Tumgik
innerpeacebarbarian · 4 months
Note
I don't understand why compassion here is viewed as contradictory stuff to one's fighting or capabilities.
Even those who praise them or similar characters as "willing to get the job done" describes it as "knows when to be kind/nice and when to be 'ruthless'"..... why isn't it being kind too to prevent innocents being hurt and protect them smh.
Ruby being just as bad as the villains for Tyrian's tail baffles me. The whole "You're too good to kill me, the main villain who would literally do everybody a favor by dropping dead" trope has been maligned for damn good reason. There are still Avatar fans who dislike Aang's ultimate decision bein not exactly but still similar to said trope. Yet NOW it's being embraced with open arms just to take the mickey out of RWBY?
They really don't have standards, do they?
Yup, its been rightly considered bullshit for a long, looong time, but RWDE will one hundred percent embraces the dumbest of dumb tropes if it means they have an excuse to insult the show.
Honestly at least with Aang it could be said to be fairly well set up, IE his belief system and culture with him being the last member of that belief system and culture making it all the more integral he hold onto it. And that's without considering he's like 13.
It could have been done better, but it at least was coherent.
13 notes · View notes
innerpeacebarbarian · 7 months
Text
(KR Geats) Suggestion to keep Sara's role but more concise
Main post | Geats cast moments
Using 2 whole episodes for her role as a beacon (ep. 34-35). Like Jamashin Buffa's Rider hunting outside to the main cast being done only in ep. 33 (I thought his Rider hunting will last for some time for his prominence as a winning antagonist)
Then have her killed in next episode (ep. 36). The following just show how the main 2's final form is obtained (ep. 37). While trying to keep things mostly intact (to test how much can be cut, so no stuff like removing Daichi entirely), it'd be like:
Ep. 34: Chirami's death → Suel revives Niramu and Win, and gathers staff (e.g. Tsumuri, Samas) → DR announcement (begin ID Core collecting round) + Grand End announcement for staff → Riders joining DR (+Keiwa revival), Ziin and Win plan to help Ace → Beroba and Kekera plan to send Archimedel after Sara → Kekera goads Keiwa to join DR (+explaining the reason Sara joined to have Keiwa keep it secret) → Ace and Michinaga form a truce → Neon fills in Sara about the DGP → Daichi offers a truce to Neon and Sara (and Ponchicchi), but lures them to Archimedel instead
Ep. 35: Keiwa uses camourflage to save the girls → Michinaga eliminates Daichi → Archimedel defeats Buffa → Neon talks with Sara and then Keiwa about her new wish → Archimedel's further attack with army → Keiwa reveals himself to save Sara → Sara vowing to fight for both Keiwa and Neon's sake → Archimedel gets killed by Geats and Buffa → Win (with Tsumuri) looks through Mitsume's archive → Ziin gets Vision Drivers, Ace confronts Suel → Suel reveals his plans to replace Mitsume with Tsumuri → Boost Mark III debut
Ep. 36: Samas shoots Niramu for disagreeing → Fox Mask calls out Ace → Jamashin Buffa fights Tycoon, Na-Go, and Hakubi, with motive debate (Buffa planning to end the DGP with Ace, Tycoon and Na-Go insisting they need the wish, Tycoon vows to keep the DGP afloat) → Na-Go and Hakubi got eliminated → Daichi sends Jamato after people and disrupt DR → Daichi infects Sara (going straight incurable in this case) → Buffa kills Sara while Tycoon (and Kekera + Beroba) watches → Ace reunites with Mitsume → Geats IX debut
Ep. 37: Geats IX kicks Suel's ass → Beroba and Kekera join forces with DGP for Goddess → Ace kickstarts his own DGP against the Jamato with Tsumuri as Navigator → Daichi announces Parasite Game → Keiwa despairs, Kekera provokes him → Michinaga feels guilty, Beroba goads him to fight (incurable) Jamatos → Keiwa (pretends as an ally to get close to Tsumuri) and Michinaga join Ace's DGP → Win explaining DGP's next plan inc. Mitsume's story → Neon learns about her dad's arrest → Keiwa gets Bujin Sword, and kidnap Tsumuri for DGP (maybe both Sara's death and his plan is revealed to others next episode) → Michinaga kills more incurable infectees → Bujin Sword kicks Buffa's ass.
