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fvngus · 12 hours
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Hi there ! I'm Fungi, [ she/her, they/them ] 25 years old and hailing from Germany.
I'm pretty much completely self-taught and a hobbyist. My tools of the trade can be checked out below.
I have too many characters I draw way too less and instead hyperfixate on 3-4 at a time :). Other than drawing, I do enjoy myself some writing and gaming, mostly BG3 and League of Legends. Which are also my two current obsessions.
Asks of any kind are always welcome, please just be respectful ♥
★  COMMISSION INFO  ★    ★   OC LIST ★  
Tools of the trade below cut:
★  Using: Samsung Tab S6 + Stylus, Clip Studio Paint Pro
★  Brushes:
Custom Grease Pencil (example):
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Crm Bleeding Marker-Brush (example):
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fvngus · 17 hours
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𝗕𝐚𝐛𝐞𝘁𝘁𝐞 𝐀𝐝𝐞𝐥𝐢𝐧𝐞 𝒁𝐢𝗿𝐨𝐦𝖟𝘂 [ 𝗕𝐆3 𝐂𝐨𝐦𝐩𝐚𝐧𝐢𝐨𝐧 𝐎𝐂 ]
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  An introduction to my hexblood girlfailure daughter. Backstory at the end of this post.
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𝕊𝕋𝔸𝕋𝕊
𝐍𝐚𝐦𝐞: Babette Adeline Ziromzu 𝐍𝐢𝐜𝐤𝐧𝐚𝐦𝐞/𝐀𝐥𝐢𝐚𝘀: Babs, Babsi, Betty / The Hexed Seamstress 𝐀𝐠𝐞: 25 years old 𝐃𝐚𝘁𝐞 𝐨𝐟 𝗕𝐢𝗿𝘁𝐡: April 24th 𝐆𝐞𝐧𝐝𝐞𝗿 & 𝐏𝗿𝐨𝐧𝐨𝘂𝐧𝘀: female, she/her 𝐎𝗿𝐢𝐞𝐧𝘁𝐚𝘁𝐢𝐨𝐧: bisexual/ biromantic 𝐑𝐚𝐜𝐞: hexblood (former human) 𝐍𝐚𝘁𝐢𝐨𝐧𝐚𝐥𝐢𝘁𝘆: baldurian
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𝔹𝔸ℂ𝕂𝔾ℝ𝕆𝕌ℕ𝔻
𝐏𝐚𝗿𝐞𝐧𝘁𝘀: Iris Ziromzu (mother), Bernard Ziromzu (father) 𝐒𝐢𝐛𝐥𝐢𝐧𝐠𝘀:  Chanelle Ziromzu, Ardelle Ziromzu, Marion Ziromzu, Esther Ziromzu, Milly Ziromzu, Penelope Ziromzu 𝐒𝐢𝐠𝐧𝐢𝐟𝐢𝐜𝐚𝐧𝘁 𝐎𝘁𝐡𝐞𝗿: / 𝐎𝘁𝐡𝐞𝗿𝘀: Hora (Patron) 𝐏𝐞𝘁𝘀: Button (former) [cat] 𝐎𝐜𝐜𝘂𝐩𝐚𝘁𝐢𝐨𝐧: seamstress 𝐇𝐨𝐦𝐞𝘁𝐨𝘄𝐧: Baldur's Gate 𝐂𝘂𝗿𝗿𝐞𝐧𝘁 𝐑𝐞𝘀𝐢𝐝𝐞𝐧𝐜𝐞: travelling 𝐋𝐚𝐧𝐠𝘂𝐚𝐠𝐞𝘀: common
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ℙℍ𝕐𝕊𝕀ℂ𝔸𝕃
𝐇𝐞𝐢𝐠𝐡𝘁: 5'1'' / 154 cm 𝐖𝐞𝐢𝐠𝐡𝘁: ~48kg 𝐇𝐚𝐢𝗿: light lavender 𝐄𝘆𝐞𝘀: wine-red 𝐒𝐜𝐚𝗿𝘀: none / two marks on either temple [good ending] 𝐏𝐢𝐞𝗿𝐜𝐢𝐧𝐠𝘀: earrings [rarely wears jewelry] 𝐓𝐚𝘁𝘁𝐨𝐨𝘀: hexblood markings on shoulders and back
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ℙ𝔼ℝ𝕊𝕆ℕ𝔸𝕃
𝐏𝐨𝘀𝐢𝘁𝐢𝘃𝐞 𝐓𝗿𝐚𝐢𝘁𝘀: • polite • forgiving • creative • compassionate 𝐍𝐞𝘂𝘁𝗿𝐚𝐥 𝐓𝗿𝐚𝐢𝘁𝘀: • emotional • soft • impressionable • stubborn 𝐍𝐞𝐠𝐚𝘁𝐢𝘃𝐞 𝐓𝗿𝐚𝐢𝘁𝘀: • aimless • blue-eyed • perfectionist • curious 𝐀𝘀𝘁𝗿𝐨𝐥𝐨𝐠𝘆: taurus 𝐌𝗕𝐓𝐈: inFJ 𝐄𝐧𝐧𝐞𝐠𝗿𝐚𝐦: type 7 𝐓𝐞𝐦𝐩𝐞𝗿𝐚𝐦𝐞𝐧𝘁: empath
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𝕄𝕆ℝ𝔸𝕃𝕊
𝐀𝐥𝐢𝐠𝐧𝐦𝐞𝐧𝘁: Lawful Good
𝐒𝐢𝐧𝘀:
Aimless: Babette never really learned to do her own thing besides following orders or occasionally working on own little projects in the past. The first thing she wanted to do after the Nautiloid accident is to go home because she was shit scared of what to do else. Imagine a house cat suddenly dropped off in the wild and having to figure things out. She only knows how to be a seamstress, thus her goal was and is reaching the city. Blue-eyed: Oftentimes, she refuses to believe one would have only ill intentions. She gives chances way too often and wouldn't it be for her companions, this most likely would have cost her her head in the past.  Impressionable: You can talk her into almost anything. Refusing commands only led to bad outcomes in her childhood. One example would be when the party arrives at the Gate and meets their first Steel Watcher, Babette was pretty much convinced it was a great idea and a wonderful change to have these machines walking around the city. Even after destroying the facility, she was sure Gortash had good intentions in making the city safer. She is a bit slow . . .
