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#major project
cmaidaartworkblog · 1 year
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Some months ago, I created a series of maps and diagrams for @iguanodont​​‘s Birdbug worldbuilding project, representing the planet inhabited by their original species and its planetological data. This isn’t the first time I mapped out this planet, as I was also commissioned by Ripley back in 2020 back when I didn’t have nearly as much experience and knowledge as I do now. Two years later, I’ve been commissioned once again to revisit this world and its peculiarities.
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This first map (in Equirectangular projection and poles-centered perspective) depicts the elevation for this planet, with a color gradient applied to the data.
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Here is the same elevation data, presented without the color gradient.
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This time, the elevation is presented with bodies of liquid water included, such as rivers, oceans, and lakes.
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and in this one, the water is isolated from the other data, against a white background
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Next, there are the surface temperatures that occur on this planet, the key to which is shown above. The four maps below show the seasonal temperatures for land and sea, in order of Northern Spring Equinox, Northern Summer Solstice, Northern Autumn Equinox, and Northern Winter Solstice.
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Correlating closely to the above data is the snow and ice cover, which is fairly extensive on this planet owing to its high obliquity and distance from its star. Land ice only occurs where the snow falls and is compacted year-round, but snow and sea ice can be much more seasonal.
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Seasonal precipitation levels were another important phase of this project, and the below diagram shows those levels for a given latitude (y-axis) on a given date (x-axis), with a key attached.
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My reference for creating the above graphic is the figure below, which comes from a 2019 paper by A.H. Lobo and S. Bordoni titled “Atmospheric Dynamics of High Obliquity Planets”, and shows Earth’s precipitation levels compared to those of a planet with an 85° obliquity.
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The following maps can now be better understood in light of these diagrams and keys.
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-Northern Spring Equinox
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-Northern Summer Solstice
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-Northern Autumn Equinox
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-Northern Winter Solstice
I was also tasked with mapping out the extent and density of this planet’s vegetation (or at least its alien equivalent), and from this you can see how wildly it varies by season, with very few year-round holdings. Precipitation is a major factor in where it is possible for plants to flourish, but snow cover and the extreme temperature swings limit it too. Near either pole, for example, within the space of a year temperatures soar far above Earth’s upper limits and also plummet below freezing; if either extreme were to be the annual norm for a region, some plants might adapt to those conditions, but because of the wild fluctuation any adaptations to one extreme would leave plants especially vulnerable to the other. These regions, then, remain barren regardless of rainfall or brief windows of mild temperatures, while areas with less wide temperature ranges allow for at least brief periods of flourishing.
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Determining the surface temperatures for this planet required a lot of background work. The first piece of the puzzle for this was knowing the number of daily hours of sunlight for a given latitude and date, which is exemplified first in this diagram for Earth:
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and then for the Birdbug planet, below. Since this planet rotates on an axis of 60 degrees, there are many more latitudes within range of either pole that experience periods of sunlight and darkness lasting longer than a day. The higher the latitude, the longer this period lasts, with the poles themselves experiencing either condition for half a year at a time.
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Another important factor is the height to which the sun is seen to rise (more scientifically, the angle at which the sun’s light hits parts of the planet’s surface), seen here first for Earth and then for the Birdbug planet. In these diagrams, white represents the sun reaching the zenith of the sky (meeting the surface at a 90° angle), and black represents the sun failing to appear above the horizon (meeting at an angle of 0° or below), while shades of green and purple stand in for angles between those extremes. For Earth and the Birdbug planet alike, the sun reaches the zenith within the bounds of either planet’s Tropic circles of latitude, and fails to rise at all only within the Polar circles of latitude; the difference in obliquity means that the Birdbug planet’s key circles of latitude are flipped compared to Earth’s.
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The duration of sunlight and the angle at which that sunlight is reaches the planet’s surface determine a planet’s Insolation, that is, the amount of solar energy it receives. The first image below is a preexisting diagram of Earth’s Insolation, where it is measured in watts per square meter. The next two images are my own attempts at replicating this data for Earth, and then for the Birdbug planet.
