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lilithsullivan · 1 month
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aaaaaaaaah
Hellbound: A Final Fantasy 14 AU
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"Hellbound are we that sacrifice for what we love"
The sins of the Holy See run deep; and in the end repentance alone cannot save the Jewel of Coerthas from her darkest hour. Thusly, his holiness Archbishop Haldrath IV, formerly Father Aymeric de Borel, has enlisted the help of the Warrior of Light to aid Ishgard in its plight. The shadows cast by Eorzea's guiding star are deep and dark- but she will prevail like before, no Bloody Banquet will come between her and glory. For the Fury decrees that Ishgard shall be built upon the sin of those who rule it; and the blood of the innocent that believe.
Hellbound is a Final Fantasy XIV AU that is a dark alternate version of Heavensward in which Aymeric is archbishop, Haurchefant is a newly appointed knight of the Heavensward, and the Warrior of Light has many secrets to hide.
All art is by yours truly~
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lilithsullivan · 3 months
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Count Edmont meeting WOL for the first time probably: Edmont: *leans over to Haurchefant, whispers* I want grand children, plural. Haurchefant: Father-! Wol: ?
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lilithsullivan · 6 months
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One could really appreciate Obsidian's absurdly detailed writing when it comes to stuff nobody cares about...
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Bevil's Dogs
Nasher: There's a certain nobility in the way this dog carries itself.
Muttonchop: This dog looks as though its loyalties lie with the most recent person to have fed it.
Locke: This sturdy dog has a look of stubborness about it.
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lilithsullivan · 6 months
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"Revised Valen Flirtpack with 30 new flirts, missing love talks, David Gaider's cut poem, NPC reactivity, typo fixes, music replacers, custom meshes, & more."
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lilithsullivan · 6 months
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Ohhhhhh I miss this, triggers when casavir's influence is higher than bishop's
Poor snarky knows he's losin'
I thought paladins were loyal to a fault...
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Bishop: "Heard you had some trouble back in Neverwinter walls - bad enough to make you flee to Old Owl Well."
Casavir: "There are troubles within and without Neverwinter's walls, both must be faced."
Bishop: "It's just that I thought paladins were loyal to a fault... but had a hard time believing Neverwinter was right all the time, did you?"
Bishop: "It surprised me, because I thought paladins were supposed to be devoted to a cause, to a nation, to its people, no matter where it leads -or what your King commands."
Casavir: "My problems are my own, not Neverwinter's - or yours."
Bishop: "Oh 'course not - a virtuous man like you probably wouldn't dream of lying to yourself."
Bishop: "It's just, as I see it, a man's gotta be honest not only with himself, but with his comrades and his allies."
Bishop: "And if a man loses faith in allegiance to something as big as Neverwinter, well, he might go a little too far in the other direction… and lose himself to a woman next."
Bishop: "Might even follow her into death, drop all his paladin vows right then and there. Is that something you want on your head?"
Casavir: "Do my feelings for her really cause you that much concern?"
Bishop: "Concern? No, I'm just worried about what kind of trouble it's going to bring if you aren't honest with yourself this time around."
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lilithsullivan · 6 months
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haven't seen anyone post those here so please look at the covert art for the new lp vinyls
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lilithsullivan · 6 months
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Acient Mosaic
If you relax your eyes to the shadow, you see the true depths of the artistry of these mosaics, some written in ash, others of shale, slate, and dyed tileblack.
Ancient Mosaic: [This mosaic is very old, picked out in gleaming tiles of black and gray. It depicts a ferocious battle scene, a swirling melee of humans, fiends, and others that you cannot make out.]
Ancient Mosaic: [Your eye is drawn to a figure that stands nearly in the center of the battle, facing a towering fiend. His sword is raised above his head, bright silver, with an unmistakable shape. It is a sword that you know…]
AK: The Sword of Gith…
Kaelyn the Dove: Do you know the blade? That figure holding it is Akachi, sometimes known as "Akachi the Betrayer," for leading a revolt against his own god.
Kaelyn the Dove: His blade was said to be a sword of silver. Its surface flowed like water over allies and friends, but it could wound the spirits of any enemy it touched.
AK: [Examine the mosaic more closely.]
Ancient Mosaic: [Each of the tiny figures has been created with great care, representing human and demihuman warriors, fearsome devils, winged celestials and a single horned dragon.]
Ancient Mosaic: [Oddly, you have difficulty determining who is fighting whom. Some humans seem to be allied with the devils, while others oppose them.]
Ancient Mosaic: [The Sword-bearer is clearly fighting against the devils, but so are the dragon, the celestials, and many of the humans… a strange company of allies, indeed.]
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lilithsullivan · 7 months
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EXCUSE ME?
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lilithsullivan · 7 months
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NWN2 cut content: Red Fallow's Watch
#5
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A cut location. At some point, you don’t go straight to find the Circle of the Mere in Elanee’s big Act 3 quest. After she hears from Daeghun that the Circle are alive and Bishop butts in (this conversation is still in the game, though is actually setting up a missing scene):
Bishop: {Slight surprise} I suspected that might be one of the places... as for the incursions, it wasn't just orcs. That's near an area the King of Shadows isn't likely to have claimed... yet. Might be a good staging area to look for your dead druid friends.
Elanee: {Defensive} Daeghun says they're alive.
Bishop: Maybe for now. Still, if you want to go, I can guide you to a safe port on the edge of the marsh.
Bishop's "safe port" is the ruined Red Fallow's Watch, the village where he spent his childhood.
Entering the abandoned village.