𝐕𝐢𝗿𝘁𝘂𝐞𝘀:
Forgiving: The kind of good part of being blue-eyed is that she does not hold a grudge for too long. She can very much be explossive if someone did her wrong but the girl is not one to not accept an apology. Compassionate: Compassion was a huge deal in her childhood. Her sisters had to stick together, a friendship of seven that was even bound by blood. Caring for others and helping them out comes naturally. Polite: Babette comes from a rich family. Politeness is her bread and butter. She even worked at the shopfront for a long time before turning into a hexblood and has exceptional negotiation skills.
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𝕆𝕋ℍ𝔼ℝ
𝐂𝐥𝐚𝘀𝘀: Warlock [Archfey] + Bard [College of Glamour]
𝐏𝐨𝘄𝐞𝗿𝘀/ 𝐀𝐛𝐢𝐥𝐢𝘁𝐢𝐞𝘀:
Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray. ──────────────────────── Eerie Token. As a bonus action, you can harmlessly remove a lock of your hair, one of your nails, or one of your teeth. This token is imbued with magic until you finish a long rest. While the token is imbued this way, you can take these actions:○ Telepathic Message. As an action, you can send a telepathic message to the creature holding or carrying the token, as long as you are within 10 miles of it. The message can contain up to twenty-five words.○ Remote Viewing. If you are within 10 miles of the token, you can enter a trance as an action. The trance lasts for 1 minute, but it ends early if you dismiss it (no action required) or are incapacitated. During this trance, you can see and hear from the token as if you were located where it is. While you are using your senses at the token's location, you are blinded and deafened in regard to your own surroundings. When the trance ends, the token is harmlessly destroyed.Once you create a token using this feature, you can't do so again until you finish a long rest, at which point your missing part regrows. ──────────────────────── Hex Magic. You can cast the Disguise Self and Hex spells with this trait. Once you cast either of these spells with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast these spells using any spell slots you have.
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𝔹𝔸ℂ𝕂𝕊𝕋𝕆ℝ𝕐
𝐏𝐀𝐒𝐓[ ✂ ] [CW: Child labor]
𝐓𝐡𝐞 𝘆𝐨𝘂𝐧𝐠𝐞𝘀𝘁 𝐨𝐟 𝘀𝐞𝘃𝐞𝐧 𝘀𝐢𝐛𝐥𝐢𝐧𝐠𝘀. Babette was born into a strict family. Playing outside like her peers, getting dirty in puddles on the street after summer rains, nothing that she could afford. It was her own mother, who treated their children like workers, teaching them knitting, crocheting, sewing only to prepare them to ’help out the family’. Both of her parents endured a childhood in poverty. It was their way of keeping the family’s life standards above average, no matter the cost.
The girl had trouble, picking up the family’s craft. Never terrible but never perfect either. A wrong stitch here, a forgotten button on a vest, keep your gods damned head together ! Why couldn’t she be as good as her sisters ? Why does mother threaten to send her off, send her to an orphanage, if kind enough ?