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As seen in the diagrams above, Insolation on the Birdbug planet differs from Earth not only in its latitudinal distribution, but also in its sheer intensity at the higher latitudes. Compared to Earth there are twice as many latitudes for which the sun is shining longer than one rotational period, and many of those latitudes see the sun shine at a direct or nearly direct angle, whereas the Polar circles of latitude on Earth see the sun shine much more obliquely. Below, we can see the data that all the above figures were instrumental in finding: that is, surface temperatures. The first image is a preexisting figure that measures Earth’s mean surface temperatures by date and latitude, and below that is my attempt at replicating the data by my own process.
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This is done not by just copying the seasonal Insolation data, but by also factoring in the yearly average for each latitude.
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Above, we see the temperatures of the land by date and latitude, and below, we see the temperatures at the surface of the sea, which lag behind the land temperatures and remain comparatively mild.
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Lastly, here’s an image I created to combine the snow and ice cover as well as the vegetation extent and density, as of the Northern Spring Equinox.  This, along with the elevation map also seen here, is what I uploaded to maptoglobe.com in order to produce the screenshot at the top of this post.
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These maps and figures (except for the preexisting ones) were all created in Photopea.  Higher resolution versions of many of these images can be seen in my dedicated Reddit posts, linked below: reddit post one, reddit post two
2022
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horrorfromthehive · 7 months
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For my Cert 3 in design I choose to produce a design for a 22nd Birthday in the Art Nouveau style. Really proud of the work I put into this piece and loved the style of Art Nouveau. I definitely wanna try more designs with this art style in future :3
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kingy9898 · 1 month
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Major Project - Why bands are disappearing (Research)
“Starting a band is hugely expensive,” says Joff Oddie, guitarist with Wolf Alice. “You need an immense amount of equipment and a lot of space. I spent most of my student loan on rehearsal space. Travelling is expensive. Anything that can be done to make being in a band tenable for young artists is good, because the fear is that we’ll lose that tradition. I think it would be a disaster if it’s only open to middle-class kids.”
“We’re fanatical about bands and being in a band,” says Wolf Alice’s Joff Oddie. “A good band creates a community. They have an ecosystem that, as a fan, you feel like you want to be part of. Despite all that’s been said about individualism, there is still a hunger for that collective feeling.” Perhaps you just have to squeeze it all into a phone screen.
One theory is that major labels avoid bands because solo artists are cheaper and easier to handle. Not so, says Jamie Oborne, whose Dirty Hit label has found success with bands (the 1975, Wolf Alice) and solo artists (Beabadoobee, Rina Sawayama). “We’re actively trying to sign bands,” he says. “I’m desperate to find a really young band that I can help develop.”
The problem is, he says, there aren’t that many around. “It’s more likely now that a kid will make music in isolation because of technology. When I first met the 1975, they were all friends meeting in a room to make noise. So much is done in bedrooms these days, so you’re more likely to be by yourself.”
Ben Mortimer, co-president of Polydor Records, says that cost is more of an issue for artists than for labels. “If you’re young and inspired to become a musician, you face a choice. If you go the band route, you need to find bandmates with a similar vision, you need expensive instruments and equipment, and you need to get out on the road to hone your craft. On the other hand, you could download Ableton [production software], shut your bedroom door and get creating straight away. Culture is shaped by technology.”
Very interesting article which includes two of my favourite bands - The 1975 and Wolf Alice. Labels are still wanting new bands to develop but it is very expensive for young people of working class to afford equipment and rehersal space. It is also difficult to find people who have a similar vision, especially when you can make songs in your own bedroom using software.
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buildingislam · 1 year
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What is Islamic Architecture?
Islamic Architecture is an architectural style that dominates Muslim-majority countries around the world such as Indonesia, Pakistan, Egypt, Saudi Arabia, Turkey and many more, but is not limited to these locations. Islamic architecture can be found across the globe - though the architecture in other locations may not hold all the main characteristics - there are definite elements that have been incorporated into the western, modern world, (The Spruce., 2022).
This architectural style is associated with the religion of Islam, and has evolved from various other architectural styles like that of Mesopotamian and Roman.
Islamic architecture has several characteristics that are recognisable to even the untrained eye; the use of colour, geometric shapes, symmetry, patterns and calligraphy define the architectural style (Invaluable., 2020). This style of architecture is typically associated with religious establishments in Islam such as the Mosque, but is not restricted to this, the style extends to palaces, tombs, forts and public buildings. One of the oldest elements to identifying Islamic architecture is the presence of Minarets and domes. Minarets are tower-like structures with small windows and enclosed spiral staircases made for muezzins (a man who calls Muslims to pray) to call to worshippers from a high point. The minarets often feature one or more balconies. The forms of the minarets commonly seen range from thick, squat, spiral ramps to soaring, delicate, pencil-thin spires, with the base usually being square in shape. The number of minarets located in a Mosque will vary from one to six and they stand as landmarks of Islam.
