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wolfgabe · 1 day
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I really like how in the Thousand Year Door remake the map starts out in sepia tones but becomes more colored in whenever a Crystal Star is discovered. Also Hooktail Castle literally folds and pops itself out on the map when it appears just like a pop up book.
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wolfgabe · 1 day
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Nintendo of America's 2004 toilet paper-themed official site for Paper Mario: The Thousand-Year Door.
Main Blog | Twitter | Patreon | Small Findings | Source
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wolfgabe · 1 month
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wolfgabe · 1 month
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The Figure Skating rival in Princess Peach Showtime is practically Tundra Man from Mega Man 11 and now I can't unsee it.
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wolfgabe · 2 months
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This is more of a legal question than anything, But there is this old game that was on the gamecube that my brother and I played when we were kids, The developer and the publisher both went out of business, if I were to figure out a way to port the game to UE5 and release it for free, would I get in trouble or since I would be doing it for free would I be legally in the clear?
Standard disclaimer - I am not a lawyer, this is not legal advice. I am only a game dev speaking from my experience as a game dev about a hypothetical situation.
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Even if the developer and publisher have gone out of business, somebody probably still owns the rights to the game. If you remake an existing game using their assets and/or copyrighted material, you are still using somebody else's IP without the owner's permission and that's illegal. It does not matter whether you charge for it or not, you are still potentially causing damage to someone else's property. The recent hullabaloo about AI-generated porn of Taylor Swift wasn't a big deal because someone charged for it, it was because someone made and distributed it without her permission.
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If you want to remake a favorite game, my advice is always to make a spiritual successor to that game - make the new game feel and play like the old game as much as you want, but don't use the old characters/story/world/etc. Somebody owns those and that owner would be fully within their rights to stop you if you use them... but they can't do a thing if you don't use them. Make your own thing. It's a lot better for all around - players will actually be able to play your game, you'll be able to showcase your game, and you can choose either to sell it to or use it to get hired by paying game studios/publishers.
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wolfgabe · 2 months
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This question might make you angry, but I ask it anyway. Should the industry drop voice acting to use AI instead?
Your question doesn't make me angry. It just shows me that you don't really understand what it is we want when we hire voice actors.
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We wouldn't use AI-generated audio, just like we wouldn't use AI-generated art. When we're trying to build something specific like a narrative, a character, a world, etc. we've got something in mind that we need to iterate on. We try to control just about every aspect of our creation - visually, thematically, contextually, narratively, in motion, in performance, in audio, and so on. That means that we're looking for a very specific kind of performance out of the voice actors we hire.
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While AI might be able to create the kind of performance we want someday, AI is absolutely unable to meet those needs today. AI-generated stuff is interesting for sure, but in a novelty "that’s kinda cool for a prototype” way and not a “this is ready for prime time full production” way. There’s a tremendous gulf between a proof-of-concept idea, and something that’s usable for putting out the kind of work we need done for a full scale production. There are no plans to drop any of our sound designers, voice actors, sound engineers, concept artists, texture artists, or any other artists for AI.
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wolfgabe · 2 months
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Balloon sonk
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wolfgabe · 2 months
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Inside Out 2 Trailer without context
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wolfgabe · 2 months
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wolfgabe · 2 months
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Ohh, yah. You gotta dress for it.
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wolfgabe · 2 months
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I've heard from friends that there's no reason for companies to shut down game/store servers because "it doesn't really cost them anything to keep it up", which feels wrong to me given how readily console makers are to close up features of older consoles that wouldn't conflict with newer ones. Is upkeep really that cheap?
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Here's the thing - your friends are kind of right but also mostly wrong at the same time. In terms of technology and such, they are correct - running a server process in the cloud today is pretty cheap. We pay for how much CPU time our processes end up using and old games don't use up that much since there aren't that many players, so the cost of running the server itself is not that high.
However...
There are significantly more costs to running a game (especially a service game) than simply keeping the server running. That's where your friends are wrong.
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Imagine, for example, a longtime player gets hacked and the hacker deletes her character and items. What is the player's recourse? Submit a ticket to customer service and get it resolved, right? Now we need to keep at least one customer service agent on the service to handle things like refunds, user mistakes, and so on. What if the server crashes? We'll need somebody to handle server maintenance. What if somebody discovers an exploit that severely harms the player experience? I guess we need a programmer who knows how to fix things. If there's any development to be done, there will also need to be production (to keep tasks prioritized and tracked) and QA (to validate fixes).
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Remember, the vast majority of the costs of game development are the salaries and benefits paid out to the people working on and maintaining the game. Even a small skeleton crew costs hundreds of thousands of dollars per year in salary, benefits, taxes, equipment, rent, and so on. So... upkeep for the server processes really is that cheap. But keeping an entire game running is absolutely not that cheap. When the service can't afford to pay for its own upkeep - including the salaries of all of the people needed to keep the service running - then it gets shut down.
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wolfgabe · 2 months
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February 7, 2006: Disney's Bambi II (2006) is released on DVD and VHS.
This is the last Disney film to be regularly released on VHS as future releases on the format would be sold exclusively on the Disney Movie Club.
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wolfgabe · 2 months
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Penny's Big Breakaway spoilers without context
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wolfgabe · 2 months
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I didn't expect Arzette to be so hashtag #furrycoded, but that's great. Eagerly awaiting more YTPs.
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wolfgabe · 2 months
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Arzette the Jewel of Faramore Spoilers without context
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wolfgabe · 2 months
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Behind-the-scenes screenshot from the modeling stage of the 2023 Super Mario Bros. movie, showing the most basic scene setup before lighting, elaborate hair/fur and particle effects are added, as well as the background being populated with details and extras. Donkey Kong's model distortion is intended to simulate traditional 2D smear frame techniques.
Main Blog | Twitter | Patreon | Small Findings | Source: twitter.com user "Behind_Pics"
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wolfgabe · 2 months
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I didn't expect Arzette to be so hashtag #furrycoded, but that's great. Eagerly awaiting more YTPs.
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