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vera-keyes · 4 days
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ANYTHING FOR YOU JOSH
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vera-keyes · 4 days
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TREVER VAENIC MAN THAT U ARE ..,,
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vera-keyes · 5 days
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"Aw, shhh, don't cry."
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vera-keyes · 7 days
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Idk, I like the ghoul character designs in Fallout 3 & New Vegas a lot better than the ones in Fallout 4 and after. They used to look a lot more off-putting. They had peeling skin... they had faces melted out of proportion... they looked sorta asymmetrical... I liked how most of them were cross-eyed too. They had unique appearances that ranged from terrifying to goofy. Each face was a unique abstraction; a ghost of the character's former appearance. It made it really difficult to imagine what they looked like before they were disfigured (Moira could be an exception, but even then I couldn't recognize her after becoming a ghoul!) and it made it really easy to forget that they were still human. People in the wasteland having an implicit bias against them based on their appearance felt believable BECAUSE of how they looked! I could really empathize with these characters having angst toward their condition and toward being treated like they've been afflicted by something that makes them less human.
After Fallout 4 they ironically looked smoother and more... aestheticized. Proportionately, it's as if the bones, muscles and fat beneath their skin remained the same and only the surface was left... scarred? They are much more approachable than the other ghouls in comparison. Hell, they are even able to show facial expressions. To me, they feel more like regular people wearing latex masks. Were they made to be more... romanceable? I see how one could raise that they were modeled to fit the proportions of regular human characters so they could share facial animations, but I feel like that's irrelevant when it comes to texturing and topology. Even if the deformations looked weird, it could've added an uncanniness or uniqueness to their appearance (because the only thing that made them visually distinguishable was their costuming, hence why Hancock and Zao were memorable to me).
Fallout 4's ghouls don't feel as imaginative as 3's or New Vegas because I feel like their appearances are sort of based on a more general consensus on what "ghouls" are supposed to look according to Hollywood. All prior Fallout games were more aesthetically challenging to me, and that made the experience all the better because the ghouls looking a lot more "flawed" made them feel more human to me.
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vera-keyes · 14 days
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given that the current philosophy of TV production is "keep beating that dead horse" it's not going to be long until the fallout show has to contend with the destruction of new vegas and the ncr and honestly I think whatever they try to do to cover it up will be infinitely funnier than just having them in the show
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vera-keyes · 15 days
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pov you are harry du bois
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vera-keyes · 23 days
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andreas maler of nuremberg fancam
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vera-keyes · 1 month
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Begin again
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vera-keyes · 1 month
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i care him 🥲
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vera-keyes · 1 month
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Every contemporary video game RPG wants to give me a party of emotionally dysfunctional weirdos and then bends over backwards to ensure that none of my interpersonal decisions cause any intractable conflicts or have any lasting consequences, which just feels wrong to me – like the latter is actively undermining the former. I want to see an RPG that goes full early 90s dating sim. I want an RPG where organising my party composition is like that logic puzzle about getting a fox and a duck across a river.
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vera-keyes · 1 month
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crazy how pillars of eternity is almost a decade old and has more black PC portraits than like 90% of other games
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vera-keyes · 1 month
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im crying its so fking cute
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vera-keyes · 1 month
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vera-keyes · 2 months
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vera-keyes · 2 months
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vera-keyes · 2 months
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"season of huntress"
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vera-keyes · 2 months
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