Rainbow Mika a.k.a. Mika Nanakawa.
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Graceful Fighter: Chun-Li's Allure by Jade Gretz
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The YouTubers don't want you know that MM&B is actually one of the best classic series games and is the better of the 2 snes games between it and 7. It's not really that hard of a hard game either. People who act like it's one of the most unforgiving games in the franchise are just bad at Mega Man games.
Each character has their pros and cons (although Bass is definitely easy mode overall), and you can buy upgrades over time to decrease the difficulty. Even a game over doesn't mean all is lost since you can spend the bolts you got in the level you died in to get upgrades. Playing as Mega Man makes bosses easier to defeat because his shots do more damage and the slide is a great and quick way to dodge attacks, but levels are more difficult because he can't double jump or skip entire sections with giant leaps. Bass can, which is why levels are piss easy when you play as him, but bosses are initially tough because his buster does shit damage until you get an upgrade for it. Bass also has Treble boost which lets him fly over entire screens. And people say this game is brutal?
The level design is actually pretty good I think, more fun than half the games in the classic series and far more stimulating than most X series levels. Bosses actually force you to use your brain, even when you have their weaknesses (excluding a few). For the longest time I thought Astro Man was unreasonable for a starter boss but now that I don't totally suck at Mega Man games it was actually possible for me to beat him buster-only within a few tries, and it was satisfying to learn how.
There's no e-tanks, but you do have:
-An ability to increase how much you gain from health and ammo pickups
-An ability to receive less damage
-An ability to increase damage output when you're low on health (very good against bosses)
-Rush search which digs up ammo and health
Which is quite frankly way more forgiving than Mega Man 1, while still not giving you the ability to bypass challenge with a stock of health refills. I think this is great.
The biggest problem with the game is that the King Mechs are very tedious, and sometimes enemy placement is cheap (which is not unique to this game at all lol).
The soundtrack is one of my favorite game osts, the graphics are in mm8's arstyle which is great cause I love how 8 looks, the special weapons are all pretty useful and fun to mess around with, and the robot master designs are totally sick.
I don't give a fuck about the gba version btw as there's literally no reason to play that version. If you use that port as a complaint against this game then you're stupid.
Anyway nobody gives a shit probably but I feel like this game has always been kinda overhated, and its difficulty is way overblown. I would choose this game over 1-3, 5-8, 10, all of the gameboy titles including V, X3, and X5-8. I haven't beaten 11 yet and I don't think it's fair to compare the ZX or Legends games here.
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藤井英俊@skeb募集中 on X: "コミッションイラスト!ナースモリガン。 https://t.co/7s5TwgY14X" / X
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Street Fighter 2 Hyper Fighting Arcade Cabinet How To Play and Four Heavenly Kings of Shadoloo Move List
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