No matter how long Babette practiced, time only rewarded her with more bloody pokes in her hands. Clumsy. Slow. Lazy.
A hag got wind from the girl’s troubles and bitter thoughts. Babette’s fears enlightened, amused the fey. Sweet-talking her way into the child’s heart, feigning compassion, offering solutions, quick ones. One of their circle was killed recently. A replacement was needed. If the young lady would agree to a pact, she would gain impeccable skills in her craft. Everyone would be enticed by her future works, the needle like a brush to the artist. Only a small touch of her own body, a hair, a droplet of blood in her work, would do the trick. In return, the seamstress would comply to turn into a hag, one of the arch fey’s kin, in time.
And the desperation cried louder than the girl’s common sense. The need for admiration, for praise, was too much to bear living without it any longer.
Babette left the forest with a crown.
A token of her pact.
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𝐏𝐑𝐄𝐒𝐄𝐍𝐓
𝐀𝘁 𝐟𝐢𝗿𝘀𝘁, 𝘁𝐡𝐢𝘀 𝐛𝐚𝗿𝐠𝐚𝐢𝐧 𝘄𝐢𝘁𝐡 𝘁𝐡𝐞 𝐚𝗿𝐜𝐡𝐟𝐞𝘆 𝘄𝐚𝘀𝐧'𝘁 𝐛𝐚𝐝; 𝐧𝐨𝘁 𝐚𝘁 𝐚𝐥𝐥. The pact altered the girl's appearance; hair & skin now holding a soft lavender tone, pale and almost sickly. The eldercross around her head now one with her body. Hers, just like the fey blood pumping through her veins. After the first shock settled when returning to her family, it didn't take long for her parents to see the potential of their youngest child. Only by attaching something from Babette, sewing in a hair between fabric, the craft would carry a mesmerizing touch. Clearly, anything would sell now. Obviously, the nestling was a pot of gold.
Did she really have the privilege to argue about it now ? About that exploit, which only got worse because of decisions, made with her own intentions ?
Her work for her family continued, happy to help, happy to be needed at least. It was . . . strangely nice.
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𝐀𝐅𝐓𝐄𝐑 𝐓𝐇𝐄 𝐍𝐀𝐔𝐓𝐈𝐋𝐎𝐈𝐃 𝐂𝐑𝐀𝐒𝐇
𝐓𝐡𝐞 𝘄𝐨𝐦𝐚𝐧 𝐝𝐢𝐝𝐧'𝘁 𝗿𝐞𝐦𝐞𝐦𝐛𝐞𝗿 𝘁𝐡𝐞 𝐡𝐨𝘄𝘀, 𝘁𝐡𝐞 𝘄𝐡𝘆𝘀, 𝘁𝐡𝐞 𝘄𝐡𝐞𝗿𝐞𝘀. Stranded, far away from her hometown, she found herself at shore. The devastating pulsing inside her head, the twirling of her vision, the nausea. Everything was scary. Not only that, but finding herself anywhere else instead of home made her anxious. Her appearance could easily be identified as a hag in the making, her reason why she disguised herself as long as needed.
Following a group of tiefling refugees on their way to the Emerald Grove, Babette blended in marvelously. From there, the hexblood would have to find a way to Baldur's Gate. The thought about . . . returning . . . seemed strange. An awkward stir and turn. It inflicts worry and second thoughts. Maybe This was a sign. Maybe it was just foolish.
Whatever the future brings, it is inevitable anyway.She should stop thinking and start following her instincts.
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fvngus · 2 days
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Since it's Babsi's birthday today, I might make a post here to introduce her properly. No idea where to start but maybe I smash some things from the rp blog together :)
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fvngus · 4 days
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Ten points for every person who gets both references.
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fvngus · 4 days
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Hello my name is Fungi and I draw wizards in my free time.
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fvngus · 5 days
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I've never drawn Babs and Rolan kiss. Might change that someday.
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fvngus · 5 days
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Little follow up to this post.
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fvngus · 5 days
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Outfit swap sketch :)c
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fvngus · 11 days
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It's the equivalent of turning your plushies around before things get too spicy.
Esteri is obnoxious.
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fvngus · 13 days
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She plays favorites.
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fvngus · 13 days
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Cries
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fvngus · 13 days
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Tail shenanigans :3c
Couldn't add the other sketch because it would not exactly be PG 13
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fvngus · 18 days
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Smash this into the queue *bomb impact noises*
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fvngus · 26 days
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That's what you get for booping me 😔
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fvngus · 26 days
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Boop for Rolan Babsi art
(I am working on it anyway dw)
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fvngus · 28 days
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Babsi's bad ending :'3
Inspired by this meme under the cut ♥
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fvngus · 1 month
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This sat in my drafts and I forgor.
Babsi my little angel ♥
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