Dunno if my suggestion above will fit the duration of each episodes, I'm keeping the scenes I think crucial for the plot/characters, like the DR as a means for Kekera to manipulate and fridge Sara, Michinaga's truce with Ace as he gradually starts believing in Ace from it, Archimedel's death so Daichi can succeed him, Keiwa's vow to keep the DGP afloat as it's his approach after Sara's death, Parasite Game which is the crux of pretty much all leads' character arc.
I'm also keeping scenes that is seen as funny/entertaining, like Ponchicchi (which'd be why I keep Daichi in DR here, if removed then, can omit Daichi from DR entirely, immediately kill Archimedel off the first time he targets Sara - Keiwa reveal and Ace/Michi teamup).
Overall, it's pushing back the scenes that advance the plot in earlier episodes like Ace and future people figuring out the Goddess (even Win and Niramu's return), doing Parasite Game in mid-DR, Keiwa kickstarting his scheme at the same time Ace runs his DGP. Several scenes are removed/merged to ensure screentime, like:
Nadge-Sparrow's fight with Na-Go & Hakubi, later Tycoon. The ID Core collecting game starts immediately, so jump straight to Daichi pulling a "truce". Kekera use the Archimedel plan to goad Keiwa instead, but also merge Kekera explaining Sara's reasons (happens next episode) with it.
The setup of Ace being at odds with Keiwa and Neon. The latter 2's objection is used in their fight against Buffa that eliminates Na-Go and Hakubi, at least to show Keiwa is fixated to his wish (and DGP) despite how it works, I think the conflict with Ace isn't really followed up.
Buffa's first fight with Na-Go & Hakubi. Archimedel is used in Buffa's place instead, as Beroba and Kekera sends Archimedel right away from the DR's start, and Buffa's being busy eliminating Daichi.
Ace warning Sara and Neon about the players being untrustworthy. History repeat that isn't really followed up.
Daichi inviting Ace and the fight between Geats LaserBoost and Nadge-Sparrow.
(Actual issue) Ace questioning and "testing" Michinaga's motive and approach to Riders and Jamatos. They actually hold Michi accountable for his actions/traits in the next arc anyway that he needs to work himself on.
Win intervening to save Keiwa. The Parasite Game is used both to keep Keiwa and Michinaga's Rider status by breaking their fight off and later Sara's death. Mitsume story will be used by Win when explaining the DGP's next plan to hunt Tsumuri as replacement.
Keiwa and Michinaga's hesitation in joining Ace's DGP. With Sara's earlier death, Keiwa joins Ace's DGP to track down Tsumuri (canonically he did work behind their back when he "pulls" Tsumuri to safety with Ace telling Win to believe in him). Beroba provokes Michinaga for feeling guilty to Sara's death instead right away.
Daichi's Jamato Phases, and by extension, the fight with curable ones. This one has the parasite being phase 2 incurable right away.
Marrella Jamato's fight with Geats IX and Tycoon Ninja. Daichi becomes a Gardener during DR while infecting Sara.
Tsumuri's report to Ace, later him to Neon, about Sara's death. The plan here would be the characters hearing Sara's death straight from Keiwa, when Keiwa explains why he works on his own plan behind their back.
Neon's talk to Sara about her new apartment may be moved when she returns later, unless it can still fit in ep. 36.
3 notes · View notes
innerpeacebarbarian · 7 months
Text
Looking forward for these in KR Geats if it has more/enough time
Main post | Sara's role
Mainly about Yearning arc onwards due to the padding there.
In general, more time to add more interactions and dynamics, as there's feelings of the cast being still disconnected at the end. When it happened, there were good chemistries (e.g. core trio in ep. 22), but it being shown more towards the end can likely give less impression of them "never getting along" or "growing out of Rider infighting" or such.
I'd want the main cast realizing that they don't need to keep anything about the DGP secret anymore, and make use of it like:
Keiwa bringing up his video diary, like to Sara after she returns, and/or even to public when he got famous as Kamen Rider, likely with Taira's workplace realizing. Geats usually keep small things shown before relevant... but not this one.
