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prototype-n · 3 months
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Prototype N Demo v4.5 has crossed 1000 downloads!
🥳 Prototype N's latest demo has reached a combined 1k total of downloads on both itch io and SAGExpo! Enjoy this wonderful illustration by @rabbitlegs to celebrate! Thank you all for playing!
You can find the game here at arrietty.itch.io/prototype-n
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prototype-n · 6 months
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How u made this game and how long did it take? Also happy late Halloween !
The game first started as an extra option for Prototype N where some levels have a halloween skin (and gems becoming candy corn) back in 2020. But reskinning the levels weren't working out as the shader needed did not cooperate at all. So it ended up having a little level instead (back then known as Phantom Forest, now known as Ghostly Grove in the final game). But time ran out and that level never got released in time for halloween. That was a week's worth of development wasted.
This year, around mid September, I decided to bring it back but I had so many ideas so the scope expanded enough to be its own campaign, detatched from the main game. So I started hard at work, first giving Nadine a witch design to go along with it. Then I have updated the Ghostly Grove level, giving it a new name and new palette along with new objects and enemies.
Throughout the development, I had help from friends with level design and artwork (including some enemy designs, concept art and last minute sprites). So we managed a whopping 6 level campaign and a whole new boss fight. I had a lot more planned but were cut due to time restraints. I do plan to bring them in in the future somehow though...
So in total, I think this took about 2 months to complete. It help it was built on an existing game so that saved a lot of time. Throughout developer, I wasn't sure if I was gonna make it, so I never announced the game and ended up shadowdropping it on late Halloween. But I'm glad in the end we managed to make it!
Hope you enjoyed the game! ^^
-Arrietty Lunaris, creator of Prototype N
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prototype-n · 6 months
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Halloween themed Prototype N side game released!
We've released a new game! It's a Prototype N side game called "Diamond in the Grave". It's halloween themed and a 6-level + 1 boss level campaign featuring tons of unique encounters and it's only $4.99! Happy Halloween!!
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prototype-n · 6 months
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Halloween themed Prototype N side game released!
We've released a new game! It's a Prototype N side game called "Diamond in the Grave". It's halloween themed and a 6-level + 1 boss level campaign featuring tons of unique encounters and it's only $4.99! Happy Halloween!!
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prototype-n · 6 months
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v1.1 Update is out! Enjoy!
-Updated Card graphics in Round 7 -Autoscroll pause bug is now fixed. -Certain enemy bullets in Freaky Flight no longer move during pause. -Certain Sprites now pause in the pause screen -Jumping down ladder warps no longer softlocks or glitches the game. Nadine instead starts climbing down. -Leftover song (Prototype N - Title Screen) removed from the files list, reducing file space. -All instances of the gem is now replaced with candy corn in the UIs -Gems are now referred to as Candy -Minor correction in the credits -Added missing plants and trees in the final part of the first cutscene -Haunted Isle world map's tile graphics has been touched up
Halloween themed Prototype N side game released!
We've released a new game! It's a Prototype N side game called "Diamond in the Grave". It's halloween themed and a 6-level + 1 boss level campaign featuring tons of unique encounters and it's only $4.99! Happy Halloween!!
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prototype-n · 6 months
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Halloween themed Prototype N side game released!
We've released a new game! It's a Prototype N side game called "Diamond in the Grave". It's halloween themed and a 6-level + 1 boss level campaign featuring tons of unique encounters and it's only $4.99! Happy Halloween!!
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prototype-n · 7 months
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nadine
nadine
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prototype-n · 8 months
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A reminder that Prototype N is a REALLY GOOD GAME, and you should absolutely check it out
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prototype-n · 8 months
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Prototype N SAGE2023 Demo v4.1 is live!
A bunch of bug fixes and QoL has been included. This includes the soft-lock bugs being all fixed.
Change log is found upon expanding this post.
Level Design Changes:
-The deathpit trap in the forest section of Morning Hills is replaced with a spike pit. -The last boulder puzzle's layout has been revamped a bit to prevent softlock.
Gameplay Changes: -Remote Missile now travels faster. -Remote Missile ammo is has been changed 25 -> 16 to re-balance around its power. -Pushing Boulders recoils the player far less, improving the level's pacing.
Aesthetical Changes: -Tortoisebot Ex's level icon has been updated. -Tortoisebot Ex's missile launcher has been updated to point straight instead of diagonally for consistency with the missile barrages.
Menu Changes: -"Data Select" option has been added, it takes you back to the file select screen. -"Exit" has been renamed to "Quit Game" for better clarification. It closes the game. -You can warp around the menu selection on all screens now. -Options menu has a "Default Settings" button. -Descriptions added to the options menu. -All options now previews the changes as you make them. -Fixed oversight where maximizing the game via game's border and exiting the options menu would window the game again. -Sounds has been added when you adjust any option settings.
Bug Fixes: -Dynamite Switches soft lock bug has been fixed. (There was a flag that did not reset when re-entering the stage) -Pushable Boulders and Metal Crates has gotten their collisions re-programmed. -Due to the above fix: Messing with Boulders and Metal Crates no longer give them telekinesis to shove most objects in the level with a few pixels forward or back. -Another side effect fix: Spike Crushers can no longer be clipped through. -Metal Crates can now hurt the player if it falls on them. (4HP damage) -You can no longer shove a boulder towards you with a frame-perfect slide turn. -Fixed where Fire-based enemy projectiles doesn't get you knockback when you take damage without any shield. (Bug caused by an oversight in the fire shield implementation) -Fixed bug where Nadine flies across the screen while during a ladder climb. -Holding down near (but not close enough to climb) a ladder while on ground no longer shakes Nadine.
Misc: -BGM and SFX Volume default level has been reduced. (80 -> 70)
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prototype-n · 8 months
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NEW PROTOTYPE N DEMO IS OUT AT SAGEXPO 2023!
What's New?! ​This demo features more systems than levels. This time, only a boss fight is added. But there are many quality of life changes and a brand new Shop System (complete with a new shopkeeper character!), Inventory, Shields, a brand new menu and the Sound Test!
STORY ​Destructive robots are running rampant across the world! Nadine, an incomplete prototype robot of unknown origin, fights to save the world while searching for her creator.
GAMEPLAY It's a side scrolling 2D shooter platformer. You go through levels from Point A to B by shooting enemies, avoiding hazards and overcoming all sorts of obstacles and gimmicks. Every level has Weapons scattered about to help aide you destroy tougher foes easier or find secret passages. And along side that, there are also item picks up as such Gems which are used to buy Weapons and Shields in shops found in the World Map. DEMO'S FEATURES
-5 Unique Weapons -3 Shields -7 Levels and 1 Boss level throughout the first 3 Worlds -Collectable items: DataChips -A Lesbian Shopkeeper who sells you Weapons & Shields -Sound Test -More!
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prototype-n · 1 year
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Hello
Is this thing on?
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