 SCRIPTER: Camera shows the village, the ruined houses, the burnt bones and the grayeyard.
|{AUDIO: Desolate music stinger plays}
Elanee: {Apprehensive, they've just walked into a ruined village} What happened here... you can almost hear the screams coming from the ground. Why would someone have razed this place?
Bishop: {Trying to downplay it's his home village} It was a village... Redfallow’s Watch, I believe. It's the closest place I could think of close to the lands the King of Shadows holds.
Elanee: {Firm} As much as the King of Shadows feeds on the land, it may be possible for a Circle to protect an area from its influence... another reason to try and find them as soon as possible.
Bishop: {Snorts, walking away} Well, if wishes were horses... look, you go on ahead, I'm staying here. If you're not back soon, then don't expect to find me here when you return.
The PC can explore the ruins, finding bits of evidence – an unlooted chest, graves, the burnt remains of soldiers – that go on a counter. Neeshka suggests doing some pilfering, which Bishop for once objects to, and siding with one or the other results in influence gain/loss. The other companions also comment on the things they notice.
Grobnar: {Noticing an untouched chest in the middle of a village} My, it looks as if whoever left here left in a hurry. They didn't even take their things and whatchamacallits.
[These graves all appear to have been dug at the same time, and they bear similar, makeshift markers.]
Casavir (?): The villagers, it seems. I wonder who buried them, and with such care?
It wasn’t included in the chunk of content I looked at, but this scene (once you find enough evidence) would probably have led into Bishop talking about Red Fallow’s Watch and the Luskans, as he does in the endgame if you pass an influence check. (I think he might also tell a PC with high influence about RFW before the endgame, but I’d need to check and the toolset is a whole three clicks away…)
All the time, Bishop is pressing the PC to either go ahead to the Circle of the Mere (he refuses to join you himself, and waits for you in the ruins), then, once you get back, presses the PC to leave.
Elanee: {Suspicious, feels something's off} This village feels different... like a trace of the Claimed Lands has touched this place.
Bishop: {Shrugs, dismissive} Just the wind in the trees and the dead in the ground... but I'll bet we're bound to have visitors if we stay here too long.
I think this episode could have worked well, though it’s perhaps too close to the visit to Ember in Act 2. Given that by this point you’ve had to wander through Ember and the corpse-filled remains of West Harbour (twice! – well, twice once you’ve visited again with the shards), the devs may have decided that yet another destroyed village was too much of a good thing. Even if, of course, the reason that Bishop has his own destroyed village is because he’s intended to parallel the protagonist.
Left in, the message would have been a bit: “It doesn’t matter what sort of person you are, you still end up with everyone dead and your home burnt to the ground.” And given that this was the game that gave us Rocks Fall Everyone Dies as the ending, that might have been the intention! But it could have looked a bit different if cut content #1 was still left in, and the PC was allowed to rescue various West Harbour people, who are already plotting their return and rebuilding of the village in Act 3. In that case, the PC and their background could have provided a more hopeful contrast to Bishop and whatever it was that made him into him.
Visually, it would have been interesting to see the remains of Red Fallow’s Watch to contrast it with West Harbour. It’s the only other named village in the Mere; I imagine it being even more Swamp Gothic than our PC’s hometown.
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lilithsullivan · 7 months
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it just gets better...
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scrunching my face real hard rn
#q
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lilithsullivan · 7 months
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took a second glance, yep the story is still tasteless
bg3 food for thought
Not to dump cold water on the game but... why do I feel Larian's take on world building is a bit callous?
Like... how much of the plot elements is about pacts and slavery and exploitation, be it msq's or companions', yet how much of such themes are unpacked and explored? These are heavy topics and should be given more than a dichotomic "yeah-or-nay"
Because right now Faerun feels like it's run on god's whims and tyrants' caprices, accompanied with nefarious mini-bosses playing with the desires of mortals, and arrogant magic wielders who thought the formers are cool and want to copy their ways. And to make things worse, protags can keep on reinforcing this pattern, with seemingly no consequences.
It's a fucking shithole. The amount of exploitation happened is disconcerting. I understand there are ludonarrative problems, and essentially this is a story about power and the game wants to empower us, but how is a story with so much manipulation and enslavement and forced labor filled to the brims of its scenes, be still just about power?
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lilithsullivan · 8 months
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After the fight
VERY pleasant commission for starsmakenonoise
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lilithsullivan · 8 months
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Yeah that's basically how the canon goes...
You'd think they'd been travelling together for months, eat and sleep together, through thick and thin, all holding affections for KC, would see past their differences and petty grudges...
But nope, they still despise each other equally...:(
nwn2 party goes to fight w/King of Shadows:
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a fantasy-party where everyone hates each other and defeats the dark lord with the power of hatred instead of friendship
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lilithsullivan · 8 months
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HD Texture pack for NWN2
ETA: It's easier to download it from Nexus Mods
There's also a new texture pack for armors
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lilithsullivan · 8 months
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Come towards me, BG3 fans, I promise I am very normal and can definitely be trusted-- IM BEGGING YOU TO PLAY NEVERWINTER NIGHTS. NO MOT THE MMORPG. THE PC GAMES. THERES TWO. PLEASE JUST TRUST ME I KNOW THEYRE ANCIENT BUT I CANT BE LEFT ALONE ANYMORE. JOIN OUR FANDOM WE'RE COMPLETELY NORMAL HERE.
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lilithsullivan · 8 months
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Reblog and give me your best and your silliest captions for this picture!
ex:
KC: “Grobnar, how did the tune go?” Grobnar: [the beginning of Sandstorm by Darude starts ominously]
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lilithsullivan · 8 months
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oh jesus
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