Neon realizing how important her stream can be, and using it to inform the public during Parasite Game and/or Gang Riders (like the reporters, and Mai's attempt in Gaim), the difference is she can inform what reporters don't know, like Daichi's true nature when he made a cult to bait people, or informing Ace's DGP to draw people.
Tsumuri reminiscing about forcing the Riders to keep the DGP secret, likely feeling guilty and/or giving a remark about what the DGP really is. Also have a talk to Keiwa (the one she primarily goes after) about it pre or post-redemption, and likely Ace or Win.
Would like to see characters other than Ace talking about recent events like (can be pre or post final battle):
Win's survival and by extension Win talking about the DGP's work like what they put him and others through (e.g. suicide bomber).
Win talking with Ace about the restored memories due to Ace's run of the DGP, relating to his friend Hiroki and punk rocker stuff.
Win and Neon talking about their career contrast coming from wealthy family, Win failing as a musician (that led to him doing DGP's dirty work) to Neon's success as influencer.
Other character's remark about Michinaga joining them after his decisions before. Not necessarily about grudge but something like Kazumi's talk with Gentoku in Build later.
Michinaga's remark about the Riders and/or overall happiness of the world, and methods to deal with those after atoning (extension of his apology scene).
Kyuun's reaction to Neon successfully getting true love in the current era world. And Neon elaborating more on where she'd take her channel as she already get true love & ran away from house.
Bringing up the characters' daily lives and wishes and what can be accomplished by them opposing DGP, not only on last episode.
Personally, I do feel disappointed of how there aren't many more of the core trio's scenes (outside of fighting together) after ep. 22.
Keiwa and Neon are assigned as Sara's "bodyguards" throughout DR against those antagonistic to her for Sara's expanded role. There's still sideplot between them, though it does separate them from Ace who continues to solve his mysteries.
Regardless of them being late or not, I do wish that Keiwa's talk with Neon and Ace in his dark arc lasted longer, rather than being cut short due to quick escalation. Delve deeper into it like the solutions for Sara and the world, best case to both save them and take down DGP, Keiwa's mindset, worldviews, and uncertainity against it, and more counterarguments against it other than wrong thing to do, etc.
Them talking about their story conclusion; Ace reuniting with his mother, Keiwa getting Sara back, Neon resolving her family issues. Closest of it in canon was only Ace and Keiwa's fist bump with Keiwa acknowledging difficulty of idealism.
I would also like for more past Riders interactions (particularly with the actors not getting their flowers yet) during Gang Riders, other than Kanato:
Filling in the revived Riders of recent events (e.g. Taira's son being healed) to see their reactions, particularly existing characters like Takeshi/Shirowe, Taira/Ginpen, or Yukie/Letter.
I'd like to see Toru learning the long road Michinaga travels from him wanting to destroy all Riders (and DGP) by any means to his regret of his sins now. I know Michinaga isn't about wanting Toru back, so have them bump to each other instead.
Takeshi's true color, and possibly his reaction when he learns what Keiwa and Neon are up to now, the 2 people he saved that has become fellow Riders.
Ace mitigating the damage by drawing more people to fuel his wish, to create more ID Cores so there can be good Riders to fight off the Gang Riders, expanding his personal DGP to be more equal to the management's. Said number of people'd be also used to fuel Ace's eventual reset.
In the opposite side, likely have the DGP or Keiwa invite people to join them likely for wish and/or safety (keeping Gang Riders in line too), granted Rider power, stay with them but also perform their work - practically resuming the "game format" at this stage.
Though honestly I'd want the 2 above for more chances of interactions with returning Riders like Keiwa with Taira, though not limited to the invitations, maybe also can add on how they're affected by the rampage (to see their reactions towards the changes/events, not a wake-up call or such, Kanato is already the one serving as that to Keiwa).
For final battle, not much as above, as I think the cast's roles are done well with each of them working through their respective fields (and the irony, role reversal of Jamato being the protector to End Riders' threat). But it'd be the following:
Show more about the audiences who want the DGP back to the roots like Girori claimed.
