𝐖𝐇𝐀𝐓 𝐀𝐑𝐄 𝐀𝐑𝐂𝐇𝐄𝐓𝐘𝐏𝐄𝐒 𝐀𝐍𝐃 𝐇𝐎𝐖 𝐃𝐎 𝐘𝐎𝐔 𝐔𝐒𝐄 𝐓𝐇𝐄𝐌?
A short guide on how to break expectations while creating your characters.
⠀⠀⠀Once, during a creative writing course, someone said in order to create plots that break out of the cliché, we need to understand the pattern in order to break it in a creative and outstanding way. I don't remember who said it, but I've never been able to create anything without thinking about this in the early process. And what are the clichés when it comes to developing a character? In writing, these are called archetypes.
⠀⠀⠀For Carl Jung, archetypes are part of the human collective unconscious when creating stories. In other words, patterns existing in common sense. When we look at traditional stories and myths from all corners of the world, we can see how many characters follow certain behaviors which make them similar to each other and have equally similar plots, morals and endings. These are the character archetypes used in literature. Some are well known, such as The Hero, The Wizard, The Sage, The Rebel, while others are not quite so familiar.
⠀⠀⠀With this said, archetypes can easily be used to subvert the expectations of whoever is reading, which is quite a feat. "But how?" you might ask, and I'll explain. Each of them has its own characteristics and objectives, which makes them easy to identify in a narrative, especially for assiduous readers — or players! — because with their background they unconsciously make the connection and notice how they've seen the plot somewhere else before. Sometimes hundreds of times before, making figuring out the ending a simple and daunting task. This is why, in rp, a lot of players lose their muse in the middle of a thread or don’t engage further in a new rp central. However, by knowing the goals of an archetype, whoever is writing it can make small changes that will impact the overall story and the perception of whoever is reading it.
⠀⠀⠀Not just thinking about what others will think of your writing, archetypes can also be powerful tools when we're stuck for ideas and feel like we're in a vicious circle whenever we enter a new rp or want to create a character within a specific plot. Knowing all the archetypes, we can explore those we've never used, break the routine with those we regularly utilize or even create little Frankensteins by mixing several of them together. In other words, making our writing hobby exciting again.
⠀⠀⠀Below are the 12 main writing archetypes with their characteristics, strengths, weaknesses, objectives and short tips on how to subvert such a character. Remember these can be applied to developing characters for role-playing as well as for writing fanfics, original stories, etc.
⠀⠀⠀And, please, don't define yourselves only by what is written here. The fun of subverting what is already known resides in doing something new and different, based on what you personally like, know or want to explore further. Let your creativity be inspired by these archetypes, but don't limit yourself by them.
The Hero.
Desires: To protect people, to leave a legacy, to be a moral example, to prove own worth.
Strengths: Brave, disciplined, focused.
Weaknesses: Can be arrogant, aggressive and/or impulsive.
Fears: Failure.
How to subvert: Fails to accept their position as a hero, has a path full of failures and can fail at the peak, their motivations aren't as altruistic as they claim to be, they change sides halfway through.
The Wizard.
Desires: To turn dreams into reality, to create something magical to help people.
Strengths: Innovative, sees beyond, makes things happen.
Weaknesses: Has a more negative view of situations.
Fears: Being corrupted.
How to subvert: A reactive and lazy magician, doesn't go after what they want or ends up starting down a path of corruption.
The Wise.
Desires: To understand all things, to share knowledge.
Strengths: Intelligent, confident, effective problem solver.
Weaknesses: Very critical, reactive.
Fears: Ignorance, being deluded.
How to subvert: Difficult to learn and insecure, which means they're not good at solving problems. On the contrary, they create more problems.
The Rebel.
Desires: To revolutionise and inspire change.
Strengths: Innovative, creative and not afraid to take risks.
Weaknesses: Dangerous and destructive.
Fears: Being ordinary, not acting, following routines.
How to subvert: A character stuck and inert in a suffocating routine, not very likely to break free and with more fears and obstacles than they admit. Or someone who says they want change, but is frightened when it happens.
The Ruler.
Desires: Power, respect and influence.
Strengths: Responsibility, organisation and stability.
Weaknesses: Corrupt, controlling and arrogant.
Fears: Chaos, revolution or being deposed.
How to subvert: Can't make themselves heard, can't influence people and end up becoming an unstable person. Can't demonstrate their strengths.
