue" severed limbs back on? What's with the crazy regeneration ability for Jack? Why is Mia so crazy and violent? What's with the mold?) and does provide answers at a steady pace as you progress until all is revealed by the end.
Still, it's not like it makes things less disturbing. In some ways, it makes it even more so. I mean, we have a kid with special powers who actually just wants a family but seems to lack any sense of compassion or mercy, probably because she was kept in a lab all her life. We have a family she "corrupted" and led to the deaths of 3 of the 4. Then you have Mia, Ethan's wife, who has been forced to turn evil on occasion, even against her own husband, and she nearly died. And, well, we have Ethan who is stuck in the middle of this giant mess.
It's not an over-the-top horror story, and while it relies on some horror game tropes, it never gets stale. It uses the tropes wisely, creating an atmospheric survival horror experience.
First Person
I am not a big fan of the 3rd person perspective that the other RE games have (minus RE8). I'm not a fan of it in general, and it actually makes the game less scary. You know you're playing as a character because you can clearly see them, so it's more like watching a movie, I guess. It can still be scary just not as much, in my opinion.
The first-person perspective is perfect for horror games because they make you feel like you're there. You are seeing things from the character's own eyes, like you're in their place, so the danger feels much more real. I'm so glad RE7 seems to have broken this trend as is possibly steering the franchise towards first person.
Weapons
Now, I was debating whether to put this in "the good" or "mixed thoughts" section, but I'm keeping it here. RE8 does have the benefit of weapon customization, so you can give your weapons more firepower, decrease their reload time, have them carry more bullets before reloading...RE7 has none of this. What you see is what you get.
Now, I don't see this as an issue, in fact, it's kind of a good thing. Since the weapons you find are going to remain as they are for the whole game, including the shotgun which only holds 4(?) rounds, you have to be smart. I think there is less ammo in RE7 than in RE8, too, so you really have to be careful. If you're not implementing some sort of strategy in fights in RE7, you could find yourself running out of ammo or not switching between weapons fast enough. You can only hold 4 in the active slots, too, which limits you further because you may have to swap two weapons during a fight.
It's not annoying...it's horrifying in its own way! I mean, if you have a bunch of ammo laying around and you can make your weapons Doom-style in terms of power, then where is the fun? Where is the horror? You can just blast away all day at enemies. By limiting what you have like RE7 does, you feel like it's a much more intense gaming experience, not to mention a more realistic one. I mean, in reality, you wouldn't be able to even carry that many weapons at once, nor would you be able to easily craft lots of ammo, nor would you be able to upgrade your weapons on the fly.
Graphics & Soundtrack
The soundtrack was very fitting, adding additional chills to the already haunting atmosphere but never forcing the "mood," so to speak. Graphics still look fantastic even now after 4 years have passed. Sure, RE8 has more polished visuals, but RE7 still is a very attractive game in terms of graphics quality. Lots of great lighting effects, including a lot of shadows to build more suspense since you're not running around in broad daylight or in places that are fully lit (most of the time).
Characters
While there aren't any remarkable characters in the game, I think they're all still memorable.
Jack is an absolute psychopath who loves to stalk Ethan while taunting him. When you see what he used to be like later in the game, it's almost sad because you can tell how distraught he was at what b became of him and his family.
Marguerite is the crazy bug lady, trying to get you to eat her gross food.
Lucas is the wide-eyed, sadistic killer who likes to make his victims play morbid games.
Zoe is the only sane one in the family and provides Ethan with much-needed guidance.
Mia comes off as the typical "wifey" type but she can actually kick some ass and knows how to use guns.
Ethan is a very resilient and noble character who cares about his family and would do anything for them.
Eveline is a creepy, weird girl (a trope but it still works here), but her backstory is kind of sad when you think about it: She has been raised in a lab her whole life as an experiment and has no concept of what love and compassion are, and acts out like a disturbed child more than an evil monster.
Bosses
I thought the boss fights were all pretty challenging, especially your final encounter with Jack and the fight with Marguerite. Eveline was easier to deal with, but when you think about it, it was still messed up considering you had just killed her and now she was mutating into a horrifying monster in an attempt to get revenge.
Sure, there weren't many boss fights, but a game doesn't need to have a dozen of them to be good. As long as what you get is entertaining and challenging, then it's all good to me.
Mixed Thoughts
The gross (and sometimes goofy) mold monsters posed a significant threat, a lot of it because you have to deal with them in small areas. They're so weird-looking, so inhuman, yet they make up the majority of the enemies in the game. It's the mold monsters and Marguerite's evil bugs.
They served their purpose well and provided some decent jump scares, but I wish there had been a bit more variety. I'm not sure what considering the location but I feel like there could have been one or two more monster types (like the nasty spider babies from "Not a Hero"). Hell, even having some gators around for Ethan to deal with would have been fun.
The Bad
Nothing!
Final thoughts:
I really love "Resident Evil 7." It's fun to play and chilling all at once, which is what I want out of horror games. It's easily the best thing to happen to RE since probably RE2 or RE3 (the original versions), and gave the series a much-needed change in direction.
Grade: A
Resident Evil Village: B+
Resident Evil 2 (2019 remake): A-
Resident Evil 3 (2020 remake): B-
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