Suel's origin to explain how he got those vast powers.
Samas doing more (ofc). Outside of Zitt's role, maybe have her visit the audience or act as their PR like doing poll apps (for End Riders, she did but only by standing besides Suel), or pit her against Tsumuri ("close" vs "awake") that leads to her being possessed, or have her deal with disturbances, giving following challenge to the cast:
Audience disturbance: Fight Na-Go Fantasy. For this one though the challenge is similar to Da-Paan vs Na-Go Fantasy, protecting the powerless parent.
Game disturbance: Fight Buffa Jamashin/Marrella Jamato. Samas uses End Riders as human shield, forcing Buffa to balance between using Jamashin against her or holding back to other Riders. While her attack to Marrella would immobilize most of Jyamato he controls leaving them easy targets for the Riders.
I'd still not want Girori to directly aid the cast though, like Graphite from Ex-Aid, still content with enemy role to "make DGP great again" even if it comes with his demise. Then perhaps like Samas, have him interact to his audiences, maybe if Samas'd dispose those kind of audience, he can fight her too.
1 note · View note
innerpeacebarbarian · 7 months
Text
KR Geats' production conflict
There are some who said that the final quarter of the show feels cramped/rushed, and I was also worried when Geats is ending, not due to wanting it stay or have "season 2" or such, but because it never gave me the feeling that the series is almost done wrapped even at ep. 38 (so extended series after ending/"season 2" won't work on this either).
Well, I know dwelling on it won't do anything, but I guess I've found the likely reason that it feels that way, so at least there's closure for me. The reason seem to be this decision (from this link):
Tumblr media Tumblr media
Takebe wanting to Sara's screentime as the beacon of light, which primarily affects how pushed forth Keiwa's heel turn was, which Takahashi planned earlier. But I think the series as a whole got slowed down in the middle for this, in Yearning arc that focuses on Sara's stint as Hakubi in DR, and the first few episodes of Genesis arc.
So overall, ep. 34-40 of the series (it's said too above Keiwa's heel turn is pushed to forties). May also explain why the primary Rider (by extension the others) gets final form really late compared to usual.
The series did get concluded without being left hanging much, thanks to Ace's powers despite the stakes, and the cast do get closure, which dispelled some of my worries, but there are handful moments I want to see in the series listed in link below:
Looking forward for these in KR Geats if it has more/enough time
Though after all of this, don't get me wrong, this isn't a hate for Sara. Reject Kekera's view of her as an expendable story element instead of a person, and fans who wished the same "for Keiwa's sake" (e.g. going dark for his "success").
By filling in Sara about the DGP (as Hakubi), she did become a beacon to raise the morale of the conflicted Keiwa and Neon, fighting for the latter's happiness to encourage her believing in her fans and her authenticity as a person. I think this'd be some of my suggestions to keep her role but not taking too long in middle:
(KR Geats) Suggestion to keep Sara's role but more concise
Though dunno if the initial plan will still have Yearning DR created or not, but to instead kill Sara off at the end of JGP. There are required plot progression done in Yearning arc like Ace and the DGP team figuring out the Goddess. Keiwa's next schemes and Bujin Sword debut also needs Tsumuri's role to be known, as his means to the end, his "shortcut".
To wrap it off, I'd accept and want for Geats to be acknowledged as breaking Reiwa KR's curse (quality wise), but I do have personal disappointments that there's still a conflicting decision after a strong start where it's a complete package of a season that excels in what not much seasons can pull off like the mystery building, plot point, its action (IMO), and how there are no outright bad episodes generally, which I felt it was consistent due to how it feels planned from the beginning to me (like Build), rather than making last minute decisions.
Decision change can be something well-received like Hiromi's extension (I liked it as a build up for Vail plot twist), and there can be cancelled decision that likely turns out better like Gaim-esque ending for Geats planned before Battle Royale movie.