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Grand Mosque of Samarra and the spiralling Malwiya Minaret (Adventures of Nicole., 2022).
Domes (like several other architectural movements such as Renaissance and Byzantine) are also a regular feature of islamic architecture.
The first Islamic design featuring a dome is a 7th century shrine in Jerusalem - Dome of the Rock, Arabic Qubbat al-Ṣakhrah. Dome of the Rock was built by Umayyad caliph (chief Muslim civil and religious ruler of the first Muslim dynasty) 'Abd al-Malik ibn Marwān. The structure is situated on a flat elevated plaza known to Muslims as 'The Noble Sanctuary' (al-Haram al-Sharīf), and the rock above which the dome is located is the spot the propet Muhammad was taken up into heaven for an encounter with God (Mi'rāj), (Britannica., 2014).
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Dome of the Rock, Jerusalem, 691-692 CE.
Most domes rest on pendentives which are constructional devices used to place circular domes over square or rectangular shaped rooms. You can recognise pendentives as Islamic architecture by its decorative tiles or muqarnas - a form of ornamental vaulting, (IvyPanda.,2020).
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Diagram of pendentives.
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Muqarnas and decorative tiles example.
The most important piece of indo-Islamic architecture os the tomb of the Shah Rukn-i-Alam in Multan. This tomb was built between 1320 and 1324 CE by Giyath al-Din Tughluq in the pre-mughal, architectural style, Giyath was the governor of Diplapor (a city in the Okara District of the Punjab, Pakistan) and is thought to have been built to serve as a tomb for himself. However, it was presented to the family of the renowned Sufi saint Sheikh Rukn-ud-Din Abul Fateh (Sacred Sites., 2020). The tomb is an octagonal shape, 35m high and structured by red brick with a visible frame of beams and shisam wood, and further designed with the use of carved brick, wood blue and white faience mosaic tiles with raised relief patterns. The octagon is decorated with geometric, floral, and arabesque designs and calligraphic motifs. The interior was originally plastered but is now bare and the sarcophagus is surrounded by 72 of his descendants. The saint is still held in high esteem and the tomb is the focus of over 100,000 pilgrims from all over South Asia who visit in order to commemorate his memory, (Unesco., 2004).
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Shah Rukn-i-Alam, Multan, Pakistan.
Arches are yet another prominent feature of identifying Islamic architecture, and their placements usually define the entrances to buildings and rooms. There are several types of arches including: Pointed Arches, Ogee Arches, Horseshoe Arches, and Multifoil Arches. The double arched system of the Mosque-Cathedral of Córdoba, the pointed arches of the Al-Aqsa masque provide excellent examples of how arches become indispensable features of Islamic architecture (Rethinking the Future., 2023).
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Double Arches of Mosque-Cathedral of Córdoba
The majority of mosques and palaces falling under the style of Islamic architecture feature courtyards and can house large gatherings of people during festive occasions and prayers. The courtyards will feature fountains for the people to perform ablution before prayers.
Now that there has been an introduction into what it takes to create for Islamic styled architecture, the rest of the blog is open to deeper dives of certain establishments, countries, and architects themselves,
Thank you for reading, I hope you enjoyed!
Summer Marshall-Miller
BIBLIOGRAPHY: Hohenadel, K. (2022) The Spruce. Available at: https://www.thespruce.com/what-is-islamic-architecture-5120474 (Accessed 20 January, 2023)
Britannica, The Editors of Encyclopaedia. (2014) Encyclopaedia Britannica. Available at: https://www.britannica.com/topic/mosque (Accessed: 20 January, 2023)
Unknown Author (2020) Invaluable. Available at: https://www.invaluable.com/blog/islamic-art-patterns/ (Accessed: 21 January, 2023)
IvyPanda (2020) 'Muqarnas in Islamic Architecture'. Available at: https://ivypanda.com/essays/muqarnas-in-islamic-architecture/ (Accessed: 24 January 2023)
UNESCO (2004) Tomb of Shah Rukn-e-Alam. Available at:https://whc.unesco.org/en/tentativelists/1884/#:~:text=The%20tomb%20of%20Shah%20Rukn,saint%20following%20the%20latter%27s%20death (Accessed 7th December 2022).
