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bak3r · 1 year
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Box Contents:
Sketches & Notes (for Major Project)
Penguin Physical Print
Previous Process Books (CVL & ISTD)
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bak3r · 1 year
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Critical Evaluation & Personal Reflection
This unit, beyond all else, has been a whirlwind. I don’t believe that I’ve ever been so consumed by something in my life, and yet that sentiment doesn’t entirely feel like a negative. Underneath all of the stress and fatigue - I tried my best to hold onto a sense of optimism, that somehow, in someway, all of the work that I’ve put into this project would pay off. It sounds somewhat silly to say, but I sacrificed a lot of my own well being over the last few months - I don’t remember the last time I wasn’t thinking about work and work only! Of course, this isn’t anyones fault but my own - but the fact I was able to see it to the other side makes me even more proud of what I’ve accomplished. 
For some context, this time of reflection is somewhat damped by the discovery that my after effects file is severely corrupted - which happened after moving all my files around to create my process book (a stupid slip-up on my part). Regardless, I wanted to reflect on what I did, what I discovered, and thus what I would change. 
Getting the chance to create our own brief once again felt surprisingly more daunting, even in spite of all of the experience gained from last year. After a very long time of uncertainty over who I am as a creative, this year I found myself increasingly drawn to both the mediums of illustration and video. This discovery prompted me explore animation for this project - something I had near zero experience in. Upon reflection, I cannot fathom how ambitious and crazy this choice was. In my opinion, it payed off - but this choice alone accustomed for honestly 90% of suffering. Again, I’m proud of what I’ve made despite of my abilities - but at times it’s really made me question if a career in that path would ultimately work.
Imposter syndrome aside, there was so much that I gained from this project. I can finally say that I’ve animated a ’short film’, something I’ve honestly always dreamed about. I was able to really experiment with character and background design, ultimately making something that I feel is pretty cohesive and unique. I also finally built up the courage to create my own music - something I’ve always struggled to do, so this project feels very full circle and wholesome. I really feel that after some time away from this project, revisiting it will make me fully understand how much it taught me.
That being said, the video itself has quite a few little details that I would want to change - mainly being small inconsistencies and mistakes that probably only I would notice. Additionally, throughout the making of this project I always felt that, while a video was more than enough, there was something missing. This is prompted some ideas of how I can extend my project beyond a video in time for the grad show - possibly entering the world of physical paraphernalia and putting my design hat back on after a long time without it.
Of course, the end of this unit also marks the end of my time on the course - an immensely bittersweet feeling. Beyond just this one project, there’s an insane amount that I’ve learnt from all those around me - and for that I’m incredibly grateful. Taking the chance to come to AUB on a whim was been one of most rewarding decisions that I’ve made in my life and I can’t wait for the grad show and all that follows.
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bak3r · 1 year
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vimeo
Soul Debris - Final Video
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bak3r · 1 year
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Final Outcome Screenshots #3
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bak3r · 1 year
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Final Outcome Screenshots #2
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bak3r · 1 year
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Final Outcome Screenshots #1
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bak3r · 1 year
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Project Navigation: Major Project / Penguin
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bak3r · 1 year
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Act 3, Scene 10 - The final scene shows how deep down in the subconscious in the inner child is, panning through an array of colours to the eye sockets for the exterior character.
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bak3r · 1 year
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Act 3, Scene 9 - The 'battle' sequence in motion. This scene definitely could do with some reworking, as theres something about it that just isn't working for me personally!
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bak3r · 1 year
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Act 3, Scene 9 - A few insights into the 'battle' screen. While not really that visible while in video form - I include a ton of little details that give an insight into the game and how it would play. I'm really proud of how this ended up looking!
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bak3r · 1 year
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Act 3, Scene 9 - Character designs for some of the forms that the repressed creatures can take in the adventure, all brandished in a similar symbolic pattern.
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bak3r · 1 year
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Act 3, Scene 8 - A simple scene, mainly reusing assets of scene 1 and 6, showing an up close shot of the inner child walking through a flashlight-lit setting.
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bak3r · 1 year
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Act 3, Scene 7 - Animating the shake was really fun to do.
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bak3r · 1 year
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Act 3, Scene 7 - Another quick scene, this time of a strange hand picking up the inner child on a dinner table of discarded toys. This is one of the scenes that makes more sense when surrounded by other clips of whirlwind-esq chaos
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bak3r · 1 year
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Act 3, Scene 6 - In motion with an added glow, reflection, wind and trees that further the illusion of real movement.
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bak3r · 1 year
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Act 3, Scene 6 - Progression of the walk cycle. It was really hard to keep a lot of these elements consistent, and in my opinion it still looks kind of rough ...but I'm still really proud. This also may be one of my favourite character designs mainly due to how simple yet effective it is!
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bak3r · 1 year
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Act 3, Scene 6 - A collection of all the final frames.
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