The Ordinary Guy.
Desires: To be accepted and to connect with people.
Strengths: Empathy and low vanity.
Weaknesses: Doesn't take a stand, can lose their identity.
Fears: Rejection.
How to subvert: Wants to be accepted, but finds it very difficult to empathise with people, making themselves sound arrogant or worse. Can take a stand, but always does at the wrong time and causes more tension.
The Creator.
Desires: To create something of value, to improve their skills.
Strengths: Creative, visionary, good at executing.
Weaknesses: Perfectionist and sensitive.
Fears: Being mediocre and inauthentic.
How to subvert: Have managed to create something of value, but it's far from what they had planned and this frustrates them. At some point, their creation may surpass the creator, generating problems.
The Comedian.
Desires: To enjoy the moment, to lighten situations with humour and to bring happiness.
Strengths: Joy, humour and relaxation.
Weaknesses: Irresponsibility, uses humour as an escape valve.
Fears: Becoming dull.
How to subvert: Have realised that people only see them as a clown and don't really accept them, or just put up with them and aren't really impacted by their joy. Gradually, they become bitter.
The Explorer.
Desires: To be independent, discover new things and explore.
Strengths: Tolerant, ambitious, true to themselves.
Weaknesses: Unrealistic goals and can't adapt.
Fears: Becoming complacent.
How to subvert: They find themselves trapped in a situation where they can't be their own person, needing to maintain a façade and hating themselves for it. Stuck in a daily life without new discoveries and totally boring.
The Lover.
Desires: To love, to be loved and to have deep connections.
Strengths: Commitment, sensuality, intuitive, emotionally mature.
Weaknesses: Jealous, envious, manipulative.
Fears: Rejection and loneliness.
How to subvert: They're about to lose the love of the people around them, whether romantic or not, because they've lost their way by focussing only on pleasures. Or hurt many people because of the way they were and now believe they are a destructive person.
The Prestative.
Desires: To protect and care for people.
Strengths: Compassion, generosity and the ability to create strong communities.
Weaknesses: Not knowing how to say no.
Fears: Selfishness, chaos, ingratitude.
How to subvert: Realises that people don't reciprocate their efforts, reaching the point of exhaustion. They've lost all their essence trying to please everyone and now they don't know what they are anymore.
The Innocent.
Desires: To find simplicity, to bring joy, to live fully.
Strengths: Optimistic, trustworthy and has a lot of faith.
Weaknesses: Naive and unrealistic.
Fears: Doing something wrong and being punished.
How to subvert: The moment they make a mistake, they are punished in a worse way than they realised and begin to be surrounded by chaos. They start down a path of corruption, losing faith and coming to believe that nothing in life is simple or truly good.
NOTE: Remember archetypes aren't naturally good or bad - hero or villain, if you like - therefore you don't have to go the other way to subvert them. Characters are humans, and may have moments when they are lost in themselves and looking for something to make them understand life or a situation. It's not necessary to define them as good or bad; if you want to avoid clichés, it's advisable to forget about such narrow definitions.
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⠀⠀⠀𝐇𝐎𝐖 𝐓𝐎 𝐂𝐑𝐄𝐀𝐓𝐄 𝐀 𝐆𝐎𝐎𝐃 𝐕𝐈𝐋𝐋𝐀𝐈𝐍 𝐈𝐍 𝐑𝐏.
⠀⠀⠀Anyone who knows me or has rp with me knows how much I love building ambiguous — or grey, if you prefer — characters or villains. The drama, the chaos, the complex plot… It all makes everything more interesting, especially once you get bored of characters who are exclusively nice, naive and suchlike. Even so, it's a construction that needs to take several factors into account and be very delicately written so it doesn't become a trigger rather than a character.
⠀⠀⠀For this reason, below I've provided some tips on how to create villainous characters for rp, taking into account various traits, setting and also demystifying the fact that not every villain is a soulless monster. Anyway, on to the guide.
Deep and personal motivations.
⠀⠀⠀Convincing villains usually have compelling and understandable motivations, even if their actions are highly questionable. It's the premise of them being right in their quest, but using the wrong means to achieve it and ultimately losing their reason. This brings a sense of humanity and it's even possible to feel connected to what led this person to become a villain. You can truly see how they lost the way.