But for Sara one, Geats is already very tight, not enough room even with Geats' fast pace - it already only focuses on what matters for the story (only featuring Mitsume as Ace's family, said below), without extending those that served their use, even small roles (like the quick death/departure for extra Riders... Kanato in Gang Riders or even Yukie/Letter):
Tumblr media
Still duration management needs to be taken into account, with this being a yearly franchise that has limited set of episodes. Guess this is a case when the yearly episode format is too little for a KR season, instead of too many (much padding to go to 40+) - same reason to better have KR not restricted to yearly format
Though ofc, not taking things too long in middle for Sara still depends on how those other stuff would be executed. And the show itself may only care about giving necessary conclusions for the plot and characters (which it did), my additions above are for more extra enjoyment.
3 notes · View notes
innerpeacebarbarian · 9 months
Text
Here shows Da-Paan with Nadge-Sparrow, the latter actually making an appearence as early as ep. 3.
Tumblr media
1 note · View note
innerpeacebarbarian · 9 months
Text
@tokudocu​
Going by your logic, almost all Kamen Riders and Super Sentai teams are anti-heroes? A lot of the Riders and Sentai kill, their Rider kicks and their respective finishing moves have been known to kill people, evil people, but are still people
Nah, just because a hero has killed, doesn't mean that they're anti-heroes. The difference between murder and kill. Heroes can kill, but not willingly, as a last resort when it’s necessary. They usually aim to not take this measure, and if they do, they are usually remorseful. Typically superpowered villains leave them no choice but to kill them though (necessary variant), in defense of themselves and/or others, unlike normal humans.
Character/people should be looked as a whole of their good deeds/traits vs their bad deeds/traits (and taking into account of context, intent and situation, e.g. for killing, was it in cold-blood or out of self defense?), not cherry pick certain ones.
Morality is more complex than "[...] is bad so everyone who does [...] is bad". No one is morally perfect, but someone who stumble and fail to adhere to their morals once in a while doesn’t necessarily make them anti-heroes (e.g. if they’re forced by situation to not adhere to their principles, like forced to kill in self-defense/defense of others), they’re still outright heroes if they try to better/not repeat otherwise, and even better if they show remorse for it.
Anti-heroes would be those who embrace those dark, unheroic qualities - while still overall good person, they keep performing these moments of moral failure (e.g. they keep only doing selective justice to only protect their loved ones but leave others to their fate - different from not being able to save someone in time) repeatedly, not just once or few times, and having little remorse/no attempt to avoid that or become better. Thus their dark traits are prominent part of their characters too, not only something that comes up once in a while.
People's alignment can change, and can change more than once too. But alignment isn't changed solely by single/few actions that differ from their usual characterization, it's something recurring and consistent. If they were genuinely good before turning into a bad person, then it's a case of heel turn. But they'd be straight up villainous from the beginning when they just did good deeds to maintain a two-faced facade before revealing their true colors.
I’m not refering to Ace, but just character/people in general that yes, there are well-intentioned extremists that quote the word “for the greater good” 
I’m not actually refering to Ace here (more below), but following above, people’s alignment can change. He was anti-heroic in the beginning cuz he’s genuinely good and helpful to people but has no qualms being underhanded to achieve his goals, to the point of endangering someone. But later he changed to be straight hero cuz he stops pulling those tactics, especially when aiming to making literally everyone happy.
To me, anti-villain feels like a new term that came up so as not to categorize their favorite character as an outright villain.
A distinction between villain and anti-villain seems redundant as a lot of villains have some good intentions, or have extremely good intention, almost always quoting the words “for the greater good” to justify their actions.
It’s not a new term. Anti-villain is the opposite of anti-hero (just like villain to hero). Anti-hero means heroes with unheroic qualities. Anti-villain means villains with redeeming qualities. Anti-villain is still a subcategory of villain, their actions shouldn’t be downplayed. But they’re, morality-wise, lesser evil compared to the worst scumbags due to those redeeming traits. They obviously can cause more damage than outright villains though, but it’s more of power/capabilities talk.
Earlier you put more emphasis on a character’s good intentions and how they can be categorized based on those good intentions and actions.
Where? The anti-villain one? It’s only in comparison to outright villains (but there can be other redeeming traits for anti-villain than good intentions). And no I put more actions than intentions, I’m saying that someone that has good intentions but bad actions/methods are anti-villains, I’m saying that those are still bad guys cuz anti-villain is a subcategory of villain. My point here is that good intentions don’t necessarily make one good person, but I’m NOT refering to Ace, but to your Obito example there, the difference being that Ace actually did good while Obito did bad things to achieve it.