Unknown Author (2023) Rethinking the Future. Available at: https://www.re-thinkingthefuture.com/architectural-styles/a2589-10-distinctive-elements-of-islamic-architecture/ (Accessed: 23 January 2023).
Nicole Smoot (2022) The Adventures of Nicole. Available at: https://adventuresoflilnicki.com/samarra-iraq/ (Accessed: 23 January 2023).
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dinosaurchurch · 5 months
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It's bittersweet to say that I finally have finished DIVE. It's taken me actually around 20 years to get the story to where it is today, frankly I never thought I'd actually finish it but I did. I've gone through countless drafts but this one seemed to be the one that actually stuck.
DIVE started out as funny enough a Dragon Ball Z fanfiction staring me and my friends as super sayians. There was a lot that influenced me to make the story but what got me started writing in the first place was wanting to take the adventurous daydreams I used to fall asleep to as a kid into a story since I'd pick up where I left off night after night. Sometimes I'd replay a scene in my head over and over again if I liked them enough, that's kind of how this was.
The more I grew up, the more the story matured and changed too. It's a far cry from the beginning and what I had initially imagined but I'm happy to say it's done. I hit a lot of writers block and I had two major drafts that were almost 400 pages a piece that I scrapped before I got to the version of the story I was happy with. I pulled a lot of late nights getting lost in the world I created, I revamped countless characters and story beats until I was satisfied with where it was.
There's something about accomplishing this one goal that really tickles a deep part of me, it's a lot of emotions all in one considering it was this hobby of mine that helped me get through some of the roughest patches of my life. It was that thing that was always there and is still my escape from reality when I need it.
I got the bulk of the story done during the pandemic. The only arc I didn't finish during that time was actually the first one, which was about a year before.
I've got some small revisions to do and to edit a couple of details but overall the story is fine the way it is. I'm sure I'll be rereading the 5th arc sometime soon and I know I want to go back and fix the the climax of the 4th arc - add a little more grandeur. Other than that it'll be getting the story transformed into a comic which will be done in full colour. It's a big project but it's the next step I want to take with this.
I know with the comic version it'll be longer than the written considering some of the flash backs will be elaborated on. Instead of just hearing about some of the events - you'll get to see them. I think it'll be fun for the reader that way. Other than that I've got some side stories I'd like to write up, perhaps some NSFW one shot stories too.
Either way I've got a lot to do.
Cheers!
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reith-sheep · 7 months
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Major Project # Post 11| Experiment and Decision
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I recently dedicated all my time this week to developing rough animations. While brainstorming ways to improve my animation production, I found an informative video on YouTube. While brainstorming ways to improve my animation production, I found an informative video on YouTube. The video presented some intriguing ideas. For instance, First of all, a high frame rate doesn't necessarily mean that the animation is better, in fact, some low frame rates can be more readable. In fact, some low frame rates can be more readable. Therefore, the number of frames per image should only be comfortable for the eye. This viewpoint gave me a whole new perspective on animation, and I was so interested that I decided to try applying this new thinking in my projects. This will bring more exciting results to my work, and at the same time allow me to move further along the path of animation creation.
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This is the beginning part of my animation. When I set out to draw the draft, I gave due consideration to the effect I wanted to show of a fish belly being cut open by a knife. To achieve a more realistic effect, I decided to make speed changes. In the faster part, I occupied each drawing with two frames so that I could show rapid movement and tension. However, I also realised that there were certain episodes where the pace of the action needed to be slowed down to better show detail and emotion. In these moments, I would have each image take up about five frames, which would slow down the pace of the animation and allow the viewer to better experience the process of the fish's belly being sliced open by the knife, as well as increase the emotional resonance for the viewer.
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bak3r · 11 months
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Box Contents:
Sketches & Notes (for Major Project)
Penguin Physical Print
Previous Process Books (CVL & ISTD)
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luvmads0 · 1 year
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hi, i am trying to gather options on anti homeless architecture for my major project at school. i would really appreciate it if anyone took the time to fill out my questionnaire. you would really be helping a lot, it takes less than five minutes. thank u!!
