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prior-medium · 7 days
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I have a little headcanon that Jotaro has a noise intolerance😔
He really started to get angry either when his friends were killed or when the girls started making noise😔(in a part 4 too!!!)
Don't be offended, he's a little acoustic😭😭😭🤏🤏🤏
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prior-medium · 1 month
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Trying out a new brush with some doodles :D I wanted to see a slightly different, more concert like outfit for Klavier, cause I have a hard time believing he wouldn't wear fun, extravagant clothes at Gavinners concerts
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prior-medium · 1 month
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im always an advocate for fun outfits :)
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prior-medium · 1 month
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prior-medium · 1 month
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2...3...5...7...11...13...17...19....
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We don’t talk about how many pieces I’ve churned out today
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prior-medium · 1 month
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When I saw this tweet, I HAD to redraw it
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prior-medium · 3 months
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projecting my own teenage angst phase onto trucy bc she def had her own era… don’t ignore it capcom . u know it’s true.
blackquill helped her w the makeup btw. this is canon
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prior-medium · 3 months
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Enjoy these dumb Trigun cosplay Starlo doodles while I'm busy working on other stuffs!!!
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Guys can we spread Starlo the Stampede propaganda??? please???
Anime dub vash is literally my headcanon voice for this man, it just fits so perfectly to me- I can't explain it...
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prior-medium · 3 months
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the deltarune brainrot is strong (plus a little flowey ofc)
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prior-medium · 3 months
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I think Laufey could fix Noelle
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prior-medium · 3 months
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hi tumblr nation i got an hour of free time at work take my little doodles 😞🤞
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prior-medium · 3 months
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Shake shake shake
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prior-medium · 3 months
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don't mind me just spending another afternoon thinking about the implications of the other human souls in deltarune, as well as their items and their actions when being used by flowey in the neutral boss fight, despite it likely not being lore relevant at all. i'm just kind of insane
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prior-medium · 3 months
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"Your choices do(n't) matter" -> Deltarune to Undertale
I have been wanting to make a post for a long time, but I have a free hour on my hand and a mind full of Deltarune soo allow me to draw my favorite parallels about how Undertale and Deltarune both tackle the concept of choice, and how they are distinct but both still tell a necessary story.
Also, if you are reading this post, I am assuming you have played through Undertale and Deltarune Chapters 1 and 2, because this post will have spoilers for both. Without further ado…
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Undertale’s approach when it comes to choice is one that directly targets and addresses the player. Much of the characters’ dialogue with Frisk often address them as “the human”, which, depending on your stance, could be a comment meant to speak to Frisk as a character, or to you, the player, as a human being.
In fact, as much as I adore Frisk as a character all of their own, they aren’t necessarily given any defining personality traits. They are, in the purest of senses, meant to directly be an in-game representation for the whims and desires of the player. “They” act, “they” fight, “they” flee, but it’s always you, the player, making the decisions. This isn’t necessarily a unique concept, but it’s the way that this is applied that makes this particular idea special in Undertale. 
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Obviously, the most noticeable instance of this is when Sans calls the player out towards the end of the game, explaining that those little levels and numbers that we, as the player, loved seeing go up, were affecting the world that we had just spent the last few hours immersing ourselves in. There is a direct effect of our choices on this universe. It is a pre-established place, and it will continue without us, the player, making an impact. In fact, in the neutral and genocide routes, you are actively making this universe a worse place! It puts the player in the position to act as themselves and make a decision about how they want to impact this virtual world. In essence, the decisions made by Frisk and you, the player, are presented as one in the same. Frisk isn’t necessarily seen as a vessel for your intentions, but rather, as your intentions themselves. 
This created a unique meta-narrative when it came to the idea of how we, as players, consume media in universes. It presented the idea that universes made by creators aren’t just things to pick up and put down, but that each game world has their own story that continues onwards, with or without input. You aren’t seen as some great hero, but rather a nuisance at best, a mass murderer at worst. This was the way that Undertale addressed the idea of stories in their universe: you, the player, were seen as synonymous with Frisk, the character.
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Deltarune took a different approach to this. Of course, it becomes instantly recognizable to players that “our choices don’t matter”, which is told to us almost immediately in the game. There are some sections of the game where the decisions you make don't directly influence the storyline, which differs from the narrative set by Undertale. It takes this idea of “choice” that we had pre-established going into the Deltarune experience by Toby Fox’s other works and toys with it.
Kris is their own individual. Kris has had a hard time making friends. Kris has a brother at college, and is a known town citizen. Kris is greeted by neighbors, classmates, and teachers. Kris loves chocolate and pies, shows anger at Spamton’s demise, and has a tendency to make some scary jokes (as referenced by Noelle). They are their own person. This is when Undertale and Deltarune start to split on the concept of choice.
Frisk was seen as the culmination of the player themselves, but Kris isn’t the player. This is what makes the ending of Chapter 1 particularly shocking– the idea that Kris could directly address us, the players, and our influence on them, by removing their soul. They don’t want to be the culmination of our actions. They want to be Kris. 
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This is where the idea of choices is twisted from our prior conceptions. Just like in Undertale, our choices in Deltarune are either praised or criticized depending on how we interact with the world we are given. However, in Undertale, we are judged as players by the characters aware of our influence. In Deltarune, we are judged in a far more intimate setting: directly by the person we are instructing to do our bidding. Because, at the end of the day, our choices do matter in Deltarune. They just matter on a smaller scale. They matter to Kris.
In this way, both games address the way our choices are impactful; they just happen to do so in two, unique settings. I think this is what makes both Undertale and Deltarune so interesting– they have a similar concept, but they completely flip the script on what that concept means, and how it applies to universes. 
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prior-medium · 3 months
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gay lizard from the hit indie game delta rune
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prior-medium · 3 months
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And no wonder, for even Satan disguises himself as an angel of light.
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prior-medium · 3 months
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Get out here and talk to me
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