There are siblings who were so hungry so he stole food from a local shop and ran for it. Is the thief a bad person, they did steal?
But the intention was to feed their other siblings so they could survive another day.
By how you replied, you have stated that no matter his intentions were, he still stole some food and should be labeled as a “bad person
Looking for this action alone (as you don’t talk about how’s that thief as a person as a whole), this is an anti-villain example. They did something bad to steal, but it’s done for good intentions to feed their siblings.
This is the reason though why someone shouldn’t immediately kill anyone on the “bad side” (but still acknowledge this as bad action), there are other methods to deal with someone bad than finishing them off (particularly if the thief is normal human), like for this case, he might be try to be reasoned, suggesting better solution to look for better methods to take care of their siblings (because ofc, stealing isn’t the only way to feed them) or they should try to improve their situation so that he won’t resort into this again.
It’s better for anyone’s mental health not to do as you run the risk of labeling their actions as black and white, pure and impure, clean and dirty and the like.
A character’s actions are done with a lot of context behind it. The character’s mental state, the character’s emotional state, what was their recent experience prior to taking that course of action.
I fully know that the world isn’t all black and white, but I think every spectrum of morality exists. White, grey, and black all exist, AND also many shades of grey. Even if one leans more into grey category, they can still fit into good or bad, based on which traits outweigh. I think anti-hero and anti-villain term is important regarding these distinction, and yeah there are many shades of grey, there can be sliding scale of anti-heroes and anti-villains, more mild and severe variants each. There can be many variants of either too.
Hello @innerpeacebarbarian. I'm responding to you in a separate untagged post. Forewarning, I may misinterpret some of your points to be different, English is not my first language so there might be things lost in translation.
Tumblr media
People prefer straightforward answers, hence they love to take things at face value.
Tumblr media
Going by your logic, almost all Kamen Riders and Super Sentai teams are anti-heroes? A lot of the Riders and Sentai kill, their Rider kicks and their respective finishing moves have been known to kill people, evil people, but are still people.
It is in the name after all "Finishing Move."
Best example is Kamen Rider Drive. Some Rider fans have classified, albeit jokingly sometimes, that Drive is a criminal because of the amount of Roidmudes he has killed without following due process. Is he an Anti-Villain now?
To me, anti-villain feels like a new term that came up so as not to categorize their favorite character as an outright villain. The distinction between hero and anti-hero is important because the anti-hero does all the dirty work while a normal hero has squeaky-clean hands.
A distinction between villain and anti-villain seems redundant as a lot of villains have some good intentions, or have extremely good intention, almost always quoting the words "for the greater good" to justify their actions.
Tumblr media
How do you classify Ace, then? Is he a hero? an anti-hero? a villain? an anti-villain?
Earlier you put more emphasis on a character's good intentions and how they can be categorized based on those good intentions and actions.
Tell me, how would you classify one Ace Ukiyo then?
Tumblr media
The post was a reaction to a myriad of posts pinning a lot of things to Keiwa's actions, like the kidnapping of Neon, or the death of his parents the second time around, or even the myriad of property damage that happened when the gang riders were wreaking havoc in the city.
It was not about how "not killing" makes Keiwa "still a good person" but rather by enumerating the actual crimes Keiwa has committed, it'd debunk some of the more outrageous crimes they pin on Keiwa, like the breaking out of the inmates.
Tumblr media
Redemption arcs start out that way, they start with someone sympathizing with the villain hence the post "trying so hard to redeem" of course that hasn't materialized thus not being redeemed, however, the same way they did with Azuma, and Isuzu, it started out with one of the main four sympathizing with them Ace with Azuma, and Neon and Ace with Isuzu.
----
Reading all your replies, I am getting the gist that you're so, hellbent on properly categorizing each character into neat boxes. The main moral the writers are trying to instill in children, in relation to their society, is how they shouldn't condemn the person but condemn the sin, they are a collectivist society.
