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miapcain · 16 hours
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Really fucking sad. No words.
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miapcain · 2 days
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Your grace the cowleek is in blossom
me sitting in my throne: *claps my hands* mutuals!show me some images!
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miapcain · 2 days
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"First Glimpse" Vesna: Dogs to Watch Out For - 19/4/24
Reblogs and feedback appreciated!
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miapcain · 3 days
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Something like that, yeah. A hacky but workable implementation might be to divide the mesh up into chunks at runtime and only work with the ones closest to the player instead of an entire ground mesh at a time, but I'm not a qualified shader dev or anything- mostly I just do the basic environment art!
Made a little snow shader for reference in a paper I'm writing for University. Fun to experiment with!
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miapcain · 3 days
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XYZ. The classics. Cant beat them. Core of the whole thing. W. Scary. Mysterious. We know what it does, but how does it do it? Best not to worry. Trust in it. RGB. Underdogs. Tap into their power when you feel like carrying a bright torch into a dark cavern. UV. Necessary but not beloved. Mid. By their powers combined, he is...
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miapcain · 3 days
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Hello! There's definitely a way to do this entirely on gpu, but my implementation has a cpu component as well, which checks if the closest vertex in the ground mesh to the player character has changed every few frames. If so, it adds a certain amount of influence to the red channel of that vertex, which is what drives the displacement effect.
The advantage here is that there's no need for a render texture. The disadvantage is that looping through verts on the cpu is quite heavy. A more refined implementation is absolutely doable, and it'd probably work on a fragment shader, but I don't know those! The paper was on applications of vertex colour, so the main focus here really was that you can scale this effect without needing uvs and such, since it happens on the vertex level.
Made a little snow shader for reference in a paper I'm writing for University. Fun to experiment with!
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miapcain · 3 days
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hmmmm what kind of sword does Vesna have?
She has a standard Ritterschwert, a mostly single handed sword. Its specific shape is based, on my part, on the Sword of St. Wenceslas (though without the fancy decorations on the blade, and with a normal pommel instead of the weird cool glass (?) one), which has an older blade but a hilt and crossguard from the 13th century:
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miapcain · 3 days
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Reblogging with some of my pictures from the ruin. I really do love it a lot.
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The big tower you see in all of these is what remains of the Bergfried, the tower Franzesca climbed in "First Glimpse." Here are some more pictures of the area around the ruin:
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I'm in awe of your background work! I know you've posted some WIPs before, but I'd love to know more about how you approach it and what your process is like.
Thank you so much! It's lovely that people appreciate it so much.
I work professionally as an environment artist for games, and I've always liked drawing environments a bit more than characters. A big part of Vesna for me is that I want the setting to be strong and well defined. This maybe characterizes a lot of my work; a university game I directed and produced art for, Rhythm of Triverz, had a LOT of work put into making it feel like a cohesive, real place.
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For the comic, I want to convey something similar, which is a medieval setting where sunshine and colour are allowed to coexist along drab stormy ruined castles. I want to depict something the reader can understand as being real and lived in, so I based the main castle on an actual ruin I've fallen in love with, Burgruine Ruttenstein in the Austrian Mühlviertel. I've visited it a couple times and taken hundreds of photos, so I have a lot of reference material. To supplement that, I created a rudimentary 3D mesh of the castle, though I haven't used it a ton so far.
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For a more specific example, Franzesca's room is based on an actual room in the ruin's Wohnturm (dwelling tower), including her big stone window seat:
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(It's a lot bigger irl)
Most of the backgrounds are drawn freehand. I always do a sketch of every page before doing the inking, and sometimes they're almost identical throughout, but sometimes they change dramatically when I realize it needs more detail or a different value distribution:
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I've been drawing long enough that I don't really need to thumbnail much for these. I mostly know what the panels will look like before I draw them, though my execution often leaves something to be desired if you ask me :p
Thank you for the ask!
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miapcain · 3 days
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Perhaps a strange question, but do you have any music you'd recommend listening to while reading your comic?
Hahaha yesssss now we're talking. I often listen to Slovenian post-jazz band ŠKM banda while I draw:
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When I'm in the mood for something more out there, I have a collection of period and period adjacent music I like to listen to. I particularly recommend Ensemble für Frühe Musik Augsburg, who do fantastic instrumentation and have some very skilled vocalists. (Real Vesnaheads might recognise the second song here, which is playable on the Hurdy Gurdy in Crypthound Vesna).