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storyoftocity · 10 months
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I'M GOİN TO REWATCH ADRIEN BRODY'S FILMS MILLIONTH TİMES LIKE I DON'T KNOW THEM BY HEART
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erwilson-uclan · 2 years
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Completed Film
Cerberus has been completed, with camera movement, visual effects, sound and voice effects, music, and re-composition of some scenes to make them last longer or shorter.
I edited the camera movement, sfx, music, and vfx in my editing software, sourcing sound effects from freesound.org. I sourced my music from https://www.fesliyanstudios.com/ and made sure I was using it correctly according to the site’s terms. I found vfx from free-to-use YouTube videos and used my editing skills to eliminate the green screen, layering effects to make them more visible and realistic.
I was originally concerned about how the music would turn out, as I have little experience mixing tracks for a longer film such as Cerberus. However I found that the music tracks I chose flowed very well; and after some peer review, I decided that the music was good and worked with the scenes effectively.
I remembered Mario’s demonstrations with sfx and vfx when he showed us the making of his film, the Ticket Master, and used techniques inspired by his work to create realistic and life-like sound effects. Layering garden sounds, having multiple storm tracks, etc. I think this method improved my sfx skills a lot, and makes the film more believable and immersive.
Overall, I am very proud of my film. It is my best piece of animation work to date, and I am so happy that the months of work and edits have resulted in a film looking better than I ever could have imagined.
Watch Cerberus on Vimeo here: https://vimeo.com/707946943
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crristinaa-level6 · 21 days
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MJ: Artist
Patrik Hubner
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cmaidaartworkblog · 2 months
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Once I had enough high-resolution climate data to work with, the final part of the Climate phase was the creation of maps with discrete climate zones, which I produced in both the Trewartha classification scheme, left, and the Köppen classification scheme, right.
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The final phase of the Ayrum mapmaking project was to create realistic satellite style maps, which began with mapping out soil colors and the ground cover of vegetation generally and tree-analogues specifically.
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Once I knew where the plants belonged, I then determined what colors they'd be in the conditions they're adapted for, as seen in the maps, and under seasonal variation, with the chart showing how plants with certain adaptations react to seasonal changes in those conditions.
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In these gifs we see the ground plants and tree canopies changing colors as the Solstices and Equinoxes expose them to greater or lesser rainfall and harsher or milder temperatures than what they're adapted for. Neither of these gifs provide a true image of what the surface looks like from space, but rather of the in-person appearance of whatever plants may be present.
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Finally, using the vegetation density maps as raster masks for the seasonal plant color maps, and layering those with the snow-and-ice maps over the soil color map, we now have a much truer image of Ayrum's surface as of its (Northern) Winter, Spring, Summer, and Autumn months.
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horrorfromthehive · 6 months
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Nasturtium of Love
A project piece embodying entanglement and connection.
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kingy9898 · 1 month
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Major Project - Social Media in Music (Research)
One of the most lucrative advantages of social media is its capacity to help musicians more easily access fans. Previously, breaking into the industry required a huge list of connections, and getting your music on major digital streaming platforms was a profound accomplishment. However, platforms like Facebook, Instagram, X (formerly Twitter) and TikTok have dismantled these barriers, enabling rising musicians to showcase their talents directly to a global audience. But this is still only true with the correct marketing strategy.
Getting to the point of having an intimate fan base, though, requires some very hard work and growth in your music’s brand. Fans can witness what artists create on a daily basis and how their creative process works through features such as livestreaming. The relationship this creates between social media can fuel fan loyalty and provide artists with nonstop feedback.
Discovering new music is very popular on social media and is one of the main ways people discover their next favourite song or band.
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georgiafitzsimons · 4 days
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Major Project FMP - After Effects Workshop - LO1
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dinosaurchurch · 5 months
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Since I’m almost finished the 5th arc and DIVE in its entirety here’s a playlist of songs that really inspired me to write this portion of the story. I’m sure some of these tunes will appear on my Spotify Wrapped this year (we’ll see in roughly a month).
It’s bittersweet saying I’m almost done the main story. Over 700 pages and countless hours I’ve spent over the past 8.5 years writing what I’ve let myself get lost in. It’s been fun, but at least this gives me the opportunity to make the wonderful world I have in my head a comic now that I’ve got it on paper…
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