⠀⠀⠀Another point is the fact that not everyone wants to conquer the world, nor do they have the ambition to have a lot of money or power. Think of plots about revenge, twisted love, the quest for justice or fear. Generally, a character's deepest motivations give them more determination to fulfill their goals because it comes from something much more internal and traumatic. Give them a proper reason and make them lose the way, this is gonna make everything feel real, convincing and interesting to developed.
Moral complexity.
⠀⠀⠀The simple truth is the days of people liking completely cartoonish characters are long gone, and nowadays many people don't like those who are evil simply for the sake of being evil. This is because it's too out of touch with reality. Obviously there are people who are like that in real life, but the vast majority is more complex than this. Humans, in the end, are very complicated and, probably, will never truly understand why we are the way we are.
⠀⠀⠀To get away of this cliché and cartoonish form when creating your character, try to develop moral nuances and internal dilemmas which can explain their actions. Put a small fragment of morality in the character, make them question themselves a few times as to whether they're on the right path… Remember yin yang: there's a little tiny good inside the evil. This tip can be used for any character, when you think about it, but it's very important for those who want to create villains.
Human traits, personality and vulnerabilities.
⠀⠀⠀Like any human being, provide your character with traits unmistakably human, such as fears, insecurities or personal relationships that will impact them, to make them more realistic. Just because someone is doing something morally wrong doesn't mean they've lost all touch with their humanity, especially since not every villain is a psychopath who has no empathy for anyone. It's always very interesting when a character believes they're doing what's right or good for someone else, and this is their motivation.
⠀⠀⠀Also bring some weaknesses to the character, whether physical, emotional or psychological. This provides room for development and also ways for other characters to access them in a more specific way, either to get to know them better or to retaliate against them at some point.
⠀⠀⠀You know that line "Do you like my personality? I created it especially for you!"? Well, consider how the character behaves and bring in more layers when making the personality. Take into account how they behave in different situations and with different people.
Charisma and a magnetic nature.
⠀⠀⠀The fact is that bad guys aren't unbearable one hundred per cent of the time, they need to know how to live in society and captivate people. So define unique and appealing traits for the character, whether they're genuine or merely a façade. It's always interesting when, within the plot, most people don't know about the evil or wrong side of a character because it gives them more room for development. Maybe make them ashamed of what they're doing and try to hide it as best they can. And just think about real life: do we truly know the people around us?
Connection with other characters.
⠀⠀⠀Nobody lives completely alone since we're in a society and this makes us having connections, for more simple they can be. Thinking about that, create connections with other characters to bring more motivation and drama to your muse, such as an old rivalry, a complicated personal relationship or a surprising connection which generates tension. You can also create connections that actually bring their good side to light, you know? It's also always good to add a certain complexity, to have troubled moments, wounds that haven't healed fully, secrets being revelead, etc.
Questions for creating villains.
What are the character's main motivations?
What is the character's origin story? What led them to become what they are today?
What are the past traumas or events that have shaped their worldview?
How does the character justify their actions morally? Does they believe they are doing the right thing?
What are their weaknesses and vulnerabilities?
How does the character present themselves to the world? Are they masked, manipulative or showy?
What do they want to achieve through their actions?
What are their emotional reactions to obstacles and challenges?
How do they justify their actions to themselves? Is there any sense of internal validation?
How do they relate to the authorities or the law?
How do they see themselves? Do they see themselves as the hero of their own story?
How do they react when their plans fail?
What do they feel when faced with the possibility of redemption or change?
Other small (and important) advice!
Corruption arcs are also super interesting, leading a good character to become bad over time and through traumatic situations. Redemption arcs are also sensational. The point is: nobody was born a villain and nobody has to die a villain.
Leave clues indicating your character before fully revealing your motivations. Also try to leave some motivations completely secret, using them when the plot calls for a surprise. In the best "surprise, bitch!" style.
Think about how environment and culture can influence beliefs and actions.
A villain doesn't have to be a psychopath or murderer. There are arcs of revenge and corruption which can be created without going to such extremes.
It's obvious, but always respect other players and the limits they impose. As I said, a villain isn't always doing evil and being a complete asshole, so make sure you know what kind of approach the other person will prefer.
Always be careful when approaching topics which are triggers and avoid them as much as possible. As I said, it's not necessary to go down this route, but if you do, always keep a firm grounding when writing, because triggers are complex real-life situations that always need to be handled delicately.
The end, for now.
( Be with Morgana, my good girl gone bad ♡ )
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