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These are especially good if you want something with parity to what the characters would actually listen to (at least when Minnesänger show up). Franzesca loves the romantic ballads of Walther von der Vogelweide, like "Unter den Linden, an der Heide":
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Her brother's favourite song is his "Palästinalied," about the glory of the crusades:
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Notably, there's a historical singer who lived at the same time as the story is set and very close to Franzesca's home, called Dietmar von Aist. His compositions, or at least modern interpretations I've listened to, tend to be a bit dramatic, but they're nice:
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If listening to english while reading something doesn't bother you, another massive musical influence on me is the work of the Watersons, particularly their vocal-only earlier work:
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To my knowledge, there isn't much preserved 13th century "folk" music (ie work songs, that sort of thing), it seems to mostly be minne compositions or clerical/monastic songs, but I like to imagine this sort of music is around for Vesna's characters too, especially at feast days and such. I also love the Watersons' album Bright Phoebus, and listen to it several times a week at least- currently this is my favourite song off that:
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For more non-vocal music, I like to listen to the soundtracks of Kingsfield through Kingsfield IV, and those have heavily influenced the tone of the Vesna games (the comic much less so, as yet).
I hope this answers your question! Thank you so much. Nothing better than getting to share my terrible taste in music!
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miapcain · 3 days
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Ask received via twitter: "how would vesna react to drinking coca cola for the first time. how would franzesca react to drinking coca cola for the first time. is vesna afraid of ghosts in the castle. how would ljuba react to drinking coca cola for the first time."
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miapcain · 4 days
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Ask received via twitter: "how would vesna react to drinking coca cola for the first time. how would franzesca react to drinking coca cola for the first time. is vesna afraid of ghosts in the castle. how would ljuba react to drinking coca cola for the first time."
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miapcain · 4 days
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I'm in awe of your background work! I know you've posted some WIPs before, but I'd love to know more about how you approach it and what your process is like.
Thank you so much! It's lovely that people appreciate it so much.
I work professionally as an environment artist for games, and I've always liked drawing environments a bit more than characters. A big part of Vesna for me is that I want the setting to be strong and well defined. This maybe characterizes a lot of my work; a university game I directed and produced art for, Rhythm of Triverz, had a LOT of work put into making it feel like a cohesive, real place.
Tumblr media
For the comic, I want to convey something similar, which is a medieval setting where sunshine and colour are allowed to coexist along drab stormy ruined castles. I want to depict something the reader can understand as being real and lived in, so I based the main castle on an actual ruin I've fallen in love with, Burgruine Ruttenstein in the Austrian Mühlviertel. I've visited it a couple times and taken hundreds of photos, so I have a lot of reference material. To supplement that, I created a rudimentary 3D mesh of the castle, though I haven't used it a ton so far.
Tumblr media Tumblr media
For a more specific example, Franzesca's room is based on an actual room in the ruin's Wohnturm (dwelling tower), including her big stone window seat:
Tumblr media Tumblr media
(It's a lot bigger irl)
Most of the backgrounds are drawn freehand. I always do a sketch of every page before doing the inking, and sometimes they're almost identical throughout, but sometimes they change dramatically when I realize it needs more detail or a different value distribution:
Tumblr media Tumblr media
I've been drawing long enough that I don't really need to thumbnail much for these. I mostly know what the panels will look like before I draw them, though my execution often leaves something to be desired if you ask me :p
Thank you for the ask!
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miapcain · 4 days
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Are any puppies more desirable than others?
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miapcain · 6 days
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Franzesca doodle
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miapcain · 7 days
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Herbarium design & customised webkit scrollbar
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I wanted to make the scrollbar look like a marginalia hand which was often added by scribes (or others) annotating important passages in manuscripts.
The texts are from Vollständiges Kräuterbuch oder Das Buch über alle drey Reiche der Natur by Adam Lonitzer; Edition from 1783. The original texts were from around late-1500s.
I struggled making the scrollbar thumb = the hand be in a proper position. Usually, the scrollbar adjusts its height according to the amount of text in the text box. I wanted the hand to align with the first and last words properly, which didn’t work out at first. I managed to make it turn out well by changing the margin of ::-webkit-scrollbar-track{}. By using this method, I had to assign a class to each and every text box, since they are all different heights (lengths of text).
:: https://blamensir.neocities.org/monastery/churchyard/hortulus
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miapcain · 9 days
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"First Glimpse" Vesna: Dogs to Watch Out For - 19/4/24
Reblogs and feedback appreciated!
Last Post | Masterpost
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miapcain · 11 days
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Curious because I love the retro graphics style; does your game run on low end computers too? Or does the programming and shading bulk it up too much to be able to run in lower end devices?
The game performs only vertex based shading; that alone means it runs better than most shaders (There's a reason this method predates proper shadowmapping).
It would depend what you mean by lower end machines. There are minimum requirements for running Unity games, which I'm not in a position to circumvent! If you mean "will it run on my laptop," yeah, probably.
Hope that answers your question!
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