It's better for anyone's mental health not to do as you run the risk of labeling their actions as black and white, pure and impure, clean and dirty and the like.
A character's actions are done with a lot of context behind it. The character's mental state, the character's emotional state, what was their recent experience prior to taking that course of action.
Simply saying "actions are more important than words" and "actions are more important than intentions" is leaving out the context behind the actions.
For example, we know stealing is bad, stealing anything is bad. There are siblings who were so hungry so he stole food from a local shop and ran for it. Is the thief a bad person, they did steal?
But the intention was to feed their other siblings so they could survive another day.
By how you replied, you have stated that no matter his intentions were, he still stole some food and should be labeled as a "bad person"
Again, I may have misinterpreted your words due in large part that English isn't my first language.
4 notes · View notes
Note
A but different from other Riders, Keiwa doesnt seem to be the type forgive and forget.
I feel that actually, it's something more common than you think, for main Rider-type of characters displaying anger and intimidation towards someone else, if you'd think Keiwa being upset to Daichi making him this example. Like, Shinji has been angry to every single Riders before. Though at least, Yuya has made other non-forgive and forget type in how Emu reacted to Kuroto and Aruto reacted to Gai (the only good part of his "redemption").
4 notes · View notes
Note
opinions on the Geats cast now and what are your hopes for the endgame.
I'd think that Ace is a good example of how making someone mysterious while being also an active player in the story. His mystery is compelling and personally is a good hook to the story, though the series starts to really get into that midway, with early on his presence isn't felt by some, thinking that other Riders feel more like main.
Personality wise, I think he's an example of being arrogant without looking down on others, unlike people such as Tendou or Tsukasa, though he can still seem insufferable. Thought at first he's more Sento or Haruto type, until ep. 8 of which it's shown that he's more ruthless type like Tendou and Tsukasa, not that it's not unexpected.
His abilities are showcased well and entertaning, in his battle capabilities and skills in battlefield, or his abilities to turn things into his favor without feeling out of place, as everything is nicely set up, like the "asspull" of Boost Mark II from his previous reincarnation's wishes, though I personally not a fan of his ep. 1 fight much of charging with guns.
---
Some of the boy scout type of characters have the writing only focusing on them being good to others alone, but at least for Keiwa, it's addressed as something problematic that he lacks aspirations, which is something to look forward in how he can grow from that. It actually can causes him to be unwittingly inconsiderate on what's good for others in their lives, and the show actually addressed that as something faulty for him.
Eventually he developed into understanding that everyone has a right to make their own wishes and cling into it in how important it can be, while he has more clear goal but doesn't mean straying away from his helpful nature, reviving the Riders who died in the game due to not liking seeing them dying.
He's a tanuki and thus he should be a trickster, like Ace. And it eventually happened in the show when he tricked Girori into exposing himself and I'm glad for that. But I also would want to see more of that, becoming something more consistent of him (but not underhanded) particularly when the show sets him up as Daichi the schemer's main enemy.
---
In the first episode Neon seems similar to victim of the week, though ofc promoted as a Rider, but I began to feel that there's an effort in writing her for her first 2 parter in ep. 3-4, in how her home life is depicted and shot in the series. I like that her development in that episode stays consistent that she stays a capable fighter, though it's less prevalent nowadays as her along with Keiwa lacks upgrades for now.
Not a bad thing, but her arc later also resembles some of the KR franchise's staples, like her learning the circumstances between how she's made into a Rider being a pawn for others (nepotism, and unknowingly Kousei wants to have her marry future people), and how she has an existensial crisis over her origins (which happens to many other major girl characters in KR franchise). Something I like though is that, her depression doesn't immediately end after Beroba's doxxing, she's still processing through it.
---
I like how in the series, Michinaga's attitude is portrayed as a shortcoming, with him actually being held back from it, for something like, being a hostile loner or a buffalo who makes rash decisions and is stubborn, with other characters also calling him out for it. I'd also rather if Beroba gets more credit in his victory over the JGP too.
I also think his character has been consistent, in how his callousness steers him, where he's established as thriving over Riders' predicaments and deaths, and not giving a damn about civilians, of which him having more standards as a DGP player isn't done due to caring for them, but to not make himself similar to the Riders who left Toru for dead (albeit he has been hypocritical), and later when needed, he'd have no qualms attacking or murdering Riders, or even some civilians, it's not him being corrupted by Jamato Buckle or such. He just didn't care, and if he has good intentions, it's solely end justifies the means type.
I'd also think that his sense of honor play contrasts Ace, of which while a dirty player, Ace looks out for people more and is genuine in helping them. Michinaga has a code of honor, and will punish the Riders whose cruelty, like his views towards them, is clear in his eyes like Morio and Daichi, but it only diminishes his cruelty like, "I'd want to dispose someone in upfront way, not in backstabbing way", and he oftentimes still doesn't act to stop that cruelty, leaving them be, like when Beroba doxxes Neon.
---
I thought Tsumuri has rather small screentime and presence, outside of the 2nd DGP, kinda like... Sophia in Saber, though it doesn't damage the series, and that she's getting more recently. Even moreso for Sara, who obviously, gets more recently as Hakubi.
---
Niram is an interesting and charismatic higher up with his antics and worldview, by contrast Girori feels wooden and he lacks foresight in his actions. Chirami is even worse with him being utterly dumb though it's an intentional part of the story rather than unnoticed. Win is a fun adversary, though he feels less competent than he lets on IMO, and has tragic parts, dunno how they're taking his direction now. Samas has the worst lack of presence IMO, only revolving around Niram.
---
The supporters are all screwed up due to how future life is, though they get believable development, with Ziin learning the value of life, and Kyuun learning to vocalize his feelings. Not yet for Kekera now. Beroba is an effective and competent villain who is used well to be threatening, and she's not kidding in how much she wants to see misery.
---
There are perhaps wasted extra Riders with how easily they're dying. Would say for eariler villains Kanato serves as a good contrast for Neon, and Morio moves Keiwa and Michinaga's characters forward. Ittetsu's character is all about his age, including in the reason he protects people. Sae feels like bringing girls rule boys drool though her last moments with Neon is nice. Daichi feels wasted though despite his extended screentime, him joining the Jamato is useless though he had a successful plan, and his demise is just a repeat of Morio's.
1 note · View note
Photo
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Was this scene early on in the series an indicator that Keiwa can be eventually as crafty as Ace? Fitting tanuki motif.
23 notes · View notes
innerpeacebarbarian · 2 years
Photo
Tumblr media
Keeping your boots on the bed won’t help your case, Tokime. Even Philip still took off his at episode 1.
11 notes · View notes
innerpeacebarbarian · 3 years
Photo
Tumblr media
Casuality Celica for Kamen Rider Kiva’s 1st fight :(
0 notes
innerpeacebarbarian · 4 years
Text
But Harley Quinn isn’t even an anti-hero, she’s just a villain. You like many people misunderstand what anti-hero means. They’re heroes (so they must do good deeds) with more unheroic qualities (like selfishness or violent) than traditional heroes. Example is Wolverine.
Unpopular opinion but every single ‘anti hero’ is fucking annoying and all they do is go around killing for the funnzies and make unfunny jokes. Eg. Harley Quinn and dead pool
46 notes · View notes
innerpeacebarbarian · 4 years
Photo
Tumblr media
Ouja suddenly forget how he got his guard vent, against one of his most hated enemy no less!
3 notes · View notes
innerpeacebarbarian · 4 years
Text
you know when people are so obsessed with making a villain seem not as villainous (because they love the character) that they actually interpret the character as being way more boring than in canon?
7 notes · View notes
innerpeacebarbarian · 4 years
Photo
Tumblr media
Think Kusaka is the worst being in Faiz? Well no, Kitazaki’s definitely worse (and Minami too).
15 notes · View notes
innerpeacebarbarian · 4 years
Photo
Tumblr media
Muteki's Hyper Critical Sparking is that powerful to even affect and injure Shouma Kai (Parado's actor) in the right arm he used to counter the kick!
24 notes · View notes
innerpeacebarbarian · 4 years
Photo
Tumblr media Tumblr media Tumblr media
Tezuka confirms that Ren is a tsundere
27 notes · View notes